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SCP: Nine-Tailed Fox News

Developer Log | September 2023

[h3]Greetings to all Nine-Tailed Fox soldiers![/h3]

You’ve probably noticed how there is less and less Developer Logs flowing around. The answer to this is simple: we’ve shown you all our main features for version 0.3.0. It’s now time for us to finish them, test them around, and release for you all to see! However, there are still a few things we want to show you in this devlog!

Keep in mind that everything within the post is subject to change!

[hr][/hr]
[h2]New Multiplayer Map[/h2]
For the past few months we worked hard on version 0.3.0. A lot of work has been put into fixing bugs and programming new features. Recently, progress has been going very well and thus we want to show off a new map for Multiplayer!


And yes! The map boss will be one you all have been waiting for:
[h3]SCP-682[/h3]

We originally planned to make a map based on Gate A for the 0.3.0 version. The boss for that map would have been SCP-106. However, we weren't able to come up with a good layout for this map. This was the same when we originally worked on a map for SCP-682 which is the one you saw on a development stream a while ago.

Recently though, we had a stroke of luck and were able to get a hold of a room that was created by C45 for the Terror Hunt mod. This room wasn't used due to it being too big. When we saw this room, we immediately realized that it would be perfect as a map having SCP-682 as its boss. The corridors are large enough for SCP-682 to pass through without any issues as well as the fact that the layout is almost symmetrical, which makes it great for Team Deathmatch. However, the map requires some editing and improvements before being fully added.


And yes, we are still planning to implement the Gate A map, but we do so sometime in the future.

You might ask yourself: “SCP-682 is in the game now! That means the reptile will also be a boss in Singleplayer, right?” The answer is… While there were a few ideas thrown around regarding SCP-682 and its role in Singleplayer, we decided to only have 682 implemented in Multiplayer for the time being. At a later date we plan to implement 682 in Singleplayer.

[h2]Bug Fixes[/h2]
We’ve seen that many of you experienced an issue where the items start to bug out in Waves mode. Like clients don’t see items that the server has or items can’t be picked up. We were able to find the issue and are now looking at possible ways to fix it.

This issue was introduced in the latest updates of SCP: Nine-Tailed Fox, specifically when items dropped from NPCs don’t disappear during the start of an intermission. This was done to let the players have more items, especially towards the final waves. However, we didn’t pay attention to the packet limit, which we accidentally reached (oops!).

As a workaround - try to keep the amount of items on the ground as low as possible!

[h2]Community Artwork[/h2]
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!

by Max The Seal
by Saraviadb

[h3]Want to submit your artwork?[/h3]
You can submit your SCP: Nine-Tailed Fox community artwork on our Discord server, Subreddit, Twitter / X, or send it via E-Mail at [email protected]!

[h3]Want to report bugs?[/h3]
To report a bug, simply use Steam’s Discussion forum to do so. Also, you can join our Discord server too!

[hr][/hr]
We want to say THANK YOU for still being with us and supporting us!

-Vane Brain, from Third Subdivision Studios

Developer Log | June 2023

[h3]Greetings to all Nine-Tailed Fox soldiers![/h3]

First month of the summer is about to end, so it’s time for us to show what we’ve been working on this time!
We had to skip the May Developer Log due to many events in our lives. We thank you for understanding and supporting us throughout this time!

Keep in mind that everything within the post is subject to change!

[hr][/hr]
[h2]SCP-173 Code Rewrite[/h2]
The main villain of both SCP – Containment Breach and SCP: Nine-Tailed Fox finally gets a bit of treatment! To put it simply: SCP-173’s code was really outdated and has barely been changed since the early days of SCP CB. It was a bit confusing, as a result working with this SCP was complicated. Until now! The code was cleared up to be more optimized and allow future modifications to be added easily.

[h2]Major Bug Fixes[/h2]

For the past month we’ve been ironing out many bugs that have been reported by players. Recently we’ve found a solution for a bug that bothered many of you since the release of SCP: Nine-Tailed Fox – the game freezing when starting a new game. This was caused by the map generation algorithm failing to place some rooms in the Entrance Zone (because the map size of the this zone is smaller than the others).

[h2]Previous Changes.. Now in Action![/h2]
Since most of our work this month was about bug fixes, we’ve decided to show a few things that we’ve mentioned in the previous developer logs in motion!

SCP-096 getting electrocuted by Tesla gate.

D-Class backing off and running away when the player is too close.

[h2]Frequently Asked Questions (FAQ)[/h2]
Over the past few months we’ve received many (and we mean it! MANY!) questions about v0.3.0. Here we're going to answer some common questions.

[h3]Q: When is v0.3.0 going to come out?[/h3]
A: In short, we still aim to release v0.3.0 this year.
The long answer is that SCP: Nine-Tailed Fox is a hobby project of ours. We work on this game in our free time because we like to do it! As fans of SCP CB, we like to work on something for other fans! Unfortunately, many people treat us like a huge studio (some even compared us to EA or Ubisoft which is quite questionable but also overwhelming). We aren’t a huge team, and we are not working on this project as a full-time job. We have many events happening currently in our personal lives.

Because of this, it’s hard to determine the release date. We can’t tell which features will take what amount of time. The following plan is this: We finish what we’ve already shown, we make new rooms and a multiplayer map as well as also adding a few extra voice lines. This is definitely possible to do within this year (or even within the next few months if things go well).


And speaking of… We are planning to make more developer livestreams on our YouTube channel! We will be showing our work progress, as well as answering your questions live. Stay tuned if you are interested!

[h3]Q: Will there be an intro/ending in v0.3.0?[/h3]
A: There won’t be an intro or an ending in v0.3.0. This requires more time for us to work on. But what we have as an idea for the intro is to make it an in-game, non-playable cinematic.

[h3]Q: Will there be a cooperative mode in v0.3.0?[/h3]
A: As we mentioned in the previous Developer Log, cooperative mode was delayed for a future version due to some complexity in adding the multiplayer component for the classic or even campaign mode. This is due to the fact that the current multiplayer was specifically designed to work the way it is right now and not taking anything else into account as of now.

[h3]Q: Will the Chaos Insurgency be added into the game?[/h3]
A: Yes, the Chaos Insurgency is planned to be in the game as a stronger enemy for classic and campaign mode. However, it won’t be in v0.3.0.

[h3]Q: Will there be SCP-XXX and SCP-YYYY?[/h3]
A: The current plan for us is to improve what is already in the game. There are many interesting SCPs in the game currently that are not shown well. Our plan is to fix that and make them shine more.

[h2]Community Artwork[/h2]
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!

by Cassketti

[h3]Want to submit your artwork?[/h3]
You can submit your SCP: Nine-Tailed Fox community artwork on our Discord server, Subreddit, Twitter, or send it via E-Mail at [email protected]!

[h3]Want to report bugs?[/h3]
To report a bug, simply use Steam’s Discussion forum to do so. Also, you can join our Discord server too!

[hr][/hr]
We want to say THANK YOU for still being with us and supporting us!

[h3]And don’t forget – Wednesday is pizza day![/h3]

-Vane Brain, from Third Subdivision Studios

Developer Log | April 2023

[h3]Greetings to all Nine-Tailed Fox soldiers![/h3]

Welcome to our monthly Developer Log! This time we will show what we’ve been working on during April.

Keep in mind that everything within the post is subject to change!

[hr][/hr]
[h2]Cooperative Mode delay[/h2]
We have to start with some bad news. As we mentioned in the previous Developer Log, Coop Mode is stressful for us to work on. After a long internal discussion, we’ve decided to delay Coop Mode for a future version. It was a hard decision, as we’ve already made some progress with it. However, it turned out to be harder than we thought. Many things such as NPCs or events have to be rewritten to make them work for it. This decision however allows us to release v0.3.0 sooner.

[h2]New SCPs to contain[/h2]
We don’t want to leave you all with a lack of content for v0.3.0, so there are also some good news! Just like everybody asked, we’ve been working on adding more containment procedures for Classic Mode. Specifically: SCP-096 and SCP-049.

[h3]SCP-096 – The Shy Guy[/h3]
In v0.3.0’s Classic Mode it will now be possible to contain SCP-096! Don’t worry, you and your teammates are equipped with a pair of SCRAMBLE gears to get the procedure done easily and safely.

And yes, that also means the Shy Guy has it's own containment chamber now!


The Shy Guy’s AI code was rewritten almost entirely from scratch. Overall, he shouldn't get stuck as often anymore, especially when active. There is also a new behavior for him that you'll see during Campaign Mode!

[h3]SCP-049 – The Plague Doctor[/h3]
We’ve also began on doing the same thing for SCP-049! However, we can’t show much yet because we only started to work on it very recently. But expect him to get contained within a cage too!

[h2]New Launcher Option[/h2]
We’ve received a lot of reports regarding an issue where the integrated GPU gets selected by the game instead of the dedicated one. While we're unsure on how to efficiently fix it, we’ve decided to bring back the GPU selection from SCP: CB as an alternative. You will be able to find it where the Display Mode once was. We hope this will help our laptop users or anybody else who encountered this issue.



But you might ask yourself: “Oh, but where is the Display Mode option now?” The answer is simple: The game now selects Fullscreen Mode if you select the same resolution as the Desktop resolution. If the resolution is less than that, then the game selects Windowed Mode.

[h2]Third Subdivision Studios Twitter account[/h2]
The last thing we want to mention is that we’ve created an official Twitter account for Third Subdivision Studios! We will be sharing some small development news, as well as retweeting fan artwork from time to time!



Link to our Twitter account: https://twitter.com/TSS_Games

[h2]Community Artwork[/h2]
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!

by Cassketti

by Wкиха (original artwork by B_Leonardo)

[h3]Want to submit your artwork?[/h3]
You can submit your SCP: Nine-Tailed Fox community artwork on our Discord server, Subreddit, Twitter, or send it via E-Mail at [email protected]!

[h3]Want to report bugs?[/h3]
To report a bug, simply use Steam’s Discussion forum to do so. Also, you can join our Discord server too!

[hr][/hr]
We want to say THANK YOU for still being with us and supporting us!

[h3]And don’t forget – Wednesday is pizza day![/h3]

-Third Subdivision Studios

Developer Log | March 2023

[h3]Greetings to all Nine-Tailed Fox soldiers![/h3]

March is ending very soon, so it’s time to show what we’ve been working on. This month was a bit stressful due to coop development, as a result we had a little break because of it. Regardless we have been working on other interesting features. So, here's what we’ve done since the last Developer Log.

Keep in mind that everything within the post is subject to change!

[h2]Disclaimer screens[/h2]
Since many new players are getting introduced to SCP: Nine-Tailed Fox, we’ve added safety disclaimers, warning about seizure and epilepsy that can be triggered in some cases (like flashing lights or the weapon’s muzzle flash).



Now there's also a reminder that the game is in Early Access, as there have been some misunderstandings regarding it and thus some people thought that the game is completely finished and no new content will be added, which is false. We still have a lot of plans for the game!

[h2]More Tasks[/h2]
We’ve noticed that many of you were worried about the state of Singleplayer, especially because of the thought that we're only working on cooperative mode. That’s not true. We’ve been thinking on how to expand Singleplayer more and about different tasks that you can do.

Here are some screenshots of a Task to restart the Heavy Containment Zone generator, the room of which is guarded by armed D-Class.

Tasks received.

D-Class cleanup inside the server room.

Generator is restarted. This task is complete.

[h2]D-Class improvements[/h2]

Few changes were made for the D-Class’s AI to improve their navigation. For example, they are now less likely to get stuck in places. Well... They still can get stuck, but at least they acknowledge that and try to find another way. Now they also can close the doors behind them from time to time, making the zones less door-open.

Oh yeah! You can also headshot the D-Class with the SPAS-12 as well now! This was teased few months ago in one of the Developer Logs (showcased with zombies).



[h2]Soft lock fixes[/h2]
We’ve been hearing reports about how the game can softlock in Heavy Containment Zone because of the player lacking the keycard when facing rooms like SCP-513 or SCP-966 containment chambers. We’ve addressed this issue by changing the layout of those rooms from a 3 way shaped to a 2 way corner room.

Locked entrance in SCP-513's containment chamber

Locked entrance in SCP-966's containment chamber

In the future we are planning to change the room models themselves, but for now this solution can work as well.

[h2]Optimization and other bug fixes[/h2]
As always, we’ve been working on fixing bugs that you all reported to us. Generally, they are small things that improve the game, giving more stability to it.

[h3]Want to report bugs?[/h3]
To report a bug, simply use Steam’s Discussion forum to do so. Also, you can join our Discord server too!

[h2]Community Artwork[/h2]
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!

by B_Leonardo - "Fanart of Regular MTF dying in a glue trap"


[h3]Want to submit your artwork?[/h3]
You can submit your SCP: Nine-Tailed Fox community artwork on our Discord server, Subreddit or send it via E-Mail at [email protected]!

[hr][/hr]
We want to say thank you for still being with us and supporting us!

[h3]And don’t forget – Wednesday is pizza day![/h3]

-Third Subdivision Studios

Developer Log | February 2023

[h3]Greetings to all Nine-Tailed Fox soldiers![/h3]

Exactly one year ago we released the 0.2.0 version of SCP: Nine-Tailed Fox on Steam. To celebrate this special occasion we want to share some information regarding the development of the upcoming 0.3.0 update and what we achieved so far.

Keep in mind that everything within the post is subject to change!

[h2]Co-op Mode Progress[/h2]
It's been some time since we've last showed any progress regarding coop. The reason for this is simple: We had to start from scratch. But for the good cause! The previous way that we were doing the multiplayer was not working well. The new way on the other hand allowed us to show you those screenshots!



[h2]Localization[/h2]
Since the December 2022 Developer Log we’ve received a lot of help from volunteers to help with localizing SCP: Nine-Tailed Fox. We’ve added more languages that people are willing to translate the game to.

The Crowdin page is available here: https://crowdin.com/project/scp-nine-tailed-fox. You can always tell us what other languages we should add on the list!



For v0.3.0 we’ve also added the ability to change the separator for text with multiple lines. While commonly, when the game needs to create a new line, it will find the space in the text that it will separate. This was an issue with Chinese localization (and some other ones) that don’t have spaces between words.



[h2]Subtitles[/h2]
Since the original SCP: Containment Breach, many people asked for subtitles in the game, as for foreigners it’s sometimes hard to understand what characters are saying. We’ve been working on a subtitle system for SCP: Nine-Tailed Fox, which is flexible and easy to translate. This improves the game’s localization, as we don’t need to do voice acting for each language.



[h2]Localization performance fix[/h2]
Many of you reported an issue where the game was lagging when text appeared on the screen. This was especially noticeable in the options menu. The good news for you have finally arrived! We were able to fix it!



When we were developing v0.2.0, we’ve added a caching system for localized text. But it turned out that the game was not adding the strings into this cache properly, causing the game to scan the localization file every single frame. Thus, creating lag.

[h2]And as always – bug fixes![/h2]
For the past month we’ve been ironing out many bugs that are possible to encounter in SCP: Nine-Tailed Fox since the v0.2.0 release. Falling through the floor in the pipe room after loading a save? Fixed! Untextured props in the medical bay? Fixed! Loading screen images get bigger with each loading? Fixed too! Game crash after exiting the pocket dimension? Not anymore! And this is only a small portion from the list of fixes!

[h3]Want to report bugs?[/h3]
We’ve noticed that many players want to help us with the game by reporting bugs, yet don’t know where they can do it. To clear this out, we want to tell you that you can use Steam’s Discussion forum to do so. Also, you can join our Discord server too!

[h2]Community Artwork[/h2]
As a tradition for the Developer Logs, we want to share some artwork that was made for the game!

by B_Leonardo

[h3]Want to submit your artwork?[/h3]
You can submit your SCP: Nine-Tailed Fox community artwork on our Discord server, Subreddit or send it via E-Mail at [email protected]!

[hr][/hr]
We want to say thank you for still being with us and supporting us! We have more things to share with you once the time comes!

[h3]And don’t forget – Wednesday is pizza day![/h3]

-Third Subdivision Studios