Demo Update: Forest Bosses!
Wahoo! Some of the EA forest content has landed and that means it's time for a new demo update!
First thing's first: There were some changes that can potentially break saved runs from the previous version. If you're experiencing crashes or black screen issues when trying to start a game, please delete your suspended run. We will handle these kinds of changes more gracefully in the future!
Now for the main attraction, the who's who and what's what of what's changed in this version.
[h2]Main Features:[/h2]
[h2]Features[/h2]
[h2]Balance Changes:[/h2]
[h3]Bugfixes:[/h3]
v0.5.56 Patch Notes - Forest Bosses!
First thing's first: There were some changes that can potentially break saved runs from the previous version. If you're experiencing crashes or black screen issues when trying to start a game, please delete your suspended run. We will handle these kinds of changes more gracefully in the future!
Now for the main attraction, the who's who and what's what of what's changed in this version.
[h2]Main Features:[/h2]
- Mole Boss - That's right, a whole new boss to tackle! Make sure you bring your piercing and targeting orbs to this fight, this Mole is one sneaky creature and it's bringing friends with it!
- Slime Boss Overhaul - The Slime Boss has figured out how to use its slimy powers to interfere with Peglin's pachinko powers and now has updated mechanics and a new and nefarious pegboard. It did foolishly let down its guard a little though, and is no longer immune to Brambles!
[h2]Features[/h2]
- New Orb: Omegorb - This orb packs a hefty punch, but it will downgrade any peg it hits! Best saved for finishing blows...
- New Orb: Darkness Eterball - Applies Blind 1/2/3 to enemies
- New Relic: Overwhammer - Projectile (regular) attacks have Overflow (extra damage will pierce through to the next enemy)
- New Relic: Gardener's Gloves - Attacks deal +10 damage to plants
- New Relic: Suffer the Sling - Stones get +2 damage per peg
- New Relic: Sand Arrows - Attacks apply Blind 1 to enemies. Blind Enemies have a 30% chance for their attacks to miss!
- New Scenario: Haglin - Hag... Haglin?
- New Pegboards - 3 new regular pegboards and the 2 new boss pegboards.
- Show orb level in the Upcoming Orb Display
- Tooltip improvements: Tooltips will now display additional information on keywords (Blind, Bramble, Confuse, etc) and should no longer appear out of screen.
- Font changes for Simplified Chinese, Traditional Chinese, Korean, and Japanese.
- New art for the Daggorb.
- New art for the Light Shaft Potion and Heavy Shaft Potion - We've tried to make it clearer at a glance which potion is which.
- New art for the bottom bouncers.
- Targeting UI polish + increase size to draw attention to targeting.
[h2]Balance Changes:[/h2]
- Minotaur melee damage reduced to 22
- Bat movement increased to 2 spaces, damage reduced to 3
- Memorb additional damage increased to .34x/.5x/.67x (levels 1/2/3) for every peg hit so far in that battle.
- Spurious Necklace split into two relics: Spurious Necklace (wall bounces contribute to damage) and Specious Ring (Bottom Bouncer bounces contribute to damage)
- Treasure bonus chest can only be obtained once per area (Forest, Castle, Mines).
- Gunpowder Relic bomb explosion radius reduced slightly to compensate for the movement to denser pegboards
[h3]Bugfixes:[/h3]
- Orb Duplication event has been removed for now. There was nothing mechanically broken with it, but it is missing a certain je ne sais quois that we'll have to find before we bring it back.
- Pachinko orb spawn is now deterministic. Previously it would spawn in very slightly randomly to the left or right to avoid controller/keyboard shots bouncing straight up and down on every peg vertically. This was fairly imperceptible, but it did interfere with some players trying to optimally solve some boards and it was the only random element to our pachinko gameplay, so it has been removed.
- Viewing Map or Deck while selecting a Miniboss relic, and then pressing back on controller/keyboard no longer also skips the relic selection.
- Pegs no longer block clicking when attempting to fire the pachinko ball
- Ghost orb properly hits slime boss while being eaten.
- Buckler now properly blocks damage when last orb is discarded.
- Minotaur death animation no longer looping.
- Can no longer fire with keyboard when dying during a reload.
- Menu opening is disabled during fades to reduce visual issues.
- Icicle is now correctly named icircle, much to everyone's chagrin.