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Siralim Ultimate News

Patch 0.1.18

- FIX: Tons of on-attack and on-critical effects weren't activating as expected.
- FIX: "Pummel" and "Quad Hits" traits now correctly set the number of attacks to 4, rather than simply adding 3 to the total count.
- FIX: Crash related to "Solidarity" trait.
- FIX: Crash for new save files when entering a realm (introduced in last patch).

Patch 0.1.17

- CHANGE: Enemies with the "Champion" nemesis affix can no longer spawn with a Pegasus as their leader since it would lead to an unwinnable battle.
- CHANGE: You can now destroy geysers in the Titan's Wound and Bastion of the Void realms.
- CHANGE: Rain clouds in Azure Dream have a different color palette to make them easier to see.
- CHANGE: Firewood in Blood Grove has a different color palette to make it easier to see.
- CHANGE: Floating text will now appear when a creature with Blind tries to attack or cast a spell to let the player know that the target will be chosen at random.
- CHANGE: Your creatures will no longer appear on the map in realms so that you won't confuse them for enemies.
- CHANGE: When you loot a decoration, the decoration category will now be shown instead of "Field Item".
- CHANGE: Reduced the maximum number of non-hidden realm properties from 6 to 5. It's a more well-rounded number.
- FIX: Everyone was benefitting from the "Thylacine's Fury" perk, which caused your creatures to deal extra damage as their Speed stat increased. Enemies were benefitting from this as well.
- FIX: There is now a limit of 150 decorations you can place in your castle. This limit might increase later, but some people really went overboard and added 500+ decorations to their castle and it caused some major issues.
- FIX: "Reclusive Glutton" trait was worded in a misleading way.
- FIX: It was possible to obtain cards for creatures that shouldn't have had any cards to begin with (like the final boss).
- FIX: Typo in the strategy menu.
- FIX: Typo in "Careful What You Wish For" trait description.
- FIX: "Gravity" and a few other spells didn't allow certain spell properties.
- FIX: Gameplay option for movement sounds didn't save between game sessions.
- FIX: "Nice Haircut" trait worked on non-Maniac creatures.
- FIX: "Solidarity" trait didn't work correctly and caused several other subsequent bugs/crashes.
- FIX: Display/layering issue with after-battle bonus orbs.
- FIX: Inscription item icons were always for the Sorcery class.
- FIX: Hidden realm properties were always shown at the Teleportation Shrine (bug introduced in a recent patch).
- FIX: You can now change the direction the gambling dwarves are facing.
- FIX: "Vanity" trait gave non-Ethereal spell gems.
- FIX: You no longer need to restart the game for the castle expansion upgrade to take effect.
- FIX: Effects that increased your spell gems' maximum number of Charges didn't set the current amount correctly.
- FIX: "Cyst" materials were spelled incorrectly.
- FIX: Typo in "Righteous Winds" triat description.
- FIX: "Culmination" perk didn't work correctly.
- FIX: "Shimmer" perk didn't work correctly.
- FIX: "Four Horsemen" perk caused a crash.
- FIX: All creature lore should now correctly fit in the UI.
- FIX: Warp objects in the Great Pandemonium, Eternity's End, and Bastion of the Void realms could sometimes warp you to the same object you interacted with.
- FIX: Attempted to fix the map crash yet again. Please let me know if you run into it after patching.
- FIX: "Destination: [Realm]" quests could sometimes get stuck in player's quest lists forever. These should be automatically removed when they're no longer relevant.
- FIX: Rugs will no longer sometimes be drawn above creatures.
- FIX: Tons of visual bugs related to realm properties at the Teleportation Shrine.

Patch 0.1.16

- CHANGE: Reverted a few of the battle changes made in the last patch. Again. I have come to grips with the fact that it's not meant to be.
- CHANGE: Reduced the number of times you piss your pants from 2 to 1. That second time was simply too much for some people.
- FIX: Enemy fusion palette option wasn't saved between game sessions.
- FIX: Divination Candle displayed the wrong cost.

Patch 0.1.15

- ADD: You can now change the direction your Customizable NPCs are facing in your castle.
- ADD: Decoration item icons now have unique graphics depending on what type of decoration it is.
- ADD: Your resources are now shown on the following UIs: Start Projects, Fusion, Summon Creatures, Artifact Forging, Artifact Socket, Artifact Unsocket, Artifact Upgrade, Gem Craft, Gem Enchant, Gem Disenchant, Gem Upgrade, Realm Selection, Level Match, Divination Candle. That should be all of them, but please let me know if I missed one.
- CHANGE: Several improvements were made to make it more obvious about what is happening in battle with certain effects.
- CHANGE: Moved the "Currencies" interface to the main menu.
- CHANGE: "Player Can't Have Minions" realm property has been removed. It made Necromancers useless and pretty much no one else cared about this property.
- CHANGE: "Soul Sacrifice" spell has been changed: Your creatures' Health is set to 70%.
- CHANGE: Increased the cost to use the Divination Candle from 3000 to 5000 Power.
- CHANGE: Effects that set your number of attacks or casts to a certain amount are now always prioritized ahead of effects that increase your number of attacks or casts. This change should make these effects more consistent and predictable.
- CHANGE: Effects that apply random minions will no longer choose Spiderlings as these aren't useful on their own.
- CHANGE: Added additional minions to effects that apply random minions - several were missing before.
- CHANGE: "Meat Bomb" trait now deals damage based on its missing health rather than maximum health. The previous version of this trait was a tremendously better version of the "Woe" trait.
- CHANGE: Cards displayed in the Beastiary have new icon art.
- CHANGE: Lots of minor UI improvements.
- FIX: Bug introduced in the last patch that prevented creatures from being summoned via the Divination Candle.
- FIX: "Player Can't Have Minions" realm property didn't work.
- FIX: You sometimes couldn't choose to go to all your unlocked realm depths when selecting one at the Teleportation Shrine.
- FIX: Maximum Barrier absorption is now enforced.
- FIX: Barriers will now only overwrite previous Barriers if the new one is stronger.
- FIX: Several cases where buffs weren't applied properly.
- FIX: Gods can no longer be selected for pilgrimage missions if you don't have any favor with them yet.
- FIX: More macro display issues.
- FIX: Creatures could still take a turn even if they were sent to the bottom of the Timeline at the start of their turn. This was most noticeable with Wisps.
- FIX: Enough objects will now spawn to ensure you can always complete the "Ensuring Survival" realm quest.
- FIX: Occasional crash: "I32 argument is undefined"
- FIX: Extra debuff afflicted by "Grim Ailment" perk was incorrectly considered a buff.
- FIX: Indirect damage could cause critical damage.
- FIX: "Greater Healing" perk now works correctly.
- FIX: Typo in certain god-related prophecy descriptions.
- FIX: If you encounter multiple enemies at the same time, the additional enemies will no longer be destroyed. Another battle will be initiated immediately after the first one.
- FIX: "Somber Spirits" trait didn't work.
- FIX: Realm property "Enemy Has Minion" didn't work correctly.
- FIX: It was possible to throw off certain parts of the story quests and end up in the wrong realm if you were exceptionally good at dying.
- FIX: Enemies weren't animated in battle. Yes, it took me this long to realize it wasn't working.
- FIX: "Divine Intervention" perk displays the correct floating text now.
- FIX: Display issue with UI for Reliquary enhancements.
- FIX: Enemies could still be fused in some battles even if your Instability was 0.
- FIX: "Lingering Frost" trait didn't work.

Patch 0.1.14

- ADD: Gameplay Option to disable enemy fusion palettes. If you disable them, an icon will now appear next to each creature's battle sprite to let the player know that the creature is fused.
- ADD: You can now reset your perk points at the wardrobe in your castle for free.
- ADD: You can now unattune a relic at the Reliquary. The option to do so via the creature menu is still available as well.
- ADD: Satyrs, Seraphs, Shades, Shadows, Shapeshifters, Sins, and Sirens have new graphics.
- CHANGE: Adjusted the perk point costs for several perks to get all specializations as close to 1500 points as possible to max them out.
- CHANGE: You will now stop gaining perk points after 1550, which is enough to max out any specialization in the game.
- CHANGE: Removed "Notifications" from the main menu as it can be accessed with the F key so most people don't tend to access it from the menu anyway.
- CHANGE: "Break the Cycle" trait no longer sends an ally to the top of the Timeline.
- CHANGE: "Fight or Flight" trait no longer activates if one of your creatures attacks its allies.
- CHANGE: The trait a creature received from fusion is now displayed on the first page of the Inspection UI along with the creature's innate trait.
- CHANGE: Enemies are now fused based on your Realm Instability level. At 0 Instability, no creatures will be fused. The chance increases by 20% per Instability.
- CHANGE: Updated Goblet of Giving text to inform the player that as they unlock more specializations, their reward will increase. This has always been the case, but the text didn't reflect that fact.
- CHANGE: Decreased the exp/resource bonus from obtaining Rank B knowledge from 50% to 15% per creature in battle.
- CHANGE: Effects that cause critical damage to be guaranteed to fail are now prioritized ahead of those that guarantee them to succeed. This change was made because there was no consistency between the two effects before and it felt very unpredictable.
- CHANGE: Realm property "Can't Resurrect" now displays floating text.
- CHANGE: "Hail to the King" trait has been revamped: At the start of battle, this creature gains Summon Conquest, Summon War, Summon Death, and Summon Famine (Spell Gems).
- FIX: Slot machines now give 5 spins per ticket, as originally intended.
- FIX: "Forbidden Magic" perk had 3 levels while it should have only had one 1.
- FIX: Some creatures (such as Diabolic Horde) had strange fusion outcomes that involved re-coloring their black outlines. Please let me know if you find any creatures that still have this issue.
- FIX: Fused creatures sometimes didn't have the correct overworld palettes immediately after fusion.
- FIX: Some enemies had extremely low stats.
- FIX: "Meat Bomb" trait now works correctly.
- FIX: "Dark Anima" perk now works correctly.
- FIX: "Impunity" perk no longer affects buffs.
- FIX: Rare menu crash.
- FIX: "Potency Based On Defense" spell gem property should now work correctly.
- FIX: Goblet of Giving gave players credit for completing quests at any depth, rather than their highest as intended.
- FIX: "Long Live" trait now correctly prevents all attack damage when it activates.
- FIX: "Steady Gaze" trait now correctly prevents all attack damage when it activates.
- FIX: Display issue with prophecies that made the free space show as "0/1" completion.
- FIX: You can no longer summon Mimics at the Divination Candle.
- FIX: Rank B knowledge experience bonus gave too little experience.
- FIX: "Blitzkrieg" perk's description was inaccurate and has been corrected.
- FIX: One of the wall tiles in the Faraway Enclave was incorrect.
- FIX: Enough realm quest items should now spawn for several realm quests in the Great Pandemonium.
- FIX: Display/overlap issues related to god altars.
- FIX: Typo in "Pandemonium Fever" trait description.
- FIX: Yet another way players could remove Everett from their castle.
- FIX: "Seeing Red" trait didn't consistently apply the "Berserk" buff.
- FIX: "Guerilla Tactics" perk didn't work consistently and disrupted some other traits/effects.
- FIX: Display issue related to the "Warcraft" trait.