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Warhammer 40,000: Battlesector News

Warhammer 40,000: Battlesector | Major free update out now

We are thrilled to announce that a new free major update for Warhammer 40,000: Battlesector is available from today, introducing 2 new playable units, a signficant faction refresh for the Sisters of Battle and a new visual face for Planetary Supremacy.

[h2]New forces for the Astra Militarum[/h2]
Today's update will bring new units for the Astra Militarum faction: Leman Russ with Battlecannon and
Cadian Sergeant.

[h3]Cadian Sergeant[/h3]



Due to their role as both leaders and instructors, sergeants in the Astra Militarum are expected to lead from the front, driving their troops to feats of valour and glory. A good sergeant can keep a squad together even under the most dire of circumstances, using their command skills and the earned trust of their troops to quell fear and rally shaken guardsmen under their command.



[h3]Leman Russ Battle Tank[/h3]



The Battle cannon is a larger and heavier version of the autocannon, its size restricting its use to vehicles only. It is the primary weapon of the Leman Russ Battle Tank. It is a formidable weapon whose shells can deal significant damage from a long distance against both vehicle and infantry targets. The sheer power of this weapon makes it an excellent addition to the Astra Militarum's arsenal.



[h2]1.04.160 - Patch Notes[/h2]
Changes since 1.4.138
For those of you who want to know every detail of the new major update, a detailed changelog is available here.
Please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

[h2]Warhammer 40,000: Battlesector franchise sale[/h2]
To celebrate the release of this new major update, the whole Warhammer 40,000: Battlesector franchise will take part in a special sale, starting from today at 5.00pm GMT. The sale will last 7 days, ending on April 2nd, featuring many discounts of the base game and the DLCs. Check the special sale here:

https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/

Warhammer 40,000: Battlesector | Dev diary #16 & Major free update release date

[h3]Warhammer 40,000: Battlesector - Dev Diary #16 - Sisters and Soldiers[/h3]

+++ Ecclesiastical Epistle 4298c +++
+++ The Emperor’s Will is made manifest through both Word and Deed +++


We have a few different strands of news to weave together for you today, and a few mysteries to leave in our wake.

Firstly, some new arrivals, landing with a new patch on March 26th!

The Astra Militarum have been fighting and dying in great numbers since their arrival late last year (Guardsmen are the most recruited and most departed unit in the game in the last 3 months) and in the coming weeks they’ll be getting a bit of help.

The initial recruit is for the Armoured Section and is the Leman Russ with its iconic Battle Cannon. This was previously only available on the Tank Commander, but it’s something that a lot of you have asked for, so we’ve now also made it available in a non-commander version.

The next is the Cadian Sergeant. The Astra Militarum is all about the Chain of Command and how that empowers and controls the vast forces of the Imperium, but in the current Astra Militarum lineup there is a very large gap between the vast hordes of soldiers and the Castellan, Commissar and Tank Commander; the Cadian Sergeant will help plug that gap. They are the most affordable command unit we’ve added to the game and will provide reliable buffs and support for Infantry Sections, possibly helping to alter that Kills:Death ratio in the positive direction!

Secondly, a refreshed combat doctrine for the Sisters of Battle.

The Sisters have been in Battlesector in some form since the very beginning, with the rescue from the Landing Pad and the abrupt arrival of Sister Verity on Baal Secundus. They arrived as a full faction soon after that but have rather slipped behind some of the more recent factions when it comes to battlefield performance and unique gameplay aspects.

So, in the same patch at the end of this month that adds the new Cadian units, we are going to be introducing a significant faction mechanic refresh for the Sisters of Battle.

We’ll reveal more later, but it is safe to say that they will be even more closely protected by their Shield of Faith and punch back even harder as they seek Absolution In Battle.

The Third thing to note is that this patch will also bring a new visual face to the Strategy Map for Planetary Supremacy. We have had to take this step as the visual fidelity of this screen has been causing issues for several users and its sheer beauty has meant that we’ve struggled to find ways to get useful information onto the map itself.

The initial approach that you will see in the next update is a significant stripping back of the map, with the beginnings of a new visual language to help teach players about what is behind each of the hex pillars. This is very much just the first step around here and is intended to enable us to add more interest and variety in the future.

And Fourthly and finally, the mysteries.

We have many threads of newness being woven amongst the Battlesector Team. Some of these are now becoming very real and we need some trusted troops to take part in a new private beta test for some exciting developments.

If you are interested in helping us out, you can sign up here.

(Note, PC Steam only for this beta test and you’ll need to already own the base game!)

The Battlesector Team

https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/

Warhammer 40,000: Battlesector - 1.04.138 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Changes since 1.4.137

[h3]Bug Fixes[/h3]
  • Fixed issue where Heavy Weapon Squads were not getting the bonuses from Setup when activating Pour It On or Piercing Shot

Warhammer 40,000: Battlesector - 1.04.137 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

We want to take this opportunity to thank all the players who are constantly supporting us. We know some of you have experienced some issues with the latest Astra Militarum DLC and we have been working hard to incorporate your feedback into a series of changes that address those concerns. Your feedback allows us to deliver the best possible Battlesector experience so we hope you’ll continue to leave your comments in our forums.

We are aware that some of you have been concerned about the direction our depiction of the Lasgun has taken in Battlesector. Games Workshop have provided a detailed article about how this return to tabletop direction will be the standard going forward. You can find it here.

We hope that this latest patch should solve a large part of the problems that have emerged from your feedback in recent weeks.

Thanks once again for your support of Battlesector.

Changes since 1.4.132

[h2]General[/h2]
  • This is a balance and bug fixing patch with a central focus on responding to the first real battle-tests of the new Astra Militarum Faction
  • Pretty much all of the Astra Militarum roster has been updated to some degree. With the largest changes being to the abilities of the HQ Units
  • We have also fixed some significant issues with the core faction abilities that meant that the soldiers of the Astra Militarum were not receiving the benefits of their training
  • Other significant updates are the training of the Cadian Shock Troops to pull the trigger more rapidly, giving the Armoured Sentinel a bit more punch and utility and a rework of the Basilisk’s skills to be clearer and more reliable in action


[h2]Balance[/h2]
[h3]Astra Militarum[/h3]
  • Born Soldiers
    • Fixed issues with Per Momentum bonuses not being applied properly
  • Ordered Battleline
    • Receiving an order gives +10 baseline momentum whilst that unit has an Order
    • Fixed issue where Orders were not persisting into the enemy turn
  • Valkyrie Transport
    • Can now transport Ogryns
  • Commissar
    • Emperor’s Will, Bonus HP boost increased to 10% (5%)
    • Execute adds momentum to surrounding tiles as well as the target unit, and can be used to target a unit that was previously targeted (to refresh or to boost with Empowered)
    • Show Them Steel
      • Added Ranged Crit Chance +10%
      • Cooldown set to 2 turns (1)
      • Corrected Show Them Steel to use Additive maths
  • Cadian Castellan
    • Voice of Leadership, Accuracy boost increased to 10 (5)
    • Bring It Down, Increased range to 5 tiles, reduced cooldown to 2 turns, clarified Status Effect length (1 turn, removes at end of casters turn)
    • Move Move Move applies to all within a 1 tile radius of Castellan, 3 turn cooldown
  • Tank Commander
    • Shock and Awe damage bonus increased to 10% (5%)
    • Battle Cannon -> Range to 1/5/9
    • Pound Them To Dust is now a buff skill that gives +100% shots for all weapons to a nearby vehicle
    • Blitz Them now gives the “Blitz” Charge Ability to friendly Leman Russ or Rogal Dorns and an Incoming Graze buff to any vehicle
  • Leman Russ Battle Tank
    • Leman Russ Sponsons upgrades halved to match Tank Commander
    • Leman Russ Points to 250 (260)
    • Lascannon, cooldown to 2 (3), range to 1/5/8
    • Plasma Cannon range to 1/4/8
    • Demolisher, range to 1/3/5, AP 6 (5)
    • Vanquisher, range to 3/7/10
  • Rogal Dorn
    • Rogal Dorn Pulverisor to 0 points for upgrade
    • Sponson Multimelta to 10 points for upgrade
    • Twin Battle Cannon, range to 1/5/9
    • Heavy Bolter, attacks to 28 (24)
    • Oppressor, range to 1/6/9
    • Pulverisor, AP 5 (4)
  • Armoured Sentinel
    • Armoured Sentinel cost to 110 (125)
    • Plasma Cannon
        • Range to 1/4/8
        • Attacks to 2 shots @ 50 Damage
    • Multilaser range to 1/4/8
    • Harrassing Fire can now target 3 adjacent enemies, but fires fewer shots
  • Chimera
    • Multilaser range to 1/4/8
    • Run Over min range of 2 (1) to reflect that it's a charge
    • Fixed issue with Run Over final charge damage
  • Cadian Shock Troops
    • Cost increase to 40 (was 35)
    • Added Frag Grenade to all loadouts
    • Increased cost of Bayonet Loadout to +5
    • Lasgun
        • Range to 1/3/6
        • Attacks to 4 shots @ 4 damage @ 80 Acc w AP1
    • Lasgun w Bayonet
        • Range to 1/3/5,
        • Attacks to 4 shots @ 4 damage @ 65 Acc w AP1
    • Bayonet Armour Piercing to 4 (3)
    • Removed cooldown from Bayonet weapon action
    • Increased Momentum Gained when killed to 2 (1)
  • Kasrkin
    • Evasion to 10 (5)
    • Hotshot Lasgun
        • Range to 1/3/7
        • Attacks to 7 shots @ 5 damage @ 90 Acc w AP3
        • All Unit targets single enemy model rather than spreading shots
    • Hotshot Volleygun
        • Range to 1/4/8
        • Attacks to 10 shots @ 5 damage @ 90 Acc w AP3
        • Upgrade cost to 10
    • Moved unit accuracy bonus to weapons for consistency with other units, no gameplay impact
    • Melta Mine HP to 1 (was 10)
  • Ogryns
    • Are now Transportable by Valkyrie
    • HP to 160
    • Fixed issue with Furious Charge final damage
  • Heavy Weapon Squad
    • Lascannon
        • Range to 1/5/8,
        • Accuracy to 60 (65), falloff to 6
        • All Unit targets single enemy model rather than spreading shots
        • Removed Cooldown
    • Autocannon
        • Range to 1/5/8
        • Accuracy to 60 (65), Attacks to 3 (2), falloff to 6
        • All Unit targets single enemy model rather than spreading shots
        • Pour It On adds +1 shots per 2 stacks of Set Up spent (from per 1 stack)
        • Pour It On cooldown to 2 (1)
    • Missile Launcher
      • Accuracy to 60, Ranged Falloff to 6

  • Primaris Psyker
    • Force Staff
        • Attacks to 2 (1)
    • Nightshroud
        • Casting gives +20 momentum
        • Disabled edge case where you could still get pistol reactions against buffed unit
        • Locked at start in Planetary Supremacy
    • Mental Shackles
        • Cooldown to 3 (2)
        • Casting gives +20 momentum
        • Accuracy debuff to -30
        • Fixed maths to be additive
        • Unlocked by default in Planetary Supremacy
  • Basilisk
    • Steady Aim updated
        • Used as an ability to make an attack with the Earthshaker with +10 accuracy for every Movement Point the Basilisk has left unspent
    • Barrage Updated to target a tile not a specific enemy
        • Does not use the weapon accuracy, instead scatters 3 shots in a 3x3 area
    • Artillery Targeting reworked to instead give a buff to the firing Basilisk each time it deals damage with an aimed Earthshaker Cannon shot
        • Stacks are lost on movement, like Set Up
        • Barrage does not add stacks (as unaimed)
    • Visual FX Tweaks
        • Increased rate of fire of Multilaser
        • Increased speed of all Las weapon projectiles
        • Added Supercharge WarmUp VFX to Armoured Sentinel
    • Updated default armies for Astra Militarum (Skirmish and Planetary Supremacy)

[h3]Orks[/h3]
  • Gretchin
    • Grot Blasta Accuracy to 75 (90)

[h3]Necrons[/h3]
  • Scarab Tempest Command Ability
    • Spawned scarabs have -1 Action Points on their first turn.
    • They can still do an initial charge on descent
  • Canoptek Scarab Swarm
    • Added extra explosive damage to the Self Destruct Protocol ability

[h2]Bug Fixes[/h2]
  • Fixed issue where graphics settings did not always save correctly
  • Fixed Unspent Action point Momentum cost for Astra Mil to be same as every other faction, -20 momentum
  • Fixed Crit Chance Per Momentum not working properly
  • Fixed Graze Chance Per Momentum not working properly
  • Stopped AI doing a Change Facing whilst using Overwatch (which was cancelling Overwatch on some occasions)
  • Stopped Valkyrie from coming back to haunt the HQ Commander when doing a Valkyrie Transport
  • Fixed description for Valkyrie Transport
  • Reduced noise of Valkyrie engines on departure
  • Fixed slow firing Heavy Bolters on Demolisher

Warhammer 40,000: Battlesector - 1.04.132 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Changes since 1.4.127

[h2]General[/h2]
  • Fixed an issue where some mid-mission saves from the Age Of Crimson Dawn campaign were not loading correctly
  • Updated and adjusted some Astra Militarum SFX
  • Adjusted some Astra Militarum movement animations
    • Including fixing tank tracks
  • Compressed the Astra Militarum Tech Tree to fit in all screen resolutions
  • Fixed UI issue where some data panels were not updating properly when match options were changed/armies were updated


[h2]Balance[/h2]
[h3]Astra Militarum[/h3]
  • Commissar Chainsword attacks 3 times, to match his animation
  • Leman Russ (and Tank Commander) Plasma Cannons corrected to cost zero AP
  • Valkyria Dropoff updated to have the same range as Valkyrie Transport
  • Valkyrie Transport heals negative statuses (e.g Poison) from transported units
  • Demolisher and Pulverisor corrected to have min range of 1
  • Basilisk Barrage ability cooldown reduced to 2
  • Fixed issue with CPP awarded from death of Shock Troops
  • Updated cohesion limits for some Astra Militarum units
    • Unit (Limit at 1000/2000/3000):
    • Kasrkin 2/4/6
    • Tank Commander 1/2/2
    • Rogal Dorn 1/2/3
    • Shock Troops 8/12/16
    • Leman Russ 2/3/4
  • Fixed issue where some Astra Militarum units had greater than 100 melee accuracy
  • Standardised some Astra Militarum visibility cones


[h2]Bug Fixes[/h2]
  • Fixed issue where some attack information panel would not display for some weapons
  • Fixed rotation of Tank Commander muzzle flash
  • Fixed Penetrating Shot ability for Heavy Weapon Squad with Lascannon
  • Fixed Trygon Bio-Electric Pulse splash damage
  • Fixed Pour It On ability not giving extra attacks
  • Fixed eye animation for Kasrkin
  • Fixed Furious Charge debuff to be flat value instead of modifier