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Hard Bullet News

Grab Settings, Bugfixes & Improvements

[h2]Changed how Grab works for Mags and Breach[/h2]
Now you can choose the best way to interact with your firearms and ammo:
  • Both Grip and Trigger (like in Boneworks) — now default one.
  • Trigger only (just like it was before and how it is in Pavlov).
  • Grip button only (why not, huh?).


[h2]Partial fix for hands turning backwards[/h2]
Some bugs popped up after we changed how hands work in slow motion and we are gonna fight them all!
Today's fix should remove some annoying situations.

Also, checked that hand twisting bug is removed from all arenas. Thanks for reports!


[h2]All guns from Armory come with mags[/h2]
Now when getting a gun from Armory it will be loaded, so you can start shooting right away!


[h2]Crash Log reporter/sender[/h2]
This should help us figure out some crash issues. Fingers crossed!
Please, press Send Report button if you got such an issue.


[h2]Arcade Reload Bugfixes[/h2]
A rare situation when after autoreloading you grab a mag and it jumps back into its place won't happen anymore.


[h2]Related Devlog Posts:[/h2]


Wall Jump and Airkick New Brutality Physics Update and Beta closed





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Reworked Jump, Player Body Bugs Fixed

Hi, today we rolling out some long-awaited bugfixes and Impowered Jump as a part of Player's Body Updates.

Latest progress allows us to smash those bugs that were here since we gone full-physics this summer. Say goodbuy to crooked aiming in slow motion, turning backwards body and a couple of shooting bugs.


[h2]Jump Improved[/h2]


Now jumps are higher during runs and more powerfull in slow motion. Combined with wall jump, this ability can give you a significant tactical advantage during shootouts.

We are open to your feedback and ideas. This is not the final version of Jump. Let's see how this new brand one works out! Reach us on Steam forums or Discord.


[h2]Aiming in Slow Motion Reworked[/h2]

Now grabbing with two hands in slow motion works flawlessly and nothing prevents your aiming anymore. Playing with your weapons during bullet time became easy and intuitive!


[h2]Backwards Body Bug Fixed[/h2]
Player's Body won't twist or turn backwards if tracking was lost for a moment. Now you can take off your headset and come back to Hard Bullet whenever you want without finding yourself looking at your butt in VR.


[h2]Shooting and Hands in Slow Motion[/h2]

During slow motion, fast-shooting guns like SMGs could push player backward and intervene while shooting in the air. We fixed this recoil bug so you can move as an unstoppable akimba through arenas!

We also improved the way you hold guns with two hands in slow motion and find this setup much more stable.


[h2]Some Delays[/h2]
We have a band-news-good-news situation here.

Unfortunately, our Sound Update got delayed — we planned to share some first updates during November, but COVID realities got our partners, so do not expect any sound improvements till December.

The bright side is — our team can devote more time for planned AI Updates, so stay tuned cause those guys will become more clever very soon!


[h2]Related Devlog Posts:[/h2]


New Brutality Physics Update and Beta closed





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Wall Jump and Air Kick, Bugfixes and Improvements

[h2]Wall Jump and Air Kick[/h2]


As a part of Player Body update we a happy to return Wall Jump and reworked Air Kick — two cool features of that first Hard Bullet from 2020.

Press Jump Button again while you are in the air near a wall or enemy. You can perform it only once during jump.

  • Air Kick: Added animation that is controlled by physics to make the kick more realistic and leg to target your enemy. Will make enemy fall to the ground and loose weapon.
  • Wall Jump: We changed how the knock-off works — now it depends on where your body was turned to. Does not have it's own animation yet.


[h3]Other Body Improvements[/h3]
  • Added Damage to Player's Body.
  • Arms Twist issue solved! This annoying hand bug won't screw up your experience!
  • Artifical Turn is not affected by slow motion anymore.


[h2]Enemies Spawn Improved[/h2]
  • Fixed spawn of first agressive enemies during Endless Waves. They wear random outfits from the start.
  • First kills won't cause micro performance spikes on some systems.
  • Slightly reworked Waves Spawner inner logic.


[h2]Other Fixes and Improvements[/h2]



[h2]Related Devlog Posts:[/h2]


New Brutality Physics Update and Beta closed





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Bugfixes and Improvements for New Brutality Update

[h2]New:[/h2]
  • Gas Mask as head armor.
  • 6 upper body designs for enemies.
  • 2 lower body designs for enemies.
  • Lowered damage for bats and bat-like objects.

[h2]Improvements:[/h2]
  • Better performance during long sessions.
  • Lowered mist amount on some arenas.

[h2]Fixed:[/h2]
  • Visual glitches after desmemberment for different sizes of enemies.
  • Some hand weapons did not deal visible damage.

[h2]Related Devlog Posts:[/h2]


New Brutality Physics Update and Beta closed





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New Brutality, Updated Enemies, New Blood Effects, Optimization, Helmets

Enemies Updated, New Brutality, Arenas Reworked and Optimization

[h2]New Enemy Models[/h2]


Select from various outfits and face types to build your dream team of buddies. You'll find armor and helmets in the Outfit Switcher on the right.

Armor will block part of the damage you deal so don't be surprised!

Our new system allows us to add new models and different body types much faster than before. To say more, now we'll be able to add female body types too! Of course it's not just that simple and we'll need to record new voiceovers, so stay tuned for updates!

[h2]Enemy Helmets Added[/h2]


They block your bullets and show visible deformations. It's a fine protection from pistol shots but can it handle a shotgun?

[h2]New Gore, Blood and Dismemberment[/h2]


Totally reworked Gore system in Hard Bullet. Now powerful weapons will deal visible damage to enemy flesh. Inner organs and bones are being revealed in the process.

Any gun heavily damages the head, even if enemy is wearing a helmet — this won't cover him from the physical hits resulting in blood all over the face.



Bullet and blade wounds have a blood spreading effect now.


[h2]Violence Settings[/h2]


Violence Settings where you can turn on/off any system we implemented to get your desired level of gore and violence in game. There are seven paramets you can change:
  • Bruises — effects and deformation of skin from blunt hits.
  • Blood — blood particles from hits and bullets.
  • Volumetric Blood — those extra 3D splatters that cover floor and bodies.
  • Blood on Surface (ex. Blood Splashes) — if you like those walls clean you can turn it off.
  • Blood Spreading — animation of blood puddle expanding under clothes.
  • Flesh Deformation — visible holes and face damage from shotguns and powerfull pistols.
  • Dismemberment — cut/shoot off limbs.

You can find these settings in the Pause Menu or in the Lobby starting point.

[h2]Ragdoll Optimization[/h2]

Now you can spawn a lot more enemies and have more dead bodies than ever!

[h2]Baths and Action Reworked[/h2]


New look for those classic HB arenas to catch up with latest Kowloon and Market visuals.
Take your time to explore locations, find interesting places and collect deadly weapons thrown around.

We also slightly updated Sandbox and Lobby lighting — tell us what do you think!




[h2]Magazines Improved[/h2]


Magazines Drop-out is flawless like never before. No need to shake your gun anymore cause nothing stucks there!

[h2]Endless Waves Soundtrack returned[/h2]
We brought back that very long metal theme we made specially for Hard Bullet. That's still just a placeholder, but we have BIG news to share... ⏬


Upcoming Updates:

[h2]Sound Update — FMOD and ScienArt for help[/h2]


As you may know, GexagonVR team pays special attention to sound atmosphere in our games. If you tried our other titles like Nevrosa you sure know what we mean.

Hard Bullet is our biggest project so far and is still in Early Access so the sound design was not the number one goal at launch, but now — when lots of features are here and lots of systems work as we want — we can get to this important and complex part.

Once again we partnered with awesome Scienart Media team that was responsible for brillinat sounds of our prevoius games!

But talented sound designers are not enough when building such complex game, so you need a special sound engine to cover all your needs.

We are proud to announce our partnership with FMOD Sound Engine by Firelight Technologies Pty Ltd. If you've seen this logo before you should know that sound part of Hard Bullet is in good hands.



[h2]Players Body Update[/h2]
We prepared cool outfits not to say about lots of absent features we need to work on: visible HP and slow motion UI, wall-jump, powerfull bullet time jump, annoying bugs with twisting hands and body turning backwards if tracking was lost for one nanosecond... oh so much to do here!

[h2]Enemy Behaviour Update[/h2]
We've been experimenting with some new AI behaviours and can't wait to show you the results. New clever enemies will be able to hide, shoot from covers and jump off/over some obstacles. Shootouts will be more realistic and interesting.


Honorable Weldings

And of course some awesome creations from our community and Youtubers!

Tank by !Tako from our Discord Community




Forest Guy by Nelson Galactico VR

Neptune's Spear by Rhys Da King

Death Wagon by Spotman


Halloween Sale
Hard Bullet won't be on sales so often like before, so this sale the best time to get yourself some Hard Bullets!


[h2]GexagonVR Blockbuster Bundle[/h2]

Recently, we've launched this collection of our Top Sellers so you can dive into fantastic and thrilling VR journey with additional 10% discount.




Nevrosa: Escape — ardeco roomscale horror is 50% off!

Find your way out of strange lab and meet creatures from another world.


Ultimate Booster Experience — extreme ride and other height experiences with 60% discount.

Ultimate party strarter and fun for the whole family!


Nevrosa: Spider Song and Primal Ritual get 35% and 50% discounts — travel into Misty world to solve its secrets and face horrors in the dark.

New look at Nevrosa adventures, now with free locomotion, more action in expedition to the Misty World!


[h2]Temporal Limitations[/h2]
We tried our best but still not all original Hard Bullet features are here yet. Here is a list of most noticable. They will return rewoked and improved — some are almost here, others will take time.
  • Removed Waves spawner, only Endless now.
  • Lack of sounds.
  • No Destructions.
  • Basic Enemy AI.
  • Inserted mags are not physical.



[h2]Related Devlog Posts:[/h2]


Teasing New Enemies Physics Update and Beta closed





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