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Hard Bullet News

Wall Jump and Air Kick, Bugfixes and Improvements

[h2]Wall Jump and Air Kick[/h2]


As a part of Player Body update we a happy to return Wall Jump and reworked Air Kick — two cool features of that first Hard Bullet from 2020.

Press Jump Button again while you are in the air near a wall or enemy. You can perform it only once during jump.

  • Air Kick: Added animation that is controlled by physics to make the kick more realistic and leg to target your enemy. Will make enemy fall to the ground and loose weapon.
  • Wall Jump: We changed how the knock-off works — now it depends on where your body was turned to. Does not have it's own animation yet.


[h3]Other Body Improvements[/h3]
  • Added Damage to Player's Body.
  • Arms Twist issue solved! This annoying hand bug won't screw up your experience!
  • Artifical Turn is not affected by slow motion anymore.


[h2]Enemies Spawn Improved[/h2]
  • Fixed spawn of first agressive enemies during Endless Waves. They wear random outfits from the start.
  • First kills won't cause micro performance spikes on some systems.
  • Slightly reworked Waves Spawner inner logic.


[h2]Other Fixes and Improvements[/h2]



[h2]Related Devlog Posts:[/h2]


New Brutality Physics Update and Beta closed





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Bugfixes and Improvements for New Brutality Update

[h2]New:[/h2]
  • Gas Mask as head armor.
  • 6 upper body designs for enemies.
  • 2 lower body designs for enemies.
  • Lowered damage for bats and bat-like objects.

[h2]Improvements:[/h2]
  • Better performance during long sessions.
  • Lowered mist amount on some arenas.

[h2]Fixed:[/h2]
  • Visual glitches after desmemberment for different sizes of enemies.
  • Some hand weapons did not deal visible damage.

[h2]Related Devlog Posts:[/h2]


New Brutality Physics Update and Beta closed





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New Brutality, Updated Enemies, New Blood Effects, Optimization, Helmets

Enemies Updated, New Brutality, Arenas Reworked and Optimization

[h2]New Enemy Models[/h2]


Select from various outfits and face types to build your dream team of buddies. You'll find armor and helmets in the Outfit Switcher on the right.

Armor will block part of the damage you deal so don't be surprised!

Our new system allows us to add new models and different body types much faster than before. To say more, now we'll be able to add female body types too! Of course it's not just that simple and we'll need to record new voiceovers, so stay tuned for updates!

[h2]Enemy Helmets Added[/h2]


They block your bullets and show visible deformations. It's a fine protection from pistol shots but can it handle a shotgun?

[h2]New Gore, Blood and Dismemberment[/h2]


Totally reworked Gore system in Hard Bullet. Now powerful weapons will deal visible damage to enemy flesh. Inner organs and bones are being revealed in the process.

Any gun heavily damages the head, even if enemy is wearing a helmet — this won't cover him from the physical hits resulting in blood all over the face.



Bullet and blade wounds have a blood spreading effect now.


[h2]Violence Settings[/h2]


Violence Settings where you can turn on/off any system we implemented to get your desired level of gore and violence in game. There are seven paramets you can change:
  • Bruises — effects and deformation of skin from blunt hits.
  • Blood — blood particles from hits and bullets.
  • Volumetric Blood — those extra 3D splatters that cover floor and bodies.
  • Blood on Surface (ex. Blood Splashes) — if you like those walls clean you can turn it off.
  • Blood Spreading — animation of blood puddle expanding under clothes.
  • Flesh Deformation — visible holes and face damage from shotguns and powerfull pistols.
  • Dismemberment — cut/shoot off limbs.

You can find these settings in the Pause Menu or in the Lobby starting point.

[h2]Ragdoll Optimization[/h2]

Now you can spawn a lot more enemies and have more dead bodies than ever!

[h2]Baths and Action Reworked[/h2]


New look for those classic HB arenas to catch up with latest Kowloon and Market visuals.
Take your time to explore locations, find interesting places and collect deadly weapons thrown around.

We also slightly updated Sandbox and Lobby lighting — tell us what do you think!




[h2]Magazines Improved[/h2]


Magazines Drop-out is flawless like never before. No need to shake your gun anymore cause nothing stucks there!

[h2]Endless Waves Soundtrack returned[/h2]
We brought back that very long metal theme we made specially for Hard Bullet. That's still just a placeholder, but we have BIG news to share... ⏬


Upcoming Updates:

[h2]Sound Update — FMOD and ScienArt for help[/h2]


As you may know, GexagonVR team pays special attention to sound atmosphere in our games. If you tried our other titles like Nevrosa you sure know what we mean.

Hard Bullet is our biggest project so far and is still in Early Access so the sound design was not the number one goal at launch, but now — when lots of features are here and lots of systems work as we want — we can get to this important and complex part.

Once again we partnered with awesome Scienart Media team that was responsible for brillinat sounds of our prevoius games!

But talented sound designers are not enough when building such complex game, so you need a special sound engine to cover all your needs.

We are proud to announce our partnership with FMOD Sound Engine by Firelight Technologies Pty Ltd. If you've seen this logo before you should know that sound part of Hard Bullet is in good hands.



[h2]Players Body Update[/h2]
We prepared cool outfits not to say about lots of absent features we need to work on: visible HP and slow motion UI, wall-jump, powerfull bullet time jump, annoying bugs with twisting hands and body turning backwards if tracking was lost for one nanosecond... oh so much to do here!

[h2]Enemy Behaviour Update[/h2]
We've been experimenting with some new AI behaviours and can't wait to show you the results. New clever enemies will be able to hide, shoot from covers and jump off/over some obstacles. Shootouts will be more realistic and interesting.


Honorable Weldings

And of course some awesome creations from our community and Youtubers!

Tank by !Tako from our Discord Community




Forest Guy by Nelson Galactico VR

Neptune's Spear by Rhys Da King

Death Wagon by Spotman


Halloween Sale
Hard Bullet won't be on sales so often like before, so this sale the best time to get yourself some Hard Bullets!


[h2]GexagonVR Blockbuster Bundle[/h2]

Recently, we've launched this collection of our Top Sellers so you can dive into fantastic and thrilling VR journey with additional 10% discount.




Nevrosa: Escape — ardeco roomscale horror is 50% off!

Find your way out of strange lab and meet creatures from another world.


Ultimate Booster Experience — extreme ride and other height experiences with 60% discount.

Ultimate party strarter and fun for the whole family!


Nevrosa: Spider Song and Primal Ritual get 35% and 50% discounts — travel into Misty world to solve its secrets and face horrors in the dark.

New look at Nevrosa adventures, now with free locomotion, more action in expedition to the Misty World!


[h2]Temporal Limitations[/h2]
We tried our best but still not all original Hard Bullet features are here yet. Here is a list of most noticable. They will return rewoked and improved — some are almost here, others will take time.
  • Removed Waves spawner, only Endless now.
  • Lack of sounds.
  • No Destructions.
  • Basic Enemy AI.
  • Inserted mags are not physical.



[h2]Related Devlog Posts:[/h2]


Teasing New Enemies Physics Update and Beta closed





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Devlog: Teasing New Models, Gore and Dismemberment

[h2]New Enemy Models[/h2]


Our new system allows us to add new models and different body types much faster than before. Added more soldiers, outfits and faces to diversify your brutal runs and sandbox fights.

Different types of ammo and helments to select from.

To say more, now we'll be able to add female body types too! Of course it's not just that simple and we'll need to record new voiceovers, so stay tuned for updates!


[h2]New Blood and Gore Effects[/h2]
Blood visuals were totally reworked to make it feel more realistic and brutal than before!

[h3]Bleeding Effect[/h3]


Now when got shot or stabbed, your enemy will start bleeding and blood will slowly cover the area around the wound.

[h3]Splashes on Walls[/h3]


Stylish effect appears when you shoot them in front of the wall.

[h3]Shotgun Body and Head Damage[/h3]


With heavy weapons you can start disgusting gore mayhem: reveal inner organs and bones with our latest technology!


[h2]Puppets Optimization[/h2]
Thanks to all that big work mentioned above, you'll notice significant improvements on arenas and Sandbox when fighting with enemies. Expect up to 100% performance gains!


[h2]When?[/h2]

This brutal update is planned for this October and will bring not only the mentioned improvements but some other cool things too.


[h2]Related Devlog Posts:[/h2]


June 2021 Gore Update Physics Update and Beta closed




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SteamVR support for Oculus, Gore Settings and more Languages

[h2]SteamVR support for Oculus[/h2]


Greately improved SteamVR support for all Oculus devices. This should remove any possible issues Quest users had with controllers on startup.

We recommend to use native Oculus version suggested and official Oculus solutions like Airlink or cable connection, however, if you start the SteamVR, nothing bad will happen.

Virtual Desktop: no launch options are needed anymore — just run SteamVR version. Remove old launch options from Hard Bullet settings! Hand poses do not glitch too, so you may need to set the offsets to defaults.

  • If you choose to launch in SteamVR mode, game will start your SteamVR and Oculus will work inside.
  • If you choose Oculus mode, game will just start with native Oculus SDK without SteamVR.
  • If you have SteamVR already running, game will autostart SteamVR version.
Notice: In SteamVR mode the Menu button is already used by Steam, so to open Pause Menu press both Y and B buttons at the same time.


[h2]Gore Settings:[/h2]


Now you can tune your brutal experience and choose what gore to show:
  • Dismemberment.
  • Bullet holes, cuts and punches results.
  • Blood when shooting and punching enemies.



[h2]Languages added[/h2]


During last weeks a few new localizations were added, now Hard Bullet contains 23 languages. Let's welcome:
  • Arabic
  • Italian
  • Thai
  • Vietnamese

We thank our community for translation help. If you have any remarks, please visit this Translations thread and find the best way to contact us.

[h2]Grey/Black screen for OpenVR explained[/h2]


So after hours of research we came up with quite simple explanation that won't help those users who get this glitch, but will at least close this question.

New physics Hard Bullet was made on a newer Unity 2020 version and uses Single Pass Instanced rendering.

This particular model and Unity render we use prevent the game to work on OpenVR devices that run older GPUs. Basically every GPU made before 2015 does not support the hardware-based features we use in game.

[h3]You need DirectX 11.3 and Shader Model 5.1[/h3]

So, as said in the minimal system requirements on Steam, you need at least GTX 1060 to run the latest Hard Bullet builds.

Old Hard Bullet in beta tab uses older shader model so it will run on any videocard starting from GTX 770.

So what are we going to do with this knowledge?
As you may know, we are quite a small team and are focused on polishing the content we already have and improving game mechanics. We won't include support of older GPUs in our to-do list, but will keep this in mind and if we find an option to change Shader models or DirectX without lots of extra work, we'll do this. No promises though.

Sorry for inconvenience, OldHB is still there and hope you'll be able to update your GPU (at least up to GTX1060) to get all advantages of those beautiful shaders we use.


[h2]Quick Roadmap[/h2]
Want to share what's coming in the future updates and what are we working on right now. There will be a Devlog post as we have more cool thing to show:

[h3]Improved Gore[/h3]
New coplex gore system that will include more nasty visuals and also bring optimization to the puppet system. This will allow us to add new models and outfits to enemies much faster.

[h3]AI update and new behaviours[/h3]
Right now doing some trainings to our AI, so new clever enemies will:

  • Jump over and off cliffs
  • Hide and shoot from covers
  • Partol and react to noises


[h2]Honorable Weldings[/h2]
Driving Truck by !Taco from our Discord


Shovel Guy by FrostyBoi from our Discord


Proud Father by Nelson Galactico VR

TV-Show family by IAmCrusty


[h2]Related Devlog Posts:[/h2]


Spawner and Eraser Tool Welding Tool Physics Update and Beta closed




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