Get to know the tribes of Revival: Recolonization
Greetings, associate!
Previously, we showed off the concepts for the tribal settlements, and today, we present the final 3D models!
The appearance of each settlement depends on which climate they live in. We were inspired by the architecture of different houses from various locations around the world.

The Cultists of Eternal Ice are fearless warriors that live in the cold climate. The design of their settlement is inspired by the dwellings of northern peoples – chums, yardangs, and half-terraced huts covered with skins.

The cool climate is home to fanatical Heresy Hunters, who are proud of their fortitude and thirst for justice. Their settlement consists of squat wooden huts and the remains of ancient ships.

The inhabitants of the temperate climate – the Children of the Vault – are descendants of civilized townspeople who survived the apocalypse in an underground bunker. They are not well-equipped for warfare and are more interested in the rebirth of civilization. Their dwellings are freestanding huts and common sheds, reminiscent of the shabono, the traditional construction of the Yanomami Indians of northern Brazil.

The Heavenly Fire Custodians found refuge in the warm climate. To them, the cataclysm was a cleansing fire from heaven. They are masters of guerilla warfare. The design of their settlements are inspired by wigwams and other traditional American Indian structures.

The Ash Commissaries inhabit the hot climate - a desolate landscape - and are outstanding merchants and diplomats. They have faith in a united Earth and strive to eliminate conflict between tribes. Their buildings resemble the tents and canopies of the peoples of the Sahara region. In the harsh conditions of nomadic life, they offer shelter from the boiling sun and withstand the onslaught of wind and sand.
Do you want to learn more about the development of Revival: Recolonization and what inspired it? Add the game to your Steam Wishlist and stay tuned.
Regards,
Revival: Recolonization Team
Previously, we showed off the concepts for the tribal settlements, and today, we present the final 3D models!
The appearance of each settlement depends on which climate they live in. We were inspired by the architecture of different houses from various locations around the world.

The Cultists of Eternal Ice are fearless warriors that live in the cold climate. The design of their settlement is inspired by the dwellings of northern peoples – chums, yardangs, and half-terraced huts covered with skins.

The cool climate is home to fanatical Heresy Hunters, who are proud of their fortitude and thirst for justice. Their settlement consists of squat wooden huts and the remains of ancient ships.

The inhabitants of the temperate climate – the Children of the Vault – are descendants of civilized townspeople who survived the apocalypse in an underground bunker. They are not well-equipped for warfare and are more interested in the rebirth of civilization. Their dwellings are freestanding huts and common sheds, reminiscent of the shabono, the traditional construction of the Yanomami Indians of northern Brazil.

The Heavenly Fire Custodians found refuge in the warm climate. To them, the cataclysm was a cleansing fire from heaven. They are masters of guerilla warfare. The design of their settlements are inspired by wigwams and other traditional American Indian structures.

The Ash Commissaries inhabit the hot climate - a desolate landscape - and are outstanding merchants and diplomats. They have faith in a united Earth and strive to eliminate conflict between tribes. Their buildings resemble the tents and canopies of the peoples of the Sahara region. In the harsh conditions of nomadic life, they offer shelter from the boiling sun and withstand the onslaught of wind and sand.
Do you want to learn more about the development of Revival: Recolonization and what inspired it? Add the game to your Steam Wishlist and stay tuned.
Regards,
Revival: Recolonization Team