Patch 0.2.0
This is a massive patch that adds a lot of new features to the game and brings some pretty big improvements to existing features. I know the patch notes are long, but please at least skim through them so you're not taken by surprise with anything - even some of the fixes are pretty major!
It's inevitable that I broke a few things with this patch, so expect a few smaller patches today and tomorrow that contain bug fixes.
- ADD: The arena has been added to the game! You can unlock it by completing the new "Arena" project which is available after you complete the realm depth 51 story quest. In addition, the Arena shop has been added where you can access new creatures, inscriptions, materials, decorations, and much more. Note that only the classic arena mode (from Siralim 3) is available right now - the Kickstarter stretch goal modes will be added later on.
- ADD: Siralopoly has been implemented as the fourth and final gambling dwarf mini-game.
- ADD: "Macros", "Realms" and "Gods" guides have been added to the Codex. Please let me know if you think there's anything missing from these guides!
- ADD: You should now be able to place decorations on top of each other without any issues. If you try to interact with multiple decorations at once, a menu will appear that asks you to choose which decoration you'd like to interact with or edit.
- ADD: Creatures that you've unlocked (such as god shop creatures) now have a chance to spawn in realms as enemies. The higher your Realm Instability, the greater the chance they'll spawn. Note that you won't gain Mana from killing these creatures.
- ADD: Gameplay options to disable notification popups for Knowledge and Summons.
- ADD: If you already own a one-time purchase item in a shop, a yellow star will now replace its cost text to show you that it has already been purchased before. This will also happen if you have 100% Mana for a creature.
- ADD: You can now see a preview of the selected decoration in the shopping interface.
- ADD: Enemies that are resistant to debuffs now have different debuff icons on the main battle interface.
- ADD: New realm property: "Strong Against [Class]". This causes enemies to take 50% less damage and deal 50% more damage to creatures of the specified class.
- ADD: Plush decorations now play their corresponding creature's battle sound when you interact with them.
- ADD: "Nirvana" and "Magic Barrier" traits now display an icon next to your creatures' class icons when they're active in battle.
- ADD: You can now hold down the F key in battle to see a description of the enemies' Nemesis affix at the top of the screen if they have one.
- ADD: You can now hold down the F key in battle to see a list of realm properties on the right side of the screen.
- ADD: You can now hold down the F key in battle to see the number of turns each creature has taken in the current battle.
- ADD: When you complete a prophecy, additional notifications have been added to inform you if you've completed a full line of prophecies, or completed the entire Rune of Prophecies.
- ADD: 7 new plush decorations have been added to the game.
- ADD: Started to implement in-game tutorial popups. They're not all implemented yet, but they'll be done by the time the next major patch is released.
- ADD: You can now sort by "Equipped" in the Spell Gem enchanting, disenchanting, and upgrading interfaces.
- CHANGE: "Player Can't Have Buffs" realm property is now "Player Can Have Maximum of X Buffs", where X starts at 6 and decreases by 1 for each level of Realm Instability.
- CHANGE: Reduced the cost to use the Divination Candle from 5000 Power to 1000 Power. In addition, after each time you use it in the same realm, the cost increases by 1000 Power. The goal of this change is to continue allowing this feature to serve its purpose while disincentivizing players from staying in the same realm for an extremely long time, fighting the same enemies over and over.
- CHANGE: Significantly increased mission rewards for Hunts, Pilgrimages, and Raids.
- CHANGE: Decreased the average number of realms it takes to complete several early-game Projects.
- CHANGE: Made some adjustments to how the Codex displays information. Check out the "Status Effects" section for an example - it's much more readable now.
- CHANGE: Attacks now deal a small amount of additional damage that is unmitigated by the Defense stat.
- CHANGE: The key and large chest in the Temple of Lies are now colored differently so they don't blend in as much with the floor.
- CHANGE: Enemies' artifacts will scale a bit more slowly with your realm depth now.
- CHANGE: "Cast On Extra Target" spell gem property now works with self-cast spells as well.
- CHANGE: Increased the chance for Treasure Golems and Dumplings to spawn.
- CHANGE: All project items now have bad luck protection. Previously, this only worked for items that required a quantity of 1, but this has been extended to everything now.
- CHANGE: Arachnid Nest battle background now includes spider webs.
- CHANGE: "Divine Intervention" now fully prevents a creature from dying during a damage cycle.
- CHANGE: Riddle Dwarf now only asks about spells you've encountered (via Inscriptions) before.
- CHANGE: Riddle Dwarf now only asks about gods and realms you've visited before.
- CHANGE: "Experimentation" trait now only has a 30% chance to activate.
- CHANGE: Revamped macro logic. This should make macros behave much more consistently with what you'd expect.
- CHANGE: The game is now saved after the gambling dwarves take your tickets.
- CHANGE: The prize for getting 3 Dumplings has been changed to Piety. You can now obtain Dumplings by killing them and earning Mana.
- CHANGE: "Pandemonium Exploit" trait has a new effect since it previously had the same exact effect as "Power Overwhelming".
- CHANGE: Additional optimizations have been made to increase game performance.
- CHANGE: Small display improvements made to the Refinery and Goblet of Giving.
- CHANGE: "Warcraft" trait has been changed: This creature's Stat Slots provide 40% more benefit.
- CHANGE: Replaced the "Nightmare" inscription in Friden's shop with "Parasites". Nightmare is already given to the player at the start of the game.
- CHANGE: The following perks have new names because they were the same as traits: Deterioration, Blasphemy, Wrath, Blink, Solidarity, Culmination, Chastise, Impunity, Independence, Spirit Link.
- CHANGE: Default window display option when starting a new game is now "Borderless" instead of "Windowed", because this is what most people should be using anyway.
- FIX: Decoration layering should behave as you expect it to now. Please let me know if you encounter any weird issues with your decorations, such as one unexpectedly overlapping another one.
- FIX: Unique decoration icon was missing for "Miscellaneous" decoration items.
- FIX: Several battle effects could activate on the same creature multiple times even when they weren't supposed to.
- FIX: All 2x1 tile paintings had the wrong collision mask.
- FIX: "Sabotage" spell should now always deal at least 1 damage, as intended.
- FIX: Several bugs related to creatures moving to the top of the Timeline via traits, spells, perks, and other effects.
- FIX: Poison, Bomb, Burn, and Barrier had default potency of zero.
- FIX: Display issue related to minion descriptions in the Codex.
- FIX: "Phlebomotize" trait didn't work.
- FIX: Riddle Dwarf didn't ever ask about certain gods/realms.
- FIX: Customizable NPCs always turned downward when you talked to them.
- FIX: "Burst" perk should now work correctly.
- FIX: "Pandemic" trait didn't activate on-debuff effects.
- FIX: Game should no longer crash when you try to copy an excessively long battle log to your clipboard.
- FIX: Enemies sometimes didn't move in the overworld.
- FIX: "Unholy Augmentation" spell allowed the wrong properties.
- FIX: Customizable NPC decorations could sometimes stop wandering under certain conditions even when this option was enabled.
- FIX: Your character could sometimes continue moving when you opened the decorations menu.
- FIX: Customizable NPC decorations wandered around while facing the wrong direction if you also told them to face a certain direction.
- FIX: Slot machine didn't always give a prize even if you won.
- FIX: "Serenity" perk didn't work on spells.
- FIX: Everett's sprite would sometimes briefly face the wrong direction when you interacted with him.
- FIX: Rare "out of memory" crash.
- FIX: "Sharing Is Caring" trait didn't always work as intended.
- FIX: Some Nether Stone properties didn't work.
- FIX: Realm properties worked in your castle. This caused a lot of people to report that their creatures had lower stats sometimes, even at level 1.
- FIX: Typo in "Countess Chalice" material name.
- FIX: "Clawing Cockatrice" and "Inquisitor Countess" overworld sprites were backwards.
- FIX: Projects didn't consume Granite.
- FIX: Rare crash when socketing artifacts.
- FIX: Some text showed random ` symbols in it.
- FIX: Several issues that could cause the player's creatures to take unexpected actions.
- FIX: "Asura Heartripper" had some issues with its overworld sprite.
- FIX: Display issue related to god favor bars when the player had 100% favor required to reach the next rank.
- FIX: "Ever Upwards" trait always activated even if the creature didn't meet the required number of defends.
- FIX: "Break the Cycle" trait always activated even if the creature didn't meet the required number of provokes.
- FIX: All the Soulflayer traits incorrectly classified all your creatures as the "dominant" race even if they belonged to a different race.
- FIX: Bug introduced in a recent patch that prevented class-changing effects in battle from working correctly.
- FIX: "Absorption" trait didn't work.
- FIX: Rank 10 relic perk for "Petra & Aes" didn't trigger some on-stat-gain effects.
- FIX: Decorations were drawn on top of the player in Decoration Mode.
- FIX: "Sleight of Hand" perk didn't work under certain conditions.
- FIX: Some enemies had extremely basic/weak artifacts.
- FIX: Rare crash related to Nether Stones.
- FIX: Tables and large rugs were difficult to interact with in Decoration Mode.
- FIX: Typo in "Spontaneity" perk that caused its effects to seem misleading.
- FIX: It should no longer be possible for players to abuse the Nether Stone pity timer.
- FIX: Several effects that happened when a creature attacked displayed floating text in a strange order.
- FIX: Minor display issue in the spell gem modification interfaces.
- FIX: Goblet of Giving didn't change its sprite to "full" when it was ready for turn-in.
- FIX: Typo in "Artifacts" guide in Codex.
It's inevitable that I broke a few things with this patch, so expect a few smaller patches today and tomorrow that contain bug fixes.
- ADD: The arena has been added to the game! You can unlock it by completing the new "Arena" project which is available after you complete the realm depth 51 story quest. In addition, the Arena shop has been added where you can access new creatures, inscriptions, materials, decorations, and much more. Note that only the classic arena mode (from Siralim 3) is available right now - the Kickstarter stretch goal modes will be added later on.
- ADD: Siralopoly has been implemented as the fourth and final gambling dwarf mini-game.
- ADD: "Macros", "Realms" and "Gods" guides have been added to the Codex. Please let me know if you think there's anything missing from these guides!
- ADD: You should now be able to place decorations on top of each other without any issues. If you try to interact with multiple decorations at once, a menu will appear that asks you to choose which decoration you'd like to interact with or edit.
- ADD: Creatures that you've unlocked (such as god shop creatures) now have a chance to spawn in realms as enemies. The higher your Realm Instability, the greater the chance they'll spawn. Note that you won't gain Mana from killing these creatures.
- ADD: Gameplay options to disable notification popups for Knowledge and Summons.
- ADD: If you already own a one-time purchase item in a shop, a yellow star will now replace its cost text to show you that it has already been purchased before. This will also happen if you have 100% Mana for a creature.
- ADD: You can now see a preview of the selected decoration in the shopping interface.
- ADD: Enemies that are resistant to debuffs now have different debuff icons on the main battle interface.
- ADD: New realm property: "Strong Against [Class]". This causes enemies to take 50% less damage and deal 50% more damage to creatures of the specified class.
- ADD: Plush decorations now play their corresponding creature's battle sound when you interact with them.
- ADD: "Nirvana" and "Magic Barrier" traits now display an icon next to your creatures' class icons when they're active in battle.
- ADD: You can now hold down the F key in battle to see a description of the enemies' Nemesis affix at the top of the screen if they have one.
- ADD: You can now hold down the F key in battle to see a list of realm properties on the right side of the screen.
- ADD: You can now hold down the F key in battle to see the number of turns each creature has taken in the current battle.
- ADD: When you complete a prophecy, additional notifications have been added to inform you if you've completed a full line of prophecies, or completed the entire Rune of Prophecies.
- ADD: 7 new plush decorations have been added to the game.
- ADD: Started to implement in-game tutorial popups. They're not all implemented yet, but they'll be done by the time the next major patch is released.
- ADD: You can now sort by "Equipped" in the Spell Gem enchanting, disenchanting, and upgrading interfaces.
- CHANGE: "Player Can't Have Buffs" realm property is now "Player Can Have Maximum of X Buffs", where X starts at 6 and decreases by 1 for each level of Realm Instability.
- CHANGE: Reduced the cost to use the Divination Candle from 5000 Power to 1000 Power. In addition, after each time you use it in the same realm, the cost increases by 1000 Power. The goal of this change is to continue allowing this feature to serve its purpose while disincentivizing players from staying in the same realm for an extremely long time, fighting the same enemies over and over.
- CHANGE: Significantly increased mission rewards for Hunts, Pilgrimages, and Raids.
- CHANGE: Decreased the average number of realms it takes to complete several early-game Projects.
- CHANGE: Made some adjustments to how the Codex displays information. Check out the "Status Effects" section for an example - it's much more readable now.
- CHANGE: Attacks now deal a small amount of additional damage that is unmitigated by the Defense stat.
- CHANGE: The key and large chest in the Temple of Lies are now colored differently so they don't blend in as much with the floor.
- CHANGE: Enemies' artifacts will scale a bit more slowly with your realm depth now.
- CHANGE: "Cast On Extra Target" spell gem property now works with self-cast spells as well.
- CHANGE: Increased the chance for Treasure Golems and Dumplings to spawn.
- CHANGE: All project items now have bad luck protection. Previously, this only worked for items that required a quantity of 1, but this has been extended to everything now.
- CHANGE: Arachnid Nest battle background now includes spider webs.
- CHANGE: "Divine Intervention" now fully prevents a creature from dying during a damage cycle.
- CHANGE: Riddle Dwarf now only asks about spells you've encountered (via Inscriptions) before.
- CHANGE: Riddle Dwarf now only asks about gods and realms you've visited before.
- CHANGE: "Experimentation" trait now only has a 30% chance to activate.
- CHANGE: Revamped macro logic. This should make macros behave much more consistently with what you'd expect.
- CHANGE: The game is now saved after the gambling dwarves take your tickets.
- CHANGE: The prize for getting 3 Dumplings has been changed to Piety. You can now obtain Dumplings by killing them and earning Mana.
- CHANGE: "Pandemonium Exploit" trait has a new effect since it previously had the same exact effect as "Power Overwhelming".
- CHANGE: Additional optimizations have been made to increase game performance.
- CHANGE: Small display improvements made to the Refinery and Goblet of Giving.
- CHANGE: "Warcraft" trait has been changed: This creature's Stat Slots provide 40% more benefit.
- CHANGE: Replaced the "Nightmare" inscription in Friden's shop with "Parasites". Nightmare is already given to the player at the start of the game.
- CHANGE: The following perks have new names because they were the same as traits: Deterioration, Blasphemy, Wrath, Blink, Solidarity, Culmination, Chastise, Impunity, Independence, Spirit Link.
- CHANGE: Default window display option when starting a new game is now "Borderless" instead of "Windowed", because this is what most people should be using anyway.
- FIX: Decoration layering should behave as you expect it to now. Please let me know if you encounter any weird issues with your decorations, such as one unexpectedly overlapping another one.
- FIX: Unique decoration icon was missing for "Miscellaneous" decoration items.
- FIX: Several battle effects could activate on the same creature multiple times even when they weren't supposed to.
- FIX: All 2x1 tile paintings had the wrong collision mask.
- FIX: "Sabotage" spell should now always deal at least 1 damage, as intended.
- FIX: Several bugs related to creatures moving to the top of the Timeline via traits, spells, perks, and other effects.
- FIX: Poison, Bomb, Burn, and Barrier had default potency of zero.
- FIX: Display issue related to minion descriptions in the Codex.
- FIX: "Phlebomotize" trait didn't work.
- FIX: Riddle Dwarf didn't ever ask about certain gods/realms.
- FIX: Customizable NPCs always turned downward when you talked to them.
- FIX: "Burst" perk should now work correctly.
- FIX: "Pandemic" trait didn't activate on-debuff effects.
- FIX: Game should no longer crash when you try to copy an excessively long battle log to your clipboard.
- FIX: Enemies sometimes didn't move in the overworld.
- FIX: "Unholy Augmentation" spell allowed the wrong properties.
- FIX: Customizable NPC decorations could sometimes stop wandering under certain conditions even when this option was enabled.
- FIX: Your character could sometimes continue moving when you opened the decorations menu.
- FIX: Customizable NPC decorations wandered around while facing the wrong direction if you also told them to face a certain direction.
- FIX: Slot machine didn't always give a prize even if you won.
- FIX: "Serenity" perk didn't work on spells.
- FIX: Everett's sprite would sometimes briefly face the wrong direction when you interacted with him.
- FIX: Rare "out of memory" crash.
- FIX: "Sharing Is Caring" trait didn't always work as intended.
- FIX: Some Nether Stone properties didn't work.
- FIX: Realm properties worked in your castle. This caused a lot of people to report that their creatures had lower stats sometimes, even at level 1.
- FIX: Typo in "Countess Chalice" material name.
- FIX: "Clawing Cockatrice" and "Inquisitor Countess" overworld sprites were backwards.
- FIX: Projects didn't consume Granite.
- FIX: Rare crash when socketing artifacts.
- FIX: Some text showed random ` symbols in it.
- FIX: Several issues that could cause the player's creatures to take unexpected actions.
- FIX: "Asura Heartripper" had some issues with its overworld sprite.
- FIX: Display issue related to god favor bars when the player had 100% favor required to reach the next rank.
- FIX: "Ever Upwards" trait always activated even if the creature didn't meet the required number of defends.
- FIX: "Break the Cycle" trait always activated even if the creature didn't meet the required number of provokes.
- FIX: All the Soulflayer traits incorrectly classified all your creatures as the "dominant" race even if they belonged to a different race.
- FIX: Bug introduced in a recent patch that prevented class-changing effects in battle from working correctly.
- FIX: "Absorption" trait didn't work.
- FIX: Rank 10 relic perk for "Petra & Aes" didn't trigger some on-stat-gain effects.
- FIX: Decorations were drawn on top of the player in Decoration Mode.
- FIX: "Sleight of Hand" perk didn't work under certain conditions.
- FIX: Some enemies had extremely basic/weak artifacts.
- FIX: Rare crash related to Nether Stones.
- FIX: Tables and large rugs were difficult to interact with in Decoration Mode.
- FIX: Typo in "Spontaneity" perk that caused its effects to seem misleading.
- FIX: It should no longer be possible for players to abuse the Nether Stone pity timer.
- FIX: Several effects that happened when a creature attacked displayed floating text in a strange order.
- FIX: Minor display issue in the spell gem modification interfaces.
- FIX: Goblet of Giving didn't change its sprite to "full" when it was ready for turn-in.
- FIX: Typo in "Artifacts" guide in Codex.