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Harvest Island V2.0 Development Time

Hi!

The Steam Winter Sale has been great and the funding is helping speed up the process of Harvest Island V2.0! I was able to hire a dedicated programmer to speed up the porting to godot quickly! This means that there's a lot more animations and a lot of new features! My plan is to get it by April 29th! This year! Just before the Steam farming festival. That's just in a couple of months! Delays could happen as this is a crazy time frame to finish this all in. $15 is a very good price to buy and wait for that V2.0, and once it's released, it'll be $25.

There are some features that I really want to have but can't due to budget. One is the voice acting for this game. It's so important to have this- to build that emotional story. The sales weren't enough to support this feature and I would need to sell another 2k copies for that to happen. I'm hoping I'm able to do that in the next two months. That's when I'll make a decision to voice act or not.

There's also another option, where the game can have highlighted voice acting. Key moments of the game. It's much cheaper and affordable instead of voice acting all the game's lines. This is something I can do but requires a tiny bit more budget. This is more realistic.

Also porting to the switch/ps5. We will get it out to steam first before porting to the switch.

And finally, please do support the game to help improve the quality of Harvest Island. V2.0 is going to be 10000x time better than V1.0. I will be making dev logs through my youtube account, YobobGames. So you can see the progress being done.

Right now, you can check out the Japanese voice acting!
[previewyoutube][/previewyoutube]

Yobob

Minor Bug fixes BV 1.81

-Fix a bug where you are stuck at the cave during a wolf chase quest

Harvest Island V2.0 Development

Happy New Year!

Harvest Island will undergo Version 2.0. The game engine Harvest Island uses is called RPG Maker and it is extremely limited in what features I can add to the game.

Players have voiced their problems when playing Harvest Island and it's something I'm having difficult fixing because of the current engine. It is out of my current development power.
-Bad UI
-Grid based movement
-Noi Minimap
-Non traditional farming UI
-Clunky gameplay
This is all inherent based on the engine.
(playing on the controller is a lot better)

So, I will be porting the game from RPG Maker to Godot. This will allow the game to be extremely smooth to run with added features. Like watering in a 5x5 space with a charge effect.
Features that I plan to add with this new powerful engine.
-Porting to ps5 and switch
-Overhaul UI
-Overhaul Character Movements
-Overhaul Game Mechanics
-Better performance
-Voice acting Jap & Eng
-Traditional farming UI elements and features
-More Animations/higher framed animations
-And more game mechanic features

But this will be a side project for me. So expect development time to be 1-2 years or so (Could be more). The reason is I have to remake this entire game in a new engine. And that takes serious time. I'm also going to be working on a new game, so this V 2.0 is going to really be a side project.

Harvest Island will drop in base price from $25 to $15 for Harvest Island V 1.0. Once V2.0 comes out, the price will jump back up to $25. Price take effect after the Winter Sale. So, getting the game now during the winter sale is a very great deal, especially if you want to try it. And also purchases will help fund 2.0. If more sales happen, then the development time will become shorter as I will prioritize getting V 2.0 out.

The reason I'm dropping the price is because it might be too expensive to a lot of people for this indie game. And I just want people to play the game and enjoy the storyline. I can't stress enough how great the story is.

Because the game will drop in price to $15, some of you who bought the game before the base price might be a little upset and could've waited another 3 months in buying Harvest Island. But! Your early purchased really helped the game out a lot. You guys are the sole contributors that helped Harvest Island be better than when it was first released. I was able to add a lot more content to the game because of that extra funding. I was able to add that Extended ending and commission a few more illustration for a proper ending. I was also able to add a Story B to the game to help bring more tension to the early parts of the game, and I was able to add more content, specifically more horror content to the game. And many many bug fixes as well! I sincerely thank those early contributors. Those early purchases helped elevate Harvest Island to a new level of polish.

It's very worth the game to try and to experience the main story line. And! Leave a review if you liked the game!

Windows Performance Inc Build V 1.80

-Increase the performance when playing through windows. This means less lag on certain maps and less lag when exiting inventory

Added Hints Build V 1.79

-Added a hint to show how to run when players get stuck on the chase scene