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Armoured Commander II News

Update 1.0.6

A minor update fixing a few issues. Please note that if you have been using mods, they should now be added to the ArmCom2/mods folder within your user folder. A Vortex extension for the game is also coming.

1.0.6 Changelog


ADD: Kingdom of Greece nation definition (not used yet)
ADD: Mods menu with list of loaded mods and any modded files that failed to load
ADD: Recon support units have a chance to spot concealed enemy units before the battle begins
ADD: Summer camo portraits for Finnish units by chri and cjprince

CNG: Recce units now have increased chance to spot, and decreased chance to be spotted
CNG: VP bonus for Enemy RoF increased to +20%
CNG: If player is ambushed in own zone before a move action, any active support requests are cancelled
CNG: Mod folder now located in user folder

FIX: Minor issue with skill selection in Add Skill menu

Trading Cards, Badges, Emoticons, and Profile Backgrounds Now Available

A set of Steam trading cards for the game is now available. These can be crafted into five levels of profile badges, and there are also emoticons and profile backgrounds available as well.

Enjoy!

Update 1.0.5 Hotfix

FIX: Enemy air/arty friendly fire random events now working properly
FIX: Critical Hit HE FP were not being doubled

Update 1.0.5 Hotfix

Minor update to fix a rare crash from the Field Hospital menu, and to fix a typo in the tutorial text.

Update 1.0.5

A minor update to fix some issues.

1.0.5 Changelog


ADD: T-26 M37/39 to Winter War campaigns
ADD: PaK 38 (USA), PaK 40 (USA), PaK 43 (USA), 8.8cm FlaK 18 o. 36 (USA)
ADD: Sound effect at start of scenario
ADD: Always CE positions now display CE in light blue
ADD: Hunker Down command, gives additional protection to CE crew from incoming attacks

CNG: Slightly reduced chance of tank being lost in action or crewmen being KIA while Player Commander is in Field Hospital
CNG: Much greater chance of Recon objective in Patrol missions
CNG: Hits on overun attacks will hit side armour if coming from the front, rear armour if coming from the side or rear
CNG: Reduced base success chance of a Demolition Charge attack
CNG: If player is destroyed by an unspotted unit, the attacker will be spotted so that player can know its identity
CNG: Faster display of transfer/KIA crew report
CNG: AI units on overrun will now be much more likely to attack a target in the overrun hex

FIX: Display bug for decorations in Final Report screen
FIX: Acquired targets will now be lost, and moving status applied, after an successful unbog check
FIX: Changed layout of support request menu so that longer lists of possible support units can fit