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Draconia News

Patch 0.2.28.4

Added: Inventory container widget now supports scroll bar where it is needed
Added: Replicated last known character location data, updated every 1 sec (since characters can be removed by replication graph, so scent need some fix / lightweight data)
Added: 2 new lootable containers
Added: Crafting recipe categories and updated UI to separate different types of recipes
Added: Clan permission based crafting recipe usage support (missing crafting permission backend / frontend)
Added: External actor requirement support (actor with configured tag must be close to the player if enabled unless recipe is not craftable)
Added: Gameplay effect requirement support (player must have/own configured tags to craft that recipe)
Added: Support for multiple construction build requirements, e.g. player must be part of or own a clan or construction can only be built in claimed area
Added: Initial clan construction / building support and clan permission settings
Added: Visual indicator if claiming an area is being prevented by constructions or other claimed areas
Added: Several new mushrooms and plants
Added: New level art
Added: Use / repair / manage clan construction permission handling
Added: New construction repair UI
Added: back and optimized "auto" jaw rotation trace while item is grabbed
Added: New consumable item which can be harvested from meat piles
Added: Unclaimed construction status (unclaimed constructions accessible for every player and have pvp turned on)
Added: 2 new waypoints to the spawn island
Added: Clan to character nameplate
Added: Back some AI (in a testing phase)
Fixed: and restored listen / hosted servers visibility and connection
Fixed: Large sticks using the wrong model when being dropped
Fixed: Some landscape paint and mesh issues
Fixed: Group scent spawn issue caused by the refactor
Fixed: Sand crafting material texture
Fixed: Removed old construction data, should fix mass stash explosion events after server restart
Fixed: and improved several level art related models e.g. log walls, doors, old fences, etc.
Fixed: Various typos in item descriptions
Fixed: Crash happening after decay tick
Fixed: Broken photo mode input
Fixed: Multiple chat issues
Possible fix: for water disappearance issue
Updated: to Unreal Engine 5.1.1
Updated: Increased decay timer from 3 days to 2 weeks
And lots and lots of updates. :)

We also added something for you to enjoy (or hate) for April Fool's Day.
Yes, we are late, please don't hate!

Patch 0.2.27.1

Added: 3 new waypoints
Added: New harvestable nest + new item
Updated: Increased stash capacity
Updated: Increased stack maximum of most items except bags and crafted stashes
Updated: Some item descriptions & story related documents
Updated: Crafting recipes for crystals & crystal fragments, Crystals require 10 fragments instead of 25 now
Updated: Existing waypoint names
Updated: Weather - increased chance of sunny days, weather changes less frequently
Updated: Altuis - First Island
Updated: Femur, Rib & Vertebrae textures
Fixed: Some floating level assets
Fixed: Crash when players join multiplayer with specific characters

Patch 0.2.26

Added: Missing decay gameplay effect
Added: "Enable sprint toggle" options to the control settings, if enabled shift (or assigned key) works like a toggle button (e.g. press once to run) instead of holding shift
Added: "Enable crouch toggle" (works in the same way as sprint toggle)
Added: Max group member limit configuration to gameplaydataasset
Added: 15+ new customizable eggs (available later)
Added: 54 new titles (50 which can be unlocked later)
Added: Basic crafting recipe availability by requirements / rules mechanism
Added: Transparency to crafting recipe icons if recipe is not available by some reasons or not craft-able because of missing ingredients
Updated: Altuis - first island
Updated: Character creator camera is now being positioned based on the character size
Updated: Doubled non-flying creatures XP gain (need feedback)
Updated: Reset camera in the character creator when camera has been moved and new character type has been selected
Updated: Group member list UI now using scroll box to support more then 7 group members if needed
Updated: New character shader
Updated: Old eggs to be fully customizable
Updated: Lowered crystal stash emission
Updated: Weather system. Rain & thunderstorms should now appear less frequently
Updated: Ores can no longer be carried
Updated: Recreate runtime inventory slot object every time when new item added / moved to free inventory slot to avoid runtime object destruction caused by replication (should fix stash item retrieval bug)
Updated: Interaction system, construction system refactored to allow lock / unlock mechanism for player made stashes (unlock means stash is useable by other clan members)
Updated: Players can no longer build on unfinished islands
Updated: Unlocked stashes can be repaired by clan members as well
Fixed: Left mouse button movement issue in the character creator
Fixed: Some floating level assets
Fixed: Guiding light still displaying the old item name & wrong icon
Fixed: Missing customization options on Eastern's 2nd back attachment
Fixed: Missing admin colors in chat
Possible Fix: For controls being locked out while editing chat channel
Possible Fix: For focus issue when admin panel / clan panel is open

Patch 0.2.25

Added: ItemID redirector system
Added: Options (ui / chat options) to disable chat notifications
Added: Chat log system, all chat channels now logged on dedicated serves (except private/clan messages)
Added: New customizable chat tab system
Added: Clan chat
Added: Chaos destruction, constructions now able to use geometry collection to spawn destroyed construction when removed from world
Added: New cave model + new cave post processing effect (experimental)
Updated: Altuis (First island)
Updated: Refactored gameplay ability animation system to support multiple animations using different movement states and/or velocity threshold
Fixed: Construction placement vfx repeatedly playing
Fixed: Issue when changing clan MOTD it was actually changing Clan description
Changed: "Amendelwyr's Guiding Light" to "Guiding Light" (new itemid: guidinglight)
Removed: Chat notification option and global chat filter option from ui settings (with the new chat customization system we dont need that in options)

Patch 0.2.24

Added: Clans (testing phase)
Added: Missing highlight effect when storage containers & documents are being targeted
Added: Notification when player changes construction's pvp state
Added: Show remaining time in construction info UI when pvp is being changed to pve
Added: Two new variables to constructiondb
Added: Every construction can spawn one unique gameplaycue when placed by the player and one other unique gameplaycue spawned when construction is destroyed / removed from the world
Added: 1-1 generic construction placement / destroy gameplaycue using random vfx / sfx
Added: 2 new gameplay effect variable in bp draconiacontroller base
Added: New Ka'sai structures
Added: New light sources
Updated: GE_FastTravelEffect/GE_FastTravelEndEffect applied to the player when waypoint teleport starts & ends
Updated: Tied gameplayabilitysystem and construction system together
Updated: Stash decay from 0.01 to 0.025 which means every stash will loose 2,5% health in every 120 min eg. approx. 3,3 day needed for full decay
Updated: Stash decay system now using gameplay effect as well to adjust decay "damage" easier
Updated: Altuis map (first island)
Improved: Light source performance
Fixed: Properly fade out character attachments/accessories if camera is clipping into the character
Fixed: A bug where interactables were targetable while construction mode was active