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Wall Ninja News

Wall Ninja v2.2.4

Wall Ninja small fixes.

The update list:

  • Fixed a bug with unlocking the yin yang achievement. For the players that did collect all coins but don't have the achievement yet, please open the game and load into your savefile. You should receive it when the gameplay starts.

Wall Ninja v2.2.3

Wall Ninja small fixes.

The update list:
  • Fixed a bug with opening the game 10 times achievement

Wall Ninja v2.2.2

Wall Ninja small fixes.

The update list:
+ Fixed an issue with controller input. To use controller input now you will have to check the box "Check for controller input" at the Controls tab
+ Fixed an issue with UI not scaling correctly

Wall Ninja v2.2.0

Hi,
MrSliddes here.

Some more improvements for Wall Ninja.

The update list:
+ Fixed geese not lowering volume when lowering master volume
+ Added a helpful sign to Castle Dungeon
+ When loading up the game for the first time / resetting save file will set master volume at 50% instead of 100% to prevent potential ear damage
+ Reworked the input system for the player. It should now support controller input for player movement. (Only tested for xbox 360 and xbox one controllers. It should also work for playstation / steam controller, but if not, let me know via the Wall Ninja Bug Forum.
- ! Important. The people that played before v2.2.0 might have their save file corrupted, but this should not happen as I implemented a feature that should detect older save files and upgrade the saved keybindings to the new version. If this is not the case and you want to keep your progress, please let me know via the forums.
+ Fixed a bug that allowed the player to jump backwards
+ Fixed a bug that prevented the player from jumping sometimes and instead just walked forward
+ Reduced button select volume
+ Reduced intro cutscene (27 -> 19 seconds)
+ Default starting resolution is now 1280x720
+ Fixed some tiny pixel gaps at areas
+ Reduced music waiting time (300 -> 240 seconds)

- Forgot to mention this in v2.1.0, Castle Gate towers have their slanted collision removed, as this was too much of an RNG punishment

If you find any bugs that I forgot to remove please let me know via the community discussion board.

Happy wall jumping!

Wall Ninja v2.1.0

Hi,
MrSliddes here.

Wall Ninja v2.1.0 makes the game a bit easier to play. You can now have the option to show a stamina bar (or circle to be more precise) to show how long you can hold on the wall until you fall off. This can be toggled off for those that want more of a challenge.
The learning curve of the game has been lowered instead of the 90 degree slope it used to be. Area's are now more "fall proof".

The update list:
+ Player now has a circular stamina bar when gripping a wall, showing how much time is left until he falls off
+ Gave painter pete an extra scentence
+ Made Sewers easier
+ Made Bamboo Wilderness easier
+ Made Castle Gates easier
+ Made Blossom Tree easier
+ Made Castle Roof easier
+ Added directional signs over the place for the people that forgot that the only direction is up
+ Updated some sprites
+ Toggle for stamina bar to hide it
+ Reduced game file size from 1.2 GB to 300 MB (somebody found out how to correctly compress audio files)
+ Added test support for Xbox One Controller, this will be upgraded to full controller support in a future update
+ Being inside Castle now lowers wind volume
+ Removed some bugs

If you find any bugs that I forgot to remove please let me know via the community discussion board.

Happy wall jumping!