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Hard Bullet News

Grey Screen Fix, Rooftops Arena Updated, Bugfixes & Improvements

[h2]"Grey Screen" Issue on Quest[/h2]

The "grey screen" issue, known for causing extended loading times on some systems, has finally been resolved. Additionally, we've updated the way the game processes controller information. Please report any issues you encounter.

We've conducted extensive testing to ensure this solution is as seamless as possible and believe it to be our final approach. We plan to refine it further based on your feedback.

We can confirm that Meta devices are fully compatible with all available launch options:




Icon in Oculus/Steam/VD overlay

Manual launch from Steam



Cable Connection

WORKS

WORKS



Cable and SteamVR

WORKS

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Air Link

WORKS

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Air Link and SteamVR

WORKS

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Steam Link

WORKS

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VR Desktop Streamer

WORKS: Launch SteamVR first

WORKS: Launch SteamVR first



We've added an extra warning message for Virtual Desktop users who might accidentally launch Hard Bullet without starting SteamVR first. This is to ensure a smoother start-up process.



[h2]Rooftops Arena Updated[/h2]


Continuing to refresh our arenas to align with our new vision, this update is particularly special. Not only has it undergone a significant rework for Rooftops, but it also includes teasers for our forthcoming RIDE (previously referred to as Raid) mode, which we have yet to unveil.


[h2]Bugfixes & Improvements[/h2]
  • Enemy Generator: Resolved a problem where altering enemy sizes could cause their limbs to stretch or shrink abnormally.
  • Improved the quality of street advertisements within the arenas.
Current game version: EA 0.5.43.6


[h2]Related Devlog Posts:[/h2]






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More Spawnable Enemies, Explosions optimization and other updates

[h2]Different Spawnable Enemies[/h2]


Some updates for Hand Spawner — now you can change enemies armor types and even spawn dat blood(y) skeleton again.

The Aggressive Enemies Setting now features a red color highlight, making it more noticeable and helping you easily see if it's still activated.


[h2]Explosion optimization[/h2]
Greateley reworked amount of effects during explosions, reducing annoying performance spikes that could create noticable freezes.


[h2]Dismemberment from Explosions[/h2]
The improvements made to explosions have also affected the number of enemy limbs that can be blown off simultaneously. We've significantly increased this amount. Brace yourself for some intense and gory action.


[h2]Updated Melee Models[/h2]


We've updated several classic Asian bladed weapons with higher quality models — an early gift in celebration of the upcoming Lunar New Year.


[h2]New Options[/h2]


We've added a feature to disable distance grab. When turned off, it greatly reduces the grab range, so you can only pick up weapons when your hand is very close.

Additionally, those grab-related settings have been consolidated under the Interactions tab.



[h2]Other Improvements[/h2]
  • Long melee weapons can now be holstered on your back.
  • Enhanced the video quality for in-game Tips.
  • Added underlines to certain UI elements for better clarity.
Current game version: EA 0.5.41.1


[h2]Related Devlog Posts:[/h2]






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New Waves Mode, Enemy Classes, Bugfixes & Improvements

[h2]New Waves Mode[/h2]


Hello everyone, today we're excited to introduce a refreshed version of the 2020 Waves mode, along with a new layout for the Wave Spawner.

You now have the option to select from two game modes: Survival (previously known as Waves since 2021) and the newly designed Waves mode, which offers a more structured gameplay experience.

We offer three difficulty settings determined by the number of waves, but as always, you're free to set your own. Additionally, the Player Settings remain available for those who want to add an extra challenge by trying different health modes (check out NEW No Regen mode!) and ammunition level.



Expect to face waves of enemies with different outfits, all created using the game's current assets. We're excited about our plans to introduce diverse enemy body types and movement patterns in upcoming updates.

[h3]Light Shooter[/h3]
These enemies wield standard pistols and have no armor. Esay peasy.

[h3]Spec Ops[/h3]
These are more formidable opponents. Dressed in black, they use SMGs and are protected by light armor. A well-aimed shot can knock off their masks and helmets.

[h3]Heavy Assault[/h3]
Armed with assault rifles and wearing heavy armor, these enemies are tough to take down. You'll likely use up an entire magazine to penetrate their armor, so it's better to target their unprotected body parts or engage them at close range with a blade.




[h2]Shotgun: Pump Logic Updated[/h2]
Updating the mechanics for pump shotguns to make them more realistic when you run out of ammo. Here's what happens when you fire the last shell and pull the pump handle back:
  1. The pump of the empty shotgun will stay in the open position, leaving the action chamber visible and indicating the weapon is out of ammo.
  2. You'll need to insert a new shell into the chamber and then slide the pump handle forward to load the round.
  3. After that, you can continue to load more shells into the magazine tube, located at the lower part of the shotgun.
Known Issue: after loading one round, pump moves forward in free mode, ignoring user pump settings. Hotfix is on its way. Fixed.


[h2]Market and Dead End Updated[/h2]


We've enriched the Dead End sandbox with additional details, refined enemy pathways, and fixed colliders. We've also introduced more elements in the environment that you can interact with, such as items you can grab or remove with a shot.

The market arena has been enhanced with parts that can be detached, although this location is still being refined.

Over the next few months, we're committed to releasing updates for our arenas, continuously improving your gaming experience.



[h2]Bugfixes & Improvements[/h2]
Resolved compatibility issues with Vive Cosmos and first-generation Windows Mixed Reality devices such as the HP Reverb 2019. Our apologies for any inconvenience caused.

The issue regarding launching Quest through the Virtual Desktop PC Streamer App through VR Desktop inner UI, known as the Grey Screen issue, persists. We acknowledge the inconvenience and are planning more comprehensive internal changes. A fix is in the works, and we aim to roll it out soon to prevent such issues from occurring in the future. Thank you for your patience and understanding.

It's good that all other methods of launching Hard Bullet on Quest via PC are functioning smoothly.




Icon in Oculus/Steam overlay

Manual launch from Steam



Cable Connection

WORKS

WORKS



Cable and SteamVR

WORKS

WORKS



Air Link

WORKS

WORKS



Air Link and SteamVR

WORKS

WORKS



Steam Link

WORKS

WORKS



VR Desktop PC Steam App

WORKS

WORKS



VR Desktop Streamer

Grey Screen

Start SteamVR first




If you encounter any launch issues or have further questions, feel free to reach via Discord or Steam forums. We're here to ensure you have the best gaming experience possible.

  • Armor in Survival Mode: Resolved the problem where armor wasn't effectively blocking damage during Waves/Survival mode.
  • Enemy Weapons Falling: Fixed the issue where enemy weapons would drop when their bodies disappeared and ensured that weapons are now properly holstered.
  • Rooftop Arena: Adjusted the metal stairs leading to the roof to prevent enemies from getting stuck in them after being defeated.
  • Skeleton Spawn: Fixed errors that resulted in the creation of a blood skeleton instead of the intended enemy model during the use of the Hand Spawner or throughout Wave/Survival sessions.
Current game version: EA 0.5.40.2


[h2]Related Devlog Posts:[/h2]






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Bugfixes & Improvements Update

[h2]Hand Jittering Issue[/h2]
It appears that the recent "hand shaking" bug was a result of our new system, which was designed to move hands with objects through walls. For the moment, we've deactivated this feature and plan to investigate the issue more thoroughly once the team returns from the Holidays.

We apologize for any inconvenience this may have caused. Everything should now be functioning as normal. Thanks for your reports.

Physics-based full-body VR setups can be challenging to perfect. If you're encountering persistent issues with elbows or other body parts, and recalibration doesn't resolve them, consider switching to "Hands Only" mode in the Player Settings for a more stable experience.


[h2]Other Improvements[/h2]
  • Added Snowball Piles to Hand Spawner menu.

  • Updated the preview images for Kowloon and Dead End levels. To indicate which ones have been revamped in line with our new, more narrative-driven environmental approach, we're adding a special icon. More details about our vision can be found in the Melee Throws Update description.
  • We've rebaked the lighting in several arenas for enhanced visual quality.
  • Weldnig works with the spruce.
Current game version: EA 0.5.39.7


[h2]Related Devlog Posts:[/h2]





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New Year Update, Gun Throwing and Other Improvements

[h2]New Year Update![/h2]


This year was filled with great Hard Bullet improvements, and our team worked tirelessly to bring them to you. See you next year with lots more to share!


[h2]Snowballs[/h2]

This holiday season, we've scattered snowball piles throughout the Hard Bullet arenas and sandbox levels.

Pick up a snowball and throw it at an enemy for a fun way to knock them off their feet!


[h2]Snowball Guns[/h2]


Sure, you can transform any gun into a Snowball Gun using the Ammo Generator, but we've gone a step further and created two pre-made holiday weapons for you: the Snow Ingram and Snow Sawed-Off.

Look for both festive firearms under the spruce tree in any Sandbox level. Have fun!




[h2]Gun Throwing[/h2]


We've enhanced the impact of throwing firearms. Now, you can effectively use your gun to knock enemies off their feet and buy yourself some time — whether it's using the butt of your rifle or simply throwing it at an enemy. Ragdolls will roll!


[h2]Spear Throwing Improved[/h2]


Tweaked the force required for a spear to penetrate a human torso and head, ensuring a truly powerful and satisfying experience.


[h2]Bugfixes and Improvements[/h2]
  • Physical Objects: Fixed a problem where large objects would bounce while being held.
  • Ammo Generator: Simplified the process of placing and picking up objects.
  • Ammo Generator: Corrected the scale units and default values.
Current game version: EA 0.5.39.6


[h2]Our games on Winter Sale[/h2]
Don't miss out! All our VR games are part of this Steam Sale. Make sure to check them out! Wish you the best and thanks for choosing Hard Bullet!

Nevrosa: Escape — ardeco roomscale horror is 50% off and has Trading Cards!

Find your way out of strange lab and meet creatures from another world.

Ultimate Booster Experience — extreme ride to launch yourself into 2024 with 65% discount.

Ultimate party starter and fun for the whole family!
[h3]Want to save more? [/h3]
We have lots of different bundles, it's up to you to select:

GexagonVR Blockbusters Collection is 43% off now.


[h2]Related Devlog Posts:[/h2]






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