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Peglin News

Day One Update!

Hey all!

Today has been absolutely insane. Truly, 100% bananas. We expected day one of our Early Access release to have our existing playtest expanded out to the rest of our Discord and our demo community, to the folks who already had dozens of hours in the demo and were super eager to test the other areas. We did not expect the absolute craziness that today has brought- it has been a huge whirlwind of emotions and it feels a little like people have come into our house before we've had a chance to clean up!

We've got a ton to live up to, and a whole lot more Peglin to build, so there's not much to do but get back to work! We've put together a small update today to catch some of the most egregious issues that people are running into, and we'll keep hotfixing as we go while we keep working on bigger content features!

V0.7.13 Patch Notes: https://store.steampowered.com/news/app/1296610/view/3187994994137552730


Happy Peglining! (Pegling?)

v0.7.13 Day One Hotfixes

  • Fix for freezes caused when trying to unlock achievements and unable to connect to Steam servers.
  • Bob-Orb no longer clobbers refresh pegs when converting them (the refresh will now trigger, and the bomb will be created)
  • Peglin Echo scenario no longer causes visual issues when closing Upgrade view screen. (And accidentally closing it will re-offer you the choice)
  • Poker Chip no longer visually activates when navigating after battle.
  • Cookie slightly re-buffed (de-nerfed?) to Heal 2 on board Refresh.

Be a little pachinko playing goblin in Peglin




Peglin is a roguelike with a unique twist: You're a cute little goblin, and also you fight your way through the world by playing peg-popping brick-breaking pachinko. "Peglin plays like a combination of Peggle and Slay the Spire," say the developers, and from some time with the game that's... completely correct...
Read more.

Peglin Early Access Release!!

Hi everyone!

We've been light on written updates lately while getting everything ready for the big Early Access release but I really can't tell you how thrilled we are to finally open up the Castle and Mines to everyone!

I'm writing this post to share the current state of Early Access so you'll know what to expect when the big day comes, and how we're planning our development going forward.

For the content of the game itself we've provided pre-release copies to Streamers and YouTubers so that you can get a solid preview of exactly what is going to be available on the 25th, but it's also important for us to talk about what's going to come next!

The base game that we'll be launching is definitely still a little rough around the edges, but overall I'm extremely happy with it. We have a core arcade-y experience that takes between 1-1.5 hours for a single run, and it really builds on the replayability that you've come to expect from the Peglin demo. The EA release on the 25th will launch with the same Level 5 Cruciball trial that is available in the demo currently (which is much harder than it's supposed to be!), but we will be following it up with the proper unlockable Cruciball implementation (up to level 8 out of 20) very shortly after release (within 2 weeks). After that we will be turning our attention to the Haglin update (obtainable currency & a store (with more reliable orb removal!) and up to Cruciball level 12), and then our next goal is to introduce classes to allow for more run customization (we're also going to keep the jack-of-all-trades Peglin class that we've all been working with that will combine most of the content from all the other classes). In between major updates we're planning to roll out bugfixes and smaller content updates on a very regular basis - and once our current EA-patching frenzy subsides we will be putting together a more detailed roadmap to share our future plans!

One thing that I'm (weirdly?) excited about is getting back to sharing proper patch notes. When we were rapidly developing Castle & Mines content while maintaining and updating the public Forest demo we didn't have the extra time to put a framework in place to log the necessary info for real patch notes. Now that we're fully turning our attention to the Early Access release and updates of Peglin, we will be posting the full changelog for every update! (You're welcome vizthex!)

I can not stress enough that the current demo of Peglin has only become as entertaining and balanced as it is thanks to the sheer amount of feedback that we've received from so many different people trying it out and sharing their thoughts! The areas past the forest might be a little rough around the edges to start but I'm confident that together we can really hone this game into something amazing.

Thank you so much for joining us on this journey, and we can't wait to tackle the next stage together!

Sincerely,
Dylan & The RNG team

Peglin Gif Contest!

Welcome to the first Peglin gif contest!

For this contest we'll be looking to see the craziest single shot that you can muster. It's up to you if you go for massive damage, a seemingly endless Matryoshka shot, or some ridiculous relic combinations!

[h3]The rules:[/h3]

  • Your gif/video must include just the one shot and its aftermath. Just enough to show off your aiming, firing, and the resulting damage! - Gifs must be captured using the vanilla Peglin demo.
  • Four winners will be selected by the Peglin team (one for each method of entering), but we will look at the amount of Reddit upvotes, Twitter likes , or Discord :bob emojis (you'll know it when you see it) on the post to take community votes into consideration.
  • Winners will receive the key to the Castle (a steam key that grants a copy of the game and closed beta access!)


[h3]How to Enter?[/h3]

  • By submitting your gif to the r/Peglin subreddit!
  • By Tweeting your gif with the hashtag "#PeglinGifContest".
  • By posting your gif to #gif-contest-submissions in The Red Nexus Discord
  • Or, by posting your gif featuring mods to the #gif-contest-modded-submissions Discord Channel (in this channel all bets are off, and your gif should use the mods found in #peglin-modding to show off the most ridiculous shot you can!)


You can submit the same gif, or a different one, to each of the different platforms! Contest closes in one week, on Jan. 21 at 5pm PT