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Draconia News

Patch 0.2.13

Added: Missing fast travel end point actors on Altuis (new map)
Added: Lootable storage containers (some barrel types and bags) - They can also be used to store personal items but are accessible to everyone and leaving an item in them will prevent random items from spawning!
Added: Different coins, which can currently only be looted from barrels.
Added: New level art: large roots & dead tree pieces; metal ingots, new type of fungus
Added: 40 different gems (can be obtained later)
Added: New craftable items: Rubenite & Rubenite fragments
Added: New harvestable resource: Katalite Deposit
Added: New consumables: Katalite, Ribs, Grilled Ribs, Fried Egg
Added: New crafting recipes
Added: /help command to list available chat commands
Fixed: Scent properly triggered by harvestable carcass
Fixed: UI server list / main title scaling issue
Fixed: Underwater post process overlap issue
Fixed: Consumable carcass respawn
Fixed: Fasten dragon seat belts before player using fast travel airlines for maximum safety (eg. uncrouch the character)
Fixed: Clamp character xp at 0 if charxp deducted via admin command
Fixed: Inventory comp crash reported via crash reporter
Fixed: Find session crash reported via crash reporter
Fixed: Nameplate visibility option not working
Fixed: Nameplates being visible in photo mode
Fixed: Chat fade in issue when global chat active but message type is not allowed to appear in global chat
Fixed: Issue when UI scale is > 1 char customization buttons was not visible
Temp Fixed: Grey cloud issue
Improved: Made a "few" game thread optimizations
Improved: Viridite crystal textures
Updated: Invert pitch rotation only when photo mode is in orbit mode
Updated: Griffin nests now act as harvestables
Updated: Remove and re initialize quest tasks if owner died and respawned (possible fix for quest dupe issue)
Updated: Default inventory slot count has been increased
Updated: Inventory slots added by bags have been tripled
Updated: Altuis (new map); the old map won't be updated any longer!
Updated: Changed default map to the new Altuis map

Patch 0.2.12

Added: New daily quest giver (only available on the new map)
Added: More daily quests
Added: New harvestable: Piles of Meat
Added: Restricted one way inventory support (if set players can take out items but cant add new items to this inventory)
Added: Ownerless construction init / load system support (to load / save constructions placed by level design and not spawned dynamically by players)
Added: Core loot storage construction actor class
Added: Loot storage construction actor random item spawn code
Added: Base loot storage bp class ConstructionSystem/Constructions/BP_Const_LootStorage_base
Reduced: Number of quests given by daily quest givers
Updated: The amount of times a carcass can be used has been heavily increased
Updated: Force hidden nameplate visibility until player gets replication packets
Updated: Sky system
Fixed: Steam_name issue
Removed: Look at trace and carry jaw trace for now to temporarily resolve performance issues

Patch 0.2.11

Added: New map which is currently in testing phase (join the "Broken Shore" servers to check it out)
Updated: Doubled stash slots.
Updated: EXP gained from harvestable actors like sand piles and ores has been decreased significantly. The amount gained will also vary based on rarity.
Nameplate refactor: Better / optimized nameplate UI construction / removal method
Nameplate refactor: Nameplate UI location/positioning/calculation code completely remade, results are much more consistent nameplate positioning regardless of the character type
Nameplate refactor: nameplate UI fades out smoothly over distance before removed
Improved: Head look at trace ignore collision hits actually behind the head
Improved: Head look at IK now follows camera instead of hit trace result if camera is front of the dragon
Improved: Changed head turn interpolation to adaptive interpolation: head turn interp is slower if head rotation delta is above threshold, also interp accelerates when difference gets smaller (to avoid sudden 180 degree head turns and visual artifacts)
Improved: Interaction distance if character cam is colliding with something
Possible Fix: Underwater effects not being bound to their volumes

Patch 0.2.10

Added: System message if Construction placement failed somehow
Added: Configurable Max Construction Limit to ConstructionDB (0=not limited)
Added: Max limit of each type of stash is 2 per player
Added: Construction placement is blocked around every campfire in the area of a 20m circle
Added: Destroy Construction now possible via Interaction Radial menu. Construction permanently removed from the world (stashes gonna drop stored items to the ground if has anything left)
Updated: Stash slots. Slots have been increased to 8-20, depending on the type of stash.
Fixed: Rare crash caused by pending packet handler
Fixed: Chat visibility while photo mode active
Fixed: Nightvision buff removal issue when character died
Fixed: Bag Slot replication issue

Patch 0.2.09

Added: Functional stashes
Added: Simple stash repair mechanism (wip)
Added: Structure decay support
Fixed: Chat filter option
Fixed: Takeoff ability usage while carrying something
Possible Fix: for soft lock issue when chat type selection is open while new chat message pops up
Fixed: Inventory replication issue caused by UE5 switch - consuming and item now reduces quantity properly)
Fixed: Aim correction calculation - Aim correction now perfectly matches with camera direction unless camera angle is bigger than angle limit
Fixed: some interaction inventory issues
Fixed: Remote/character inventory update issue in single-player mode
Improved: Head look at rotation code
Updated: Increased chat limit to 1024 characters

This patch is a bit smaller on the player side of things since we are working on more complex parts of the game in the background which you will get to enjoy in a later patch.