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Against the Storm News

Save 50% on Against the Storm

Following the release of the Nightwatchers DLC over the summer, Against the Storm has lots of exciting content for both new and returning players – from an additional playable species and diverse biomes to added mechanics and world events.

Now, Against the Storm and all its DLCs are available at a discount as part of the Steam Autumn Sale:

  • 50% off the base game
  • 35% off the Keepers of the Stone DLC
  • 35% off the Supporter’s Pack
  • 10% off the Nightwatchers DLC

Against the Storm is a dark fantasy city builder with roguelite replayability. Rebuild civilization with the help of humans, beavers, lizards, harpies, and foxes. But do it before the apocalyptic rains begin to fall -- or your Queen's patience runs out.

https://store.steampowered.com/app/1336490/Against_the_Storm/
https://store.steampowered.com/app/3075500/Against_the_Storm__Keepers_of_the_Stone/
https://store.steampowered.com/app/2712950/Against_the_Storm__Supporter_Pack/
https://store.steampowered.com/app/3725110/Against_the_Storm__Nightwatchers/

Hotfix 1.8.12 (Commons, Planks)

[h3]Greetings, Viceroys![/h3][p]We’ve just released a tiny hotfix to address an issue that slipped past us after Friday’s 1.8.11 patch:[/p]
  • [p]Fixed an issue where installing Commons would subtract 8 Planks for each constructed Hearth, which could result in players having negative Planks.[/p]
[p]We’re grateful to you for bringing this to our attention and for making our day with your comments![/p][p][/p][p][/p][p]From: https://www.reddit.com/r/Against_the_Storm/[/p][p][/p][p]It seems that, after all, Eremite Games may have stolen some Planks from players ːlunar2019crylaughingpigː[/p][p][/p][p]And now, as always, we wish you a great time with the game.[/p][p][/p][p]May the storm be gentle on you, Eremite Games[/p]

Patch 1.8.11 (Commons, Pause)

[h3]Greetings, Viceroys![/h3][p]We've just released a new patch featuring dozens of improvements and fixes. While it doesn't include new content, its primary focus is addressing the issues you've reported over the past few weeks. We're truly grateful for every bug report, piece of feedback, and all the support you've given us. Thank you![/p][p][/p][h3]UX/UI:[/h3]
  • [p]Updated the descriptions of the Higher Needs and Paradise deeds to clarify that needs must be fulfilled in service buildings, not in the Commons.[/p]
  • [p]Replaced the Villager Mascot and Breadwinner icons in the Fluffbeak UI with new assets.[/p]
  • [p]Added an entrance indicator to the Feast Hall in the Somber Procession event.[/p]
  • [p]Improved the description of the Deeply Hidden Riches effect in the Ashen Thicket for better clarity.[/p]
  • [p]Updated the description of the Sell Items order objective to clarify that goods don’t need to be sold to a single trader or trade route.[/p]
  • [p]Changed the “Resources” header to Mining Vein in the ore UI panel.[/p]
  • [p]Updated the flavor text when opening Mystery Boxes purchased from traders other than Dullahan.
    [/p]
[h3]Bug fixes:[/h3]
  • [p]Fixed a bug that caused villagers to sometimes ignore the Commons in a second Hearth.[/p]
  • [p]Fixed a bug that caused Bats to not appear in Encampments found in glades.[/p]
  • [p]Fixed a bug that caused the Bat House to be missing from some blueprint pools.[/p]
  • [p]Fixed a bug that caused some early-game blueprint pools to exclude basic material production buildings.[/p]
  • [p]Fixed a bug that caused the game to sometimes unpause on its own.[/p]
  • [p]Fixed a bug that allowed the Forbidden Lands and Dangerous Lands modifiers to spawn near the Cursed Royal Woodlands.[/p]
  • [p]Fixed a bug that caused additional cornerstone options to disappear after a reroll in games with The Other Settlement effect.[/p]
  • [p]Fixed a bug that caused too many glades to be open when starting a game with the Devastated Forest effect (Tree Grazer world event).[/p]
  • [p]Fixed a bug that caused players to lose Amber (from an Embarkation Bonus) when starting a game with the Devastated Forest effect on Prestige 19 (only if payments were set to "instant").[/p]
  • [p]Fixed a bug that caused Counterfeit Amber to appear in settlements with the Monastery of the Holy Flame modifier.[/p]
  • [p]Changed it so that the -2 Pickled Goods penalty won’t be available in the Cornerstone Forge if no species in the settlement have that need.[/p]
  • [p]Fixed a bug that caused the wrong version of the Forager's Trial order to appear in the Ashen Thicket.[/p]
  • [p]Fixed a bug that caused modifiers to spawn incorrectly at the edges of the World Map (e.g. multiple Gathering Storm modifiers at once, or Dangerous Lands near the Marshlands).[/p]
  • [p]Fixed a bug that allowed Treasure Stags to grant the Copper Extractor cornerstone.[/p]
  • [p]Fixed a bug that caused the Festive Mood effect from the Feast Hall to not account for Bat Houses.[/p]
  • [p]Fixed a bug that caused the Crystalline Water cornerstone to appear in games without Resin or without a Grove/Clay Pit blueprint.[/p]
  • [p]Fixed a rare bug that caused woodcutters to ignore the "Avoid Glades" setting.[/p]
  • [p]Fixed a bug that caused bonus previews to sometimes go into negatives in the tooltips of Experimental Cornerstones.[/p]
  • [p]Fixed a bug that caused the "food saved" town statistic to display an incorrect number.[/p]
  • [p]Removed an unnecessary minus sign from the Frosts' modifier description.[/p]
  • [p]Removed an unnecessary minus sign from the Land of Greed modifier description.[/p]
  • [p]Fixed a bug where the worker yield destruction chance was displayed in a building’s statistics tab even when it was 0%.[/p]
  • [p]Fixed a bug that caused Amber totals not to update correctly if an active payment subtracted Amber during a trade.[/p]
  • [p]Fixed a bug that caused the Paste +5 perk to only grant +2 to Paste production.[/p]
  • [p]Fixed an issue where the Syndicate trader sold too many Harpy-related perks.[/p]
  • [p]Fixed a misaligned hitbox on main menu buttons.[/p]
  • [p]Fixed a bug that caused the Obsidian Archive Level 16 upgrade to cost 130 Food Stockpiles instead of 132.[/p]
  • [p]Fixed a bug that caused the Field Engineering Station not to be movable while under construction.[/p]
  • [p]Prevented the Field Engineering Station from appearing in the in-game encyclopedia.[/p]
  • [p]Fixed a bug that caused the Cloaked Wanderer’s Vengeance effect to trigger every 8 years instead of only once.[/p]
  • [p]Fixed a misplaced smoke effect in the Butcher building.[/p]
  • [p]Fixed a misplaced fire effect in the Converted Altar of Decay decoration.[/p]
  • [p]Fixed a bug that caused some glades in the Cursed Royal Woodlands to spawn too many mining veins.[/p]
  • [p]Fixed a bug that sometimes caused settlement names to remain visible during the cycle reset animation.[/p]
  • [p]Fixed a bug that caused one of the reward tooltips in the Gambler world event to display incorrectly in Polish.[/p]
  • [p]Fixed a few typos in the Russian version of the game (Hailstorm, Dedication, flawless buildings).[/p]
  • [p]Fixed a bug that caused the numbers in the Blight-ridden Viceroy effect description to be reversed in Korean.[/p]
  • [p]Fixed a few typos and inconsistencies in the Ukrainian version of the game (have X villagers order objective, Forest Affinity, biome summary, retroactive effects).[/p]
  • [p]Fixed a typo in the Czech version of the game (Fluffbeak bonus).[/p]
  • [p]Fixed an inconsistency in the Simplified Chinese version of the game (Queen’s Gift cornerstone).[/p]
  • [p]Fixed an inconsistency in the Traditional Chinese version of the game (produce packs trigger in the Cornerstone Forge).[/p]
  • [p]Fixed a typo in the French version of the game (Bankruptcy and Living On Credit deeds).[/p]
  • [p]Fixed a mistranslation in the Spanish version of the game (Barren Lands and Drylands).[/p]
[p]The current game version is 1.8.11.[/p][p][/p][p](Due to yesterday’s colossal Silksong premiere, there may still be some issues with downloading on Steam. If you experience any problems loading the game after today’s patch, please verify the integrity of the game files. And congrats to Team Cherry!)[/p][p][/p][p]We wish you a great time with the game and a joyful weekend :reputation_ats:[/p][p][/p][p]May the storm be gentle on you, Eremite Games[/p][p][/p][h2]Previous Updates[/h2][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

Against the Storm Selected for Tiny Teams 2025 Festival

[h3]Greetings, Viceroys![/h3][p]We’re happy to share that we’ve been selected as a Tiny Champion for Yogscast Games' Tiny Teams Festival. It’s an annual event that showcases video games made by small teams from around the world.[/p][p]
The Tiny Teams 2025 festival will run from 7th-14th of August:[/p][p]To celebrate the occasion, Against the Storm and its DLCs are now on sale![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]Meet the tiny team[/h2][p]We figured this might also be a good opportunity to introduce our team and the hats each person wears.[/p][p]
[/p][p]Eremite Games team sketch from the preface of “The Art of Against the Storm” artbook recently added to the Supporter Pack.[/p][p][/p]
[p]AtS soulmate[/p]
[p]Team member[/p]
[p]Favorite games and series[/p]
[p][/p]
[p]Michał “Telhurin”[/p][p]The solo programmer and the main game designer of Against the Storm. Prefers Morrowind to Gothic.[/p]
[p]TES: Morrowind[/p][p]World of Warcraft[/p][p]The Witcher[/p][p]Subnautica[/p][p]Slay the Spire[/p]
[p][/p]
[p]Aron “Vaynn”[/p][p]The game’s producer, 3D artist, QA tester, and the studio’s HR. Prefers Gothic to Morrowind.[/p]
[p]Gothic[/p][p]Guild Wars[/p][p]Fallout[/p][p]Kingdom Come: Deliverance[/p][p]Subnautica[/p]
[p][/p]
[p]Damian “Ziom”[/p][p]Responsible for nearly all game art, UI, textures, models, and animations. The office’s quartermaster.[/p]
[p]Warcraft[/p][p]Darksiders[/p][p]Diablo[/p][p]Darkest Dungeon[/p][p]Ori and the Blind Forest[/p]
[p][/p]
[p]Natalia “Lorijen”[/p][p]Takes care of 3D models, game design, and the well-being of all the plants[/p]
[p]F.E.A.R.[/p][p]Red Dead Redemption [/p][p]World of Warcraft[/p][p]Warhammer: Vermintide[/p][p]Valheim[/p]
[p][/p]
[p]Mikołaj “Mikos”[/p][p]The creator of the game’s soundtracks and sounds. Constantly tries to break the game as QA.[/p]
[p]Portal[/p][p]Subnautica[/p][p]Stronghold[/p][p]Hollow Knight[/p][p]Tony Hawk’s Pro Skater[/p]
[p][/p]
[p]Łukasz “Luke”[/p][p]Responsible for the marketing, community, videos, and accounting (because numbers).[/p]
[p]Diablo[/p][p]Borderlands[/p][p]V Rising[/p][p]Heroes of Hammerwatch[/p][p]Animal Crossing[/p]
[p][/p][p]We wish you a great Tiny Teams event and hope you’ll find some new gems from micro teams.
[/p][p]May the storm be gentle on you,[/p][p]Michał, Aron, Damian, Natalia, Mikołaj, and Łukasz, a.k.a. Eremite Games
[/p]

Hotfix 1.8.10 (Riverlands spawn, Smoldering City upgrades costs)

[h3]Greetings, Viceroys![/h3][p]We just released a small batch of fixes and improvements. Thank you for all your reports and feedback![/p][p][/p][h3]Changelog:[/h3]
  • [p]Prevented the Riverlands modifier from spawning next to Forbidden Lands, Dangerous Lands, Untamed Lands, and Ruins modifiers.[/p]
  • [p]Fixed a rare issue where villager slots in houses could lock up after villagers were killed and incorrectly removed from a house.[/p]
  • [p]Fixed a bug that caused the worker selection radial menu to remain on screen after a ruin was rebuilt.[/p]
  • [p]Fixed a bug where some Smoldering City upgrades had incorrect costs.[/p]
  • [p]Fixed an issue where the Rainpunk Drill event was listed three times in the in-game encyclopedia.[/p]
  • [p]Resolved inconsistencies in the Ukrainian localization (e.g., Royal Resupply, population order objectives).[/p]
  • [p]Fixed a bug that prevented trade route tooltips from appearing in the Training Expedition UI when accessed from the Smoldering City view.[/p]
  • [p]Fixed an issue where the "Beginner Engineer" order could roll the easy version even when it should have rolled the medium difficulty one.[/p]
  • [p]Fixed a bug that caused "The Source" order to never roll its easy objective version.[/p]
  • [p]Fixed an issue where the Bat House could appear as a wildcard blueprint even if the DLC was not owned.[/p]
  • [p]Fixed a bug that caused the Black Market UI to remain visible when moving the building while another building was selected in the background.[/p]
[p]The current game version is 1.8.10.[/p][p][/p][p]We hope you have a great time with the game![/p][p][/p][p]May the storm be gentle on you,
Eremite Games[/p][p][/p][h2]Previous Updates[/h2][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]