Successor Update three
Patch notes 0.4.26
It has been a while since our last update but the good news is that we are making great progress and two new developers have joined our team.
[h3]
Marsh of the dead[/h3]
We are testing our procedural region generation with a mini-campaign named Marsh of the Dead.

[h3]
The Dregg New faction[/h3]
Bloaters are a true menace born from dark pits in the swamp, able to turn themselves into Bone totems giving birth to new Bloaters or poisoned clouds.
Swamp lords, cursed rotten corpsed amalgamated with the ecosystem of the march, able to submerge into the black waters to regenerate.
The marsh biome
Is now part of the Marsh of the dead mini-campaign
[h3]The Natural Cave[/h3]
Natural caves are carved by the roots of giant trees and inhabited by creatures of the realm.

[h3]Lord Koenig[/h3] (work in progress)
A new model of Lord Koning is not in the game together with his Sword of Weight

[h3]New Hero traits[/h3]
Healing Cant: If the War Priest is left idle he will begin changing, healing nearby units, and increasing their regeneration rate of endurance.
Eagle eye: Archer gains bonus damage when attacking from an elevated position above the target.
Not Today: Lord Koening refuses to die, and will once hitting 1 hp push adjected enemies back and regenerate to 50% his max health. This can only happen once per battle.
[h3]UI[/h3]
We have added icons and tooltips for most buff and debuff effects on the Heroes.
[h3]AI[/h3]
Improved pathfinding so that it's now possible to lead units through narrow pathways.
[h3]Procedural generation[/h3]
We are about to rewrap everything we have made so far in order to support fully procedural generated region maps. Hopefully, this will be a painless process so that we can deliver new content updates in the new year.
[h3]Feedback[/h3]
If you are part of the chosen playtesters please spend a few minutes to help us answer this Google Questionaire your feedback is very valuable to us.
Or use the purple feedback button at the top left corner and write your wishes. Feedback through the Community discussions or our Discord channel is also very appreciated.
Best regards
From Playwood Project Dev Team
It has been a while since our last update but the good news is that we are making great progress and two new developers have joined our team.
[h3]
Marsh of the dead[/h3]
We are testing our procedural region generation with a mini-campaign named Marsh of the Dead.

[h3]
The Dregg New faction[/h3]
Bloaters are a true menace born from dark pits in the swamp, able to turn themselves into Bone totems giving birth to new Bloaters or poisoned clouds.
Swamp lords, cursed rotten corpsed amalgamated with the ecosystem of the march, able to submerge into the black waters to regenerate.
The marsh biome
Is now part of the Marsh of the dead mini-campaign
[h3]The Natural Cave[/h3]
Natural caves are carved by the roots of giant trees and inhabited by creatures of the realm.

[h3]Lord Koenig[/h3] (work in progress)
A new model of Lord Koning is not in the game together with his Sword of Weight

[h3]New Hero traits[/h3]
Healing Cant: If the War Priest is left idle he will begin changing, healing nearby units, and increasing their regeneration rate of endurance.
Eagle eye: Archer gains bonus damage when attacking from an elevated position above the target.
Not Today: Lord Koening refuses to die, and will once hitting 1 hp push adjected enemies back and regenerate to 50% his max health. This can only happen once per battle.
[h3]UI[/h3]
We have added icons and tooltips for most buff and debuff effects on the Heroes.
[h3]AI[/h3]
Improved pathfinding so that it's now possible to lead units through narrow pathways.
[h3]Procedural generation[/h3]
We are about to rewrap everything we have made so far in order to support fully procedural generated region maps. Hopefully, this will be a painless process so that we can deliver new content updates in the new year.
[h3]Feedback[/h3]
If you are part of the chosen playtesters please spend a few minutes to help us answer this Google Questionaire your feedback is very valuable to us.
Or use the purple feedback button at the top left corner and write your wishes. Feedback through the Community discussions or our Discord channel is also very appreciated.
Best regards
From Playwood Project Dev Team





