1. Against the Storm
  2. News

Against the Storm News

Hotfix 1.7.4 (No reward Orders, Efficient Brewing)

[h3]Greetings, Viceroys![/h3]
We’re here with another small patch that addresses some remaining issues from the recent Quality of Life Update (1.7). Thank you for bringing them to our attention!

  • Fixed a bug that was causing some fertile soil exclusive orders to appear on non-fertile soil maps (and thus not have rewards because they were tied to farming).
  • Fixed a bug where the Healing order would have one less reward in biomes without Insects. It now offers a different reward if it can't be generated with the Dye Extractor perk.
  • Fixed a bug where the Quick Transaction order was missing a blueprint reward.
  • Fixed a few other orders that could inadvertently exclude rewards (based on map or species conditions). They will now have alternative rewards for these cases.
  • Fixed a bug where the Efficient Brewing perk was being sold by traders in games without Humans (because the Brewery is a species-locked building).
  • Fixed a bug where unbuilt Big Shelters were sticking out of the ground a bit.
  • Fixed a typo in the Polish version of the Prayer of Courage effect.
  • Fixed a bug where the game would automatically unpause after selecting one of several Cornerstone choices.
  • Fixed a bug where the production multiplier text in the production building UI was cut off if it was 10 or higher.
The current game version is 1.7.4.

We hope these fixes enhance your experience, and we wish you tons of fun with the game.

May the storm be gentle on you,
Eremite Games

[hr][/hr]
[h2]Previous Updates[/h2]
https://store.steampowered.com/news/app/1336490/view/509572974349647901
https://store.steampowered.com/news/app/1336490/view/546726945175371799
https://store.steampowered.com/news/app/1336490/view/543343729673503453

Hotfix 1.7.3 (Modifier Deeds, Influx orders)

[h3]Hello everyone![/h3]
Thank you for the warm reception of yesterday's Update. Your support is truly invaluable! We just released a hotfix which deals with the issues you've reported:
  • Fixed a bug that caused inactive/legacy deeds from a very old version of the game to show up in World Map Modifier tooltips.
  • Fixed a bug that caused players to receive Ale from orders and events, even if there was no species with a need for Leisure.
  • Fixed a bug that allowed the Queen's Gift cornerstone to appear in games without orders.
  • Fixed a bug that caused the Zelous Scout order to appear in games without lizards.
  • Fixed a bug that was displaying the wrong maximum Hearth level on the town stats screen.
  • Fixed some typos in the French version of the game.
  • Fixed a bug that caused the icons above buildings to be mirrored when the building was mirrored.
  • Species Influx orders (Harpy Influx, Beaver Influx, etc.) will no longer appear in biomes where the required resource is not available.
The current game version is 1.7.3.

Thank you once again and have a great time with the game!

May the storm be gentle on you,
Eremite Games

Quality of Life Update (1.7) now available!

[h3]Greetings, Viceroys![/h3]
We’re back with another Against the Storm update—one that, hopefully, will make your experience with the game even more convenient, fun, and… symmetrical! So, what’s in store?

  • Town Statistics, Production Statistics, and Global Effects
  • Mirroring buildings (horizontal flip)
  • More irregular building footprints
  • Balance changes to Cornerstones, Orders, and Rewards in general
  • Deed information on World Map Modifier tooltips
  • Background autopause
  • And more

Continue reading for our design notes, full changelog, and information about settlement saves.

Important: Due to numerous systemic changes, the update will close ongoing settlements to prevent potential issues. As compensation, you’ll receive Citadel Resources equivalent to winning that game, along with a Royal Resupply. Your Cycle progress and meta progress will remain intact.

If you’re eager to finish your current settlement, you can temporarily access a special Steam branch with version 1.6. Details on how to do this can be found at the end of the update notes. However, we recommend using this option only as a last resort.

[hr][/hr]
[h2]DEVELOPER NOTES[/h2]
Today's update is a bit smaller than usual, focusing on quality of life, balance, and bug fixes. That's because most of the team is working on new content behind the scenes, but we still wanted to introduce some community-inspired features and shake up the meta a bit in the meantime. Some of the highlights of this update include: town statistics, production stats in building panels, a mirror building option, more non-uniform building footprints, event and order reward changes, a cornerstone rebalance, and much, much more. So without further ado, let's dive in!

First, the town statistics. With the 1.7 update, you will finally be able to see a detailed breakdown of your current settlement - how much reputation you’ve earned from various sources, how many villagers have died, how many resources you’ve used, how much Amber you’ve gained, and more. This information will be available not only at the end of a run but also during gameplay in a new tab within the warehouse UI.



In the same warehouse UI, you’ll also find a Global Effects tab, which provides a summary of all bonuses and effects that apply to your town and villagers - such as production speed, double production chance, movement speed, and season duration. Please note that this tab only shows global effects and does not include bonuses that apply to specific villagers or buildings.

We’ve also added a new statistics tab to all buildings that produce goods (production buildings, camps, fishing huts, mines, etc.). There, you can see a breakdown of the workers assigned to that building, including their production speed and double yield chance.

While all these stats might mostly serve as interesting trivia or a way to watch numbers go up, they should also bring more clarity in some places - for example when you’re wondering how much double yield chance a particular worker has.



The second highlight of this patch is the numerous balance changes to orders, cornerstones, and events. One of these changes was already teased in a previous dev note - when we adjusted how yearly cornerstones are drawn based on certain conditions in your current game. With today’s update, we’re expanding this system to include certain rewards from orders and events, as well as some perks sold by traders.

This primarily affects rewards related to complex food, clothing, and services, as well as perks that increase their production. These items will no longer appear as rewards if no one in your settlement can actually use them to meet a need. For example, an order that previously gave a static +2 Jerky bonus may now give a different reward that is better suited to the species in your settlement.

Normally, we’re very hesitant to interfere with RNG, but with the introduction of Frogs, the needs matrix has expanded significantly. This has made it harder to cover multiple species with the production chains and rewards you acquire during a run. That’s why, in a previous update, we added passive bonuses to all service and complex food needs - and now, we’ve decided to introduce a bit more guided randomness in some rewards.

In this update, we've also taken a longer look at cornerstones, mostly buffing the ones that were underpowered and infrequently chosen by players. Additionally, some of the more "problematic" perks, such as Fish Scraps and Queen's Gift, have been completely reworked. We still left some weak cornerstones unchanged for now, as we believe that upcoming content and system changes will make them more useful (but only time will tell).

While working on all of these balance changes, we happened to notice that some orders were outdated or had lost their synergy between objectives and rewards - likely due to how much the game has evolved since their last balance pass. So we took the opportunity to clean things up there as well.

Finally, for balance, we've adjusted the goods that Xiadani Stormfeather sells. As a late-game trader, she used to offer mostly basic resources and was almost identical to Sahilda. This made sense when we first introduced her, but since then we've changed the way merchants are selected for a settlement, and her wares rarely made an impact. Now Xiadani focuses on more advanced, late-game goods - and she may even have Ancient Tablets in stock from time to time.

Let’s move on to UX and UI - because, as the name of this update suggests, there are quite a few changes and additions in this area. Most notably, we’ve added a new section to world map modifier tooltips, making it easy to see if you’ve completed the corresponding deed. We’ve also introduced tooltips for specialization icons in the in-game encyclopedia, an option to disable screen dimming during autosaves, a zoom sensitivity setting, an automatic pause when alt-tabbed, and much more.



But the two additions we’re most excited about internally are the ability to mirror buildings and the introduction of more irregular building footprints. While this might not sound like a huge change to the most hardcore players, we’ve always wanted to offer more ways to create unique and visually interesting settlements. Against the Storm will likely never be a game focused on customization and decor, but these features should make decorating your town a little more interesting.





Lastly, as with every update, we’ve fixed numerous bugs, improved overall game stability, and made several localization tweaks. We’ve also replaced some old icons with new custom assets and refreshed certain buildings to give them a higher-quality look.

Thank you all for providing feedback, reporting bugs, and giving us suggestions for new content. If you’d like to share your ideas for upcoming updates, here are some useful links:
May the storm be gentle on you,
Eremite Games

P.S. One of the best things you can do to help indie games is to leave a Steam review. If you’ve had a chance to play Against the Storm, we’d love to hear any feedback, positive or negative. Thanks!

[hr][/hr]
[h2]UPDATE 1.7 CHANGELOG[/h2]
Changes marked with ⚡ were inspired by the community.
Changes marked with 🐸 are related to the Against the Storm: Keepers of the Stone DLC.

[h3]New content and features[/h3]

Beloved roguelike city builder Against the Storm is getting upgraded, for free

Steam is filled with excellent strategy games, but there aren't many like Against the Storm. It's beloved by almost everyone who's played it, with a stunning fantasy world, gripping gameplay, and incredibly well-designed UI all coming together to make it unmissable. If you've never played it, or stepped away some time ago and are eager for a reason to return, the new 1.7 update is the perfect time.


Read the rest of the story...


RELATED LINKS:

Manor Lords, Norland, and other top strategy games are now cheaper than ever

Manor Lords, Against The Storm, and the greatest RTS games now cheaper than ever

Fantasy city builder Against the Storm tests new biome in experimental update

Quality of Life Update (1.7) coming February 18th

[h3]Greetings, Viceroys![/h3]
We’re at the finish line of delivering the new update, so it’s time to share some sneak peeks!

The update’s main theme is Quality of Life, as we’ve focused on various improvements to enhance the game experience, including:
  • Town Statistics
  • Production Statistics
  • Mirroring buildings
  • Deed information on World Map Modifier tooltips
  • More irregular building footprints
  • Balance changes to Cornerstones, Orders, and Rewards in general

Quality of Life Update (1.7) will be released on February 18th between 2:00 PM UTC and 6:00 PM UTC. Make sure to finish your ongoing settlements before the update goes live—otherwise, they’ll need to be closed. More details below!

[hr][/hr]
[h2]What's new[/h2]
[h3]Statistics[/h3]
Soon, you’ll be able to see various settlement data, including a summary of global bonuses and effects, production statistics, and settlement statistics (such as a Reputation breakdown).



In other words, more numbers to stare at while pretending you have everything under control!

[h3]Mirroring buildings[/h3]
For those of you who like building in style, we’re adding an option to flip buildings horizontally.

Which means you can finally place Harpy Houses like this:



Perfection.

[h3]And more[/h3]
We're also shaking up the meta a bit by rebalancing some yearly Cornerstones, Orders, and rewards in multiple places (packs, orders, events).

[hr][/hr]
[h2]How to prepare[/h2]
[h3]Finish the settlement before the Update[/h3]
Important: Due to numerous systemic changes, the update will close the ongoing settlements to prevent potential issues. As compensation, you’ll receive Citadel Resources equal to winning that game and a Royal Resupply.

If you don't want your ongoing settlement to be closed, please be sure to finish it before the update goes live on February 18th. Your Cycle progress and meta progress will remain intact.

For a limited time, we will also be leaving the current 1.6 version on a separate Steam branch so that you can complete the settlement if you are unable to do so before the Quality of Life Update (1.7) goes live. However, we recommend that you consider this option as a last resort.

[hr][/hr]
[h2]Previous Updates[/h2]
https://store.steampowered.com/news/app/1336490/view/543343729673503453
https://store.steampowered.com/news/app/1336490/view/6831492164258627849
https://store.steampowered.com/news/app/1336490/view/7371918503944271593