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UI update + Continuum XXL in beta branch

[h3]Version 1.0422[/h3]
🎯 [UI] Numbers shown for damage, hull gain, warp plasma restoration and XP are now scaled according to the UI: General text setting (see the main menu options).
🎯 [UI] Text scale options are now per default increased for systems with low resolutions, such as the Steam Deck.
🎯 [UI] Text in the quest log screen and the dialogue screens now account for the desired text scale.

---------Beta branch---------
🎯 [Continuum XXL] A campaign mode above Continuum XL has been added. It is unlocked upon completing the game on Continuum XL. In the current build, it is the same experience as Continuum XL, but with all enemies at max level.

Misc update

[h3]Version 1.0421[/h3]
🎯 [Performance] Added priority queues for some threaded tasks that previously could cause lag in hectic scenes.
🎯 [Performance] Removed a few redundant unload functions
🎯 [Performance] Player bots in PvP modes now find paths to explore more quickly.
🎯 [Misc] It is now possible to zoom out a lot further in the Arena- and Fleet Commander game modes.

-----------Beta branch only-----------
🎯 [Fleet Commander] There are now four new (and separate) maps for the Fleet Commander game mode. Fleet Commander maps can now also include world bosses and structures.
🎯 [Fleet Commander] All units now have map indicators in the Fleet Commander game mode.
🎯 [Fleet Commander] Players now gain additional resources over time as well as when enemy units are destroyed.

Misc update

[h3]Version 1.0420[/h3]
🎯 [UI] Soft and hard caps are now presented in the character information screen for fixed-point weapons, drone summons and on-board ship turrets.
🎯 [UI] The DPS of drone weapons are now presented as sum values instead of the average DPS of each individual weapon.
🎯 [Misc] The tutorial station has been removed from Act 1 when playing on Continuum mode.
🎯 [Balance] Soft caps have been introduced for buffs to damage, crit multiplier, crit chance and attack speed.
🎯 [Performance] Minor performance improvements.
🎯 [Bug fix] Fixed an issue that could cause one of the Founders Trio bosses to be unloaded if moving too far away from it, causing the a soft lock for the boss fight.
🎯 [Bug fix] Fixed an issue that caused some skills not to be enabled for clients upon first joining a game.
🎯 [Bug fix] Fixed an issue that could cause event-type shops to trigger an incorrect UI message.
🎯 [Bug fix] Fixed an issue that could cause some passive skills that buffed on-board turrets, when first allocated with points, to not be applied until ship switch or game session restart.
🎯 [Bug fix] Fixed an issue that caused some auras on some weapons to not properly apply crit multipliers (e.g., the Xinthu Hazardous bomb-type weapons).

Hotfix

[h3]Version 1.0419[/h3]
🎯 [Bug fix] Fixed an issue introduced by 1.0418 that caused player skill buffs to sometimes not be correctly applied.

Instanced loot and more loot filter options

[h3]Version 1.0418[/h3]
🎯 [Loot filter] You can now designate item types that always should be enabled in the loot filter, regardless of the other loot filter settings. You can accomplish this by right-clicking an item type in the item view of a loot filter. Always enabled loot will have a green border.
🎯 [Instanced loot] It is now possible to designate loot as instanced. The following options are available:
🎯🎯 Free for all: Each loot drop is free for anyone to pick up. (This setting is what was previously available).
🎯🎯 Distance: Each loot drop is locked to a randomly selected player that is located in the sector. Player loot filters are considered for this evaluation.
🎯🎯 Locked: Each loot drop is locked to a randomly selected player regardless of where the player is located. Player loot filters are considered for this evaluation.
The variant called "Distance" is the default value. This can be changed in the Loot section of the main menu options. Item locks are removed once the item has been picked up.
🎯 [UI] Damage over time values are now prefixed when necessary in item tooltips.
🎯 [Balance] The "auto" difficulty has been reworked as follows:
🎯🎯 1 player: normal
🎯🎯 2-3 players: hard (previously normal)
🎯🎯 4-5 players: nightmare
🎯🎯 6 players: insane
🎯 [Bug fix] Resetting skills now correctly disables all items that have skill dependencies.
🎯 [Bug fix] Updated some incorrect skill descriptions.
🎯 [Bug fix] Fixed a race condition when evaluating player buffs and debuffs that could cause a crash.