[p]
Hey everyone![/p][p][/p][p]Stage Hazards are
BACK and now available on any map you want, in way more variety than before.[/p][p][/p]
Updates:
[p][/p][h2]
Maps:[/h2][p]Stage Hazards are available to use on any map you like! [/p][p]Mix up gameplay with different defenses![/p][p][/p][h3]
Current Hazard Types:[/h3]
- [p]Fans[/p]
- [p]Dash Panels[/p]
- [p]Springs[/p]
- [p]Portals[/p]
- [p]Cannons[/p]
- [p]Walls[/p]
- [p]Flippers[/p]
- [p]Block Goalies[/p]
- [p]Spinners[/p]
- [p]Boards[/p]
[p][/p][p]There's a total of 23 different variations (some TYPES have multiple variations), so give them all a try.[/p][p][/p][p]
Here's a video where I cycle through the different hazards:[/p][p](I've sped up their spawn time to show them off, normally they change every 60 seconds)[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]
How to Play:[/h3][p]-In Match Settings, turn on 'Stage Hazards'.[/p][p][/p][h3]
How It Works:[/h3][p]-In this mode, a random set of hazards will spawn on your side, and your opponent's side.[/p][p]-Every minute, the hazards will swap out and a new set will spawn in.[/p][p][/p][p]Each set is meant to change up how people score goals on your side, so play around with different combinations.[/p][p][/p][p]We'll be fleshing this feature out further with more options and more variants as we go.[/p][p][/p][h2]
Misc Changes:[/h2][p]-More objects have been given pitch and volume variation so they sound more natural when hearing them over and over.[/p][p]-Fixed grass from disappearing when using the Up and Down camera angles.[/p][p]-Fixed goalie spawn locations in 4v4 Map.[/p][p]-Fixed areas where objects bled into the arena on 4v4.[/p][p]-Buffed Dash Panel force when ball's enter them (although not overriding their direction like we intend)[/p][p]-Compressed music files to reduce file size[/p][p]-Fixes for weird collision that can occur when floating in multiple Fans at the same time.[/p][p][/p]
Features In Progress
[p][/p][h3]
Stage Hazards (and More Unique Stage Conditions)[/h3][p]
-Mix up your matches with stage hazards that move and change throughout the match.[/p][p]
-Options for random and set times (or at last 3rd of game, on last goal needed, the option is yours!)[/p][p]
-Universal to all maps (with options for region-specifics!)[/p][p][/p][h3]
More Stage Hazards & Variants[/h3][p]-Spike traps[/p][p]-Horizontal fans[/p][p]-Lift Rings[/p][p]-Launchers[/p][p]-Falling Blocks[/p][p]-More moving platforms[/p][p]-Destructible objects (like wall objects in front of your goal that needs to be swung at or hit with the ball before it breaks)[/p][p]-And more![/p][p]
-Region-specific hazards[/p][p][/p][h3]
Region-Specific Hazards[/h3][p]-Sandstorms[/p][p]-Blizzards[/p][p]-Hurricanes[/p][p]-Volcanic Eruptions[/p][p]-Lightning Strikes[/p][p]-Torrential Downpours (Rain)[/p][p][/p][h3]
More Biomes[/h3][p]-Forest[/p][p]-Jungle[/p][p]-Beach[/p][p]-Swamp[/p][p]-Mesa Desert[/p][p]-Underwater[/p][p]//These assets are ready, we're just optimizing and rolling them out slowly to manage the build size.[/p][p][/p][h3]
Character Customization[/h3][p]-Bringing this feature back, as well as offering 6 more character variants (one for each region)[/p][p]-Customize your character model, skin, club and headpiece[/p][p]-Expect Fire guy to come first (he's built).[/p][p]-Then Grass, Water, Ice, Air and Dark[/p][p]-Then female versions.[/p][p][/p][h3]
Cloud Saves[/h3][p]-In early testing, basic framework built.[/p][p][/p][h3]
Buffs/Debuffs During Matches[/h3][p]-Buff/debuff system built and is being tested and experimented with. These can be applied at runtime in all sorts of different ways. [/p][p]Think - getting exhausted after being hit a certain amount of times (stamina system), gaining momentum after holding the ball in an opponent's zone for a period of time, weather effects (heat, cold, frozen, burning, with characters from different regions having an affinity against certain effects)[/p][p] [/p][h3]
Tournament Mode[/h3][p]-Tools are being built, framework is getting set up. [/p][p]-In order for tournaments to feel like tournaments, we need to add more character variety and build more teams into the game (from different regions).[/p][p][/p][h3]
Season Mode[/h3][p]-Build a team and progress through the season, winning games, making the playoffs, and winning the championship.[/p][p][/p][h3]
Single Player Adventure[/h3][p]-A platformer-based single player mode that expands from what we built in the tutorial level.[/p][p]-Progress through an actual campaign of challenges and levels that teach you and test your knowledge of the controls and the environment.[/p][p][/p][h3]
Account Progression[/h3][p]-A leveling system where you gain XP and unlock cosmetics and new ways to play as you level up and play the game[/p][p]-Still in early stages[/p][p][/p][h3]
Achievements 2.0[/h3][p]-New achievements to reflect the new things to do in the game, as well as new challenges.[/p][p][/p]
Known Issues:
[p]-Balls aren't changing direction with Dash Panels the way they should. [/p][p]They're still adding force, but they're meant to force the ball to move in the direction of the Dash Panel.[/p][p]-Larger (4v4) and smaller (1v1) maps may not load Stage Hazards just right, will patch soon.[/p][p][/p]
[p]Thanks for playing! [/p][p][/p][p]
Join Our Discord[/p]