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Astral Ascent News

Patch Notes - August 2023 - 0.47



Changes inspired by our community!

[h2]Major Features[/h2]

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  • Telluric Telescope: You can choose 1 bonus among 3 bonuses (from 50+ ) everyday
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  • Hydra Void Boss: Hydra joins Pegasus, Lupus & Draco
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  • 84 new Auras: All already unlocked, mainly Astral ones adding more variations to runs
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  • Echoes addition: 16 new Echoes have been added (from 15 to 31)
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  • Andromeda's Trials: Added 9 Andromeda's Trials, from 8 to 17
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  • Pisces and Scorpio have a new attack at DL6+ - ☄️ hotfix 0.47.1

[h2]Small Features[/h2]

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  • Pool change for Echoes from 3 to 4
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  • Improved many Echoes like Zim-Zim Summons
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  • Improved Zodiac Summons & Echoes, effects have been added to have more impact in builds

[h2]Balancing[/h2]

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  • Increase of Astral Auras drop rate for more build diversity
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  • Increased pace and difficulty of some existing Andromeda's Trials
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  • Spells balancing: Increased damage of following spells

    Kiran
    - Fiery dragon punch

    Ayla
    - Doppleganger
    - Paper bomb

    Common spells
    - Surrounding spheres
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  • Balancing of multiple auras
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  • Andromeda's challenge can only appear maximum of 2 times per run

[h2]Level Design[/h2]

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  • Changed location or removal traps in some exploratory rooms

[h2]Visuals[/h2]

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  • Improved lisibility and descriptions of Zodiac Summon texts

[h2]Narrative Design[/h2]

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  • Correction of typos, re-worded elements
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  • Implementation of many texts variations in preparation of final release voice re-record

[h2]Bug Fixes[/h2]

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  • Fights Rooms barriers could bug and be misplaced
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  • One mushroom wasn't bouncing correctly in an Andromeda's Trial
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  • Destiny Level sun pisces multiplicator was bugged at lvl 7,14,19
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  • Players could die in Andromeda's Trials
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  • Enemies could spawn outside of Fight Rooms / Elite Fight Rooms
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  • Players could skip fights rooms with aerial tricks
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  • Main Menu had visual bugs leading to blank and unresponsive UI
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  • Auras with ""if enemy is full life"" could trigger multiple times for enemies with armor or enemies spawn from elite modifiers
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  • It was possible to re-use the aura refiner multiple times in Andromeda's bar by entering and then exiting the bar interior
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  • Fixed volume issues on music played in Eclipse room
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  • community inspired ⭐ It was possible to get stuck inside andromeda bar by spamming inputs to interact with it's door - ☄️ hotfix 0.47.1
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  • Volume music on hub after exiting Telescope UI could get unitendely high - ☄️ hotfix 0.47.1
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  • community inspired ⭐ Fixed missing localisation keys for some contextual dialogs - ☄️ hotfix 0.47.1
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  • Added missing SFX for thunder dash buff - ☄️ hotfix 0.47.1
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  • community inspired ⭐ Combine the malice that adds lifesteal to enemies and the one that spawn enemy waves on boss fights could cause the same wave to spawn repeteadely - ☄️ hotfix 0.47.1
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  • Zodiac challenges in fight rooms spawned harder enemies than they were supposed to - ☄️ hotfix 0.47.1


- The Hibernian Workshop Team

Ayla Figure + Next Update Sneak Peek

Hello everyone!

Last month we released the Path of Destinies Update which received such a great reception, so many of you kept playing the game much more than any previous updates!

About previous Update, community member Andreiyutzzzz already beat Destiny Level 45 which we thought would take much longer to happen. We are sure DL 54 will fall at some point!

Next Update will be coming late August and it will be about Summons and other things.

But First --

Ayla Figure & Backer Statues

We received our first Ayla Figure figures from Limited Run Games and they are absolutely splendid! It was a real challenge with Key Art by Boell Oyino, sculpting by Graphigaut and manufacturing by Limited Run Games. We are really happy about how it turned out!

Here are pictures, a 360 video and a video showing the box that you will receive!

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

We will soon close our Backerkit Store where you can pre-order the figure so hurry up if you want one!

Backers statues are going to disappear even sooner from the Backerkit Store, so if you want your portrait in the Pantheon, this is last call!

Next Update Preview
One of the main elements of next Update is the summons. We are going to add effects to summons so they can be part of your builds -
  • Taurus - Spirit Swords
  • Pisces - Ice Swords
  • Kiran - Embers
  • Calie - Plasma Portals
  • etc.

We are also going to add many new Echoes, from 15 to 31 and most of them are super fun to use!


We have also changed the preview of Echoes so you can identify them faster in the Echo Isles and went from a choice among 3 Echoes to a choice among 4 Echoes so you are more likely to find what you are looking for.


We have more things planned for this incoming Update, including adding the system linked to the Telescop you may have noticed in the Garden.

On the other hand we are working on the final release version and it is going to be worth the wait! We really went as big as possible for the final boss!

Narration is also a very big topic for us for the final release, we want to find nice endings for each stories and we have changed some elements, added variations, created new types of conversations (for example heroes now have discussions with other heroes but there is many other new things).

Finally we have also started reworking game introduction and creating a new tutorial for the game.

These elements should only be available for final release but at least you know a bit more what is going on behind the scene.

Oh and we received Steamdeck compatible verification!


Thanks again for your continuous support!

Have a great day and see you next month for the Update!

- The Hibernian Workshop Team

Patch Notes - June 2023 - 0.46



Changes inspired by our community!

[h2]Small Features[/h2]

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  • community inspired ⭐ Pavo's Feathers from Void Catalyst improvement are now further in Intro Rooms so you don't miss them
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  • community inspired ⭐ Andromeda's Challenges now give drink for both players in co-op
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  • Life Crusher - Does not decrease player max life when taking damage on Pavo's ruins anymore.
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  • We added back the Sun pieces multiplier triggered by increasing Destiny Level in NG+ runs.
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  • World 2 Magma Golem Destiny Level explosion attack would keep hitting after a long time preventing player to go back hitting the golem

[h2]Balancing[/h2]

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  • Curse of the Blacksmith - Negative Gambits on spells went from -50% to -30% damage and from 50% chances per tier to 25% chances per tier
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  • Used Pockets - from -10 quartz per tier to -5
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  • Inflation : from +25% per tier of Itinerant Peddler items prices to +15% per tier
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  • Shield Foes - Enemies now have 50% chances to have Armor instead of 100% and Spawned monsters by Wooden Guardian and Giant Snake can never have armor points
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  • Wooden Guardian laser shoots delay is slightly more important in Destiny Level 1+
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  • Harassing Foes - From 30% chances per tier to 8% chances per tier and duration from 8 secs to 6 secs
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  • Vampiric Foes - from 20% per tier for regular enemies to 10%
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  • Thorny Foes - From 10% per tier to 2% and timer between Thorns on enemies from 3 secs to 6 secs
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  • Vengeful Foes - From 10% per tier to 2% and timer between Dark Missiles on enemies from 3 secs to 6 secs
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  • Increase all heroes basic attacks base damage and fall attack base damage for better scaling
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  • Spirit friends - Added one more stack to enable 1 additional Echo on start of a run and balanced prices. This ability should also assign different echo for players during co-op.
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  • community inspired ⭐ It's possible to salvage loots from Yalee Kingdom now
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  • Random Echos in Void Catalyst from 1 tier at 30 to 2 tiers at 10 and 20
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  • First Strike from Void Catalyst from +200% dmg to full life enemies to +300%
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  • community inspired ⭐ Added a bit more time for Sagittarius to attack after her DL 6 attack
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  • community inspired ⭐ Leo DL6 Spin Attack jump jump height has been reduced and now requires players to be further than before
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  • Sixth Sense - from +50% to +100% to Critical Damage
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  • Shadow Clones - This malice should not cause spawn of clones too on early in runs or worlds.

[h2]Level Design[/h2]

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  • Removed 2 jumping crystals from an Exploration room that were conflicting with fights
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  • Removed a spawn area that conflicted with jump crystals

[h2]Interface[/h2]

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  • Changed ""Activate"" to ""Beat"" in Path of Destinies interface for locked elements for less confusion
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  • Smoothed some Void Catalyst text descriptions
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  • Barbecue UI description would become invisible if you move to right while on most right element (same for all directions)
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  • There is now a input to completely reset all currencies committed in the Void Catalyst.

[h2]Bug Fixes[/h2]

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  • community inspired ⭐ Oloon Shield had a typo
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  • community inspired ⭐ Removed FX from Void Catalyst that could be causing FPS drop for some players
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  • community inspired ⭐ Being hit while being invincible (shield for example) during a Zodiac fight will consider you did not perfect the boss and deny the achievement
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  • Apparition Sound of Shadow Clones was not playing


- The Hibernian Workshop Team

Path of Destinies Update is Live! 🌠

This new Update is a game changer for late game experience and we are super excited to finally make it available for everyone to play!

Full Patch-Notes of 0.45
https://store.steampowered.com/news/app/1280930/view/3681178469567255745

This Update adds more than 150h to the game for those wanting more challenges and it keeps the progression you made in previous Early Access version! There is a lot to share and won't be able to cover everything in this News post but here are the main things you may want to know -

Path of Destinies

We released Astral Ascent in Early Access back in April 2022 (feels like forever ago...) with a system named the Path of Destinies allowing you to keep playing the game with an increasing difficulty. Everytime you would defeat a Zodiac in a difficulty you didn't defeat them in yet, you would receive a Destiny Fragment, an unique currency that would not allow you to buy anything and the maximum Destiny Level was 12, at each level you would need to select from 1 to 3 maluses and keep going as much as you could.

Basically only a few very talented players succeed to beat Destiny Level 12 with only motivation to overcome a very hard difficulty (and to get a bit more Sun Pieces to spend in Zim-Zim shop).

Path of Destinies rework main objectives were :
  • Interesting - each element has to have an interesting effect
  • Easy to understand
  • Accessible start
  • Hard end

You now have 54 Destiny Levels instead of 12, you need to success (beat Libra or Aquarius for now) the 6 first Destiny Level to progress to next one. The 6 first ones being :
  • Destiny Level 1 -
  • Destiny Level 2 -

  • Destiny Level 3 -
  • Destiny Level 4 -
  • Destiny Level 5 -
  • Destiny Level 6 -

Once you suceed to beat Destiny Level 6, you can freely increase the Destiny Level as much as you want up to Level 54 (Do not worry, you can lower your Destiny Level anytime!) with many elements to choose from -


This is how Destiny Fragments loot works, each Zodiac owns 1 Destiny Fragment per Destiny Level, Master of the prison owns 3 per Destiny Level (available on final release).


With the 54 Destiny Levels it means you can find 810 Destiny Fragments(12*54 + 3*54) and we offer an additional 10 when you success a run for the first time so, on final version you could get a total of 820 Destiny Fragments, maximum 486 on current version. The way it works is that if you beat a Zodiac at a Destiny Level, you will unlock their Destiny Fragment of the the lowest Destiny Level available.

For example, you are Destiny Level 10 and you already have collected 4 Taurus Destiny Fragments - you could beat Taurus 6 times at Destiny Level 10 and still get new Destiny Fragments but then it would stop. Also, if you have Zodiacs that have no Destiny Fragments available for you, game in Destiny Levels will always prioritize making you face Zodiacs you can get Destiny Fragments from.

We would still recommend to increase slowly Destiny Level so you can collect Destiny Fragments and improve your Void Catalyst (explained lower).
Additionally, in the top part of the Path of Destinies, you can see this -


Each Destiny Level increase the Damage, Max HP of Enemies and Zodiacs. At NG+6 they reach +30%, including the +20% of NG+4. From then it will keep increasing faster, at NG+54 you will have:
  • Enemies +150% Damage
  • Enemies +200% Max Life
  • Zodiacs +300% Damage
  • Zodiacs +300% Max Life


It looks really hard (even more with all additional maluses) and you may not really be sure of the point of putting yourself in such a bad situation but do not worry, both of these questions get answers in a brand new major system you can see below!

Void Catalyst

This system is completely new and it will allow you to use the Destiny Fragments you collect during your Destiny Levels runs. This system is mainly linked to Final Boss - the Master of the Prison but for now we made it spoiler-free and you only need to defeat Libra or Aquarius once to trigger a quest to activate it.


The way we see it is really : Path of Destinies starts the Chapter 2 of the game, everything will be more intense, you will unlock many things and narrative true endings will also happen during higher Destiny Levels through the Master of the Prison final confrontations.

Once activated you can open the Void Catalyst interface, you start with 10 Destiny Fragments and you will need the 820 fragments to have everything maxed out and these upgrades are going to make you so much more powerful and make you change your playstyle too - you can even have different playstyle registered as presets!

In final version the Master of the Prison will give you 3 Destiny Fragment per level so a succesful run will give you 7 fragments while you will only get 4 for now, it may feel like the Void Catalyst progression to be a bit slower in this version for now.

When you start only one row is available and the more you progress in Destiny Levels the more rows you unlock and you can freely reset your points and attribute them again.


You have a lot of elements you can improve and you can check all of your improvements from Void Catalyst anytime in a new menu from from pause menu, it also displays the Destiny Levels and elements you selected from Path of Destinies -


You can choose from 24 different bonuses to upgrade in the Void Catalyst, we cannot show all of them here so let us show you a few interesting ones -


One goal we had in mind for the Void Catalyst was giving you some elements to fluidity/smooth your runs, that is the case for extra damage on full life enemies but also the possibility to reset Itinerant Merchant choises, increase the number of use of the Aura Upgrader or even get keys by defeating Zodiacs for example.

Zim-Zim rework

Last but not least, Zim-Zim has been reworked too. She now has more upgrades and a few old ones were removed.


Let's focus on a few of the new elements -


Other Elements

We have also improved a lot of things all around like UI elements in the Prowess Tree.


We have also re-activated the Spell Altar by popular request.


Created new Altar for Gambits.


That's it for this update, whole team has so much fun playing this update and we hope you will also have fun doing so and we are genuinely curious of how high you will be able to go in the Destiny Levels! We are sure there is balancing left to do so we would be very happy to have your feedback about it too.

Next Update should be mid August and it should add more content to the game and polish many systems that are still requiring our attention.

As always, thanks so much for following us and do not hesitate to share the game if you like it!

Have a great day and upcoming week-end,

- The Hibernian Workshop Team

Patch Notes - June 2023 - 0.45



Changes inspired by our community!

[h2]Major Features[/h2]

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  • New Botanist abilities: Reworked and added new abilities for The botanist:
    - Magical gift: Increase spell choices by the intro room and telluric ruins by +1 per tier.
    - Expert breaker: Increase Quartz gained by salvaging a spell or gambit by +10% per tier.
    - Star breaker: Increase Stars gained by salvaging an aura by +1 per tier.
    - Feather leftovers: When Salvaging a spell, you have 5% chances per tier to make a pavo's feather appear. you also gain an additional +5% to proc this effect for each gambit applied to the salvaged spell.
    - Gambit Rarity up: Increase chances to transform common gambit into rare gambits by +5% per tier.
    - Aura Rarity up: increase chances to transform common aura into rare aura by +5% per tier.
    [hr][/hr]
  • The Void Catalyst: We added a new system linked to Path of Destinies that will enable players to unlock new abilities at exchange of destiny fragments.
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  • Path of Destinies: Reworked the Path of Destinies system, starting by revamping the UI for better user experience. We added new game modifiers and removed some old ones. The game has now 54 extra levels of difficulty and defeating Zodiacs on high Destiny Level will reward the players with Destiny Fragments, which can be used in the Void Catalyst to unlock new abilities.

    here are the first 6 new challenges you'll have to face in Destiny Level:
    - Enemies all gain new or improved attack patterns (Except for Zodiacs).
    - Increase the minimum difficulty of rooms by +2 stars.
    - New Shadow Clones enemies will start appearing during your journey.
    - All enemies and Zodiacs gain +20% Health and damages.
    - Increase Elite enemies spawning chances by 100%.
    - Zodiacs release their full potential, gaining improved and new attacks patterns, the challenge begins here.
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  • Added a new option in the pause menu that can be accessed after unlocking Path of Destinies which has info about active Path of Destinies modifiers (current destiny level and difficulty modifiers) and active abilities from Void Catalyst.
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  • Armor Points: They are now absorbing 3% damage per stone up to 70% maximum (instead of reducing damage received by 1 per stone)

[h2]Small Features[/h2]

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  • Polished the spawn of destiny fragments after defeating Zodiacs, they do not prevent Zodiac Chests to spawn and they will follow you faster
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  • community inspiredSpell and Gambit altars: We re-enabled spell altars and added a new gambit altar. These should make finding spell and spell modifiers more common during runs.
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  • community inspired ⭐ Adjusted zoom level on sun/moon room to make loot description better to read.
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  • Changed some rooms progress/unlock condition
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  • Kiran basic attack range and visual improvement
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  • Increased spawn speed of Zodiac chests
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  • Changed color order of Spells loot, highest rarity is now pink as it is for Gambits and Auras (Astral)
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  • ""Absorbed"" was sometimes wrongly display, for example when being killed after Libra/Aquarius
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  • Octave drone shoots faster its first missiles
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  • World 4 shielded enemy is not invincible anymore during its attack
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  • World 4 flying enemy projectile does not follow player anymore while not in Destiny Level
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  • Many small changes of Zodiacs patterns

[h2]Balancing[/h2]

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  • Spells speed cast improvement: Increased Spell cast of following spells

    Kiran
    - Ultra Loaded Knuckles
    - Energy Projectiles
    - Windturner Up Slash
    - Void Punch

    Calie
    - Stone of the Ancients
    - Prismatic Beam
    - Azurite Falchion

    Octave
    - Sol
    - Sagitta
    - Fax
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  • Balanced Elite Aspects number per world
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  • Buffed Aquarius summon damage

[h2]Level Design[/h2]

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  • Playing the game on Path of Destinies adds subtle visual changes in the game levels.
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  • Removed some jump crystals conflicting with fight areas

[h2]Music & SFX[/h2]

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  • Added Sound for Destiny Fragment
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  • Added Sound for Taurus summon slash

[h2]Interface[/h2]

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  • Darker Pause menu background
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  • Talent tree UI visuals improvement
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  • Improved Achievement message UI
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  • Improved Sier Bapy and Papa Yalee UI clarity
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  • Improved display of damage from level and affinity on spells
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  • Added bilinear on some UI icons
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  • Sier Bapy completed achievement have a different background now
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  • Prevented pausing the game during Menus,Talent tree and similar situations
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  • Pavo's Feathers mentioned Gambits when equipping them
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  • Spell affinity to Neutral for Elemental Gambits description improvement
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  • Updated Dev Message

[h2]Visuals[/h2]

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  • Improved rarity icon and added on common rarity
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  • Improvement of many text fonts for clarity, mainly for numbers
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  • Improved most loots UI display, changing colors for different loots, increase spaces etc
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  • Added Echoes icon when interface picking them up
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  • Uniformized many titles and text displays
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  • Reduced many flash intensity, for example when picking a Memory Fragment
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  • Improved font readability and size of damage to enemies and received

[h2]Narrative Design[/h2]

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  • Oloon shield description was using wrong term
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  • community inspired ⭐ Octave text would mention {oloon}
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  • Yalee Madness description was not mentioning amount of Yalees spawned

[h2]Bug Fixes[/h2]

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  • community inspired ⭐ Aquarius could catch player while being revived by Ikki
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  • Critic icon next to critic hit text now always stays, it used to disappear very fast
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  • community inspired ⭐ Poison chain from Astral Aura could focus invincible ghosts
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  • Elite lifebar would remain visible after failing a Zodiac challenge fight
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  • Caedes spell of Octave was hitting only 1 time instead of 3
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  • Clones spawned by Elite Aspect would have aggro and could, for Wild Grass for example, teleport on you from the start of a room
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  • community inspired ⭐ Capricorn's books could spawn Thorns from Path of Destinies while being destroyed


- The Hibernian Workshop Team