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Revival: Recolonization News

Expanded arsenal and new enemies!

Greetings, associate!

Our team is busy refining Revival: Recolonization and prepping the game build for the next open playtest. All of your feedback has been extremely useful! Here is a taste of what we've been up to.



These are marksmen from the first epoch with a bunch of new weapon models. From left to right: The Wooden Crossbow, the Titanium Crossbow and the Crossbow of Judgment – the last one being a unique weapon belonging to the Heresy Hunters tribe. Each of these may be crossbows, however, they all differ in range and damage dealt.



The mortar from the third epoch is mounted on the ground and fires a projectile upwards, hitting a single hex with an explosion.



And, of course, work on automaton variants continues. Behold concept art for the Bombardier automaton! It's an artillery-type unit with a large plasma mortar instead of a head. This particular variant doesn't deal much damage to units, but it can destroy cover on the battlefield. Think of it as a deadly electric razor with plasma blades ;)

Yours faithfully,
Revival: Recolonization Team

Adding more depth and fun to edicts!

Greetings, associate!

The latest Revival playtest is over, and our team is busy processing data and feedback from players. While that is being done, we want to share the changes that have taken place in the edicts system, as well as the latest visual effects work.

Long-time players know that the Temperature Decrease edict, as the name implies, lowers the temperature in affected hexes. A desert climate turns into a tropical one, a tropical climate morphs into a temperate climate… you get the picture. Here's what the updated visuals of this edict look like.



If Temperature Decrease is now applied to a hex with a unit standing on it, they will be surrounded by blocks of ice coming out of the ground.

That’s right! Each strategic edict available on the global map can now also be used in battle. The effects of these micro edicts only last during combat. Unlike global edicts, a micro edict works immediately, and one cannot interfere with it by destroying the capsule the edict was launched from. But you have the ability to launch a counter-edict, which can cancel or alter the effect of the enemy's.



The image above shows the effects of some edicts on the game map. Here are just a few of them:

  • If you launch the Acid Rain edict in a Cold climate, an acidic glacier will form in its place.

  • The Spore Germination edict creates a shrub on the target hex and the six closest hexes. It will spawn vines and roots that entangle an enemy unit, preventing them from moving for two turns.

  • A Contamination edict will appear as a crack in the ground with a radioactive glow. Until the rift is closed, zombies will emerge from it, attacking all factions indiscriminately, except for other zombies and automatons.

Speaking of cracks, below are the updated visuals for the Earthquake edict.



More cool changes are coming in the near future! We hope to release an updated game build in about 4 weeks time. Look forward to your comments and feedback ;)

Yours faithfully,
Revival: Recolonization Team

War elephants equipped with machine guns - need we say more?

Greetings, associate!

We've got our noses to the grindstone as we continue to bolster the unit editor with more options and upgrades for you to play around with. Our first bit of news - shields from all sorts of materials will now be visible on infantrymen. Check them out below ;)



New Ballista variants have also been added, which means you will be able to actually tell whether your war elephant is equipped with a crude wooden ballista or an upgraded version.

The ballista is an assault weapon used to break through the enemy's front line. Simple versions of the ballista do not require strategic resources to create, but they will do less damage. Copper ballistas do moderate damage, while bronze ones deal high damage and have higher penetration ability. Of course, making them out of iron or titanium will greatly increase their effectiveness.



Below is another example of how an ordinary battle elephant from the first epoch can be transformed into a formidable weapon. How exactly? By equipping it with a small machine gun turret of the third epoch. Like any automatic weapon, it can fire in bursts and deal heavy damage to infantry.



On the right is a model of the rocket artillery. It's a low-damage weapon with a high range. By upgrading the missiles, you can vastly improve its damage output.

That is all for this week. As usual, more cool updates are coming your way in the next communiqué!

Yours faithfully,
Revival: Recolonization Team

Getting ready for war

Greetings, associate!

We loved the positive feedback on the new weapon models, so we are continuing to share information about them :)

Work is being done to the automatons. At the moment, only the basic type is available in the game build, but we are planning to add more interesting (and more devastating) automaton variants, each with their own pattern of behaviour during combat.

For example, the Scorcher is armed with a laser and a shield. It strikes targets at a distance, but cannot attack an enemy at point-blank range.



The Overclocker moves slowly and is sluggish in fights, but when killed, it strikes all targets within 3 hexes with an EM attack.



The closer you are to reaching the goal of restoring our civilization, the more disturbed the All-Mind becomes. Having warriors equipped with exoskeletons and high-powered cannons will certainly come in handy.



From left to right: units armed with the Plasmathrower, Gravity Gun and the Gauss Rifle.

The unit editor allows you to combine different weapons to create a more effective and intimidating fighting force. For example, you can not only put the Plasmathrower in the hands of an infantryman, but also equip it to the levitating tank of the fourth epoch.



And the Walker, whose animation we showed in a previous communique, equipped with a singularity cannon, will not only significantly strengthen your army, but also terrify your enemies with its appearance alone. Fetch, Spot!



Work on the edict system continues in the current development cycle. Our goal is to make edicts not just more spectacular, but also to add more depth to the system by further intertwining edicts with different terrain types and various effects on units. We'd love for you to share your ideas and thoughts on this.

Yours faithfully,
Revival: Recolonization team

New Game Teaser

Greetings, associate!

Revival: Recolonization took part in The Escapist Indie Showcase event, and we are excited to show you a brand new teaser trailer.
[previewyoutube][/previewyoutube]
Remember that an updated game build is available to play via Revival’s Steam page! Join in the grand battle to defeat the All-Mind and save humanity.

Yours faithfully,
Revival: Recolonization Team