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Siralim Ultimate News

Patch 0.1.21

- ADD: "Status Effects" are now available in the Codex. I'll change the formatting later, but this should be useful for now.
- CHANGE: Goblet of Giving has a new sprite and also changes/animates when it's full.
- CHANGE: Enemies can no longer start battles with the Dark Ritual, Sudden Death, or Death Siphon spells.
- CHANGE: Optimizations to make save/load times a bit faster.
- CHANGE: "Voodoo" trait damage reduction now has a maximum of 50%.
- FIX: "Roulette" trait displayed floating text in a strange order.
- FIX: "Charity" trait healed all your creatures while it should have only healed one of them.
- FIX: Slot Machine had a bug that caused some of its panels to sometimes persist after the game was finished.
- FIX: "Lingering Frost" trait didn't always work correctly.
- FIX: "Marked With Blood" no longer works with spells.
- FIX: Very rarely, the same creature could be shown in the Timeline twice.
- FIX: "Shellbust" spell wasn't allowed the correct properties.
- FIX: Crash related to the "Death's Call" spell.
- FIX: "Rock Candy" trait didn't correctly seal gems.
- FIX: "Frostbite Rattle" crafting material had the wrong name.
- FIX: You were able to flip the Reliquary decoration.
- FIX: Statues in Sanctum Umbra's boss room gave buffs/debuffs which should only work in realms.
- FIX: Some Inquisitor materials had the wrong names.
- FIX: "Nature Transformation" trait is now correctly prioritized ahead of other effects.
- FIX: Minor targeting issues with the "Glacier" spell.
- FIX: Spells from Nether Stones didn't activate.

Patch 0.1.20

- ADD: You can now sort your menagerie creatures by "Fused".
- ADD: Menagerie menus now show an icon next to creatures that are fused.
- ADD: Optimized the game a little to boost performance.
- ADD: Started working on the Codex UI. There's no information yet and it's missing a few icons, but I'm hoping to add something new to it regularly until it's finished.
- CHANGE: Added bad luck protection for Project items that require a quantity of 1. For each realm you visit that doesn't spawn these items, your chance to find them will increase.
- CHANGE: Realm quest "Miracles Gone Wrong" has been removed from the game.
- FIX: Waspid Scout's trait material had the wrong name and icon.
- FIX: Rare crash related to the "Blind" debuff.
- FIX: "Sacrilege" realm quest should now spawn enough objects for it to be completed.
- FIX: Divination Candle didn't always summon the correct creatures.
- FIX: Display issue with spell gem charges in your castle.
- FIX: "Shining Force" perk activated even if the creature was dead.
- FIX: Bug related to "Flood of Darkness" spell that caused on-cast effects to target the wrong creatures. This fix might also fix the slowdown some users reported.
- FIX: Crash introduced in the last patch that occurred when a Treasure Golem fled from battle.
- FIX: Sometimes, the battle menu (Attack, Cast, Defend, etc) appeared while the previous turn was still being resolved. If you chose an action during this time, all kinds of bad things happened.
- FIX: "Throat Ripper" trait didn't work.
- FIX: Effects that counted a creature's total casts during a battle only counted +1 at a time, even if you generated multiple casts at a time.
- FIX: "Burst" perk didn't work correctly.
- FIX: "Slate of Defensiveness" item had a display issue where its icon didn't appear properly.
- FIX: "Companion" perk didn't always work correctly.
- FIX: Overworld creature sprites sometimes didn't display their fused colors when they were withdrawn from the menagerie.
- FIX: "Endowment" perk race change didn't work.
- FIX: Enemies with additional spell gem slots (due to their artifacts, traits, etc.) will now have gems in those slots.
- FIX: Debuffs that are applied to enemies that already have those debuffs will now correctly override weaker versions of that debuff.
- FIX: Battle text was distorted on specific window resolutions.
- FIX: Rare battle crash.

Patch 0.1.19

- FIX: Realm Quest information stopped showing up on the HUD for some players in the last patch.

Patch 0.1.18

- FIX: Tons of on-attack and on-critical effects weren't activating as expected.
- FIX: "Pummel" and "Quad Hits" traits now correctly set the number of attacks to 4, rather than simply adding 3 to the total count.
- FIX: Crash related to "Solidarity" trait.
- FIX: Crash for new save files when entering a realm (introduced in last patch).

Patch 0.1.17

- CHANGE: Enemies with the "Champion" nemesis affix can no longer spawn with a Pegasus as their leader since it would lead to an unwinnable battle.
- CHANGE: You can now destroy geysers in the Titan's Wound and Bastion of the Void realms.
- CHANGE: Rain clouds in Azure Dream have a different color palette to make them easier to see.
- CHANGE: Firewood in Blood Grove has a different color palette to make it easier to see.
- CHANGE: Floating text will now appear when a creature with Blind tries to attack or cast a spell to let the player know that the target will be chosen at random.
- CHANGE: Your creatures will no longer appear on the map in realms so that you won't confuse them for enemies.
- CHANGE: When you loot a decoration, the decoration category will now be shown instead of "Field Item".
- CHANGE: Reduced the maximum number of non-hidden realm properties from 6 to 5. It's a more well-rounded number.
- FIX: Everyone was benefitting from the "Thylacine's Fury" perk, which caused your creatures to deal extra damage as their Speed stat increased. Enemies were benefitting from this as well.
- FIX: There is now a limit of 150 decorations you can place in your castle. This limit might increase later, but some people really went overboard and added 500+ decorations to their castle and it caused some major issues.
- FIX: "Reclusive Glutton" trait was worded in a misleading way.
- FIX: It was possible to obtain cards for creatures that shouldn't have had any cards to begin with (like the final boss).
- FIX: Typo in the strategy menu.
- FIX: Typo in "Careful What You Wish For" trait description.
- FIX: "Gravity" and a few other spells didn't allow certain spell properties.
- FIX: Gameplay option for movement sounds didn't save between game sessions.
- FIX: "Nice Haircut" trait worked on non-Maniac creatures.
- FIX: "Solidarity" trait didn't work correctly and caused several other subsequent bugs/crashes.
- FIX: Display/layering issue with after-battle bonus orbs.
- FIX: Inscription item icons were always for the Sorcery class.
- FIX: Hidden realm properties were always shown at the Teleportation Shrine (bug introduced in a recent patch).
- FIX: You can now change the direction the gambling dwarves are facing.
- FIX: "Vanity" trait gave non-Ethereal spell gems.
- FIX: You no longer need to restart the game for the castle expansion upgrade to take effect.
- FIX: Effects that increased your spell gems' maximum number of Charges didn't set the current amount correctly.
- FIX: "Cyst" materials were spelled incorrectly.
- FIX: Typo in "Righteous Winds" triat description.
- FIX: "Culmination" perk didn't work correctly.
- FIX: "Shimmer" perk didn't work correctly.
- FIX: "Four Horsemen" perk caused a crash.
- FIX: All creature lore should now correctly fit in the UI.
- FIX: Warp objects in the Great Pandemonium, Eternity's End, and Bastion of the Void realms could sometimes warp you to the same object you interacted with.
- FIX: Attempted to fix the map crash yet again. Please let me know if you run into it after patching.
- FIX: "Destination: [Realm]" quests could sometimes get stuck in player's quest lists forever. These should be automatically removed when they're no longer relevant.
- FIX: Rugs will no longer sometimes be drawn above creatures.
- FIX: Tons of visual bugs related to realm properties at the Teleportation Shrine.