Patch 0.1.12
- CHANGE: Previously, all enemies were fused starting at realm depth 40. This resulted in a sudden, sharp increase in difficulty. From now on, only one enemy will be fused starting at depth 40, two at depth 45, and so on until all enemies will be fused at depth 65.
- CHANGE: Hidden realm properties now have some restraints that prevent certain ones from being generated. For a few examples, the "No Resurrect" property cannot be found as a hidden property anymore, nor can the "Debuff: Scorn" property be found as a hidden property. This change was made to prevent players' party compositions from being completely nullified "by surprise".
- CHANGE: Enemies will no longer fade away when they die until all queued events are resolved. This should make it easier for you to understand what is happening in battle.
- CHANGE: Stat scrolls are now inherited from the primary parent during fusion.
- CHANGE: "Shadow Crash" spell has been changed: Enemies take damage equal to 10% of the caster's Intelligence for each time they've cast a spell in the current battle.
- CHANGE: Effects that cause dodging to be guaranteed to fail are now prioritized ahead of those that guarantee them to succeed. This change was made because there was no consistency between the two effects before and it felt very unpredictable.
- FIX: Creatures that die at the start of their turn should no longer be able to take a turn.
- FIX: Tons of bugs with the slot machine.
- FIX: Traits and other effects that are based on the total number of times a creature has cast a spell persisted outside of battles.
- FIX: Display issues with macros.
- FIX: When using the command to copy battle history to your clipboard, all text should now be copied correctly.
- FIX: Gambling Dwarf tickets didn't decrease if you only had 1 left.
- FIX: Several traits and perks that increase spell gem charges didn't work.
- FIX: Realm property that gives buffs to enemies no longer gives an infinite supply of the "Invisible" and "Rebirth" buffs - these will be applied at the start of battle and then never again.
- FIX: "Dark Anima" perk only worked at the end of the Animatus' turn, rather than at the end of each creature's turn as intended.
- FIX: "Pleasant Disease" trait didn't work.
- FIX: Debug message sometimes appeared while fighting the realm depth 63 boss.
- FIX: Realm Quest "A Bit of This, A Bit of That" could sometimes not be completed.
- FIX: Several on-damage effects activated even if 0 damage was dealt to a creature.
- FIX: Rare crash related to the map in realms.
- FIX: Crash related to the realm depth 39 boss battle.
- FIX: There wasn't a legendary material for the Asura Bonebreaker's "Ferocity" trait.
- FIX: "Spirit Link" perk caused far more damage than intended.
- FIX: Animation speed for renegades was too slow.
- FIX: Floor decorations could be found even if you already owned them.
- FIX: After completing a realm quest, the race that enemies were fused with changed.
- FIX: When stat gains were prevented from the "Fear" debuff, the reason for this was incorrectly called "Taste of Fear" which refers to a trait.
- FIX: "Taste of Fear" trait didn't work correctly.
- FIX: When stat gains were prevented from the "Fear" debuff, the prevention text was sometimes displayed on the wrong creature.
- FIX: "Barrier" buff will no longer be applied or acknowledged if the amount of absorption is zero.
- FIX: Sometimes, decorative rugs were drawn on top of your creatures.
- FIX: Typo in "Debilitate" spell description.
- FIX: Thylacine Studios logo could sometimes be stretched too large when the game is restarted.
- FIX: Several display issues related to battle history and floating battle text that led players to believe that certain effects weren't activating correctly. The most common examples of this are with the "Charge" and "Whiplash" traits.
- FIX: Enemy creature sprites could sometimes appear in battle while holding down the F key even while they're dead.