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Hard Bullet News

Realtime Muzzle Flash Light

[h2]Realtime Muzzle Flash Light [/h2]


Brought back this awesome effect that adds a lot to Hard Bullet visuals.
Please, keep in mind that massive shootouts will need more CPU performance.

You can switch on/off Realtime Muzzle Flash in the Graphics settings tab:



[h2]New Arenas Order[/h2]


Changed how Arenas appear in the lobby to put more focus on the latest ones. Removed those that are not here yet.


[h2]Related Devlog Posts:[/h2]


Rooftop Arena and Improvements Wall Jump and Airkick New Brutality





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Holsters Icon, Zero-G Field Tweaked, Reverb G2 Bugfixes

[h2]Holsters Icon[/h2]

Added to every Armory to remind you have two holsters on your hips, two on your chest and for one big weapon on your back.

[h2]Zero-G Field UI Tweaks[/h2]

Removed 2D buttons at all — now select the checkbox on the right to start Zero-G field.


[h2]Reverb G2 Camera Bug Fix[/h2]
Thanks for your reports and help during research, should eliminate that head glitch.


[h2]Related Devlog Posts:[/h2]


Rooftop Arena and Improvements Wall Jump and Airkick New Brutality





Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

Control Changes for Index and Vive. Hands Controls Swap option added.

[h2]Main/Off hand controls swap[/h2]

Now changing hand controls works correctly for all controller models. You can swap button mapping in Player Settings.

[h2]Index Controls Changes[/h2]

Made some changes according to user feedback, this will affect experience for older users.
  • Jump is on both Touchpads.
  • Slow Motion and Pause Menu swaped. Slow Motion is on Left Hand now!


[h2]Vive Wands new Options[/h2]

Now you can choose the way you interact with Trackpad panel when you move or turn.

[h2]Sandbox UI Changes[/h2]
Sandbox is far from being a user-friendly place and we are trying to improve it. These small updates should make creators life a little easier.

[h3]Gravity Field is bigger[/h3]

So you can get most of its space to create new crazy things.

[h3]Physical buttons changed to 2D UI[/h3]

To prevent accidential wave launches or terminations and better work with zero gravity field.


[h2]Vive Cosmos Support[/h2]

Works since October but today we can officially confirm — gen 1 Cosmos controllers work with Hard Bullet just fine!


[h2]Related Devlog Posts:[/h2]


Rooftop Arena and Improvements Wall Jump and Airkick New Brutality





Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

Some Bugfixes and Improvements

[h2]Changes and Updates[/h2]
  • Increased Player's HP regeneration.
  • Airkick will make enemy step back instead of just fall.
  • Rooftop: Added Scream to enemies who are falliing down into abyss.
  • Some inner recoil improvements that will make gunplay and moving with guns while shooting more comfortable.


[h2]Bugfixes[/h2]
While shooting with pistols, bullets won't damage player anymore.


[h2]Related Devlog Posts:[/h2]


Rooftop Arena and Improvements Wall Jump and Airkick New Brutality





Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬

New Arena: Rooftop, Hands, Arms and Distance Grab updated

[h2]New Arena: Rooftop [/h2]


We want to thank everyone who voted and helped us to choose this Arena! Here it is — the Rooftop inspired by our favorite Christmas movie.

This half-destroyed skyscraper with an open roof area will add DIEHARD vibes to your daily Hard Bullet doze.

Threw enemies from the top and be carefull not to fall off the roof yourself!

We will continue to work on this location and restart a Voting on our Discord soon with new cool map ideas to choose from!

Happy Thanksgiving!




[h2]Player Arms Reworked (again)[/h2]

We've pushed a lot of Player Body updates during last weeks and will continue to work on it further. Here are some important new things coming with today's update:
  • Greately improved two-handed firearms handling. Now it's more comfortable to aim and turn when holding big guns like rifles and shotguns. Small ones handle better too.
  • Melee Weapons are more responsive, hits and cuts are stronger.
  • Removed all situations when meele could stuck in the air after hit with another weapons.


[h2]Improved Grab and Distance Pull[/h2]
Spear-like weapons won't collide with your body or stuck in your legs when you pulling them from a distance.


When jumping into your hand, weapons will be pulled by the middle part of a handle, removing situations when they were grabbed by the very end resulting in akward hand poses.


This Arms Update and new Rooftop arena may bring some bugs and issues, so please, leave your feedback on Forums and Discord so we can fix them like we usually do!

[h2]Other Improvements on Arenas[/h2]
[h3]Sandbox Changes[/h3]
  • Custom Ammo and Welding Tool moved closer to the Melee weapons for better access to them.
  • Enemy Generator moved closer to the center of the area so large puppets won't get into some Sandbox Presets.

[h3]Armory Doors[/h3]

Brought back automatic doors to the Armories on Arenas. This will improve performance on all systems.

We also made various small visual improvements and optimization on Baths, Market and Kowloon arenas.

[h2]Other Changes & Improvements[/h2]
  • Removed situations when pulled weapon moved slower than player and could not reach the hand.
  • Firearms won't push player when holding them with both hands.
  • Fixed: Hand gets unresponsive and pose stucks after releasing a weapon or a body part.
  • Fixed: Low jump when holding an enemy body.
  • Fixed: Inner organs popping out with red artifacts after fast dismemberment.
  • Fixed: Artifical turn speed bug.


[h2]Temporal Limitations[/h2]
We tried our best but still not all features are here yet. Here is a list of most noticable. They arrive rewoked and improved — some are almost here, others will take time.
  • Removed real-time shadows.
  • Removed Waves spawner, only Endless now.
  • Lack of sounds.
  • No Destructions.
  • Basic Enemy AI.
  • Inserted mags are not physical.


[h2]Honorable Creations[/h2]
Death Tunnel by Walk The Plank

Knife Bag by Fudgy

Spike Field by Nelson Galactico VR


[h2]Related Devlog Posts:[/h2]


Wall Jump and Airkick New Brutality Physics Update and Beta closed





Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ PATREON ▬▬▬