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Terrordrome - Reign of the Legends News

Wendigo Sinks HIs Teeth Into the Terrordrome!! - Terrordrome - ROTL Update 18

HUGE Update to the game! In this update, we have a new playable character, multiple stage overhauls, GGPO ROLLBACK NETCODE, and more!



    [h3] New Content [/h3]

  1. New Character Added : Wendigo has been added to the playable roster, here is his bio:

    The Spirit of Hunger and Greed has been awakened and is more ravenous than ever. Once an inhabitant of the cold forests in the northern regions of North America, his presence is now often felt near rural towns. Something has triggered his appetite and it’s uncertain what this could be. Although most people don’t believe in him and consider it a mere Native American legend, the Sasquatch people know him well and may know how to stop him. For that to happen, new alliances will need to be forged between humans and the Sasquatch if they can settle their differences.

    [previewyoutube][/previewyoutube]

  2. New Stage Added: The Winter Woods has been added to the game as a selectable stage, this is the home stage of the Wendigo.

  3. New Stage Added: The Realm of Agony has been added to the game as a selectable stage, this is the home stage of The White Lady

  4. New UI Changes We now have a completely reworked menu system, including a new main menu, character selection and more. Issues may still be present within this new UI so please feel free to report any issues to the team dev. We are still looking to improve our menu designs. Our new main menu now allows the usage of the mouse, this will combat issues of unmapped confirm buttons.

  5. Existing Stage Overhauls: All previous stages have changes to lighting and other additions to the background.

  6. GGPO ROLLBACK NETCODE: That's right, we now have rollback netcode using GGPO! In its current state, you can play a 1 v 1 match. We are looking to expand on this in the future to allow for spectators, but as of now, have fun playing online with stable netcode!

  7. Epic Online Services : We now leverage Epic Online Services for Matchmaking and Online P2P connections, this allows cross play with users that have purchased the game on Epic Games Store.




    [h3] General Changes/Fixes [/h3]

  1. The Camera FOV has been altered in game to allow for a better view of the stage. The camera no longer follows the players in the corner and is now in a fixed state while in the corner.



  2. Frankenstein has new animations on his Gunshot special move.

  3. Frankenstein has new animation on his forward and backward walk cycles.

  4. Dracula's Helper Isadora's model has been altered.

  5. More possible fixes to the issue of certain Unleashed moves not being able to be performed in certain situations. If you still experience these issues please report them in the bug report thread or the bug reports channel on our Discord link : https://discord.com/invite/WyMcdxQ3mc

  6. Fixed an issue related to EX/Mod button sometimes being stuck in a held state.

  7. Death Sentences now feature new visual effects, darkening the background to highlight the characters. These moves no longer trigger the K.O. announcements.

  8. Perfect has been changed to Perfect K.O. in order to be more inline with modern fighting games.

  9. Music has been slightly lowered in volume.

  10. Several New Sound Effects have replaced previous sounds.

  11. New Hit Spark Effects have been added to various attacks.

  12. New EX effect is now applied to all characters, the old issue of sometimes seeing both characters having this effect applied has been fixed.

  13. Attack information no longer rearranges the order presented when viewing the command list.



[h3] Gameplay Changes [/h3]



  1. You can no longer jump over your opponent if their back is to the corner, so be careful as you might get trapped and need to find a way out.

  2. Fixed an issue not allowing Counter Dodge/Counter Break while fighting an AI opponent.

Terrordrome: Reign of The Legends Development Update: April 2023

New Content on The Horizon


[h2]We understand we've been quiet with updates. There has been a lot of work these past few months outside of characters. We're gearing up for our next major update. Here's what we've been up to![/h2]

[h2]Coding[/h2]
[h3]The Wendigo[/h3]

The Wendigo is complete, with any adjustments leading up to the update release only being minor. As always with each character release, we will be vigilant with adjusting bug fixes or balancing with the new character. The Wendigo is subject to these instances more so than other characters due to his unique body type and size. Upon release, please report any bugs related to this character.

[h3]Rollback Netcode Success[/h3]
In Last Month's development blog, the team mentioned putting a pause on rollback netcode progress after seemingly stagnating. However, our project lead coder Brad discovered a breakthrough that boosted confidence and motivation to continue this endeavor! We have seen much better results within our engines game state and netcode. We have tested numerous back-to-back online games with rollback successfully. With more fine-tuning, we believe we are able to finally launch this new solution!

As of writing this, the team feels extremely confident in the ability to provide a great online experience. This has been the most engaging area of development this past month. These breakthroughs have been a large milestone for the project!

[h2]Animations[/h2]
[h3]Frankenstein[/h3]



Frankenstein has received a bit of love for the coming update! Frankenstein's walk cycle has been updated to show a more confident combatant. His gunshot animation has also been improved. You can expect some of these additional changes in future updates to other characters we feel need an update.

[h3]Spring Heeled Jack[/h3]



This month, we are entering full-time animation mode for Spring Heeled Jack. Attacks, specials, grabs, and the works will be highlighted this month. When we develop new stages, it unfortunately takes time away from character animations. As you will see below, we have made plenty of progress on stages this past month. Upon release of the next update, Jack's development will be top priority. We have plenty more characters to release this year, so we decided to have these stages knocked out sooner so we could give more attention to the development of the final characters.

[h2]Stages[/h2]

[h3]The Helsing Arcade[/h3]





The Helsing Arcade has seen some renovations to the lighting as well as some additional arcade cabinets and structures. Furniture has been added for those looking to relax, enjoy the music, and look at the new Knight statues.

[h3]Room 101[/h3]





Room 101 has seen a few modifications. It seems whoever was once held in this confined room had something to share with the world. The walls are now littered with the ramblings of mad men who've seen horrifying truths.

[h3]Dracula's Suite[/h3]





Dracula's Suite has seen adjustments to lighting within the stage. We thought it fit to include Dracula himself resting upon his corporate throne. Alongside Dracula are his devilish brides, Isadora and Sybil. The plan includes removing these characters when Dracula is selected on this stage.

[h3]The Greenhouse[/h3]



The Greenhouse has seen some improvements since we last showcased the stage. The Greenhouse now features new lighting and is nearing completion. We are looking to resolve any visual bugs from the stage that may occur from camera angles that are utilized during certain moves.

[h3]Erase Warehouse[/h3]





The Erase Warehouse stage is shaping up to be a unique home for Spring Heeled Jack. We will likely be releasing this stage alongside Spring Heeled Jack when the time comes. This stage is mostly complete with only a few more assets to be added.

[h3]Frankenstein's Sanctuary[/h3]





Frankenstein's Sanctuary has seen some additions as well. New statues and sculptures can be found along the stage. This stage is nearly complete, receiving it's own stage track very soon. We are looking to release this stage along side Spring Heeled Jack's release.

[h3]Dr. West's Laboratory[/h3]







Finally, we would like to welcome back our favorite connoisseur of reanimation! Dr. Herbert West makes an appearance in our latest stage! Dr. West has some immoral projects on hand, at the request of Dracula himself. This stage will be featured in our story mode and will be elaborated on more in the future. It will also be a playable stage in the future once we polish up more additional aspects.

[h2]Other News[/h2]

[h3]Next Major Update[/h3]

We apologize for consistently holding back the next update. This update is largely complete, with our focus primarily on the netcode and online experience. As stated above, we believe we are nearly complete with finalizing our rollback integration. The Wendigo is complete. The Winter Woods and Realm of Agony stages are complete. Our next major update will feature the following:

- New Character: The Wendigo.
- Two New Stages: The Winter Woods and The Realm of Agony.
- New User Interface and sleek menus improvements, featuring new Artwork.
- Improved Netcode and Online Multiplayer, featuring GGPO Rollback Netcode.
- The launching of Terrordrome: Reign of The Legends on the Epic Games Store featuring Cross-play Integration between Steam and Epic Online Services.
- Several Stage Overhauls on existing stages.
- Several bug fixes.

More details will be shared within the patch notes of the update. We are hoping to finalize our changes and launch this update possibly this week. We are looking to have the update ready for the Indie Fighting Games Fest! As always, we are forever grateful for your patience, support, and enjoyment in Terrordrome. Thank you all!

- The TerrorTeam

Terrordrome: Reign of The Legends Development Update: March 2023

Testing and Modeling


[h2]This past month we have been putting our efforts into more new stages, testing the Wendigo, and testing out rollback netcode progress. Let's give a rundown![/h2]


[h2]Coding[/h2]

[h3]Rollback Netcode Progress[/h3]

This past month, we have placed a lot of time and effort into trying to add rollback netcode to the game. We are still testing features and this has become a draining task. We are still far from the desired results, however this is a high priority for the team. For the time being, we would like to place this on hold once again as continuing to work on it would mean even more delays on the next update. We will be coming back to this again in the future, hopefully with better results. We are trying our best to deliver on this feature, we apologize for the inconvenience.

[h3]User interface Adjustments[/h3]

We have heavily advertised a new User Interface to be included in our next update. We feel comfortable with how it currently looks, however we do plan to make some more adjustments in the future. We have included various new menu styles for the Main Menu, Pause Menus, Character Selection, Loading Screens, and Match End Screens.

[h2]The Wendigo[/h2]



The Wendigo is essentially complete with the exception of some minor bugs and audio errors. These are simple fixes to manage and we are looking to have some audio recorded again. We will be prioritizing this character's testing from this point forward as we would like to have a release this month. There are only small additions left before he is ready to be released. We know you will enjoy this beast of a character. Expect a gameplay trailer soon!

[h2]Stages[/h2]

We would like to share some progress on two of the new stages, Frankenstein's Sanctuary and Underground Laboratory. We have begun developing the base of each stage so they will be ready in the future! These stages are very early in production and still have quite a way to go. Once again, we would like to emphasize these stage names are still subject to change.

[h3]Frankenstein's Sanctuary[/h3]

After finding himself at a loss of a mission, Frankenstein's Monster would spend centuries isolated within the arctics. The Monster adopted the name of his father, Frankenstein, and has turned his attention to mimicking humanity. The Monster has sculpted his own architecture, created his own artwork, and has endlessly pondered existence. However, when the Monster's memory comes flooding back, the programming kicks back in, proving this creation's one true purpose: Destroy All Vampires. Frankenstein's Sanctuary will act as Frankenstein's home stage.



[h3]Underground Laboratory[/h3]

Hidden deep underneath Dracula's facilities lie multiple testing grounds in which the most diabolical of experiments are conducted. Inhumane projects are all too common while the public are none the wiser. The facility is heavily guarded as Dracula's top scientists carry out the wishes of their master. What are their goals? Well, perhaps in time it will become more clear. At this time, the Underground Laboratory is not the home stage of any character.



[h2]Other News[/h2]

Since we have merged our planned updates into a larger scale update, we are still looking to fine-tune aspects of the coming update. These include smaller scale items such as bug fixes, UI adjustments, and some stage changes. We are also still producing the music tracks for the Winter Forest and Realm of Agony. Outside of music tracks, these stages are complete. We are looking forward to sharing more with you next month. Apologies that this month has been light with news. We are shooting to release this next update this month. Until then, thank you!

- The TerrorTeam

Terrordrome: Reign of The Legends Development Update: February 2023

What's going on?


So we understand that it's been a while since we've had a new update. The UI update is still being tested as we prepare to launch on the Epic Games Store. There are other aspects outside of the menus that we are paying close attention to such as balancing, bug fixes, new camera FOV, and netcode. As it has taken such time, we are merging the new UI update with the Wendigo Release.
This past January, we've been working on some new content that will find it's way into the game. If you missed it, you should check out our new vlog that we uploaded just last week. It contains even more information on the topics you'll see here! Check it out if you haven't seen it already!

https://www.youtube.com/watch?v=ikThG15WG7w

[h2]Characters[/h2]

[h3]Three New Fighters[/h3]

In our recent vlog, we confirmed that the final roster will now include 15 playable fighter. To clarify, these characters have already been decided. These fighters are also unrelated to the proposed DLC roster image that has been floating within our community. We would also like to state that these fighters are original characters that are directly involved with the game's story mode.

It has come to our attention that we have not been clear in regards to the games “planned” DLC that we made a few years back. We want to make it clear that the proposed DLC characters have never been guaranteed, both in proposed characters or if DLC will be made. The characters listed were initially a representation of what could make it to the game. These proposed characters were brought up during our Kickstarter campaign prior to 2018. In essence, if we were to produce DLC fighters, it has never been set in stone who could appear in game. Currently, our main goal is the completion of Terrordrome: Reign of The Legends on PC and to produce console ports. We do plan to continue to support the game with DLC fighters should the game's potential success warrant such support. Until then, we do not have any planned fighters for DLC. Apologies for any confusion and if we have disheartened you.


[h3]Wendigo[/h3]



As of now, the Wendigo has gone through quite a few changes. Some aspects of his attacks, animations, and features had to be adjusted to better suit the game. He is a rather difficult character to integrate. This has slowed us down a bit with his development. The Wendigo is currently available to try on the Patreon release of the game. We truly believe he has been worth the wait. We are excited to reveal what this character is capable of in game upon completion. He has some unique properties to him aside from just his size. Currently we are balancing his move set, adjusting hit boxes, and adding sounds.

For a teaser of this fighter, you can view our recent Vlog #5 video.

[h2]Stages[/h2]

These past few months, we have shown off two of our new stages in development, the Winter Forest and The Realm of Agony. These stages are complete and are in a polishing phase. We are also still waiting for music tracks for these stages that we will share when available. Of course as we've mentioned before, these stages are planned to release along side the Wendigo.

We have also began work on two new stages that we would like to share with you now! These stages have also been revealed in our vlog, but here are some extra details and updated screenshots.

[h3]The Greenhouse[/h3]



Some might say that Dracula's Greenhouse is by far the most calming of locations within his estate. Though when seeking solitude inside, others say they can't shake the feeling they're not alone. Almost as if someone is watching them. There's definitely a certain aura that cannot be shaken when in the Greenhouse. The feeling that you're totally surrounded, and completely outnumbered. What horrors lie just beyond the surface can only be seen to believe. The Greenhouse will act as the home stage of the Invisible Man.

[h3]The Warehouse[/h3]



It's no secret that the Vampires have significant control of the Earth. With such power and influence, what's stopping them from indulging on their greed and desires. Priceless riches from all across the globe, ancient artifacts from the most remote of locations, lost treasures from Atlantis to Camelot. With such wealth, it can be considered a goldmine for a potential thief. Internal reports indicate a prowler may be responsible for the misplacement of several prized possessions. The Warehouse will act as Spring Heeled Jack's home stage.

The team would like to clarify that these stage names are still placeholder until we have decided on proper names. We are also looking to release these 2 stages when they are completed. They may also release along side Spring Heeled Jack.

[h2]Other News[/h2]

[h3]Camera FOV changes[/h3]



In our latest engine tests on the game, we have decided to increase the games camera FOV. We felt that this would improve the visual depth on stages and provide a more visually appealing landscape in game. This does directly affect gameplay as well. You will notice that moving into corners of the stages no longer completely follow the characters and will instead go static.

[h3]Music Tracks[/h3]

We have recently commissioned 5 additional stage tracks for upcoming stages. Once all our stages are completed, we hope to release them along side character releases. Having the tracks made sooner rather than later helps with boosting production.

[h3]Update Merging[/h3]

We have decided that it is best to merge the User Interface update with the Wendigo Update. We know that we have been taking a lot more time than we would like to produce these updates, so it made sense to start integrating the Wendigo into an existing update rather than wait until later. There are still a lot of things we need to work on before we can publish this build to the public, so please bear with us.

This year, we are looking to add a lot of content to the game. We've got a lot to work on so you can expect quite a few updates these coming monthly blogs. We are working hard to improve our existing content as well. Thanks for sticking with us through this journey, we'll have more to share next month!

- The TerrorTeam

Terrordrome: Reign of The Legends Development Vlog #5 - 2022 Recap/ 2023 News

Terrordrome: Reign of The Legends Development Vlog #5


Hey everyone, the team has decided to create a new video diary to showcase some new announcements and bring people up to speed who may not follow our monthly blog updates. We hope you enjoy as we prepare to tackle the year head on!

[previewyoutube][/previewyoutube]

- The TerrorTeam