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Misc update

[h3]Version 0.55509152[/h3]
🎯 [Bug] Fixed a soft lock related to event enemies not spawning in the area after the tutorial.
🎯 [Misc] The front/scout camera tracks more smoothly when the zoom is high. This is especially noticeable at the start of the game.
🎯 [UI] The character selection screen has received minor changes.
🎯 [Balancing] The Vagrantis skill "Blazing Rockets" now applies to any weapon, and not just fire-based weapons.
🎯 [Balancing] The Imperius skill "Warped Strike" now applies to any weapon, and not just cold-based weapons.

Misc update

[h3]Version 0.55509151[/h3]
🎯 [Bug] The line of sight shader could previously produce black borders at the edge of the screen when moving really fast. This is now fixed.
🎯 [Bug] Fixed a bug with the new map that in some edge-cases could cause caves to not been shown.
🎯 [AI] Summons and enemies with the escort/follow-type AI now more quickly track their master.
🎯 [Misc] Minor changes to the front/scout camera mode.
🎯 [Misc] The load outs in the character creation screen have been reordered.
🎯 [Performance] Significantly reduced the memory footprint of the map.
🎯 [Balancing] Reduced the number of Continuum Fragments in a few kinds of event shops.

Map updates!

[h3]Version 0.55509150[/h3]
🎯 [Map] The map UI has been greatly reworked.
🎯 [Map] The game now remembers which map mode that was used and sets this as default when a game is created/joined.
🎯 [Bug] Fixed a bug with the "Collision" loot pickup method.
🎯 [Bug] Fixed a text timing issue related to the cutscene to the second act.
🎯 [Bug] The current quest is no longer reset when switching to another act.
🎯 [Misc] The game now exits significantly faster.

Launch week summary!

It's now been one week since Early Access started!

A big thanks to everyone who has played so far, you rock! And a special thanks to those that have given their feedback! Several great new features have already been added based on the feedback from the community - many more will be added in the coming weeks!

[h2]Loot filters[/h2]
It is now possible to set different loot filters to highlight items with properties valuable to your build!


[h2]Disabling skills[/h2]
Any unlocked skill can now be enabled/disabled!


[h2]New loot pickup methods[/h2]
There are now three different loot pickup methods available:
🎯 Standard: Pressing the interact button causes the loot closest to the player to be picked up. (This is the default variant)
🎯 Collision: All loot is picked up automatically upon collision with the player.
🎯 Bulk: Pressing the interact button causes all items in a large area around the player to be picked up.


[h2]New recipes in the Continuum Transmuter[/h2]
Three new item modifications have been added:
🎯 Glass cannon: Increased attack speed at the cost of reduced resist all.
🎯 Heavy shooter: Increased damage at the cost of reduced attack speed.
🎯 Sturdy Hull: Increased hull at the cost of reduced damage.


[h2]Various bug fixes, polish (UI and sound effects) and balancing[/h2]
Apart from fun new features, many minor issues have been improved based on community feedback.





Bug fixes

[h3]Version 0.55509149[/h3]
🎯 [Bug] Fixed a bug in the content loading/unloading system, which could cause crash/lock.
🎯 [Bug] Fixed a bug with the "Collision" loot pickup method which would destroy items if inventory was full.
🎯 [Bug] Fixed a bug with the "Collision" loot pickup method which could cause item duplication.
🎯 [UI] Added a description to the dedicated server info.
🎯 [Misc] Disabled the campaign player bots. These will be restored after they have been more polished.