Update 7.2.0
A medium-sized update today that brings three new campaigns and a bunch of new units, as well as some minor improvements and fixes. As always, please report bugs and/or crashes on the discussion board. Changelog follows:
ADD: Afrika Korps on the Retreat campaign
ADD: Nation definition for Empire of Japan, correct display of Japanese names (surname first)
ADD: Japanese units: Type 94 Te-Ke, Type 97 Te-Ke (MG), Type 97 Te-Ke (37mm), Type 95 Ha-Go, Type 89 I-Go, Type 97 Chi-Ha, Type 91 Armoured Car, Type 93 Armoured Car, Type 94 37mm AT Gun, Type 11 37mm Infantry Gun, Type 92 70mm Battalion Gun, Type 41 75mm Mountain Gun, Type 94 75mm Mountain Gun, Type 38 75mm Field Gun, Type 90 75mm Field Gun, Type 91 10cm Howitzer, Type 92 10cm Cannon, Type 38 15cm Howitzer, Type 4 15cm Howitzer, Type 96 15cm Howitzer, Type 88 75mm AA Gun, Type 94 Truck, Type 95 Scout Car, Kawasaki Ki-32
ADD: Khalkhin Gol (Japan) and (Soviet Union) campaigns
ADD: StuG III E, F, F (late), PaK 97/38, 2cm FlaK 38
ADD: Finnish versions of existing units: 75 PstK/97-38, 75 PstK/40, 20 ItK/38, 40 ItK/38
ADD: Soviet GAZ-4M-AA, ZIS-42-AA, 37mm ZP obr. 39, 76.2mm ZP obr. 38, 85mm ZP obr. 39, T-35
ADD: If a corrupted savefile is found, and no backup is available, player is now given in-game option to delete it
ADD: If a transport unit is destroyed, chance that its transported passengers can bail out alive (but will start pinned)
ADD: During player bail-out procedure, chance each turn tank is on fire that it will explode
CNG: Ballistic attacks now much less likely to get a direct hit, but get higher bonuses from acquired target levels
CNG: Minor changes to available units in multiple campaigns
CNG: Player now given a chance to reassign crewmen to their normal positions before empty positions are given new crewmen
CNG: Crew position-related skills now displayed in position swap menu
FIX: Enemy class spawn odds modifiers in the first week of a campaign now applied properly
FIX: Axis vehicles now reset to normal reliability after October 1, 1941
FIX: Backups for saved games are now also deleted when saved game is deleted
FIX: Bug where calendar week would not be set properly if more than 7 days passed at once in combat calendar
Changelog for 7.2.0
ADD: Afrika Korps on the Retreat campaign
ADD: Nation definition for Empire of Japan, correct display of Japanese names (surname first)
ADD: Japanese units: Type 94 Te-Ke, Type 97 Te-Ke (MG), Type 97 Te-Ke (37mm), Type 95 Ha-Go, Type 89 I-Go, Type 97 Chi-Ha, Type 91 Armoured Car, Type 93 Armoured Car, Type 94 37mm AT Gun, Type 11 37mm Infantry Gun, Type 92 70mm Battalion Gun, Type 41 75mm Mountain Gun, Type 94 75mm Mountain Gun, Type 38 75mm Field Gun, Type 90 75mm Field Gun, Type 91 10cm Howitzer, Type 92 10cm Cannon, Type 38 15cm Howitzer, Type 4 15cm Howitzer, Type 96 15cm Howitzer, Type 88 75mm AA Gun, Type 94 Truck, Type 95 Scout Car, Kawasaki Ki-32
ADD: Khalkhin Gol (Japan) and (Soviet Union) campaigns
ADD: StuG III E, F, F (late), PaK 97/38, 2cm FlaK 38
ADD: Finnish versions of existing units: 75 PstK/97-38, 75 PstK/40, 20 ItK/38, 40 ItK/38
ADD: Soviet GAZ-4M-AA, ZIS-42-AA, 37mm ZP obr. 39, 76.2mm ZP obr. 38, 85mm ZP obr. 39, T-35
ADD: If a corrupted savefile is found, and no backup is available, player is now given in-game option to delete it
ADD: If a transport unit is destroyed, chance that its transported passengers can bail out alive (but will start pinned)
ADD: During player bail-out procedure, chance each turn tank is on fire that it will explode
CNG: Ballistic attacks now much less likely to get a direct hit, but get higher bonuses from acquired target levels
CNG: Minor changes to available units in multiple campaigns
CNG: Player now given a chance to reassign crewmen to their normal positions before empty positions are given new crewmen
CNG: Crew position-related skills now displayed in position swap menu
FIX: Enemy class spawn odds modifiers in the first week of a campaign now applied properly
FIX: Axis vehicles now reset to normal reliability after October 1, 1941
FIX: Backups for saved games are now also deleted when saved game is deleted
FIX: Bug where calendar week would not be set properly if more than 7 days passed at once in combat calendar