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Against the Storm News

Hotfix 1.8.9 (Fluffbeak UI freeze, Unassign woodcutters with Shredder)

[h3]Greetings, Viceroys![/h3][p]We released another small batch of fixes and improvements. We're extremely grateful for all your reports, especially for your patience and support as we were trying to reproduce the rare Fluffbeak freeze. Thank you![/p][p][/p][h3]Changelog:[/h3]
  • [p]Fixed an issue where the Fluffbeak UI could freeze when clicking on the new "Clean" alert while the radial of one of the Poro’s needs was open, and the values of goods increased after a new fertilizer was produced.[/p]
  • [p]Fixed a bug that caused the "Unassign Woodcutters" button to stop working when reassigning workers to camps with a Rainpunk Shredder.[/p]
    • [p]This fix will take effect starting with your next settlement.[/p]
  • [p]Shortened the "villager saved" alert in the Escaping the Shadows effect.[/p]
  • [p]Fixed a bug where the Black Market popup wouldn't disappear when moving the building.[/p]
  • [p]Bat buildings now correctly display the species icon in the in-game encyclopedia.[/p]
  • [p]Fixed an issue where the Devastated Forest effect had a green frame instead of a red one.[/p]
  • [p]Resolved a bug that made certain tiles inaccessible on some Coastal Grove maps.[/p]
  • [p]Corrected a description inconsistency in the Scout's Toolbox perk.[/p]
  • [p]Fixed a bug causing the Fluffbeak to stop at 100% instead of 99% when producing fertilizer beyond the limit.[/p]
  • [p]Fixed a rounding issue where the Fertilizer progress bar could display a higher value than the actual state.[/p]
[p]The current game version is 1.8.9.[/p][p][/p][p]May the storm be gentle on you,
Eremite Games[/p][p][/p][h2]Previous Updates[/h2][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Patch 1.8.7 (Tree-cutting time, Fluffbeak alert)

[h3]Greetings, Viceroys![/h3][p]We prepared another batch of improvements in response to your feedback. It includes an alert for when Fluffbeak’s enclosure is full and a reduced tree-cutting time.[/p][p][/p][h3]Balance and UX:[/h3]
  • [p]Added an alert for the Fluffbeak.[/p]
    • [p]Ten seconds after 3 Fertilizer accumulates in the Fluffbeak's enclosure, an alert will appear on the HUD.[/p]
    • [p]Clicking the alert will automatically collect the Fertilizer.[/p]
    • [p]After reaching 3 Fertilizer, the progress bar for the next piece will continue to fill, but only up to 99% on the fourth piece.[/p]
  • [p]Reduced the time to cut down a tree from 9 to 7 seconds.[/p]
  • [p]Reduced the time to plow a field in the Forester's Hut from 20 to 10 seconds.[/p]
  • [p]Changed the reward for the Trading Master timed order from Deep Pockets to the Value Added Tax cornerstone.[/p]
  • [p]Updated the progress preview on the Steel Focus cornerstone. It now only displays the acquired bonus, without the 0/1 counter.[/p]
  • [p]The Chest Chaser order can no longer appear in games with the Riverlands modifier.[/p]
[p][/p][h3]Bug fixes:[/h3]
  • [p]Fixed an issue where some need satisfaction orders would not start their countdown after the objective was met.[/p]
  • [p]Fixed a bug that prevented the cornerstone popup from appearing in Silent Dominion games if a wildcard perk was offered.[/p]
  • [p]Fixed an issue where the Black Amber Pact effect triggered after reaching year 5 instead of year 6.[/p]
  • [p]Fixed a bug that prevented the Fluffbeak's resource requirements from increasing while its UI was open.[/p]
  • [p]Fixed an issue that allowed Foxes to gain a double comfort bonus when first assigned as builders to a 3-slot building.[/p]
  • [p]Fixed a rounding error that displayed 99% progress as 100% in the Fluffbeak UI.[/p]
  • [p]Fixed a bug where the Twitch overlay could overlap the order tracking panel.[/p]
  • [p]Fixed an issue where the Blightfighter condition could appear in the Cornerstone Forge in games without Blightrot.[/p]
  • [p]Fixed a bug that prevented sacrifice from being re-enabled at the Ancient Hearth after removing the Baptism of Fire cornerstone in Silent Dominion games.[/p]
  • [p]Fixed an issue where the Steel Focus cornerstone could show a -1 progress count and fail to remove its bonus when a worker was unassigned.[/p]
  • [p]Fixed a bug that caused some maps to include inaccessible tiles.[/p]
  • [p]Fixed a display error when tracking the Green Thumb deed, which showed an incorrect counter.[/p]
  • [p]Fixed a bug where Blightrot Cysts could appear in the wrong places on the Butcher building.[/p]
  • [p]Fixed an issue that allowed Fertile Fields to be built on top of ore veins.[/p]
  • [p]Fixed a bug that allowed Treasure Stags to spawn in games with the Riverlands modifier.[/p]
  • [p]Fixed an issue where the Fox specialization tag was obstructed by other UI elements in the Warehouse panel.[/p]
  • [p]Fixed a bug that prevented alerts from appearing when a Blood Flower spawned.[/p]
  • [p]Fixed a typo in French (Black Amber Syndicate world event).[/p]
  • [p]Fixed a typo in German (Fluffbeak UI).[/p]
  • [p]Fixed a typo in Simplified Chinese (Green Thumb deed).[/p]
[p]The current game version is 1.8.7.[/p][p][/p][p]When it comes to the woodcutting time, we originally increased it from 6 to 9 seconds, due to the villagers’ behavior refactor introduced in one of the updates a couple of months back. As a result of the refactor, villagers started reacting faster, wasting less time, and picking better paths. In most situations, this didn't influence the output in any noticeable way. However, woodcutting is so quick that the optimization of villagers' "brains" overhead was so significant that it resulted in a notable production boost. As a result, we decided to increase the woodcutting time to balance it out.[/p][p]However, we heard your feedback regarding this change and decided to reduce the woodcutting time to 7 seconds.[/p][p]This may not be that noticeable of a change, though, as villagers spend most of the time walking and transporting goods, rather than on woodcutting itself. Nevertheless, the net time of the entire woodcutting process is now more similar to version 1.7 and is still much shorter than it was a few updates ago. We hope you’ll enjoy it![/p][p]Thank you once again for playing and for sharing your impressions with us. This means a lot![/p][p][/p][p]May the storm be gentle on you,
Eremite Games[/p][p][/p][hr][/hr][p][/p][h2]Previous Updates[/h2][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Against The Storm gets huge discount as free content update and DLC arrive

Against The Storm is one of those must-play strategy games that's been sitting on my wishlist for some time. If I wasn't already a sucker for dark fantasy worlds, the fact that it asks you to balance leading the survivors of an apocalypse and managing several different fantasy settlements would be enough to hook me in. Now, with the launch of its new free content update and DLC, there really couldn't be a better time to pick it up. And in even better news, the base game is currently an absolute steal at 50% off.


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Hotfix 1.8.6 (Loading Times)

[h3]Greetings, Viceroys![/h3][p]We’re back with another hotfix to address issues you've brought to our attention since the Update 1.8 release.[/p][p][/p][p]Most importantly, we’ve identified and resolved the problem of prolonged loading times. We’re sorry for any inconvenience it may have caused. We haven’t experienced it before Update 1.8 went live, and it caught us by surprise just as much as it did you. We’re therefore very grateful for all your reports![/p][p][/p][h3]Changelog:[/h3]
  • [p]Fixed and improved loading times.[/p]
    • [p]Our internal testing shows loading times now match or are even shorter than those from version 1.7.[/p]
  • [p]Improved the UI scaling of the construction menu on ultra-wide monitors.[/p]
  • [p]Fixed a bug that sometimes prevented the Cornerstone icon from disappearing from the HUD after selecting a Cornerstone.[/p]
    • [p]This would sometimes lead to the game being paused indefinitely if an ephemeral cornerstone was offered. This should be fixed now as well.[/p]
  • [p]Fixed a bug that caused the Tree Grazer to sometimes open more glades than intended.[/p]
  • [p]Fixed a bug that caused the Riverlands modifier to sometimes fail to generate a proper map and display an error during loading.[/p]
  • [p]Fixed a bug that caused the need orders to sometimes switch between "done" and "undone" for a split-second when need fulfillment changed at the last second.[/p]
  • [p]Fixed a bug where the Hearth Resolve value in some need tooltips was obstructed by incorrectly scaled text in Simplified Chinese.[/p]
  • [p]Fixed a bug that caused flame effects to disappear when mirroring certain decorations.[/p]
  • [p]Fixed a bug that caused builders to misjudge the distance to local storage when deciding which building to construct.[/p]
  • [p]Fixed a rare bug that caused empty map fields to sometimes appear as inaccessible after cancelling building placement.[/p]
  • [p]Fixed a few typos in the Ukrainian version of the game (Aunt Lori, Seal Contracts).[/p]
  • [p]Fixed a few typos in the Simplified Chinese version of the game (citadel resources upgrade, Stormbird Egg world event).[/p]
  • [p]Fixed a few typos in the Japanese version of the game (Protected Trade, Plague of Fishmen).[/p]
  • [p]Fixed a few typos in the French version of the game (species tooltips, Dedication, Book of Water).[/p]
[p][/p][p]Thank you once again for all your support. We wish you a great time with the game and hope you have a fantastic weekend.[/p][p][/p][p]May the storm be gentle on you,[/p][p]Eremite Games[/p][p][/p][h2]Previous Updates[/h2][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Hotfix 1.8.5 (Mine, Workplaces)

[h3]Greetings![/h3][p]We’ve just released a hotfix addressing a couple of issues you’ve reported since the release of the latest update. We’re grateful for all your support, feedback, and reports![/p][p]
Changelog:[/p]
  • [p]Fixed a bug that caused minecarts to remain on the map after a mine was demolished.[/p]
  • [p]Fixed a bug that prevented workplaces from appearing in the Smithy and Academy ruins.[/p]
  • [p]Fixed a bug that caused some glade-dependent cornerstones to appear in games near the Riverlands modifier.[/p]
  • [p]Fixed a bug that caused a phantom building with an unlocalized name to appear in the Recipes panel.[/p]
[p][/p][p]Important: If you experienced the rare Mine bug, your settlement save may be corrupted (you may not be able to load the game). If that is the case, please email us at [email protected] and include the zipped contents of the entire game saves folder. It’s located here:[/p][p]%userprofile%\\appdata\\locallow\\Eremite Games[/p][p][/p][p]We’ll manually fix the file for you.[/p][p][/p][p]In the case of the Smithy/Academy bug, the ruins will be fixed in new settlements, but not in existing ones. Your save should overall be fine, though. If you want, we can also fix your save for you to enable these two ruins.[/p][p][/p][p]We deeply apologize for the inconvenience, and thank you for your understanding.[/p][p][/p][p]May the storm be gentle on you,
Eremite Games[/p]