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Spark in the Dark News

Spark in the Dark / New Demo

Hello adventurers!

Over the past few months, we have made many different improvements and innovations to Spark in the Dark. And now we want to share with you a fresh demo.

New features and improvements are waiting for you.

[h3]Dream catchers[/h3]
You can find rare artifacts called Dreamcatchers in the Dungeon. Having such an artifact, your hero, in case of death, is reborn at the place of the last rest, and the stone disappears.



This will increase the survivability of the hero, and protect against accidental deaths a bit), at the same time, it will keep the game hardcore, because the number of "lives" is limited.

The number of such stones in the Dungeon depends on the complexity of the game. There are 5 on initial difficulty, 3 on standard, and 1 on nightmare.

[h3]Skill Books[/h3]
In the Dungeon, you can find special rare books, reading which gives the hero a new skill / ability.



You can find books that give the ability to improve sharpening or poisoning weapons. A thief can find a book on setting up poison traps and learn how to disarm them. The number of books will increase.

[h3]Weapon[/h3]
We have made various improvements to the game related to weapons and the combat system.

Added new weapons.
Legacy weapons are better balanced, descriptions have been updated to better match the lore.
Updated all weapon and shield images to better quality.



Improved weapon generation system on levels. For example, in each raid, a different sword may be lying in the same place (or not lying).

Added "One-Handed Weapon" and "Two-Handed Weapon" skills. They are growing when using the corresponding type of weapon.

  • Added the ability to poison arrows.
  • Added sounds when arrows hit wood, stone, metal, monsters.
  • The crossbow can be worn simultaneously with two-handed weapons.




Added new animations and abilities to the monsters.
Spiders can now effectively bite the victim, the undead can kick, and Morroch can deliver a powerful kick from which the hero will fall on his back.

Improvements in the artificial intelligence of monsters.

Updated some locations and environments.



[h3]New sounds[/h3]
Added a set of new sounds that were previously missing :)

For example, now you will hear how the lamps light up and break, how the crowbar creaks when the chest is opened, and how the hero screams when he falls into the abyss.
And also, those terrible voices in the head, which the adept of the Four Towers, who stabbed himself in madness, wrote about in his diary!

[h3]Interface Improvements[/h3]
Updated some windows and dialogs. When viewing equipment, a "live" character is now displayed.



A new book about Starstones has been added.

Added French translation. Bienvenue au Donjon !

Added partly support of gamepads.

A lot of improvements, fixes, improvements, balancing, including those based on your feedback.

Thank you for your feedback, we really appreciate it!
Wish you interesting adventures in the Dungeon! 💀

Devlog – New features and improvements

Hello everyone!

In the near future (October 1st) we plan to release an updated demo of the game on Steam Next Fest.

We have prepared a description of the main improvements and innovations.

[h3]Dream catchers[/h3]
You can find rare artifacts called Dreamcatchers in the Dungeon. Having such an artifact, your hero, in case of death, is reborn at the place of the last rest, and the stone disappears.



This will increase the survivability of the hero, and protect against accidental deaths a bit), at the same time, it will keep the game hardcore, because the number of "lives" is limited.

The number of such stones in the Dungeon depends on the complexity of the game. There are 5 on initial difficulty, 3 on standard, and 1 on nightmare.

[h3]Skill Books[/h3]
In the Dungeon, you can find special rare books, reading which gives the hero a new skill / ability.



You can find books that give the ability to improve sharpening or poisoning weapons. A thief can find a book on setting up poison traps and learn how to disarm them. The number of books will increase.

[h3]Weapon[/h3]
We have made various improvements to the game related to weapons and the combat system.

Added new weapons.
Legacy weapons are better balanced, descriptions have been updated to better match the lore.
Updated all weapon and shield images to better quality.



Improved weapon generation system on levels. For example, in each raid, a different sword may be lying in the same place (or not lying).

Added "One-Handed Weapon" and "Two-Handed Weapon" skills. They are growing when using the corresponding type of weapon.

  • Added the ability to poison arrows.
  • Added sounds when arrows hit wood, stone, metal, monsters.
  • The crossbow can be worn simultaneously with two-handed weapons.




Added new animations and abilities to the monsters.
Spiders can now effectively bite the victim, the undead can kick, and Morroch can deliver a powerful kick from which the hero will fall on his back.

Improvements in the artificial intelligence of monsters.

Updated some locations and environments.



[h3]New sounds[/h3]
Added a set of new sounds that were previously missing :)

For example, now you will hear how the lamps light up and break, how the crowbar creaks when the chest is opened, and how the hero screams when he falls into the abyss.
And also, those terrible voices in the head, which the adept of the Four Towers, who stabbed himself in madness, wrote about in his diary!

[h3]Interface Improvements[/h3]
Updated some windows and dialogs. When viewing equipment, a "live" character is now displayed.



A new book about Starstones has been added.

Added French translation. Bienvenue au Donjon !

Added partly support of gamepads.

A lot of improvements, fixes, improvements, balancing, including those based on your feedback.

Thank you for your support, feedback, suggestions and ideas!

Spark in the Dark / New Demo

Hello everyone!

We've made a lot of different improvements and innovations to Spark in the Dark for the past several months. And we'd like to share the fresh demo with you. The update contains various improvements of the dungeon and gameplay described below.

[h3]Added crossbows[/h3]
The crossbow is now the Hunter's primary weapon, though other classes can use it as well. The Crossbows skill is leveling up with usage and affects the reload speed and the accuracy of the shot.
Bolts pierce monster flesh and wood, but bounce off metal and stone. Also you can pull them from defeated enemies.



[h3]Undead improvements[/h3]
Now the undead can fight with their hands, you can also knock out weapons from their hands, and sometimes they are found unarmed initially (their number depends on the difficulty level).



Added alcoholic drinks, which can be found occasionally in the Dungeon.
Such drinks provide various Will boosts (restoration of stamina, health, resistance to darkness and harmful influences) at the same time, the Inebriation debuff is applied, which is accompanied by visual effects on the screen) and some penalty to Perception. Moreover, each sip of alcohol increases the gain and the penalty and the effect on the screen.

You can use a grinding wheel and a reservoir:





Added a description of the influence of basic attributes on the processes in the game:



  • Added chests with traps :)
  • Added the system when melee attack speed depends on hero's Strength and weapon skill level.
  • Updated some locations.
  • Added a couple of new rings and increased the number of rings worn at the same time from 2 to 4.
  • Added 4 new achievements.
  • Added Spanish localization.
  • Improved UI for different resolutions so it scales correctly on any displays from square to ultrawide.
  • Improved procedural generation.
  • Made additional optimizations, the game runs smoother.
  • Various internal improvements, adjustments and fixes.


Thank you for your feedback, we really appreciate it and it helps us develop the game and better understand you guys! Sometimes we cannot do everything quickly but we listen to many of your ideas and suggestions! 💀

You are welcome to the Dungeon!