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Larger enemies are now more likely to be promoted to elites

[h3]Version 1.032[/h3]
🎯 [Balance] Larger enemies (e.g., cruisers) are now more likely to be promoted to elites (and higher) than smaller enemies (e.g., scouts).
🎯 [Balance] The Active Auxiliary Stationary Indestructible Hull has been buffed.
🎯 [Balance] The Founders skill "Mind vs Body" now provides 20% attack speed buff per level (up from 10%).
🎯 [Balance] The adds of the final boss in Act 4 have been removed.
🎯 [Balance] The hull of the spinning-type enemies in Act 4 have been reduced.
🎯 [Misc] Some of the maps in Act 2 have been made more open.
🎯 [Bug fix] A few incorrect texts in the intro cinematic have been revised.
🎯 [Bug fix] Fixed an issue that on rare occasion could cause transitions in asteroids/caves (most notably in Act 2) to spawn in unreachable locations.