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Draconia News

Patch 0.2.23 (QoL)

Added: New fast travel point
Added: "Chat auto scroll to end when new message received" option
Added: and exposed "experiencegainmultiplier" variable to blueprint (statcomponent). Multiplier makes possible to increase / decrease experience gained from things per character class
Added: "shift + left mouse click" code to move items fast between inventories
Added: A slightly randomized cooldown when using fast item move inventory action
Added: Profanity filter for all chat channels
Updated: Altuis - First Island
Updated: Moved all UI related settings to UI settings tab
Updated: Show the current and max character level on HUD if character is already on Max Level (eg. HUD shows: 50/50)
Updated: Clear world saving timers when loading main menu (possible fix for some rare crash)
Updated: Clear quest delegates when quest is aborted (possible fix for quest dupe / glitch)
Updated: Remove player from group if player goes offline (instead of keeping it in the group)
Updated: Disallow construction destroy if construction's inventory is not empty
Updated: Smelling now spawns unique scent actor (starts from the player and goes @ target) for group members
Disabled: Group marker UI elements for now
Fixed: Server crash

Patch 0.2.19

Added: Basic replication graph
Temporarily Added: Human and Ka'sai models for scale purposes
Updated: Weather - Lowered chances of rain and overcast, weather will change more frequently
Fixed: Eastern dragon attack vfx & sfx not matching the animations
Fixed: Eastern dragon smelling animation not looping properly
Fixed: Some of the Eastern dragons back attachments had too many unused color options
Fixed: Second Eastern dragon model having extremely reflective eyes
Fixed: Nameplate for the millionth time
Fixed: Group member ui "nooooo" issue

Patch 0.2.18

Added: Eastern Dragon to playable characters
Added: Core of the player grouping system: Grouping system handles all the basic requirements like invites, notification UI with accept, decline, leave group / remove from group options, etc.
rejoin to the same group after player reconnected to the server (if group still exists), remove group if everyone goes offline, temp group mate markers, group leadership, basic group member ui with minimal info rn (health / name)
Added: Basic compass and compass marker system
Added: New story pieces
Added: Group only chat
Added: Eastern dragon smelling sfx
Added: Water projectile sfx
Added: SFX to waypoints
Added: New Daily Quest Giver (Green)
Added: 9 new daily quests
Added: New crafting material - Pebbles
Added: New rare harvestables - Pebble Piles
Updated: Stashes can no longer be placed in and around villages, spawn points, teleporters, quest givers and other points of interest. Note: We do not recommend placing stashes outside of developed areas. You might not be able to access them anymore as the map gets updated.
Updated: Make nameplate hidden until replication happens
Updated: Group invite automatically expires after 30 seconds
Updated: Altuis (First island)
Updated: Temporarily disabled item carrying for all items but Amendelwyr's Light
Updated: reduced noodles op self-heal - no more eternal noodles, sorry
Updated: Character preview position in main menu because the noodle is too big for the old setup lol
Updated: Increased stack max of ores and sand from 25 to 50
Updated: Increased "Death's Grip" de-buff from 15 seconds to 5 minutes
Updated: Wind sound during flight
Fixed: Tent collision
Fixed: Orange and green powder having inversed materials
Fixed: Yellow powder having the wrong item name
Fixed: Some Eastern Dragon animations
Fixed: Eastern Dragon sprint animation using the wrong sfx
Fixed: Eastern Dragon eating & drinking sounds having a really large range
Fixed: Griffin eyes being extremely reflective
Fixed: Group member marker location if target is offscreen
Fixed: Some UI issue
Disabled: Waypoint camera collision

Patch 0.2.17

Patch 0.2.17

Added: New consumable - Sorbora
Added: 2 new consumables with healing effects - Simmatres, Crushed Ipomo Roots
Added: Clay & sand to default crafting recipes
Added: New materials - large wood logs, sticks, large sticks (can be obtained from wood piles), glass
Added: Custom healing effect icon
Updated: Increased drop rate of wood logs found in wood piles
Updated: Altuis
Updated: Moved inventory tooltip code to c++ and handle tooltip visibility globally instead of individually in each inventory slot (possible fix for inventory tooltip UI stuck issue)
Updated: Characters will now reach their max size at level 50 instead of 20.
Updated: Refactored dive visual effects / fixed dive effect showing when it shouldn't be active
Updated: Tick construction save next frame in single player mode when new construction is being placed on the map
Updated: Increased min nameplate scale from 0.7 to 0.85
Updated: Character eye shader
Updated: Disallow smell ability while sleeping
Updated: Check craft ingredients always before craft task started
Updated: Disable craft button for 0.1s after pressed to avoid button spam
Updated: Exp gain of some harvestables has been lowered
Updated: Daily quest exp rewards have been lowered
Updated: Daily Quest givers will now only grant 1 quest per day (more quest givers will be added later)
Fixed: Torches along paths not giving off light
Fixed: Item removal when quest completed and itemID has linked itemID
Fixed: Inventory tooltip offscreen issue
Fixed: Deceleration was too strong after dive and allow character keep some momentum and do not break immediately
Fixed: External inventory UI is no longer visible if player opens a container and walks away from it

Patch 0.2.16

Added: New Eastern Dragon animations
Added: New interaction icons - destroy, repair, open storage
Added: New items - 9 tree seeds, 1 plant seed
Added: 8 new storage containers
Added: Large planter box
Added: New level art: coin mold, ingot mold, crucible, crucible tongs, smelting ladle, mortar & pestle
Added: New crafting materials - Clay (can be obtained from dirt piles) & charcoal
Updated: Eastern Dragon interaction distance
Updated: Eastern Dragon animations
Updated: Eastern Dragon Head turning intensity
Updated: Reparented quest rock forest to use proper bp class as parent
Updated: Quest giver actors now update quest availability / material every 1 sec
Updated: Quest giver temporarily doesn't process interaction if previous interaction is not finished.
Updated: Test friction changes to remove dragon and furious: tokio drift edition from Draconia
eg. quest giver has "busy" state if activated, so interaction will be disabled for every other player until the network packets are processed.
Fixed: Tokio drift effect issue
Fixed: Hide inventory tooltip if dragged inventory item UI gets destroyed
Fixed: Try hide inventory slot selection overlay if dragged inventory item UI gets destroyed
Fixed: Eastern Dragon sfx being global
Fixed: Crash when using unstuck command
Fixed: Rubenite item using the wrong mesh