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Peglin News

Demo Update: Forest Bosses!

Wahoo! Some of the EA forest content has landed and that means it's time for a new demo update!

v0.5.56 Patch Notes - Forest Bosses!


First thing's first: There were some changes that can potentially break saved runs from the previous version. If you're experiencing crashes or black screen issues when trying to start a game, please delete your suspended run. We will handle these kinds of changes more gracefully in the future!

Now for the main attraction, the who's who and what's what of what's changed in this version.

[h2]Main Features:[/h2]
  • Mole Boss - That's right, a whole new boss to tackle! Make sure you bring your piercing and targeting orbs to this fight, this Mole is one sneaky creature and it's bringing friends with it!
  • Slime Boss Overhaul - The Slime Boss has figured out how to use its slimy powers to interfere with Peglin's pachinko powers and now has updated mechanics and a new and nefarious pegboard. It did foolishly let down its guard a little though, and is no longer immune to Brambles!



[h2]Features[/h2]
  • New Orb: Omegorb - This orb packs a hefty punch, but it will downgrade any peg it hits! Best saved for finishing blows...
  • New Orb: Darkness Eterball - Applies Blind 1/2/3 to enemies
  • New Relic: Overwhammer - Projectile (regular) attacks have Overflow (extra damage will pierce through to the next enemy)
  • New Relic: Gardener's Gloves - Attacks deal +10 damage to plants
  • New Relic: Suffer the Sling - Stones get +2 damage per peg
  • New Relic: Sand Arrows - Attacks apply Blind 1 to enemies. Blind Enemies have a 30% chance for their attacks to miss!
  • New Scenario: Haglin - Hag... Haglin?
  • New Pegboards - 3 new regular pegboards and the 2 new boss pegboards.
  • Show orb level in the Upcoming Orb Display
  • Tooltip improvements: Tooltips will now display additional information on keywords (Blind, Bramble, Confuse, etc) and should no longer appear out of screen.
  • Font changes for Simplified Chinese, Traditional Chinese, Korean, and Japanese.
  • New art for the Daggorb.
  • New art for the Light Shaft Potion and Heavy Shaft Potion - We've tried to make it clearer at a glance which potion is which.
  • New art for the bottom bouncers.
  • Targeting UI polish + increase size to draw attention to targeting.


[h2]Balance Changes:[/h2]
  • Minotaur melee damage reduced to 22
  • Bat movement increased to 2 spaces, damage reduced to 3
  • Memorb additional damage increased to .34x/.5x/.67x (levels 1/2/3) for every peg hit so far in that battle.
  • Spurious Necklace split into two relics: Spurious Necklace (wall bounces contribute to damage) and Specious Ring (Bottom Bouncer bounces contribute to damage)
  • Treasure bonus chest can only be obtained once per area (Forest, Castle, Mines).
  • Gunpowder Relic bomb explosion radius reduced slightly to compensate for the movement to denser pegboards


[h3]Bugfixes:[/h3]
  • Orb Duplication event has been removed for now. There was nothing mechanically broken with it, but it is missing a certain je ne sais quois that we'll have to find before we bring it back.
  • Pachinko orb spawn is now deterministic. Previously it would spawn in very slightly randomly to the left or right to avoid controller/keyboard shots bouncing straight up and down on every peg vertically. This was fairly imperceptible, but it did interfere with some players trying to optimally solve some boards and it was the only random element to our pachinko gameplay, so it has been removed.
  • Viewing Map or Deck while selecting a Miniboss relic, and then pressing back on controller/keyboard no longer also skips the relic selection.
  • Pegs no longer block clicking when attempting to fire the pachinko ball
  • Ghost orb properly hits slime boss while being eaten.
  • Buckler now properly blocks damage when last orb is discarded.
  • Minotaur death animation no longer looping.
  • Can no longer fire with keyboard when dying during a reload.
  • Menu opening is disabled during fades to reduce visual issues.
  • Icicle is now correctly named icircle, much to everyone's chagrin.

LIVE: Tabletop Fest Livestream #2!



Starting at 4pm PST our designer Dylan (hey that's me) will take to the stage stream to show off some of the upcoming content and discuss what's in the cards for Peglin leading up to our Early Access release!

Feel free to bring any questions you might have because we are always happy to answer them!

LIVE: Developer Gameplay and Live Music Composition



Our musician Adam will be playing a few round of Peglin before diving into a live composition stream - come watch (and listen) as Peglin is audified right before our eyes (and ears).

11:30am PST - 1:00pm PST

Then, at 1pm our designer Dylan will stream some gameplay and then some Peglin development!

Come check out either stream to learn some developer strategies, see some upcoming content, and get a peek behind the curtain for how Peglin is made!

Peglin Next Fest Livestream #2!

We're back for round two of the Next Fest livestreams to show off some future content and answer any questions you might have about the game.

Come see the new boss of the Forest in action before we release it to the demo - you don't want to be caught unprepared!

Aimer Improvements are here! v0.5.45 Patch Notes

[h2]Aimer Improvements![/h2]

We are really really excited to share this one with everyone. We know that aiming has been a steady source of frustration for you all so we've improved it in a few key ways:

  • Aimer now accurately simulates collision with pegs. You no longer need to worry about the aimer telling you you're all clear just to graze a peg and have it completely sabotage your shot! You can now see the exact collision point that your orbs will have against the first peg you would hit. This even works to show the pierce effect of the ice orb!
  • New common relic (Unicorn Horn?) that doubles the aimer and makes it simulate a bounce! (pictured below) It's just... it's just so beautiful :')
  • Fine-tune aiming controls: Mouse-wheel or Controller d-pad will now let you make tiny adjustments to really line up those shots how you want them!
  • Click outside of the pegboard - this should probably be higher up considering how much it was requested but it's now possible to click outside of the pegboard to make it easier to counteract gravity in your shot. Enemy targeting still works how you'd expect, so if they're getting in your way then you're just gonna have to take them out first ːsteamsadː (or use the keyboard, or fall-back to aiming left or right within the pegboard. Options!)




As with all new features there may be edge cases that we haven't found, or just some rough edges that we need to work out - if you notice anything please share it with us in the Steam Forums or in our Discord! We genuinely love this game and want to make it the best we can!

[h2]The other big(ish) ticket items:[/h2]
  • Upcoming Orb Levels! This one was definitely a little overdue, but now it's true - you'll notice the level in the upcoming list without having to hover over each of them. Time for strategy.
  • Icons in relic and orb descriptions! (These are kind of live already but now it's officially official!) This should hopefully make it easier for us to describe certain topics. Or if not then at least it saves us all some readin'!
  • Save bugs - down with save bugs!! We've taken out another chunk that should be some of the bigger hindrances. We will make your saves safe before too long I promise - they're just so tasty that the bugs can't help but snack on them. If you still see your save jump you to the win screen after reloading please let us know!
  • Map and Deck icons instead of MAP and DECK text - they even animate when you open them! Game changing!
  • An Apple a Day and Wall Chicken both buffed by 5 HP (15HP and 25 HP respectively now (and remember that these also boost how much you heal after battle!))
  • Keyboard hotkeys visible when using mouse - Hey did you know on PC you can use a mouse and a keyboard at the same time? Crazy...
  • Minotaur Art tweaks - We didn't change it too drastically but some people might've noticed that the minotaur came from the moon the internet and it didn't match our art-style 100% but now our artist has arted and the minotaur is "One of us! One of us!" (are we not chanting? why aren't we chanting?)


[h2]Miscellany and [/h2] smnall bugs

  • Super Boots downgraded to common relic, now affected by Spurious Necklace as a slight buff.
  • Decoy Orb bugfix - Decoy Orb now works as it should when you discard your last orb before reloading (there is still a similar bug with the buckler that will be fixed in the next update).
  • Pocketwatch now deals full damage every 2 seconds. (It breaks my heart to take this off of a clock-like cadence but it's just easier to explain than having it contribute 1/2 damage every second)
  • Spurious Necklace returned to 100% damage per bounce - After putting this relic through its paces we've determined that it is definitely strong and good, but not insane, so it's been re-buffed (or de-nerfed?)
  • Save System + Apple/Wall Chicken/Power Glove would repeatedly boost health/damage when reloading. I'm not sure if anyone was exploiting this too hard but it was there and now it is no longer there. RIP boosty bugs ːsteamsadː
  • New font for simplified chinese - these patch notes aren't localized so this bullet point probably doesn't mean much but hey feel free to play a run in simplified chinese and ooh and ahh at the new font maybe?!