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Siralim Ultimate News

Patch 0.2.0

This is a massive patch that adds a lot of new features to the game and brings some pretty big improvements to existing features. I know the patch notes are long, but please at least skim through them so you're not taken by surprise with anything - even some of the fixes are pretty major!

It's inevitable that I broke a few things with this patch, so expect a few smaller patches today and tomorrow that contain bug fixes.


- ADD: The arena has been added to the game! You can unlock it by completing the new "Arena" project which is available after you complete the realm depth 51 story quest. In addition, the Arena shop has been added where you can access new creatures, inscriptions, materials, decorations, and much more. Note that only the classic arena mode (from Siralim 3) is available right now - the Kickstarter stretch goal modes will be added later on.
- ADD: Siralopoly has been implemented as the fourth and final gambling dwarf mini-game.
- ADD: "Macros", "Realms" and "Gods" guides have been added to the Codex. Please let me know if you think there's anything missing from these guides!
- ADD: You should now be able to place decorations on top of each other without any issues. If you try to interact with multiple decorations at once, a menu will appear that asks you to choose which decoration you'd like to interact with or edit.
- ADD: Creatures that you've unlocked (such as god shop creatures) now have a chance to spawn in realms as enemies. The higher your Realm Instability, the greater the chance they'll spawn. Note that you won't gain Mana from killing these creatures.
- ADD: Gameplay options to disable notification popups for Knowledge and Summons.
- ADD: If you already own a one-time purchase item in a shop, a yellow star will now replace its cost text to show you that it has already been purchased before. This will also happen if you have 100% Mana for a creature.
- ADD: You can now see a preview of the selected decoration in the shopping interface.
- ADD: Enemies that are resistant to debuffs now have different debuff icons on the main battle interface.
- ADD: New realm property: "Strong Against [Class]". This causes enemies to take 50% less damage and deal 50% more damage to creatures of the specified class.
- ADD: Plush decorations now play their corresponding creature's battle sound when you interact with them.
- ADD: "Nirvana" and "Magic Barrier" traits now display an icon next to your creatures' class icons when they're active in battle.
- ADD: You can now hold down the F key in battle to see a description of the enemies' Nemesis affix at the top of the screen if they have one.
- ADD: You can now hold down the F key in battle to see a list of realm properties on the right side of the screen.
- ADD: You can now hold down the F key in battle to see the number of turns each creature has taken in the current battle.
- ADD: When you complete a prophecy, additional notifications have been added to inform you if you've completed a full line of prophecies, or completed the entire Rune of Prophecies.
- ADD: 7 new plush decorations have been added to the game.
- ADD: Started to implement in-game tutorial popups. They're not all implemented yet, but they'll be done by the time the next major patch is released.
- ADD: You can now sort by "Equipped" in the Spell Gem enchanting, disenchanting, and upgrading interfaces.
- CHANGE: "Player Can't Have Buffs" realm property is now "Player Can Have Maximum of X Buffs", where X starts at 6 and decreases by 1 for each level of Realm Instability.
- CHANGE: Reduced the cost to use the Divination Candle from 5000 Power to 1000 Power. In addition, after each time you use it in the same realm, the cost increases by 1000 Power. The goal of this change is to continue allowing this feature to serve its purpose while disincentivizing players from staying in the same realm for an extremely long time, fighting the same enemies over and over.
- CHANGE: Significantly increased mission rewards for Hunts, Pilgrimages, and Raids.
- CHANGE: Decreased the average number of realms it takes to complete several early-game Projects.
- CHANGE: Made some adjustments to how the Codex displays information. Check out the "Status Effects" section for an example - it's much more readable now.
- CHANGE: Attacks now deal a small amount of additional damage that is unmitigated by the Defense stat.
- CHANGE: The key and large chest in the Temple of Lies are now colored differently so they don't blend in as much with the floor.
- CHANGE: Enemies' artifacts will scale a bit more slowly with your realm depth now.
- CHANGE: "Cast On Extra Target" spell gem property now works with self-cast spells as well.
- CHANGE: Increased the chance for Treasure Golems and Dumplings to spawn.
- CHANGE: All project items now have bad luck protection. Previously, this only worked for items that required a quantity of 1, but this has been extended to everything now.
- CHANGE: Arachnid Nest battle background now includes spider webs.
- CHANGE: "Divine Intervention" now fully prevents a creature from dying during a damage cycle.
- CHANGE: Riddle Dwarf now only asks about spells you've encountered (via Inscriptions) before.
- CHANGE: Riddle Dwarf now only asks about gods and realms you've visited before.
- CHANGE: "Experimentation" trait now only has a 30% chance to activate.
- CHANGE: Revamped macro logic. This should make macros behave much more consistently with what you'd expect.
- CHANGE: The game is now saved after the gambling dwarves take your tickets.
- CHANGE: The prize for getting 3 Dumplings has been changed to Piety. You can now obtain Dumplings by killing them and earning Mana.
- CHANGE: "Pandemonium Exploit" trait has a new effect since it previously had the same exact effect as "Power Overwhelming".
- CHANGE: Additional optimizations have been made to increase game performance.
- CHANGE: Small display improvements made to the Refinery and Goblet of Giving.
- CHANGE: "Warcraft" trait has been changed: This creature's Stat Slots provide 40% more benefit.
- CHANGE: Replaced the "Nightmare" inscription in Friden's shop with "Parasites". Nightmare is already given to the player at the start of the game.
- CHANGE: The following perks have new names because they were the same as traits: Deterioration, Blasphemy, Wrath, Blink, Solidarity, Culmination, Chastise, Impunity, Independence, Spirit Link.
- CHANGE: Default window display option when starting a new game is now "Borderless" instead of "Windowed", because this is what most people should be using anyway.
- FIX: Decoration layering should behave as you expect it to now. Please let me know if you encounter any weird issues with your decorations, such as one unexpectedly overlapping another one.
- FIX: Unique decoration icon was missing for "Miscellaneous" decoration items.
- FIX: Several battle effects could activate on the same creature multiple times even when they weren't supposed to.
- FIX: All 2x1 tile paintings had the wrong collision mask.
- FIX: "Sabotage" spell should now always deal at least 1 damage, as intended.
- FIX: Several bugs related to creatures moving to the top of the Timeline via traits, spells, perks, and other effects.
- FIX: Poison, Bomb, Burn, and Barrier had default potency of zero.
- FIX: Display issue related to minion descriptions in the Codex.
- FIX: "Phlebomotize" trait didn't work.
- FIX: Riddle Dwarf didn't ever ask about certain gods/realms.
- FIX: Customizable NPCs always turned downward when you talked to them.
- FIX: "Burst" perk should now work correctly.
- FIX: "Pandemic" trait didn't activate on-debuff effects.
- FIX: Game should no longer crash when you try to copy an excessively long battle log to your clipboard.
- FIX: Enemies sometimes didn't move in the overworld.
- FIX: "Unholy Augmentation" spell allowed the wrong properties.
- FIX: Customizable NPC decorations could sometimes stop wandering under certain conditions even when this option was enabled.
- FIX: Your character could sometimes continue moving when you opened the decorations menu.
- FIX: Customizable NPC decorations wandered around while facing the wrong direction if you also told them to face a certain direction.
- FIX: Slot machine didn't always give a prize even if you won.
- FIX: "Serenity" perk didn't work on spells.
- FIX: Everett's sprite would sometimes briefly face the wrong direction when you interacted with him.
- FIX: Rare "out of memory" crash.
- FIX: "Sharing Is Caring" trait didn't always work as intended.
- FIX: Some Nether Stone properties didn't work.
- FIX: Realm properties worked in your castle. This caused a lot of people to report that their creatures had lower stats sometimes, even at level 1.
- FIX: Typo in "Countess Chalice" material name.
- FIX: "Clawing Cockatrice" and "Inquisitor Countess" overworld sprites were backwards.
- FIX: Projects didn't consume Granite.
- FIX: Rare crash when socketing artifacts.
- FIX: Some text showed random ` symbols in it.
- FIX: Several issues that could cause the player's creatures to take unexpected actions.
- FIX: "Asura Heartripper" had some issues with its overworld sprite.
- FIX: Display issue related to god favor bars when the player had 100% favor required to reach the next rank.
- FIX: "Ever Upwards" trait always activated even if the creature didn't meet the required number of defends.
- FIX: "Break the Cycle" trait always activated even if the creature didn't meet the required number of provokes.
- FIX: All the Soulflayer traits incorrectly classified all your creatures as the "dominant" race even if they belonged to a different race.
- FIX: Bug introduced in a recent patch that prevented class-changing effects in battle from working correctly.
- FIX: "Absorption" trait didn't work.
- FIX: Rank 10 relic perk for "Petra & Aes" didn't trigger some on-stat-gain effects.
- FIX: Decorations were drawn on top of the player in Decoration Mode.
- FIX: "Sleight of Hand" perk didn't work under certain conditions.
- FIX: Some enemies had extremely basic/weak artifacts.
- FIX: Rare crash related to Nether Stones.
- FIX: Tables and large rugs were difficult to interact with in Decoration Mode.
- FIX: Typo in "Spontaneity" perk that caused its effects to seem misleading.
- FIX: It should no longer be possible for players to abuse the Nether Stone pity timer.
- FIX: Several effects that happened when a creature attacked displayed floating text in a strange order.
- FIX: Minor display issue in the spell gem modification interfaces.
- FIX: Goblet of Giving didn't change its sprite to "full" when it was ready for turn-in.
- FIX: Typo in "Artifacts" guide in Codex.

Patch 0.1.22

After this patch, I probably won't be releasing patches every single day quite as consistently. It takes a lot of time to compile and release a patch (over an hour!) and I think that time would be better-spent working on the game rather than staring at my computer screen while nothing useful happens.

Most of the really bad bugs and crashes are fixed now, and while I still have a backlog of around 20 reported bugs that need to be fixed, most of them are extremely niche so I'll simply work on a few at a time whenever I get a chance. So, if it seems like I'm ignoring your bug reports for a few days, rest assured that I'm taking note of them and will try to reply to you whenever I'm ready to work on them.

Moving forward, my immediate focus will be to implement the Codex, the tutorial system, Siralopoly, and the arena.

With all of that said, here are today's patch notes:

- ADD: "Artifacts" guide has been added to the Codex. Please let me know if you think I missed any important information!
- ADD: Codex menu UI now has icons for every category.
- ADD: Card icons are now shown on the Divination Candle menu next to each creature if you own their card.
- CHANGE: Effects that manipulate which creatures start at the top or bottom of the Timeline (such as the "Agile" nemesis affix) now prioritize effects that start creatures at the bottom over those that start them at the top. It was pretty random before, and this change was made to make it more consistent.
- CHANGE: "Immunity" buff now also prevents new debuffs from being applied while it is in effect. This should also solve the bug that sometimes caused creatures to have multiple copies of the same debuff.
- CHANGE: Re-worded the "Awareness" trait since it was too vague before: Your creatures no longer take additional damage from Critical damage.
- CHANGE: Adjusted the priority of the "Divine Intervention" perk so it combines better with other effects. For example, it now allows the "Retribution" perk to activate.
- FIX: Ethereal gems now have a reduced number of Charges, as originally intended.
- FIX: Acquiring loot while in your castle will no longer give Emblems, as intended.
- FIX: Acquiring loot from Prophecies now uses your deepest realm depth you've attained to determine the items received. Previously, it used realm depth 1.
- FIX: "Decoration Mode" menu option will no longer appear in nether realms and boss rooms.
- FIX: "Book of the Dead" ignored Ethereal gems, and only looked at your first 3 non-Ethereal gems when determining which ones to cast.
- FIX: Crash related to a certain dough-related battle.
- FIX: Upgrading Spell Gems always spent 1000 Crystal. It should have been cheaper at lower tiers and more expensive at higher tiers.
- FIX: Attempted to fix a bug that caused players' spell gems to sometimes automatically un-equip themselves. Please let me know if you run into this issue after the patch!

Patch 0.1.21

- ADD: "Status Effects" are now available in the Codex. I'll change the formatting later, but this should be useful for now.
- CHANGE: Goblet of Giving has a new sprite and also changes/animates when it's full.
- CHANGE: Enemies can no longer start battles with the Dark Ritual, Sudden Death, or Death Siphon spells.
- CHANGE: Optimizations to make save/load times a bit faster.
- CHANGE: "Voodoo" trait damage reduction now has a maximum of 50%.
- FIX: "Roulette" trait displayed floating text in a strange order.
- FIX: "Charity" trait healed all your creatures while it should have only healed one of them.
- FIX: Slot Machine had a bug that caused some of its panels to sometimes persist after the game was finished.
- FIX: "Lingering Frost" trait didn't always work correctly.
- FIX: "Marked With Blood" no longer works with spells.
- FIX: Very rarely, the same creature could be shown in the Timeline twice.
- FIX: "Shellbust" spell wasn't allowed the correct properties.
- FIX: Crash related to the "Death's Call" spell.
- FIX: "Rock Candy" trait didn't correctly seal gems.
- FIX: "Frostbite Rattle" crafting material had the wrong name.
- FIX: You were able to flip the Reliquary decoration.
- FIX: Statues in Sanctum Umbra's boss room gave buffs/debuffs which should only work in realms.
- FIX: Some Inquisitor materials had the wrong names.
- FIX: "Nature Transformation" trait is now correctly prioritized ahead of other effects.
- FIX: Minor targeting issues with the "Glacier" spell.
- FIX: Spells from Nether Stones didn't activate.

Patch 0.1.20

- ADD: You can now sort your menagerie creatures by "Fused".
- ADD: Menagerie menus now show an icon next to creatures that are fused.
- ADD: Optimized the game a little to boost performance.
- ADD: Started working on the Codex UI. There's no information yet and it's missing a few icons, but I'm hoping to add something new to it regularly until it's finished.
- CHANGE: Added bad luck protection for Project items that require a quantity of 1. For each realm you visit that doesn't spawn these items, your chance to find them will increase.
- CHANGE: Realm quest "Miracles Gone Wrong" has been removed from the game.
- FIX: Waspid Scout's trait material had the wrong name and icon.
- FIX: Rare crash related to the "Blind" debuff.
- FIX: "Sacrilege" realm quest should now spawn enough objects for it to be completed.
- FIX: Divination Candle didn't always summon the correct creatures.
- FIX: Display issue with spell gem charges in your castle.
- FIX: "Shining Force" perk activated even if the creature was dead.
- FIX: Bug related to "Flood of Darkness" spell that caused on-cast effects to target the wrong creatures. This fix might also fix the slowdown some users reported.
- FIX: Crash introduced in the last patch that occurred when a Treasure Golem fled from battle.
- FIX: Sometimes, the battle menu (Attack, Cast, Defend, etc) appeared while the previous turn was still being resolved. If you chose an action during this time, all kinds of bad things happened.
- FIX: "Throat Ripper" trait didn't work.
- FIX: Effects that counted a creature's total casts during a battle only counted +1 at a time, even if you generated multiple casts at a time.
- FIX: "Burst" perk didn't work correctly.
- FIX: "Slate of Defensiveness" item had a display issue where its icon didn't appear properly.
- FIX: "Companion" perk didn't always work correctly.
- FIX: Overworld creature sprites sometimes didn't display their fused colors when they were withdrawn from the menagerie.
- FIX: "Endowment" perk race change didn't work.
- FIX: Enemies with additional spell gem slots (due to their artifacts, traits, etc.) will now have gems in those slots.
- FIX: Debuffs that are applied to enemies that already have those debuffs will now correctly override weaker versions of that debuff.
- FIX: Battle text was distorted on specific window resolutions.
- FIX: Rare battle crash.

Patch 0.1.19

- FIX: Realm Quest information stopped showing up on the HUD for some players in the last patch.