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Desert Improvements & Lighting Fixes [Test Branch] (Update #394,395,396)

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Updates:
[p][/p][h2]Maps:[/h2][p][/p][h3]Desert[/h3][p]-Improved the environment around the desert map, making it feel more fleshed out and alive[/p][p]-Improved ambient sound[/p][p][/p][h3]Cliff[/h3][p]-Fixes for broken textures and lighting[/p][p][/p][h3]Free Roam[/h3][p]-Fixes for broken textures & lighting[/p][p][/p][h3]1v1[/h3][p]-Textures and lighting fixed[/p][p][/p][h3][/h3][p][/p][p]Join Our Discord[/p]

Environment Ambient Sound [Test Branch] (Update #393)

[p]Hey everyone![/p][p]Small update.[/p][p]The 4 new maps have been given their own ambient sounds.[/p][p]Sounds are based on objects in the environment (aka dynamic, and based on what's happening and where).[/p][p]Crowd ambience has been turned down slightly to better balance the soundscape.[/p][p]The maps should sound different from each other now.[/p][p][/p][p]Things are looking more and more stable, and we're gaining confidence with this build as we put it through more tests.[/p][p]Hoping to get this out to the main branch within a week.[/p]
Updates:
[p][/p][h2]Maps:[/h2][p][/p][h3]Meadow[/h3][p]-Added ambient sound based on objects in the environment[/p][p]-Minor improvements to terrain, pathing, and objects outside arena[/p][p]-Turned down crowd noises to balance[/p][p][/p][h3]Volcano[/h3][p]-Added ambient sound based on objects in the environment[/p][p]-Minor improvements to terrain, pathing, and objects outside arena[/p][p]-Turned down crowd noises to balance[/p][p][/p][h3]Desert[/h3][p]-Added ambient sound based on objects in the environment[/p][p]-Minor improvements to terrain, pathing, and objects outside arena[/p][p]-Turned down crowd noises to balance[/p][p][/p][h3]Snow[/h3][p]-Added ambient sound based on objects in the environment[/p][p]-Minor improvements to terrain, pathing, and objects outside arena[/p][p]-Turned down crowd noises to balanceshading and visibility across all arenas in the game.[/p][p][/p][p]Join Our Discord[/p]

Improved Environments [Test Branch] (Update #392)

[p]Hey everyone![/p][p]We're shipping out a new build to the test branch.[/p][p]Meadow, Snow, Volcano and Desert all now have 3D environments surrounding them.[/p][p]The areas should feel much more lived in and more alive with this update![/p][p]This is also laying the groundwork for us shipping more creative maps and game modes.[/p][p]You'll notice an increase in build size (Snow environment is mostly the culprit but we're working on it).[/p][p]Eventually we'll bring the build size as small as we can get it, we've already implemented some major adjustments that bring the build size down from ~12GB before we optimized (obviously, way too big for this size of game!)[/p][p][/p][p]We're hoping to get to a clean, stable build with these new environments as soon as we can.[/p][p]We also had to move our render pipeline from HDRP to URP to accommodate the new assets and shaders we were using.[/p][p]It meant basically re-building every material in the game and re-building the lighting and post processing.[/p][p]What it DOES mean is the game will perform better, especially on lower end hardware.[/p][p]It also primes us to eventually ship to consoles, which we needed to make this update to do.[/p][p]Enjoy the new scenery![/p][p][/p]
Updates:
[p][/p][h2]Maps:[/h2][p][/p][h3]Meadow[/h3][p]-Actual grass is used on the arena ground and it has some interactions to the ball and players[/p][p]-Environment now fully 3D with trees, rocks, and some set dressing.[/p][p]-You'll also notice the odd dinosaur in the background while playing. For now you'll just see them sleeping, but we'll eventually expand them to have more interesting behavior![/p][p][/p][h3]Volcano[/h3][p]-Environment is now fully 3D, with a volcano and lava in the background, moody lighting (and thunderstorms in the background), as well as areas on the sides of the bunkers that make the space feel more lived in. [/p][p]-Dinosaurs also added[/p][p][/p][h3]Desert[/h3][p]-Environment now fully 3D, with a pyramid and tombs in the distance and sandstorms that move through the area.[/p][p]-Dinos also added[/p][p][/p][h3]Snow[/h3][p]-Environment fully 3D, with snow falling, reactive snow impacts, ice, and set dressing that makes the area feel more alive.[/p][p][/p][h2]Character Customization[/h2][h3]Prep Work[/h3][p]-We've made some fixes to character customization (the scene where you could make characters) and are working towards bringing it back into the game.[/p][p]-We're building towards scaling up the # of base character models from 2 to 8.[/p][p]-At first, these will be small differences to the same base mesh (like how Lightning Guy isn't dramatically different in bone structure, but still looks very different).[/p][p]-Expect this tool to come back in a later update, although we can't say for sure just yet.[/p][p][/p][h2]Various[/h2][h3]Ball[/h3][p]-Given we have new environments, we needed the ball to react to the environment in better ways than before.[/p][p]-We've re-tooled our collision system so now there's new interactions between the ball and different surfaces.[/p][p]-Probably the most fun one is the ball on grass, since hitting the ball hard enough can kick up some nice grass in a line that feels super satisfying.[/p][p]-Ball impact effects and sound effects will now be more consistent in cases where a lot of collisions were happening at once.[/p][p][/p][h3]Arena[/h3][p]-Improvements to outline materials, textures, shading and visibility across all arenas in the game.[/p][p][/p][h3]UI[/h3][p]-Fixes for instances where controllers could get stuck on menus and need you to use a mouse at times.[/p][p]-More elements should work with controller, while also working with mouse.[/p][p]-Some fixes for menus and artwork where corners were cutting off.[/p][p][/p]
Features Still In Progress
[h3]Third Person Camera for Tutorial Scene (and more)[/h3][p]-We've got it back functioning again but still need some work and some testing before we'll ship it.[/p][p][/p][h3]Cloud Saves[/h3][p]-In early testing, basic framework built.[/p][p][/p][h3]More Advanced Match Customization[/h3][p]-Tools are being built and tested, the update last April gave us a new navigation system that could fit all the new modifiers we wanted to add.[/p][p][/p][h3]Buffs/Debuffs During Matches[/h3][p]-Buff/debuff system built and is being tested and experimented with. These can be applied at runtime in all sorts of different ways. [/p][p]Think - getting exhausted after being hit a certain amount of times (stamina system), gaining momentum after holding the ball in an opponent's zone for a period of time, weather effects (heat, cold, frozen, burning, with characters from different regions having an affinity against certain effects)[/p][p][/p][p] [/p][h3]Tournament Mode[/h3][p]-Tools are being built, framework is getting set up. [/p][p]-In order for tournaments to feel like tournaments, we need to add more character variety and build more teams into the game (from different regions).[/p][p][/p][h3]Season Mode[/h3][p]-Build a team and progress through the season, winning games, making the playoffs, and winning the championship.[/p][p][/p][h3]Single Player Adventure[/h3][p]-A platformer-based single player mode that expands from what we built in the tutorial level.[/p][p]-Progress through an actual campaign of challenges and levels that teach you and test your knowledge of the controls and the environment.[/p][p][/p][h3]Account Progression[/h3][p]-A leveling system where you gain XP and unlock cosmetics and new ways to play as you level up and play the game[/p][p]-Still in early stages[/p][p][/p][h3]Achievements 2.0[/h3][p]-New achievements to reflect the new things to do in the game, as well as new challenges.[/p][p][/p][p][/p][p][/p]
Closing
[p]We're looking forward to getting these new features out to you as soon as we can. [/p][p]Thanks to everyone who's played and enjoyed our passion project, we can't wait to show you more![/p][p][/p][p]As always, updates and dev progress are in the Discord, so join if you're looking to keep up with updates and maybe meet a few people![/p][p][/p][p]Join Our Discord[/p]

Hotfix [Test Branch] (Update #391)

[p]Fixes:[/p][p]-Fixed the lightmap problem on the 4v4 map.[/p][p][/p][p]Note:[/p][p]You may see longer load times entering scenes than usual on the first time loading an environment.[/p][p]That's because we're applying compression to make the build size smaller.[/p][p]We could either have a 10GB build with faster load times, or a 6.09GB build with longer load times.[/p][p]We chose build size for now, but we'll be checking on this and making adjustments.[/p][p] [/p][p]Join Our Discord[/p]

August Update [Test Branch] (Update #390)

[p]Hey everyone![/p][p][/p][p]Visual upgrades for Meadow, Volcano and Desert are out on the Test branch for those who want to play early![/p][p][/p][p]The update also includes a new Snow map![/p][p][/p][p]Changes:[/p][p]-Added proper environmental models, lighting, and set dressing to Meadow, Volcano and Desert maps.[/p][p]-Maps should feel more alive and lived in, with things like trees and foliage, rivers, volcanos, sand dunes and ancient temples added to the backdrop.[/p][p]//There are plans to make more use of these great spaces in a single player mode--but not just yet![/p][p]-Added Snow map, also with environmental models, lighting, and set dressing.[/p][p][/p][p]Known Issues:[/p][p]There are a few visual glitches (mostly just textures and lighting) we'll be fixing in the next day or so.[/p][p][/p][p]-Build Size is bigger than we want it to be.[/p][p]//We've gotten some of the big improvements in.. like reducing texture size on the new assets where they're not needed yet. We'll continue chipping away at decreasing the build size in future updates.[/p][p]//Some further optimizations, like Unity's Addressables (which reduce load times) and smarter use of models and variants (less models in build = smaller build) are on the roadmap.[/p][p]//Overall, we've got about 10 unique biomes we're slowly working into the build.[/p][p]//We're slowly working them in, as build size optimizations are ready to roll out.[/p][p][/p][p]-Textures on player characters appear wrong in-game[/p][p]//A few textures on players and a few objects need fixing. Those will roll out in the next day or so.[/p][p][/p][p]Thanks for playing![/p][p][/p][p]-Dave[/p][p][/p][p][/p][p][/p][p] [/p][p]Join Here[/p]