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Sea Power News

Patch Notes 0.4.8

Hey everyone, here comes another patch -- this update delivers a mix of fixes, realism improvements, and new content. Several Mission Editor and Attack Waypoint issues have been resolved, and we have added waypoint ETA (both in time and nautical miles) for units in the editor.

In addition, US Navy missile illuminators have been adjusted to match real-world specs, meaning that SM-1 ships will suffer a reduction in overall firepower (defined as number of missiles in the air at one time), while SM-2 ships will see a 50% increase in firepower as they gain the ability to control more missiles at once.

Also, this update adds historical squadrons with liveries and serials for the SH-2F Sea Sprite, along with historically accurate assignments across each USN frigate, destroyer, and cruiser. Finally, a new scenario has been added: JMSDF Sub Duel 1985 - find it in the new "JMSDF Scenarios" folder.

Bug Fixes
  • Fixes for California
  • Grisha 3 gun angles
  • S-24 ammo points
  • FlightDeck Loadout usage; "Empty" loadout is hardcoded to be empty
  • ESM in contact analysis
  • Vertical mumbo-jumbo for aircraft
  • Tutorial 3 whale reveal slide timing fixed
  • Missing text for Intercept station role in ui.txt
  • Wrong name for Flag mesh in Combattante
  • Wind direction for clouds and ocean waves.
  • Corrected missile channels on USN fire control radars:
    - All non-SM-2 ships get a 50% reduction in firepower.
    - Added proper CG/SM-2 upgrade to Leahy, Belknap, Long Beach for a three- to fourfold increase in firepower.
  • Corrected shape and size of SYR-1
  • SYS-1 combat system no longer indestructible
  • SA-N-6 fire rate
  • Removed Jacks from Jackstaffs
  • Mission Editor: Erroneous +1 to waypoint telegraph value on Load
  • Mission Editor: Custom Air Group content was not loaded to the Air Group tab of the Flight Deck window
  • Mission Editor: load of an Attack waypoint added target unit to the parent unit group of the attack waypoint
  • Mission Editor: incorrect logic of selecting previous waypoint when setting up new waypoint properties
  • Changed "innocent transit" to "innocent passage" in event 2 of campaign
  • Weather effects could be carried over from mission to another mission
  • Nanuchka mast flag was disabled


News and improvements
  • Gun loadout to soviet planes
  • Updated translations
  • Mission Editor: waypoint path for currently selected group stroked with red now
  • Scenarios folder file and folder naming convention cleanups
  • Added descriptions to some units (thanks N0jge!)
  • Allow sorting of files by name or date in FilePickerView
  • Mission Editor: Added stack traces to the Save/Load/Save ss error messages
  • Mission Editor: Auto generate ammunition checkbox for the Custom air group on the Flight Deck window
  • Mission Editor: ETA time for waypoints
  • Mission Editor: distance in nmi from previous waypoint added for waypoints
  • Mission Editor: preparation for the Destroy/Despawn a unit trigger action in GUI
  • New JMSDF Sub Duel 1985 mission; new JMSDF Scenarios folder
  • Trigger to Enable/Disable FlightDeck AI; Display of FD AI status in DM/Flightdeck
  • Added SYR-1 antennae to Leahy, Belknap and Long Beach
  • Basic aircraft max autoattack range limiter
  • Add confirmation dialog to Recover All
  • Add Rebase and RTB to Formation Manager for Aircraft/Helicopters
  • SH-2 Seasprite liveries
  • Added modex support to SH-2F
  • SH-2F squadrons and squadron assignments for all escort ships
  • Better aircraft max auto-attack range limiter

Patch Notes 0.4.7

Hey everyone, we had some Mission Editor issue still in our last patch so here comes a hot fix for it. Sorry for the circumstances!

Bug Fixes
  • Submarines caused errors in Mission Editor
  • Kirovs flag

Patch Notes 0.4.6

Hi everyone, here comes a hot fix for the patch from yesterday. Some missions could not load properly, sorry for that!

Bug Fixes:
  • Added missing California picture
  • Mission Editor could not load submarines
  • Mission loading error for some missions
Improvements/Additions:
  • Updated translations

Patch Notes 0.4.5

Hi everyone, here comes another patch release, fixing some issues with ballistics and some units. Also it adds a new unit, the California CGN!

Bug Fixes:
  • Warehouses 3 targeting and system data
  • Campaign missions 05A and 05B reveal triggers updated to new format; fixed aircraft not launching in mission 05B (Northern Hammer)
  • Ballistics now working properly with higher time compression
  • Some holes on Enterprise
  • Helicopter positions on Brooke
  • Flight Deck "Available" update for selected loadout
  • Claude V. Rickets -> Claude V. Ricketts
  • Linear Campaign Loading Error
Improvements/Additions:
  • Updated translations
  • California CGN
  • Lack of weapons blocks launch from a flight deck
  • Flight Deck: Loadout availability calculation
  • Aircraft can no longer take off from airbase if there is not enough ammo for its loadout, but abscence of ammunition does not block aircraft launch

Patch Notes 0.4.4

Hey everyone, here comes another patch for Sea Power.

The main addition are playable tutorials and lots of fixes.

You can access the new playable tutorials from the Tutorials button on the main menu, then expand the "Gameplay Tutorials" list to find them. There are five tutorials covering basic to advanced concepts.

Bug Fixes
  • More background images use FileManager
  • Formation could not attack a single object via attack waypoint
  • Redundant Telegraph settings for waypoints from MissionEditor
  • Western VDS on Turya
  • Disabled Trigger was not enabled by free content window
  • Joined condition for trigger was not saved properly
  • Vehicle index could point to another vehicle during save/load which leads to a number of problems
  • Velocity calculation for missiles with nose up (e.g. Harpoon) to allow proper intercept calculation
  • Adjusted missile positions for Mk22
  • Accidental Flight Deck load error and wrong AircraftCurrentlyOnBoard number from loading pending launch task
  • Objectives now hide in Event Log when set to Hidden. Precipitation also in Weather section
  • Decimal Places in Environment tab
  • BMG50 Gun -> CIWS
  • Broken sensors localization in WaypointViewModel
  • Direct control of enemy land units
  • Close hatches animation for WeaponSystemLauncher could be triggered twice
  • Mission Editor: Incorrect variable was used to save all sensor waypoint properties except air search radars
  • Mission Editor: Incorrect localization key was set for Altitude string for the waypoint settings
  • Allow Free Content Window to take a default position
  • SA-11 sam was not auto flatten terrain
  • SET-40 deaf as a doornail
  • Carrier air ops speed is reduced to 20kn
  • Sounds audibility for Turya and Wisla
  • WP sam sites targeting data
  • Added missing text resource for Weather Forecast
  • Fixed mount data vanishing on mission load
  • Fixed socket exception
  • Torpedo drop from aircraft
  • Fix for type 205 and 206 colliders


News and improvements
  • Updated translations
  • Weapon+sensor shared mount conflict resolve for Buk SAM
  • Mission Editor: sensor settings dependency on unit settings/previous waypoint settings for new waypoint
  • Mission Editor: get rid of redundant sensor switches in the mission ini file; waypoint settings for sensors now enherited from a unit for the first waypoint and from previous waypoint for others
  • Mission Editor: fine tuning of waypoint positioning
  • Mission Editor: GroupCategory used unit Category to get speed change for waypoints to support load from mission file when units are not added yet to the Group
  • Mission Editor: Mach limit for aircraft ETA calculations
  • Mission Editor: localization support for Speed and Depth waypoint settings text on the map
  • Weather forecast for Breakthrough mission
  • English loc: SeaState -> Beaufort Wind Force
  • Dong Hoi briefing reworked and fixed; Dong Hoi messages and unit names
  • Added AN/APS-80 radar entry
  • Ability to drop sonobuoys in line
  • Sonobuoy line accounts for sonobuoys allocated to other drops
  • Ability to reveal units for some time via triggers
  • Localization how to document (steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original\documentation)
  • Add Objectives to Event Log
  • SA-11 sites, launcher, command vehicle and radar models
  • Attack waypoints
  • Ability to disable thermal layer
  • Action position relative to unit
  • Added new loading screens
  • Baleares FFG, Brooke FFG
  • MIM-14 Nike Hercules SAM site
  • Playable tutorials