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The Necromancer's Tale News

Patch notes 1.195 - 1.198

[p]Patch notes 1.195 [/p]
  • [p]Fixed a conflict between two mid-game quests in the Academy[/p]
  • [p]A click that closes the conversation window should not be a click on a world object in that same frame[/p]
  • [p]Fixed a bug that was not displaying the name of some objects in a chest[/p][p][/p]
[p]Patch notes 1.196  [/p]
  • [p]Fixed a bug in combat if you tried to use the MC’s equipment window while controlling someone other than the MC[/p]
  • [p]Fixed some bugs in the new minions-carrying-bodies system.[/p]
  • [p]Improved the wording when you’re looking for a séance witness but it’s too early.[/p]
  • [p]Made the Activate Minion battle magic spell less likely to fail at distance[/p]
  • [p]Made a slider to control the opacity of the circle at characters’ feet, since some people don’t like it. It can be made low opacity or invisible.  Note that during combat these circles are always visible.[/p]
[p][/p][p]Patch notes 1.197 [/p]
  • [p]Boerhaaven now comments on (SPOILER: see Patch notes in forum if you want details)[/p]
  • [p]Improved some comments from Albrecht when he sees you doing suspicious things[/p]
  • [p]Fixed a glitch when trying to squeeze through (SPOILER: see Patch notes in forum if you want details) in the hospital[/p]
  • [p]Fixed a couple of journal notes that should be removed in certain circumstances but which were not[/p]
  • [p]Fixed a couple of incorrect comments from NPCs in specific circumstances[/p]
  • [p]Made shops refill every time they’re opened, rather than daily (e.g. so you can buy several weapons of the same type)[/p]
  • [p]Zelig’s ashes are now an option for the (SPOILER) ritual [/p]
  • [p]Made Hu’anthu’s voice a bit louder[/p]
  • [p]Added a note in the Inventory Info for a ranged weapon if it needs loading[/p]
  • [p]Fixed a game crash that happened if you tried to load a different save file while the auto-combat window was onscreen[/p]
[p][/p][p]Patch notes 1.198 [/p]
  • [p]Made bodies that you are carrying easier to click (in order to drop them)[/p]
  • [p]Fixed a bug if you were caught carrying dead bodies and went to court[/p]
  • [p]Fixed a softlock if you saved immediately after the di Gradi combat but before the interrogation[/p]
  • [p]Made it clear when you interact with a grave if you have previously dug it looking for a body, so you don’t need to do it again[/p]
  • [p]Fixed a problem where maps and other single-page popups could be too zoomed-in on certain screen resolutions[/p]
  • [p]Moved many of the Prologue sketches to appear before their related text rather than after it[/p]
  • [p]Added a short romance arc for (SPOILER) (docker path only)[/p]

The Necromancer's Tale - Finalist in the TIGA 2025 Awards!

[p]We're excited to announce that The Necromancer's Tale has been shortlisted as a finalist in the prestigious TIGA Awards 2025, in the Narrative & Storytelling category! The awards ceremony is in November.[/p][p][/p]

Discount during the Hungry Ghost Festival this week

[p]The Necromancer's Tale has been selected as part of the Hungry Ghost festival![/p][p]To celebrate, we're discounting the game this week.[/p]

The Necromancer's Tale at Gamescom 2025

[p]The Necromancer's Tale is headed to Cologne! We'll be there with all our skeletons and zombies.* [/p][p]If any of you are visiting Gamescom, come say hi! It would awesome to meet you. [/p][p][/p][p]We're going to be demoing The Necromancer's Tale in Hall 10.2, Friday 22nd through Sunday 24th Aug, as part of the Indie Arena Booth Official Selection. [/p][p] [/p][p]* appearance of the Undead is contingent on airport security. Clarence Pew promises not to whisper too scarily at any security officials, and Hu'anthu promises not to eat any.[/p][p][/p][p]We're bringing along this custom-made headphone stand and will be doing a giveaway on social media. So keep an eye out on X/BlueSky etc. during Aug 22-24. We'll post it to the winner where ever they are; you don't need to be at Gamescom to enter.[/p][p][/p][p][/p][p][/p]

Patch Notes 1.190-1.194

[p]Patch notes 1.190 [/p]
  • [p]Added into the home basement a small laboratory (see spoiler in patch notes in Discussion forum- spoilers are not enabled in announcements)[/p]
  • [p]Removed a potential soft-lock in chapter 14 (see spoiler in patch notes in Discussion forum)
    [/p]
[p]Patch notes 1.191 [/p]
  • [p]Fixed the descriptions of some items that were not listing their mana boosts when worn/held[/p]
  • [p]Removed shadows being cast from (some) ghosts[/p]
  • [p]Removed a potential soft-lock in chapter 9 (see spoiler in patch notes in Discussion forum)[/p]
[p][/p][p]Patch notes 1.192 [/p]
  • [p]Added a minion command “all followers move to…”[/p]
  • [p]Added shortcut (CTRL+Click on mouse+keyboard, or LeftTrigger+Click on game controller/steam deck) for a minion to follow/unfollow[/p]
  • [p]For game controller, mapped D-Pad left+right to move the mouse pointer across the control bar icons (except during conversation, or when then the D-Pad is being used to move through a menu, etc.)[/p]
  • [p]During combat, up+down on the D-Pad moves between the magic bar and the main control bar[/p]
  • [p]Fixed a couple of issues that could happen if you interact with someone too quickly after entering/exiting a building when a scripted sequence (cutscene) is about to happen[/p]
  • [p]Fixed a possible soft-lock during the 1st night drinking with Diedrik scene, if you’re clicking very fast through the conversation[/p]
  • [p]Fixed it so you don’t remove the death-shroud after Repair or Rejuvenate, if you were wearing it when starting the ritual[/p][p][/p]
[p]Patch notes 1.193  [/p]
  • [p]Added an ‘unstuck’ button in the Escape menu, to use if you’re stuck somehow on world geometry- you get moved to a nearby valid spot.[/p]
  • [p]Fixed a problem with Sofia or Albrecht following you at home and trying to walk into the basement[/p]
  • [p]Stopped Sofia getting stuck in the hug animation
    [/p]
[p]Patch notes 1.194 [/p]
  • [p]Fixed a bug that made you lose story-mode (auto resolved) combats if your opponents’ total combat rating was negative[/p]
  • [p]Made it so that autosave doesn’t happen during an inventory-item-drag[/p]
  • [p]Fixed a logic error in the narrative that could stop you being able to cut Vittoria’s hair[/p]
  • [p]Added a message to explain why you can’t talk to (most) NPCs if you have undead minions nearby[/p]
  • [p]Fixed the internal door in the keep leading to the ballroom (it should be closed during chapter 9 and open during chapter 10)[/p]