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Draconia News

Patch 0.5.3.1

[p]Added: On-screen notification when character levels up (WIP)[/p][p]Added: Support for character-specific crafting recipes (this will mainly affect Ka'sai)[/p][p]Added: Support for external actor requirements for crafting recipes, e.g. crafting table[/p][p]Added: Support for character level locked crafting recipes[/p][p]Added: 130+ crafting recipes specifically for Ka'sai (R.I.P. Datlen)[/p][p]Added: Rarity background image to item crafting recipe header[/p][p]Updated: Shader Model 5 is now being supported on Vulkan API's (Win/Linux) [/p][p]Updated: Crafting recipes now list material slots to allow the use of more than one ingredient per slot[/p][p]Updated: Required materials in crafting recipes are now more clear[/p][p]Updated: Some crafting ingredients can now be permanent and be re-used, e.g. mortar and pestle[/p][p]Updated: Slightly modified crafting recipe UI to make it more obvious when an item is not craftable[/p][p]Updated: Crafting recipes now show required character level and crafting station name if applicable[/p][p]Fixed: Rare crash caused by target indicator[/p][p]Fixed: Missing enemy health bars[/p][p]Fixed: Missing hit feedback UI animations[/p][p]Fixed: Photo mode's day of time slider[/p][p]Fixed: Crash in single-player when an on-screen notification is being sent[/p][p]Refactored: On-screen notification system to allow server-to-client notifications

If you want to see more frequent news on upcoming game updates make sure to join us on Discord! Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board![/p]

Patch 0.5.3.0

[p]Added: 3 additional target indicator styles (can be changed in the 'Gameplay' Settings > Target Indicator)[/p][p]Added: simple target hit animation to all target indicator types[/p][p]Updated: Reduced fog and lighting intensity on main map [/p][p]Updated: Jungle foliage types[/p][p]Updated: Backported/refactored all nameplate UI bp code to C++ to support multiple / different nameplate widgets in the future[/p][p]Updated: Nameplate UI widget class settings moved from character class to gameplay data asset (hud | nameplate)[/p][p]Updated: Nameplate system now supports different nameplate UI types based on actor classes / child classes[/p][p]Updated: Nameplate now updated natively in C++ from a container widget[/p][p]Updated: Craftingdb now auto-selects itemdb when new ingredients are being added to the ingredient array / ingredient set array[/p][p]Fixed: Large nameplate issue when player is joining[/p][p]Fixed: Large leafy corals having collision[/p][p]Fixed: Photo mode widget[/p][p]Fixed: Crash caused by the new nameplate / health bar system[/p][p]Fixed: Crafting ingredient sets issue[/p]

Patch 0.5.2.3

Added: New fast travel point to island #3
Updated: Ground foliage on island #3
Updated: Compass background
Updated: Increased compass text brightness
Updated: Slightly reduced turtle swim speed
Updated: Increased 'Guiding Light' brightness and range
Updated: Slightly increased sky light intensity
Updated: Included DX11 support and sm5/sm6 support

Patch 0.5.2.2

Added: new playable character - Dragon Turtle
Updated: Character creator coloring sections now use a multi-line auto-wrap panel to avoid invisible coloring options
Updated: Removed virtual shadow map option since it makes performance worse in some cases
Updated: Island #3

Targeting System & Movement Survey

Please take a moment to fill out this survey, which focuses on the recent targeting and breath ability changes. We're also collecting feedback on movement, which we plan to address in an upcoming update.
https://forms.gle/d3jAuMDYsJyn5bxP7