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Rise & Fall News

[BETA] Charged Swing Buff

Hey guys!

Sorry we've been quiet the past month.

Been talking to a lot of companies and publishers about working together on the game!

Means I haven't had as much time to post updates.


PLAYERS

-Charged Swing power has been buffed to a much more fun strength.
-Charge time has been reduced.

CLIFF


[h3]GEOMETRY[/h3]
-Added stands around the arena
-Optimized their geometry for less polys
-Added an area behind the arena with an exit and a platform with a statue
//These will have gameplay implications soon.


STADIUM

-Fixed water being too high
-Fixed rock textures

PERFORMANCE

-Purged the project of almost all unneeded files, speeding up performance.

More to come!

Hotfix: Open Level

-Fixed the camera not working properly in the open level! It will stay on P1.

1.3.6: New Bunker Models, Glass & Performance Fixes

Hey guys! Can finally push some newer versions of the game to the main branch.

Some small tweaks here.

[h2]Characters[/h2]
-Added a unique model for the large size of the Bear Guy character (P3).
-Large size's animation now runs at an appropriate speed for the distance it's moving.
-Large size has it's own walk animation, which makes him feel heavier and reflects his speed better.
-Large size has footstep sounds when walking.
-Players use a new cloth material that has more detail.


[h2]Controls[/h2]
-Charged swing triggers faster, and it's force is more powerful.
-Slightly tweaked the small size's jump to make it less floaty but still controllable in-air.

[h2]Levels:[/h2] [h3]Cliff[/h3]
-New texture for rock models.
-New, cleaner models for all parts of the bunker.
-New model for goal posts.
-Tweaked textures to be softer.
-Fixed a few spots the ball could clip out of the roof.

-Tuned colour of water to be darker and more like an ocean.
-Changed ramps to a better collider system, making the ball roll smoother.
-Ramps use a new model.
-Made ramps clear.
-Fixed a spot where players could clip out of arena.

-Cleaned up the red and blue bunkers' meshes (improves performance).
-Cleaned up unused or deprecated objects in the scene.
-Added statues on Red and Blue sides.
-Tweaked the glass to be barely visible, but become lit up and visible when the ball gets close.


[h3]Stadium:[/h3]
-Removed the clapping sound effect from people in the crowd, made it one single sound.
//Improves performance.


[h3]Volcano[/h3]
-Began working on a volcano level. Currently still in whitebox phase.

[h3]Open Platformer Test[/h3]
Began working on an open area platformer-style level. Early work in progress. But have fun trying it!

[h2]UI:[/h2]

-Updated credits.
-Cleaned up the scoreboard underneath the Red and Blue scores.

[h2]Input:[/h2]
-Added a fix for Playstation Dualshock 3 controllers.

[h2]Performance[/h2]
-Loads of small under the hood improvements.
-Cleaned up various objects and put in simpler systems.



[UPDATE: May 8 @ 8:30pm EST] Come play games with us!

Hey everyone!

Update: See you May 8 @ 8:30pm!

We'll be playing games with you tonight @ 8:30pm (EST) in the Year End Showcase Discord!

We'll also be showing off a slightly newer build and talking about some new features we're really excited about.

The Year End Showcase is a week long event put on by George Brown College, celebrating student's work over the year.

We have a mix of recent graduates, new graduates and current students on our team.

Discord link here: https://discord.gg/kJnm6AN8

[BETA] Fixes for Switch, SteelSeries and Steam Controllers

-Pushed a fix that should help Switch, Steelseries and Steam Controllers be recognized in-game.

-Contains a few more improvements.

I'll write patchnotes for those later.