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SCP: Nine-Tailed Fox News

v0.2.7 | Patch Notes

Save files from version 0.2.6 are compatible with this version.

[h2]SINGLEPLAYER[/h2]
  • Player now spawns with an S-NAV 310 Navigator;
  • In Classic Mode, the D-Class now spawn in the entrance zone;
  • Fixed "injure" console command when the player enters a value higher than 100 HP (by HonestResolv3);

[h2]MULTIPLAYER[/h2]
  • Fixed a bug where sometimes players would appear invisible for others;
  • Fixed the Ear Bears getting stuck in the vent on the Old Sewers map (the vent was lowered down).

v0.2.6 | Patch Notes

We are back once again with more fixes and improvements! Due to personal life problems (exams for example) this small update took a month and a half to be released. But fear not! We also worked on v0.3.0 at the same time and we will share news about the next huge update soon!

[h2]SINGLEPLAYER[/h2]
  • Added achievements for containing SCP-106 and SCP-173;
  • Added the ability for tasks to fail (like failing to contain SCP-106);
  • Fixed an issue where items could disappear after a zone transition;
  • Fixed a bug where SCP-173 would be uncontained when transitioning to another zone;
  • Some slight adjustments to the pushing of SCP-173's cage;
  • Caged SCP-173 and MTF units should not teleport to Pocket Dimension anymore;
  • Fixed MTF's flee state jiddering when SCPs are too close to them;
  • Fixed MTF constantly repeat the lines of SCP being spotted;
  • Fixed MTF dialogue playing while they are in the flee state;
  • Increased the trigger distance of MTF for disabling tesla gates;
  • Fixed some of the issues in the zombie event in SCP-049's chamber;

[h2]OTHER[/h2]
  • The Steam and Discord rich presence now updates every 5 seconds instead of every frame;
  • Many fixes and improvements by HonestResolv3:


    • Blinking, sprinting, health, kevlar icons and bars change colors (red, green, or white) to represent buffs or detriments to their respective item;
    • Fixed SCP-895 not showing up with S-NAV Ultimate;
    • Added help description for notarget console command;
    • You can't use "kill" console command if "godmode" is active;
    • Fixed "godmode" not protecting the player from most entities that deal damage;
    • Tesla gates won't activate if player has "notarget" activated;
    • Fixed SCP-106, SCP-205 and SCP-966 being unaffected by "notarget";
    • Fixed SCP-008 zombie crashing the game when spawned in Multiplayer via console;
    • Fixed Apache helicopter crashing the game when spawned via console;
    • Fixed SCP-035 tentacles not being possible to kill in Singleplayer;
    • Fixed breathing sounds play when pressing sprint button while crouching;
    • Fixed an inconsistancy with fuses in classic mode in Checkpoint room and Sewers room, causing time paradox and space-time discontinuity for some of the players;


      • We are sorry if you had to deal with it. For anyone else who created a worm hole inside their living room please spill milk into it to make it stop expanding;

...and other small fixes and improvements!

v0.2.5 | Patch Notes

[h2]SINGLEPLAYER[/h2]
  • Introducing Classic Mode:

    • With Classic Mode you can play the game without major story events;
    • Also you can finally contain SCP-173;
    • And of course, we added more voice lines for NTF teammates;
  • D-Class changes:

    • Added a small chance of D-Class to "surrender", but things are not as simple as you think;
    • Decreased D-Class health from 80/100/120 to 60/75/90 (Safe/Euclid/Keter difficulties);
    • Balanced the chances of what guns each D-Class gets assigned to:

      • Increased the chance of spawning with USP or Beretta from 33% to 42%;
      • Decreased the chance of spawning with P90 or MP5K from 12% to 6%;
      • Decreased the chance of spawning with SPAS-12 from 10% to 4%;
  • Fixed SCP-173's speed. Now it's consistent as it should be;


[h2]MULTIPLAYER[/h2]
  • Decreased the network data buffering;

    • This will prevent buffering of network packages that are sent frequently, like player updating packets. This should increase the network performance;
  • Improved the encryption security;
  • Rebalanced zombie's item drop chance:

    • Removed 50% chance of dropping nothing for both surgeon and guard/MTF zombies;
    • Increased the chance of dropping First Aid Kit, Blue First Aid Kit and Syringe from 16.667% to 33.333% for surgeon zombies;
    • Added a chance of dropping a Ballistic Vest with 50% chance for guard/MTF zombies;
  • Rebalanced zombie damage system:

    • The base health damage (meaning it's the default one on Safe settings) is now in the range from 6 to 10 with additional 2 damage per difficulty;
    • The base kevlar damage is now in the range from 10 to 14 with additional 4 damage per difficulty;
  • Rebalanced SCP-939's damage system:

    • The base health damage (meaning it's the default one on Safe settings) is now in the range from 20 to 30 with additional 5 damage per difficulty;
    • The base kevlar damage is now in the range from 25 to 35 with additional 5 damage per difficulty;
  • Reduced the sound range of SCP-1048-A and SCP-939 sounds;


[h2]OTHER[/h2]
  • Many fixes and improvements by HonestResolv3:

    • Fixed spawning certain SCPs via console crashing the game;
    • SCP-939 cannot deplete health and kevlar if GodMode is enabled;
    • SCP-939 can be spawned in Singleplayer now;
    • Fixed SCP-1048-A event activating if NoTarget is enabled;
    • Fixed SCP-1048-A event killing the player if Godmode is enabled;
    • Fixed SCP-457 still trying to attack you while NoTarget is enabled;

...and other small fixes and improvements!

v0.2.4 | Patch Notes

Save files from version 0.2.3 are compatible with this version.

  • Fixed a game crash that can occur when D-Class shoots the player.
  • Fixed Continue button still working with incompatible save files.
  • Fixed description text of Objectives disappearing after loading a save file.
  • Fixed player shooting after pressing the elevator button.
  • Fixed a bug when player was reloading the weapon while typing in a Multiplayer chat.

v0.2.3 | Patch Notes

[h2]GENERAL[/h2]
  • Many code fixes and improvements by Jabka.
  • Few bump mapping texture improvements by MetridSiardily.
  • Restricted the spawn of Singleplayer NPCs into Multiplayer (and vice versa).


[h2]SINGLEPLAYER[/h2]
  • Added objective system, telling current objective that player has to do.


  • Fixed some buttons appearing in death screen if player used Continue from Main Menu.
  • Fixed wrong music playing in SCP-049's containment chamber.
  • Fixed some bugs in the checkpoint when players come back to it:
    • Fixed airlock doors being closed.
    • Fixed SCP-106 kidnapping player in elevator.
    • Fixed hitboxes of sinked teammates still being active.
  • Fixed D-Class's alert lines playing if the D-Class is already dead.


[h2]MULTIPLAYER[/h2]
  • Added voting system for next map.


  • Added sorting by name, gamemode, map and players for server list.
  • Added new music by Firefox for Waves ("Conflict Arises").
    [previewyoutube][/previewyoutube]
  • Revamped Host Server menu section:
    • Each map now has own preview image.
    • Each gamemode now has own preview image and description.
    • Fixed the value 0 appearing in the max players and timeout input boxes when empty.


  • Revamped Syringes. They now add stamina regeneration boost for 10 seconds.
  • Fuses now have an icon displaying around the map when dropped by construction worker zombies.
  • Changes to SCP-035:
    • Reduced his health from 15000 to 12000
    • Fixed his agitation state not working (when the spine tentacles spawn)
    • Increased the cooldown timer for when tentacles can spawn from 5 to 10 seconds.
  • Fixed zombie/SCP-939/SCP-035 death message appearing again if player is already dead.
  • Fixed crouch and shoot lagging in Multiplayer for clients.
  • Added failsafes for player models, nametags and player weapons (so they won't be invisible and crash the game, hopefully).
  • Fixed few places in Offices map where NPCs could've get stuck.
  • Fixed double lights in one of the generator rooms in Old Sewers map.
  • Fixed an unlit brush in Old Sewers map.

...and other small fixes and improvements!