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Spark in the Dark News

Spark in the Dark / New Demo

Hello adventurers!

Since the last update, we've made many of various innovations and improvements in the Spark in the Dark dungeon.
The time has come to release the updated Spark in the Dark demo (0.013).

Here are the key changes you can expect in this update:

[h3]Hero's Journal[/h3]
Now, the hero can make journal entries during a rest.
Journal entries reflect what has happened to the hero. They take into account battles with monsters, injuries received, visits to various locations, finding artifacts, etc. Each playthrough results in a unique journal.
Quest elements are highlighted in the journal and are then marked as completed after being fulfilled.
The journal will continue to evolve in the future, covering more and more events and situations.

A system for tracking the number of days the hero has spent in the dungeon has also been introduced. The current day is displayed in the hero's window, as well as on the death and level completion screens.



[h3]Armor Update[/h3]
We have revamped and improved almost all the armors in the game, as well as created new ones. The armors are now more intricately detailed and realistic. We have also enhanced the lore aspect, and the armors now come with updated descriptions.



[h3]Talismans and Amulets[/h3]
You will be able to find talismans and amulets in the Dungeon. Besides increasing various characteristics, they can also impact some of the hero's abilities.



[h3]New Weapons[/h3]
Added new hammers and axes, as well as some other weapons. Previously, their variety was minimal, now it's better :)



Added unique weapons of the Ancients, as well as updated some existing weapons.

[h3]New Locations and Interactions[/h3]
Despite the current focus of Dungeon construction on floors 2 and 3, we occasionally make improvements to floor 1 of Dargrot. We have added several new locations and interactions, as well as selectively updated some existing ones.

Added new secret places.



[h3]Effect Indicators[/h3]
Temporary effects on the hero (buffs/debuffs) are now displayed at the bottom of the main screen. This way, it's easy to see how much time is left for a particular effect—be it poison, bleeding, or an elixir effect—and there's no need to constantly press TAB to check it.

Added the "Secret Traps" skill book that the Thief can find and study. This allows them to disarm traps in chests. The variety of traps found on chests will be increased.

The flying creature has received updated behavior and can now be shot down with a crossbow.

ALSO:
  • Improved procedural item generation
  • Added new sounds
  • New hero lines
  • New and updated books and notes
  • New achievements


Additionally, numerous smaller improvements and fixes have been made along the way, taking into account your feedback.

Thank you all for your feedback, ideas, and support!

Wish you exciting adventures in the Dungeon! 💀

Devlog – New features and improvements

Hello everyone!

Here we have gathered the main improvements we have made in the Dargroth Dungeon over the past few months.

These enhancements (along with some others currently in progress) will be available in the Spark in the Dark demo update, which we plan to release in September.

[h3]Armor Update[/h3]
We have revamped and improved almost all the armors in the game, as well as created new ones. The armors are now more intricately detailed and realistic. We have also enhanced the lore aspect, and the armors now come with updated descriptions.



[h3]Talismans and Amulets[/h3]
You will be able to find talismans and amulets in the Dungeon. Besides increasing various characteristics, they can also impact some of the hero's abilities.



[h3]New Weapons[/h3]
We have added new hammers, axes, and some other weapons. Previously, their variety was minimal, but now it has been improved.



[h3]New Locations and Interactions[/h3]
Despite the current focus of Dungeon construction on floors 2 and 3, we occasionally make improvements to floor 1 of Dargrot. We have added several new locations and interactions, as well as selectively updated some existing ones.



Added the "Secret Traps" skill book that the Thief can find and study. This allows them to disarm traps in chests. The variety of traps found on chests will be increased.

Additionally, numerous smaller improvements and fixes have been made along the way, taking into account your feedback.

Thank you all for your feedback, ideas, and support!

Patch for the demo (0.012.4)

Hello everyone!

The new patch adds Italian and German translations to the game.

Also:
  • Updated textures and pictures of ancient shields.
  • Added one more note which you can find in the dungeon.
  • Slightly increased a duration of lanterns so they will shine a bit more longer. The number of generated lanterns depends on game difficulty (but not much).
  • Metal shields cannot be damaged.
  • Fixed a list of available display resolutions in Settings.
  • Several fixes and minor improvements.


Thank you for your feedback, it helps us make the game better!
We are continuing to work on new features and will keep you posted.

Spark in the Dark / New Demo

Hello adventurers!

We have made some features & improvements to Spark in the Dark for the past few months which we want to share with you.

Here are the main changes which wait for you in this patch.

[h3] Updated bestiary[/h3]
The studied creatures are stored in the bestiary forever.
Also, a 3D bestiary has appeared in the main menu, where you can always see the monsters you know and their abilities.



[h3]Improvements related to the main character[/h3]
In a defensive stance with a shield, the hero's movement speed depends on the type of shield.
With a heavy shield, he is slower, and with a light one, he moves more quickly.



  • The lantern has a chance to be damaged when the hero falls on his back. The chance of damage depends on the difficulty level. A damaged lamp shines worse.
  • The stamina cost of jumping depends in part on your armor skill.
  • Tiredness is added for picking with a crowbar, depending on the complexity of the lock being opened.
  • Added perk "Child of Shadows" for the thief. This reduces the effect of Darkness by 25%.
  • Several new hero phrases have been added.


[h3]Development of crossbows[/h3]
Generation of buffs on crossbows, for example Powerful arcs give +15% damage.
So now some crossbows with bonuses.
Sometimes you can find reinforced arrows that are guaranteed to deal critical damage.



The inventory displays which arrow the crossbow is loaded with.

[h3]Improvements to the abilities and AI of some monsters[/h3]
Updated some monster animations and added new ones.
Minor adjustments to some skills.
For example, Spider Bite now causes the victim to slow rather than bleed as before.

[h3]Improved rest in unsafe places[/h3]
Now this kind of rest is harmoniously connected with the mechanics of Darkness.
When resting in an unsafe place, there is a chance to get a nightmare if the bed is in a dark place without light (Darkness consumes you).
If you sleep in the light, then there will be no nightmares, but the monster can disturb in both cases, depending on the number of living creatures on the level.



[h3]Lore Development[/h3]

Generation of new additional notes in the pockets of the dead.
Notes can contain interesting stories, useful information.



Some books now contain illustrations.



[h3]AND ALSO[/h3]

  • Some stationary lamps can sometimes explode when turned on, depending on the difficulty level. The dungeon is many centuries old and it was strange that previously all the lamps were turned on perfectly :-]
  • Updated some locations.
  • You can now see the raid statistics in the list of the best heroes.
  • Highlighting of monsters in red when receiving damage is now an option in the settings.
  • Added Turkish translation and updated existing localizations.
  • Added 2 new achievements.
  • Several new sounds have been added.

A lot of fixes, minor improvements, balancing, including those based on your feedback.

Thank you for your feedback, ideas and support!

Wish you exciting adventures in the Dungeon! 💀

Devlog – New features and improvements

Hello!

We've made various improvements to Spark in the Dark over the past few months and would like to share them with you.

We also plan to release an updated demo in mid-February that will contain these improvements.

[h3] Updated bestiary[/h3]
The studied creatures are stored in the bestiary forever.
Also, a 3D bestiary has appeared in the main menu, where you can always see the monsters you know and their abilities.



[h3]Improvements related to the main character[/h3]
In a defensive stance with a shield, the hero's movement speed depends on the type of shield.
With a heavy shield, he is slower, and with a light one, he moves more quickly.



  • The lantern has a chance to be damaged when the hero falls on his back. The chance of damage depends on the difficulty level. A damaged lamp shines worse.
  • The stamina cost of jumping depends in part on your armor skill.
  • Tiredness is added for picking with a crowbar, depending on the complexity of the lock being opened.
  • Added perk "Child of Shadows" for the thief. This reduces the effect of Darkness by 25%.
  • Several new hero phrases have been added.


[h3]Development of crossbows[/h3]
Generation of buffs on crossbows, for example Powerful arcs give +15% damage.
So now some crossbows with bonuses.
Sometimes you can find reinforced arrows that are guaranteed to deal critical damage.



The inventory displays which arrow the crossbow is loaded with.

[h3]Improvements to the abilities and AI of some monsters[/h3]
Updated some monster animations and added new ones.
Minor adjustments to some skills.
For example, Spider Bite now causes the victim to slow rather than bleed as before.

[h3]Improved rest in unsafe places[/h3]
Now this kind of rest is harmoniously connected with the mechanics of Darkness.
When resting in an unsafe place, there is a chance to get a nightmare if the bed is in a dark place without light (Darkness consumes you).
If you sleep in the light, then there will be no nightmares, but the monster can disturb in both cases, depending on the number of living creatures on the level.



[h3]Lore Development[/h3]

Generation of new additional notes in the pockets of the dead.
Notes can contain interesting stories, useful information.



Some books now contain illustrations.



[h3]AND ALSO[/h3]

  • Some stationary lamps can sometimes explode when turned on, depending on the difficulty level. The dungeon is many centuries old and it was strange that previously all the lamps were turned on perfectly :-]
  • In the list of the best heroes, you can now see the raid statistics.
  • Highlighting of monsters in red when receiving damage is now an option in the settings.
  • Added Turkish translation and updated existing localizations.
  • Added 2 new achievements.
  • Several new sounds have been added.
A lot of fixes, minor improvements, balancing, including those based on your feedback.

Thank you for your feedback, ideas and support!

P.S. Also, work is continuously being done on the deep tiers of the dark Dungeon.
Ancient halls and corridors, mechanisms and objects are being built, new monsters are being created, ancient texts are being written.