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Siralim Ultimate News

Patch 0.1.13

- CHANGE: Reverted the changes made in the last patch that displays floating combat text even if the target was dead and fades enemies out after all events are processed. This was causing issues for some end-game players and will be revisited later on.
- FIX: "The Walking Dead" and "Mass Summoning" trait descriptions now include the fact that they don't stack.
- FIX: Leech Devourer's overworld sprite had left/right directions swapped.

Patch 0.1.12

- CHANGE: Previously, all enemies were fused starting at realm depth 40. This resulted in a sudden, sharp increase in difficulty. From now on, only one enemy will be fused starting at depth 40, two at depth 45, and so on until all enemies will be fused at depth 65.
- CHANGE: Hidden realm properties now have some restraints that prevent certain ones from being generated. For a few examples, the "No Resurrect" property cannot be found as a hidden property anymore, nor can the "Debuff: Scorn" property be found as a hidden property. This change was made to prevent players' party compositions from being completely nullified "by surprise".
- CHANGE: Enemies will no longer fade away when they die until all queued events are resolved. This should make it easier for you to understand what is happening in battle.
- CHANGE: Stat scrolls are now inherited from the primary parent during fusion.
- CHANGE: "Shadow Crash" spell has been changed: Enemies take damage equal to 10% of the caster's Intelligence for each time they've cast a spell in the current battle.
- CHANGE: Effects that cause dodging to be guaranteed to fail are now prioritized ahead of those that guarantee them to succeed. This change was made because there was no consistency between the two effects before and it felt very unpredictable.
- FIX: Creatures that die at the start of their turn should no longer be able to take a turn.
- FIX: Tons of bugs with the slot machine.
- FIX: Traits and other effects that are based on the total number of times a creature has cast a spell persisted outside of battles.
- FIX: Display issues with macros.
- FIX: When using the command to copy battle history to your clipboard, all text should now be copied correctly.
- FIX: Gambling Dwarf tickets didn't decrease if you only had 1 left.
- FIX: Several traits and perks that increase spell gem charges didn't work.
- FIX: Realm property that gives buffs to enemies no longer gives an infinite supply of the "Invisible" and "Rebirth" buffs - these will be applied at the start of battle and then never again.
- FIX: "Dark Anima" perk only worked at the end of the Animatus' turn, rather than at the end of each creature's turn as intended.
- FIX: "Pleasant Disease" trait didn't work.
- FIX: Debug message sometimes appeared while fighting the realm depth 63 boss.
- FIX: Realm Quest "A Bit of This, A Bit of That" could sometimes not be completed.
- FIX: Several on-damage effects activated even if 0 damage was dealt to a creature.
- FIX: Rare crash related to the map in realms.
- FIX: Crash related to the realm depth 39 boss battle.
- FIX: There wasn't a legendary material for the Asura Bonebreaker's "Ferocity" trait.
- FIX: "Spirit Link" perk caused far more damage than intended.
- FIX: Animation speed for renegades was too slow.
- FIX: Floor decorations could be found even if you already owned them.
- FIX: After completing a realm quest, the race that enemies were fused with changed.
- FIX: When stat gains were prevented from the "Fear" debuff, the reason for this was incorrectly called "Taste of Fear" which refers to a trait.
- FIX: "Taste of Fear" trait didn't work correctly.
- FIX: When stat gains were prevented from the "Fear" debuff, the prevention text was sometimes displayed on the wrong creature.
- FIX: "Barrier" buff will no longer be applied or acknowledged if the amount of absorption is zero.
- FIX: Sometimes, decorative rugs were drawn on top of your creatures.
- FIX: Typo in "Debilitate" spell description.
- FIX: Thylacine Studios logo could sometimes be stretched too large when the game is restarted.
- FIX: Several display issues related to battle history and floating battle text that led players to believe that certain effects weren't activating correctly. The most common examples of this are with the "Charge" and "Whiplash" traits.
- FIX: Enemy creature sprites could sometimes appear in battle while holding down the F key even while they're dead.

Patch 0.1.11

- FIX: Creatures could disappear from the Timeline.
- FIX: Spell Gems can no longer sometimes have negative charges.
- FIX: "Ditto" trait activated more often than intended.
- FIX: Crash related to "Hymn of Brawn" at the start of battle.

Patch 0.1.10

- CHANGE: Re-coded the way the game handles the Timeline. This should resolve all bugs related to creatures losing their turns, being able to take actions while dead, and other inconsistencies. This change could also introduce new bugs so please let me know if you notice anything out of the ordinary in your battles.
- CHANGE: Players can no longer be afflicted with Frozen, Sleep, or Snared via realm properties. Note that Stone is already on this list as a result of a prior patch.
- CHANGE: "Always Dodge" realm property is now "Chance to Dodge". The numerical value of this property represents an independent chance to dodge attacks.
- CHANGE: "Chance for enemies to resurrect on death" realm property is now "Resurrect On Death". It has a 100% chance to activate for each creature, but can only happen once per creature. In addition, enemies now resurrect with 25% Health, down from 100%. This should make the property much less annoying.
- CHANGE: Updated the "Unsocket" description to make it clear that the material will be destroyed.
- CHANGE: "Meteor Shower" spell has been changed: Enemies take a moderate amount of damage three times. This spell was changed because the old one had an extremely vague description and its actual effect was difficult to understand.
- CHANGE: Re-worded the "Timewalk" spell description to make it easier to understand.
- CHANGE: Removed the option at Everett to cancel all projects, as this was implemented as a temporary measure as a result of a bug.
- FIX: "The Pot Lid" realm quest could be given to players even though it's obsolete.
- FIX: "Second Chance" trait didn't work.
- FIX: "Magic Barrier" trait worked on buffs as well as debuffs.
- FIX: Rare crash when summoning a creature.
- FIX: Rare hang when opening a treasure chest.
- FIX: "Desensitization" perk worked on buffs.
- FIX: Several bugs related to the "Endowment" perk.
- FIX: "Solace" trait was worded incorrectly.
- FIX: Crash related to the "Quantum Flux" trait.
- FIX: You could pan the map while viewing realm properties.
- FIX: You can no longer release a creature if you wouldn't have any creatures left afterward.
- FIX: Freeze related to "Unbidden Miracle" trait.
- FIX: "Ancestry" perk now gives the correct amount of traits. Note that your creatures can still receive duplicate traits. Also note that you need to have knowledge about a creature in order to have its trait added to the list this perk pulls from.
- FIX: "Adaptation" perk now gives the correct amount of buffs.
- FIX: "Hybridization" perk gave the wrong amount of health.
- FIX: "Independence" perk gave the wrong amount of health.
- FIX: "Purebred" perk gave the wrong amount of health.
- FIX: Crash related to "Staff" artifacts' spell gem slots.
- FIX: Decorations beeped when you interacted with them.
- FIX: Item Set manager now displays a page number.

Patch 0.1.9

- CHANGE: "Stone" debuff can no longer be applied from effects that apply random debuffs.
- CHANGE: Realm Depth 42 boss is slightly easier.
- CHANGE: "Adrenaline Rush" spell no longer guarantees critical damage and each attack deals 15% normal damage. It has additional Charges to compensate.
- FIX: Display issue related to treasure chests spawning on top of some realm objects.
- FIX: Display issue related to god altars spawning near geysers.
- FIX: Movement collision issue related to moving the menagerie in your castle.
- FIX: Kingdom of Heretics decoration floor was swapped with that of Frostbite Caverns'.
- FIX: Display issue when a creature gained exactly enough experience points to level up after battle.
- FIX: Display issue related to taking damage from the "Cursed" debuff.
- FIX: Display issue with the experience gain screen that caused the experience bars to be less full than they should have been.
- FIX: Sometimes, creatures could lose their turns under certain circumstances.
- FIX: Hopefully, the above fix will also fix the issue with dead creatures being able to sometimes take a turn. Please let me know if you see this happen again.
- FIX: Gem upgrade sound would play even if you didn't have enough resources.
- FIX: "Ever Upwards" trait only resurrected one ally instead of all of them.
- FIX: The Riddle Dwarf could spawn earlier in the game than intended.