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Nienix News

A new skill, a new event, and various other changes!

[h3]Version 0.900[/h3]
🎯 [Skill] A new Vagrantis T3 skill called "Turret Damage Booster" has been added: On-board turret damage is increased based on the number of available turrets. Fewer turrets mean more damage.
🎯 [UI] Updated some particle effects.
🎯 [UI] Bullet spread is now shown in weapon tooltips.
🎯 [UI] Adding/removing a sensor now causes a smoother zooming effect.
🎯 [Misc] The map with the final boss in Act 2 has been revised to make it maneuverable with slightly bigger ships
🎯 [Misc] Several maps in Act 2 have been enlarged.
🎯 [Misc] Revised the tutorial map.
🎯 [Event] A new event has been added to Act 4.
🎯 [Performance] Performance improvements have been made by drawing less details for small entities when a low zoom is employed.
🎯 [Performance] Performance improvements have been made by changing some key data structures.
🎯 [Performance] Path finding has been made alot faster in cave-type events/maps.
🎯 [Balance] Removed the sensor debuff clouds in some maps in Act 2.
🎯 [Balance] Elite enemies in PvP maps now have significantly more hull.
🎯 [Balance] Bulk pickup range is no longer related to ship size (i.e., only to sensor range).
🎯 [Balance] The crit damage cap has been increased by 2x.
🎯 [Balance] Bullet spread has been reduced for the BF Cannon.
🎯 [Balance] Turrets effectiveness has been buffed for larger ships based on their number of turrets. Turrets on a large ship with few turrets are slightly more effective than those on a large ship with many turrets.
🎯 [Bug fix] Fixed the evaluation order of buffs to correctly convert active buffs for the Axiom T7 skill "Armament Transformer".
🎯 [Bug fix] Fixed a bug that caused some on-board turret buffs to not be applied correctly.
🎯 [Bug fix] Fixed a background tile that sometimes was rendered incorrectly.
🎯 [Bug fix] Fixed a bug in the tutorial - the correct dialogue failed to load upon equipping the dropped engine.
🎯 [Bug fix] Fixed an issue that could cause enemies and summons to follow incorrect paths.

Wave-defense events, UI updates and changes to sensor range!

[h3]Version 0.850[/h3]
🎯 [Wave events] A completely new kind of event has been added - enemy waves events! Defeat all incoming waves of enemies to obtain a prize.
🎯 [Event] A wave-defense event has been added to Act 1.
🎯 [Event] A wave-defense event has been added to Act 4.
🎯 [Map] A new open-world-type map has been added to Act 1.
🎯 [Map] A new boss map that can be traversed by large ships has been added to Act 1.
🎯 [UI] You can now choose to represent enemies and summons with icons in world space when playing with a really high sensor range. These option are available in Options -> User interface (the drop-down-menus called "Icons for enemies at low zoom" and "Icons for allies at low zoom").
🎯 [UI] World-space zooming is now smoother.
🎯 [UI] Various UI elements, such as item grade borders, have been revised to make them stand out more.
🎯 [UI] The item filter UI components have been revised to make filtered items stand out more.
🎯 [Balance] Sensor range stacking has been buffed a bit.
🎯 [Balance] Sensor range is now included in all ships (i.e., also fighter-class ships). The range is based on ship level and grade.
🎯 [Balance] The Founders T7 skill "Skill Shot" has been buffed - it now includes the sensor buff provided by the employed ship in its calculation.
🎯 [Balance] The max number of elite (blue) enemies in a single group has been reduced.
🎯 [Bug fix] Fixed an issue which on rare occasions could lead to bad AI paths.
🎯 [Bug fix] Fixed a bug that could cause entities at the edges of the screen to be invisible for a short duration when switching from a low sensor range to a high sensor range.
🎯 [Bug fix] Added some missing Chinese texts.
🎯 [Bug fix] Fixed an issue which could cause bad patrol paths to be generated for some enemies.
🎯 [Bug fix] Fixed an issue which could cause really large ships that had equipped the worm hole generator to teleport through walls.
🎯 [Bug fix] Fixed a race condition that could cause a crash.
🎯 [Bug fix] Fixed incorrect enemy spawn animations for network clients when playing the defend entity events.

Rebind menu movement keys

[h3]Version 0.812[/h3]
🎯 [Misc] You can now rebind menu movement keys.
🎯 [Balance] Damage of stalking worm-type enemies and summons has been reduced.
🎯 [Balance] Collision damage now benefit from bonuses to attack speed, crit and ballistic damage (this includes worm summons).

New sound effects, sprites and changes for summons

[h3]Version 0.810[/h3]
🎯 [UI] Updated the sprites of some enemies in Act 1.
🎯 [Sound] Many new weapon sound effects have been added.
🎯 [Misc] Summons now follow directions given by Targeting Systems better.
🎯 [Misc] Summons can now spawn below large ships, instead of at its edges. This reduces the issue of summons spawning out-of-bounds when using really large ships in dungeon maps.
🎯 [Balance] The attack speed debuff of the Xinthu T7 skill "Experimental Catalyst" now scales with player level.
🎯 [Bug fix] Fixed a bug with several Continuum Transmuter recipes that was introduced by a patch a few weeks ago.
🎯 [Bug fix] Fixed a bug that could cause some entities to turn invisible when being loaded from a previously unloaded sector.

In-game encyclopedia, major UI updates, new skills and items!

[h3]Version 0.800[/h3]
🎯 [Encyclopedia] An in-game encyclopedia that contains descriptions of all item types that have been obtained has been added. Access it through the inventory.
🎯 [Skill] The Imperius T3 skill "Glacial Strike" has been added: Frost-based fixed-point weapons are {0}% less effective at freezing enemies. In return, they apply a debuff that decreases Frost resistance by {1}% of the reduced amount.
🎯 [Skill] The Founders T7 skill "Skill Shot" has been buffed.
🎯 [New Continuum Entity] Un Fragment: Upgrades the grade of an item from uncommon to epic.
🎯 [New Continuum Entity] Ep Fragment: Upgrades the grade of an item from epic to artifact.
🎯 [UI] Many/most weapon and auxiliary item sprites have been replaced or updated.
🎯 [UI] Weapon mod descriptions have been revised.
🎯 [UI] There is now a UI indicator whenever an elite enemy dialogue is played that indicate the direction of the enemy. This indicator is only shown if the enemy is outside of camera. It can be disabled by unchecking the "Show hints and tips" checkbox in the general section of the main menu.
🎯 [Misc] Champion+ enemies now have unique summons that depend on their faction.
🎯 [Misc] The "Bulk" loot pickup option now also picks up consumables.
🎯 [Misc] Several maps in the Act 2 are now less dense.
🎯 [Misc] A specific item class has now been created for sensor-type auxiliary items. Transmuting these items should thus provide more expected results.
🎯 [Balance] Larger ships and sentinels now have a fixed bonus to sensor range rather than a percentage.
🎯 [Balance] Champion and elite enemies have slightly more hull.
🎯 [Balance] The new damage over time auxiliary items have been buffed.
🎯 [Balance] Crit chance is no longer capped.
🎯 [Balance] Max bonus attack speed has been increased to 1000% (up from 500%).
🎯 [Balance] The loot recycler has been buffed. It now always gives at least an item two grades above the average that which was recycled (previously one grade).
🎯 [Bug fix] Fixed an issue with the Extract Mod recipe.
🎯 [Bug fix] Fixed a UI issue with the sensor range statistic.
🎯 [Bug fix] Fixed a bug related to the location of created auras for some kinds of weapons.
🎯 [Bug fix] Fixed a bug related to one of the Continuum Challenges.