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Devblog 40 – Divine Minds: Archmages of the High Priest


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Devblog 40 – Divine Minds: Archmages of the High Priest


Sneak peek into the arcane forces of faith!

Welcome back, Commanders of Mantaria!

As we move closer and closer to the release of Shields of Loyalty, we continue to reveal the powerful units at your command. In this week’s devblog, we unveil the Archmage class of the High Priest faction—a set of unique casters wielding devastating magical abilities in the name of divine order.

[h2]🧙 High Priest Archmages – Tier 1, 2, and 3 Units[/h2]

These powerful sorcerers channel faith into magic, shaping the battlefield with radiant spells, holy wrath, and protective enchantments.

🔹 Tier 1: Sanctifier
A humble priest-turned-warrior, capable of healing nearby allies and weakening enemies through divine presence. Low offence, high utility.

🔮 Tier 2: Oracle of Purity
This unit brings mid-range offensive magic and area control. Expect status afflictions like silence, fear, or even paralysis—delivered with holy might.

🌩️ Tier 3: Archmage of Revelation
The ultimate caster of the High Priest faction. Wielding chain-lightning, mass healing, and holy bombardment spells, this unit changes the tide of battle.
An awe-inspiring presence… and a priority target for any enemy commander.



[h2]🧠 Magic Meets Machinery – What Does It All Mean?[/h2]

With last week’s Siege Engines and the Mercenary Musketeer bringing technology into the fold, and now the holy Archmages joining the battlefield, the strategic depth of Shields of Loyalty continues to grow.

These elements together shape a battlefield where faith, fire, and foresight collide.

Magic isn’t just flashy—it’s a tactical layer. Who you bring and how you use them will make all the difference.

[h2]🗺️ Lore Pieces – Coming Very Soon[/h2]

We’ve heard you—you miss the lore pieces.
We’re happy to announce that the continuation of Aglovan’s journey through the Third Island is almost ready. Expect new chapters very soon!

Let us know:
Do you enjoy reading them? Want them voiced later? Or turned into cutscenes? We’re listening.

[h2]📣 Countdown to Release[/h2]

Everything is moving forward as planned. We're close.
Your support, shares, and wishlists help more than you know. Indie development at this stage is about trust—between developer and player.

Together, we're bringing back a feeling.
Something we remember from Fantasy General, from Heroes of Might and Magic, from the golden age of dark fantasy TBS games.

We want this to live again—and you’re a part of it.

[h2]📜 Last Week’s Devblog & Patch Notes[/h2]

Did you miss Devblog 39?
It showcased the terrifying siege units of the High Priest faction: Blade Engine, Fire Engine, and the divine Cannon of Revelation. Catch up here:
🔗 https://store.steampowered.com/news/app/1318240/view/543354486002811431

Also, more patch notes are coming soon, so keep an eye out. Our developer is hard at work and will post updates as they arrive!

[h2]🛒 Wishlist and Follow on Steam![/h2]
👉 https://store.steampowered.com/app/1318240/Shields_of_Loyalty/

The Shields of Loyalty Team



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Devblog 39 – Engines of Faith and Fire


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Devblog 39 – Engines of Faith and Fire


The High Priest Faction rolls into battle with sacred siege power!
Welcome back, Commanders!

We're thrilled to share another exciting batch of content as we move closer and closer to the official release of Shields of Loyalty. This week, we’re taking a look at the Siege Units of the High Priest faction, revisiting an old mercenary ally, and opening a discussion about the spirit behind our game.

[h2]⚙️ High Priest Siege Engines – Tier 1, 2, and 3 Units[/h2]

These divine machines were forged with holy wrath and engineered precision. Each tier brings you closer to total divine dominance on the battlefield:

🪓 Tier 1: Blade Engine
A sacred mechanical contraption that slashes through defences with spinning blessed blades. Fast, efficient, and terrifying.

🔥 Tier 2: Fire Engine
Fuelled by divine incantations and hellfire, this engine rains burning punishment onto enemy walls and units.

💥 Tier 3: Cannon of Revelation
This is the High Priest's answer to worldly technology—combining holiness and gunpowder to shatter any defence. Walls tremble. So do armies.

[h2]💂 Mercenary Reminder – Musketeer[/h2]

Let’s not forget our old friend, the Mercenary Musketeer.
One of the first gunpowder-based units introduced in the game, this sharpshooter adds a whole new flavour to Mantaria's otherwise medieval tone.

With the addition of these High Priest siege engines, gunpowder is no longer a luxury—it’s part of the future. How will it affect balance? Strategy? Lore? Let us know what you think!



[h2]🧠 Let’s Talk – Why We’re Making This Game[/h2]

We know TBS fans are patient, thoughtful players. But you’ve waited long, and we thank you deeply.

Turn-Based Strategy isn’t just gameplay—it’s a feeling. Planning. Positioning. Tension.
Dark Fantasy adds stakes. Adds grit. Adds mystery.

Games like Fantasy General, X-COM, Heroes of Might and Magic—they meant something. We want Shields of Loyalty to echo those legendary feelings.
That’s why we keep going. That’s why we polish every detail.

And we’re almost there.

Stick with us. Bear the wait a little longer—and witness a rebirth of that heroic dark fantasy TBS spirit.

[h2]📜 Lore Pieces – Aglovan’s Journey Will Continue[/h2]

Yes, it’s coming!
Many of you have asked when the next Lore Pieces will drop—and we’re happy to say: Soon.

We’re preparing the final island's lore entries now. Aglovan’s tale is far from over.
Tell us—do you enjoy this lore format? Would you prefer more detailed or interactive elements in the future?

Let’s shape this story together.

[h2]📢 Final Notes & Community Shoutout[/h2]

Thanks again for your overwhelming support on last week’s devblog.
If you missed it, Devblog 38 introduced the High Priest Bombardier class and a new Mercenary: Dark Soul.

As always, your wishlist, shares, and feedback are what fuel this project.
Our developer will continue posting patch notes as they arrive—stay tuned!

Until next time, Commander.
Stay Loyal.

The Shields of Loyalty Team



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[Devblog 38] The High Priests' Bombardiers & a Dark New Mercenary

Devblog 38 – The High Priests' Bombardiers & a Dark New Mercenary


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Commanders, the battlefield is evolving! The 3rd faction—The High Priests—introduces their Bombardier class, a devastating force specializing in ranged explosive attacks. These powerful units will bring destruction from afar with four different tiers, each more deadly than the last!



[h2]🔥 New Unique Bombardier Units (3rd Faction – High Priests):[/h2]
Tier 1: Initiate Bombardier – Basic ranged explosive specialist
Tier 2: Flame Bringer – Spreading fire and destruction
Tier 3: Thunder Prophet – Wielding storm-infused bombardments
Tier 4: Wrath of the Heavens – Unmatched devastation on the battlefield

But that's not all! The Mercenary Band grows stronger with the addition of the Dark Soul, a fearsome warrior who will fight for any faction! This recruitable neutral unit brings its own unique strengths, offering even more tactical depth to your army.

💥 We’re closing in on release, and every battle is getting more intense! Your support, wishlists, and shares mean everything to indie developers like us at this stage of development. Help us spread the word and make this game the best it can be!

⚔️ Our developer will also be sharing new patch notes as they arrive, so stay tuned for additional updates and improvements!

📖 New lore pieces for the 3rd island are on the way! We will continue Aglovan’s journey to its climactic end—stay tuned!

Join the Discussion!

📢 Share your thoughts in the comments! What do you think of the new units? What other mercenaries would you like to see?

Stay tuned for more updates as we get closer to release! 🚀

The Shields of Loyalty Team



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🦅 Devblog 37 – Sky Hunters & a New Mercenary Unit!

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🌟 Harpy, Lamassu, Kirin & Battle Monk – New Units Incoming!

Greetings, Commanders! 👑

As we soar closer to release, we are excited to unveil the Sky Hunters – the flying units of the 3rd faction! These aerial warriors will dominate the skies and bring new tactical opportunities to the battlefield.

[h2]🛡️ New Flying Units – Sky Hunters![/h2]
☁️ Tier 1 – Harpy: Agile and deadly in packs, Harpies harass enemies from above.
☁️ Tier 2 – Lamassu: A mystical beast with divine protection and powerful attacks.
☁️ Tier 3 – Kirin: A majestic creature, bringing devastating strikes and unparalleled speed.



These units will add another layer of strategy to aerial combat and mobility in Shields of Loyalty!

[h2]🛡️ Mercenary Unit – Battle Monk! 🏹[/h2]
The Mercenary Band continues to expand! We will introduce each unit one by one, and this week we’re bringing back an old favorite:

🔥 Battle Monk: A skilled warrior with enhanced reflexes and strong melee attacks. Can be recruited with a special currency, available to all factions!

If you missed previous mercenary announcements, don’t worry—we’ll be reintroducing them so all new followers and supporters stay updated!

[h2]🛠️ Last Week’s Update is Now Live![/h2]
Last week's update, featuring major fixes, UI improvements, and combat adjustments, has now been fully implemented! Check out the full Patch Notes here:
🔗 Version 0.9.0.49EA Patch Notes

[h2]🚀 We’re Getting Closer to Release! Your Feedback Matters![/h2]
We’re in the final stages of development, and your feedback is more crucial than ever. If you have suggestions or ideas, let us know in the comments!

Interested in Playtesting? We are still looking for dedicated testers to help us polish the game before release. If you're interested, reach out to us!

Thanks for being part of our journey! Stay tuned for more updates! 🛡️⚔️

The Shields of Loyalty Team



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Patch Notes – Version 0.9.0.49EA

Patch Notes – Version 0.9.0.49EA
📜 Bug Fixes, Balancing & UI Improvements!

Greetings, Commanders! 👑

We've been hard at work fixing critical bugs, improving UI clarity, and refining gameplay balance in Shields of Loyalty! Here’s everything included in this patch:

[h2]🛠 Fixes[/h2]
✅ Fixed crash when opening the unit details panel in Army Management during battles
Pyromaniac attack now animates and functions correctly
✅ Mission objectives will now be displayed from the start
✅ Healing fixed for Level 4 heroes
✅ Fixed Heal & Restock tooltips incorrectly mentioning action usage
✅ Fixed map markers showing incorrect faction ownership
✅ Revealed enemy markers will now slide in/out correctly with the objectives list
✅ Fixed wind effects accumulating when the game runs in the background
Force of Nature spell now has limited evasion and hit chance
✅ Special abilities now properly apply movement and attack loss
Bull’s Eye attack now animates for each hit target
✅ Unit placement window now correctly displays all artifacts equipped
Stacked units will now display alive members instead of only healthy ones

[h2]🌍 Localization Updates[/h2]
📢 Aura localization corrected
📢 Updated Army Management & Building names
📢 Updated Unit names
📢 Main Menu updates when switching languages
📢 Spell modifiers now show properly localized tooltips

[h2]⚖️ Gameplay & UI Improvements[/h2]
🔹 Updated & balanced attack/hit mechanics
🔹 Adjusted terrain & building types for attack/defense calculations
🔹 Tile info now shows alive and healthy unit members
🔹 Units with only 1 member will now display a health bar
🔹 Unit category added to building & unit popups for better clarity

🔥 More updates are on the way! We’re also working on new features, including the Attack of Opportunity & Zone of Control system—your feedback has been invaluable!

Let us know your thoughts, and stay tuned for more updates! 🚀

🛡️ Join the discussion & report bugs on our community page!
🔗 Steam Community Discussions