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Old School Runescape casually surpasses all-time player peak on a sleepy Sunday

'90's pop group D:Ream once sang "things can only get better," and it certainly has for Jagex. Old School Runscape mania is running wild, with the legendary MMO enjoying its well-deserved time in the sun. Now, just eight months after setting the all-time concurrent player record, there are more players chopping Willows in Draynor Village than ever before.


Read the rest of the story...


RELATED LINKS:

Old School Runescape's resurgence proves it's the perfect MMO for the modern era

OSRS Project Zanaris lets you "ruin the game," and that's why it's so exciting

You can try Old School RuneScape Sailing soon, and it'll change how you explore

Varlamore: The Final Dawn Tweaks | July 30th

This week in Varlamore: fixes, improvements, and a bit of polish for The Doom.
[hr][/hr]
Changelog July 30th


[expand]

Delve Boss Changes
  • The Purging Staff now benefits from reduced attack delay on demonic larvae, matching the behaviour of other Demonbane weapons.
  • Fixed a bug where loot from previous Delve boss waves wouldn’t always appear in the 'Investigate' interface immediately, requiring players to reopen it.
  • Fixed an issue where the clickbox for Volatile Earth nodes appeared before their spawn animation finished.
  • Resolved an issue where clan broadcasts were triggered for any completion time between waves 1-8, rather than only for a player’s personal best.
  • Reduced the size of the beam charge-up effect on the Delve boss to help prevent misclicks.
Varlamore Changes
  • Updated the Antler Guards' stats to reflect the correct values from the blog: -15 to all defences (instead of -25) and +5 Prayer (instead of +4).
  • Avernic Treads variants that contain a Primordial Boot can now be used in clue steps and stored in S.T.A.S.H. units as a substitute for Dragon Boots.
  • Increased the buy limit for fletched shields to 18,000 (to match bows) now that they can be used to decorate totems.
  • Fixed a bug where a certain tropical tree was missing its trunk in the Tlati Rainforest.
  • The knife in Janus' house can no longer be picked up through the wall.
  • Fixed an issue where players would see the Doom of Mokhaiotl pet in their POH menagerie, without it actually being there.
Other Changes
  • Restored a single pixel to the Rigour Prayer icon, bringing back the cheeky glint in its eye.
  • The chapel windows in the Civitas and Canifis styles now display as intended. Removing chapel windows will re-render your house again.
  • Fixed a visual bug with floating pillar shortcuts in the Revenant caves.
  • Fixed an issue where one food item appeared immediately on death to monsters in the Revenant Caves; all tradable drops now appear after the intended delay.
  • Fixed a dead pixel in the Giant's Foundry crucible.
  • Adjusted burn damage from the Arkan Blade on Deadman worlds. The burn now hits faster and harder, but for a shorter duration, to prevent it from being used to block escapes. This also applies to all burn damage against players in Deadman.
  • Fixed an issue where the Echo Venator Bow (ornamented) did not consume charges or display correct visuals in PvP. It now behaves as expected.
  • Restored spectate mode and telescope functionality in the PvP Arena. Players can now observe matches as intended.
  • Fixed an issue in the Fremennik Slayer Cave where items dropped on certain tiles near the stairs were impossible to pick back up again.
  • Fixed a mobile UI issue where chat filter icons would overlap boss health bars and other info panels when the chat was collapsed with ‘Always show chat filters’ enabled.
  • Castle Wars barricades now render over players if they're in the same tile, by default.
  • Demonic Gorillas will now no longer display the wrong overhead when attacked by thralls.
  • Master Farmers in Civitas Illa Fortis will no longer stand still indefinitely after being spoken to.
  • A new audience member has appeared near the stage in Rellekka's longhall to cheer on the bards, in memory of a member of Jagex's video team who recently passed away.
PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

[/expand]

[hr][/hr]
Varlamore Changes


It’s been an absolute joy watching you all venture deeper into Varlamore: The Final Dawn. Whether you're sweating it out in Delve boss battles, chilling with the Ents in the scenic Auburn Valley, or dramatically sacrificing your Hardcore status to a crab whose deadliest attack is emotional damage - the region has been buzzing with action and unforgettable moments!

If you can’t see the image above, click here!

We’ve been closely tracking your feedback, making improvements, and squashing any bugs we spot:

[h2]Delve Boss Changes[/h2]

  • The Purging Staff now benefits from reduced attack delay on demonic larvae, matching the behaviour of other Demonbane weapons.
  • Fixed a bug where loot from previous Delve boss waves wouldn’t always appear in the 'Investigate' interface immediately, requiring players to reopen it.
  • Fixed an issue where the clickbox for Volatile Earth nodes appeared before their spawn animation finished.
  • Resolved an issue where clan broadcasts were triggered for any completion time between waves 1-8, rather than only for a player’s personal best.
  • Reduced the size of the beam charge-up effect on the Delve boss to help prevent misclicks.
The Delve 'To Do' list:

We haven’t gotten to everything just yet, but your feedback has been loud and clear - and we’re listening.

While the list below highlights a few of the things we’re looking to address, it’s not exhaustive. We’re aiming to make more impactful gameplay changes in the next update, and we’ll share more details soon. For now, here’s what we’re planning:
  • We’re adding a raids-style reward chest to the lobby to hold any unclaimed loot - just like in the Colosseum, you’ll need to hit the "Claim and Leave" button before anything shows up back at the lobby.
  • For the Level 8 Orb Special, permanent rocks won’t drop on players inside the shield.
  • Elite Clue Scrolls are coming to the loot table.
  • We’re improving the Delve boss’s clickboxes to reduce accidental misclicks during the fight.
  • We're taking a look into player deaths caused by debris after the boss has died.
  • We’ll prevent cannon placements on all levels, not just the first.
  • Fixing the Eye of Ayak’s Special Attack, which currently creates a frustratingly large clickbox.
  • Making the Eye of Ayak function as a one-hit weapon against magic grubs.
  • Making the 1x1 center of shield orb clear acid as it paths.
  • Stopping special attack energy from regenerating between levels while players are looting or not in combat.
  • Swapping triple grub spawns for a single large, slow-moving grub to keep things manageable at higher delve levels.

[h2]Varlamore Tweaks and Fixes[/h2]

Alongside the boss changes, we’ve given the wider Varlamore region a bit of polish - and yes, we gave that poor trunkless tree some time to grow.

If you can’t see the image above, click here!

  • Updated the Antler Guards' stats to reflect the correct values from the blog: -15 to all defences (instead of -25) and +5 Prayer (instead of +4).
  • Avernic Treads variants that contain a Primordial Boot can now be used in clue steps and stored in S.T.A.S.H. units as a substitute for Dragon Boots.
  • Increased the buy limit for fletched shields to 18,000 (to match bows) now that they can be used to decorate totems.
  • Fixed a bug where a certain tropical tree was missing its trunk in the Tlati Rainforest.
  • The knife in Janus' house can no longer be picked up through the wall.
  • Fixed an issue where players would see the Doom of Mokhaiotl pet in their POH menagerie, without it actually being there.

That’s a wrap on this round of Varlamore updates! Thank you for the reports, clips, and beautifully sarcastic Reddit threads that helped us track these down.

We’ll continue keeping a close eye on your adventures, so please keep the feedback coming - and if you're a hardcore, maybe don’t get too casual with the crab. It only hits 1, but apparently, that’s all it needs.
[hr][/hr]
Bank Layout Feedback: We Need Your Thoughts!


A few weeks ago, we showed you a concept for a Bank interface update designed to tidy things up and make room for a convenient new feature: a single button to empty all your Fish Barrels, Herb Sacks, Looting Bags, and more, with just one click.

That design was missing one crucial element: Group Ironman (GIM) storage support.

So, we went back to the drawing board, and today, we’re ready to show you a revised version of the plan. This new layout not only makes space for GIM and Potion storage but also gives us flexibility to add even more specialised storage options in the future.

Here are two mock-ups showing what it might look like for a player with Potion storage, GIM storage, and Bank tabs enabled, one with the container closed, and one with it expanded:

If you can’t see the image above, click here!

If you can’t see the image above, click here!

If you’ve unlocked both Potion storage and GIM storage, your Bank interface will now show a new expandable button. Clicking it will open a compact container with buttons for all your external storage types. This container will render over your Bank tabs (in RuneLite), but you can collapse it at any time - and it’ll remember whether you left it open or closed the next time you access your Bank.

You'll also be able to right-click the popup for direct access to any of your external storage. That means you can use Menu Entry Swapper to make one of them your left-click default, if that’s your preference. If you only have one of these storage options unlocked, you’ll just see the button for that one. If you have neither, your interface won’t change at all.

That’s everything for now - but we really want to hear what you think.
  • Do you like the direction we’re heading in?
  • Is there anything you’d like to see done differently?

If feedback is generally positive, we’re aiming to release this update by the end of summer.

Let us know your thoughts on socials! Your feedback is key.
[hr][/hr]
Merch


Guitar legend Cole Rolland and Jagex's own Mod Ash dropped an exciting music video last week for the RuneFest Medley (Deluxe Version).

Experience an electrifying take on nine iconic OSRS tracks, such as Scape Main, Harmony and Sea Shanty 2, re-imagined by guitarist Cole Rolland and featuring Mod Ash himself on the violin.

Watch the music video here.

https://www.youtube.com/watch?v=Xh-UMHKqpgE&ab_channel=ColeRolland

Can’t get enough of this banger? Don’t panic – it’s also out on all major digital music platforms, and you can add it to your playlist using the links on this page!
[hr][/hr]
Other Changes


  • Restored a single pixel to the Rigour Prayer icon, bringing back the cheeky glint in its eye.
  • The chapel windows in the Civitas and Canifis styles now display as intended. Removing chapel windows will re-render your house again.
  • Fixed a visual bug with floating pillar shortcuts in the Revenant caves.
  • Fixed an issue where one food item appeared immediately on death to monsters in the Revenant Caves; all tradable drops now appear after the intended delay.
  • Fixed a dead pixel in the Giant's Foundry crucible.
  • Adjusted burn damage from the Arkan Blade on Deadman worlds. The burn now hits faster and harder, but for a shorter duration, to prevent it from being used to block escapes. This also applies to all burn damage against players in Deadman.
  • Fixed an issue where the Echo Venator Bow (ornamented) did not consume charges or display correct visuals in PvP. It now behaves as expected.
  • Restored spectate mode and telescope functionality in the PvP Arena. Players can now observe matches as intended.
  • Fixed an issue in the Fremennik Slayer Cave where items dropped on certain tiles near the stairs were impossible to pick back up again.
  • Fixed a mobile UI issue where chat filter icons would overlap boss health bars and other info panels when the chat was collapsed with ‘Always show chat filters’ enabled.
  • Castle Wars barricades now render over players if they're in the same tile, by default.
  • Demonic Gorillas will now no longer display the wrong overhead when attacked by thralls.
  • Master Farmers in Civitas Illa Fortis will no longer stand still indefinitely after being spoken to.
  • A new audience member has appeared near the stage in Rellekka's longhall to cheer on the bards, in memory of a member of Jagex's video team who recently passed away.

[hr][/hr]
The Sailing Stress Test


We're delighted to announce that we'll be running a stress test for Sailing next week. The aim of this test is to see how our game worlds perform with lots of players Sailing at once! This will help our game engine team gather vital information about world stability, with the aim being to proactively tackle any infrastructural challenges ahead of Sailing's launch. Basically, we're trying to make sure that you all don't overload the game's servers when Sailing drops!

Next week, a single beta world will be accessible to players for 15 minutes at a time, four times over the course of one day. We'll confirm the exact date and time in next week's game update newspost.

We want as many players as possible to test our system to its absolute capacity so please do hop in if you’ve got time! When the test begins, we'll announce it via an in-game broadcast. There are no sign-ups or requirements – anyone can help out.

Although this test isn’t focused on Sailing content, it’s still really important for the skill. We’ve already run a few internal stress tests - but now it's time to see how worlds fare in a live environment.

During the stress test you’ll get to play a short minigame and (hopefully) meet some fellow sailors, including a few J-Mods! Once it's over, feel free to get back to your grind.

More specific details on date and time will be announced next week. We'll see you there!
[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Varlamore: The Final Dawn is Out Now!

This week’s update unleashes Varlamore: The Final Dawn! A climactic Master Quest finale, a brand-new Delve boss, and a treasure trove of new activities to sink your teeth into!
[hr][/hr]
Changelog - July 23rd


[expand]

The Final Dawn (Master Quest)
  • The grand finale to the Varlamore questline has arrived. Speak to Servius in the Sunrise Palace to get started.
The Doom of Mokhaiotl
  • Old School’s first-ever delve boss is here! Rewards include:
    • Confliction Gauntlets
    • Avernic Treads
    • The Eye of Ayak
The Auburnvale Fletching Activity
  • A new Fletching training method can be found in Auburnvale. Rewards include:
    • The Fletching Knife
    • Bow String Spool
    • Atlatl Dart crafting
    • Greenman Statue and Carving
    • Greenman Mask and Redwood Hiking Staff.
Custodia Pass Slayer Dungeon
  • Battle your way through three tiers of Custodia Stalkers and earn the Antler Guard.
The Gemstone Crab
  • This social PvM training method spawns at three random locations in the Tlati Rainforest.
New Nagua and Earthbound Tecpatl
  • A new nagua type unlocked by completing The Final Dawn will drop the Earthbound Tecpatl, a dual-hitting Stab weapon that completes the nagua set.
And More!
  • Added new areas to Varlamore packed with secrets to discover.
Other Changes
  • Krystlia's Slayer assignments now boost the Mossy Key drop rate only within the Wilderness.
  • Zaff's discount staff barrel can now trigger its daily reset without you having to log out and in again.
  • Armadylean Guards encountered on Treasure Trails are no longer vulnerable to melee attacks except via halberds, like other aviansie.
  • On Deadman worlds, the Volcanic Mine is closed, but Petrified Pete was cheekily taking players' numulites as an entrance fee before telling them! The Fossil Trade Constabulary has intervened to stop this, and Pete will now return his victims' numulites next time they try to enter the mine on a Deadman world.
  • Items like the Slayer Gem now give more appropriate messaging when you reach the cap for consecutive tasks.
  • Fixed an issue where the high priest of Entrana wouldn't tell you about the Firebird if you had completed Holy Grail.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

[/expand]
[hr][/hr]

The Final Dawn is upon us, and it brings with it the final part of the Varlamorian mainland. Before you get stuck in, take a tour with this video from community creator, Scritic!

https://www.youtube.com/watch?v=mZpChv1xRU8
[hr][/hr]
The Final Dawn


This Master-tier quest marks the epic conclusion to the Varlamore storyline. In the last year or so you’ve uncovered ancient secrets, clashed with shady cults, and stared down the darkness at the heart of the Shining Kingdom. Now, it’s time to see it through.

This will reveal the truth behind the Old Ones, the fate of Varlamore, and even a few things you weren’t supposed to find...

Requirements:
  • Completion of The Heart of Darkness and Perilous Moons Quests
  • Level 66 Thieving
  • Level 52 Fletching
  • Level 52 Runecraft

Recommendations:
  • Combat Level 85

After completing the quest you’ll unlock the new delve boss, new nagua to fight, and an untradeable melee weapon that’s as red-hot as the quest you get it from.

Stat-wise, it’s comparable to a Dragon Scimitar and requires 60 Attack to wield, but the Special Attack is where it pops off:
  • 30% Special Attack Cost.
  • +50% accuracy boost.
  • +50% damage boost on hit.
  • Burn effect that deals 10 damage over 24 seconds, and yes… it stacks.

If you lose it, you can reclaim it for 75,000 GP, which is what any PKer who kills you with it will take home, too.

The Final Dawn also brings the third expansion for Varlamore, including:
  • The Auburnvale Fletching Activity
  • The Custodia Pass Slayer Dungeon
  • The Gemstone Crab
  • The Doom of Mokhaiotl

[hr][/hr]
The Delve Boss


You’ve braved the Colosseum. You’ve quelled the Hueycoatl. But deep beneath the roots of the Tlati Rainforest, something older and far more unholy stirs… and it’s hungry.

The Old Ones called it Osto-Ayak - the Under-Creature. Today, it’s referred to only as the Doom of Mokhaiotl.

This is not your average boss fight. This is the Delve system - Old School's first-ever enrage-style solo endgame PvM challenge. Eight escalating floors. One absolutely unhinged, sinister bug-god. No checkpoints. No mercy. No easy way out.

[h2]Delving deeper[/h2]

The Doom of Mokhaiotl lurks deep within the Ruins of Mokhaiotl, unlocked after completing The Final Dawn.

Unlike traditional bosses, Osto-Ayak doesn’t die when you beat it. Instead, it digs deeper, dragging you into a new floor each time. You can chase it down through eight escalating difficulty tiers, but the floors keep going as long as you do. At the end of each floor, you'll face a choice: leave with the loot you've earned, or chase Osto-Ayak into the next Delve level, where the rewards are greater… and so are the risks.

Each run is a single session - if you leave, it’s back to floor one. If you die, you’ll lose all your loot.

This is PvM for the bold. The sweaty. The "one more floor won’t kill me" types - unless you like the look of your rewards, of course! This isn’t just about survival, it’s about risk, reward, and how quickly you reckon you can chug those Saradomin Brews.

[h2]Who's this for?[/h2]

The early floors are about the level of Corrupted Gauntlet, with a bit of bite. If you want to reach the very bottom, you’ll need a good understanding of game mechanics, an Infernal Cape on your back, and the ability to stay cool when things get really, really tough.

We’re not completely evil, though. You’ll get a 75% reduced death cost on any floor where your personal best is under 20 attempts, floor-by-floor. That gives you room to learn without losing your Bank every wipe.

The HiScores will track your deepest completions, and any run past wave 8 or beyond will count towards the rankings.

[h2]Rewards[/h2]

Each level you conquer increases your odds of scoring rare, powerful drops. Early floors offer a glimpse, but the real rewards are buried in the depths.

Whether you're here for the thrill, the glory, or the loot, there’s only one thing you need to ask yourself; how deep are you willing to go?

Let’s see what you might drag back from the dark...

[h3]The Eye of Ayak[/h3]

This cursed, one-handed Magic weapon is infused with the raw fury of Osto-Ayak. This thing slaps - fast.

  • 3-tick Attack Speed.
  • Power level: Between Tumeken’s Shadow and the Sanguinesti Staff.
  • Great for high-pressure spellcasting and clever spell-weaving.
  • Cannot be used in PvP.


Charging and Management
  • Can be charged with Runes or Demon Tears, not both.
  • When you uncharge it, you get back exactly what you put in.
  • Will charge a small amount passively if charged with Demon Tears while defeating Osto-Ayak.
Special Attack: Soul Rend



  • Reduces a target’s Magic Defence by the damage dealt.
  • Has doubled accuracy and a 30% higher max hit.
  • Won't reduce defence below zero.
  • Uses 50% Special Attack Energy.
  • Perfect for sustained encounters with magically tanky foes.

[h3]The Avernic Treads[/h3]

These tribrid boots don’t just look good – they’re also best in slot, straight out of the box.



Using Demon Tears and boots from Cerberus, you can create upgraded variants:
  • Primordial Boots: +2 Melee Strength
  • Pegasian Boots: +1 Ranged Strength
  • Eternal Boots: +1% Magic Damage

Each upgrade costs 4,000 Demon Tears, and they do stack. Unlock all three, and you’ll forge the mighty Avernic Treads (Max) - the most powerful, versatile boots to ever stomp across Gielinor.



A few laces to tie up:
  • Each upgraded variant is untradeable but can be reverted to the base (tradeable) Treads - you just won’t get your Tears back.
  • You’ll need 80 Strength, Defence, Ranged, and Magic to wear them, and 80 Smithing (boostable) to craft.
  • Sorry, GIMs - no hand-me-downs allowed. If you want to slip into these shiny new stompers, you’ll need to beat the Doom of Mokhaiotl at least once on any floor. Unless your group is casual, unranked, or past the wealth-transfer cooldown, there’s no shortcut.

Whether you’re stabbing, blasting, or ranging your enemies from across the room, the Avernic Treads have you (and your little toesies) covered.

[h3]Confliction Gauntlets[/h3]

Ever splash a spell so hard you felt it in your soul? Yep, been there. Introducing the Confliction Gauntlets – a best in slot Magic glove upgrade that hates whiffing as much as you do.

These gloves are forged from fury using three ingredients:
  • One Tormented Bracelet
  • A rare, untradeable Mokhaiotl Cloth, dropped by The Doom
  • 10,000 Demon Tears


Crafting them takes 83 Crafting and 70 Smithing (both boostable) and must be done at a Bank, similar to the Rancour Amulet - no stalling here, please!

Once created, the Confliction Gauntlets are fully tradeable and come packing an extra 2% Magic Damage and Accuracy. They also have a deadly passive effect.

Second Chance Magic

Miss once, roll twice. That’s the magic here.

When wearing the Confliction Gauntlets, if your standard spell (of any spellbook or charged Staff) fails to hit, your next cast of the same spell on the same target will roll accuracy twice.



Perfect for PvM, ideal in PvP, and the antidote to every monster that heard about Magic Defence and decided to make it their whole personality.

A few things to note:
  • Works only with 1-handed or no weapons (sorry, Shadow).
  • No cooldown and no charges.
  • Only applies to the same spell and the same target - so no funny business!
  • Works in both PvM and PvP. Splash a freeze when trying to escape in the Wilderness? Try again, this time with feeling!

This isn’t a band-aid for bad RNG - it’s a subtle but powerful passive that keeps your DPS up, reduces the pain of missing those clutch hits, and helps maintain pressure in high-stakes situations. Whether you're freezing PKers or melting magic-defensive monsters, the Confliction Gauntlets let even the most chronic splasher cast with confidence.

[h3]Demon Tears[/h3]

While you'll gain most of your Demon Tears from bullying the boss itself, the infested tree roots near the entrance of Mokhaiotl are another source for those of you with 80 Woodcutting or more. The rate is slower, but the vibes are much more chill.
[hr][/hr]
The Auburnvale Fletching Activity


North of the Tlati Rainforest, nestled in the mountains, is the quiet village of Auburnvale. In this peaceful corner of the world the ents roam free, the logs are fancy, and your XP gains come with a side of serenity.

It’s a local tradition to leave Vale Totems inspired by the local wildlife for your peaceful ent neighbours and decorate them with all those leftover shields and bows you have in your Bank.

The totems come in six wood types, and your chosen decorations will need to match. Got an oak totem? Stick to oak bows, oak shields, and oak stocks.

Here’s what you can work with:
  • Oak: 20 Fletching
  • Willow: 35 Fletching
  • Maple: 50 Fletching
  • Yew: 65 Fletching
  • Magic: 80 Fletching
  • Redwood: 90 Fletching

Once you've built your totem, the local ent population will inspect it on their way through the woods. Impress them, and they’ll reward you with some delightful skilling goodies...

[h2]That's not a knife... THIS is a knife![/h2]

Say hello to the Fletching Knife - a slick new untradeable tool you’ll earn from this activity. It's just like your old knife, but with some clever upgrades.

What makes it special?
  • Shaves off 1 game tick from certain Fletching actions after the first item in a batch. This keeps tick manipulation in check and Reddit comments civil. It applies to:
    • Unstrung bows
    • Shields
    • Stocks
    • Arrow shafts
    • Atlatl dart shafts
    • Javelin shafts
    • Battlestaves
    • Hunter’s Spears
    • Vale Totems
    • Bruma roots (Wintertodt)
  • On top of all that, it still works as a regular knife. Slash webs. Cut fruit. Go full Gordon Ramsay on that leaping Salmon.
  • Equipped in your off-hand.
  • Left-click is "Use", so you don’t accidentally equip it mid-Fletch. You can still right-click "Wield" if you want.

It’s the perfect sidekick for long Fletching sessions. A minor time-saver with some major long-term gains!

[h2]The Bow String Spool[/h2]

Tired of trudging back and forth to the Bank with a backpack full of Bow Strings? The Bow String Spool is here to help. This handy little gizmo stores between 250 and 100,000 Bow Strings in one slot.

The Spool starts with a base capacity of 250 Bow Strings, which can be increased by adding more Spools. At six Spools you’ll have the maximum capacity of 100,000 Bow Strings. Weird flax, but okay.

Number of Spools
Strings Stored
1
250
2
500
3
2,000
4
5,000
5
10,000
6
100,000


  • Automatically fills itself as you spin flax - just keep it in your Inventory and let it do its thing.
  • Or, manually fill it with bowstrings (even noted ones) by right-clicking near a Bank.
  • Withdrawing strings is flexible - take out any amount, unnoted, or noted as long as you’re near a Bank.
  • Acts just like your Inventory when stringing bows - use it on Unstrung Bows (or vice versa) to access the regular interface.

The Spool is untradeable and can be found in reward offerings during the minigame.

Death Mechanics:
  • Safe death (normal or PvP protected): You keep the Spool and all its strings.
  • PvP unprotected death: You lose the Spool and all stored strings as noted items.
  • Died above level 20 Wilderness? The Spool turns into coins, and the PKer still gets the strings.
  • The storage capacity you unlocked remains tied to your account. Once you reacquire a Bow String Spool, your storage unlocks immediately reflect your previous progress.

[h2]Player-Owned House Decorations[/h2]

Bring a little woodland charm into your home with two new decorative pieces, inspired by the spirit of Auburnvale. Crafted using Ent Branches and the mystical Greenman Mask, these tradable pieces are perfect whether you're decking out your garden or adding some leafy flair to your throne room.

The Greenman Statue: A serene garden statue of the woodland spirit - perfect for any garden looking a little too civilised. Buildable in both large plant and centrepiece spots in the Garden and Formal Garden rooms.



The Greenman Carving: This wall-mounted carving will add a dash of wild mystique to your PoH interior. Buildable in wall decoration spots in the Combat room, Dining room, and Throne room.



Both rewards require a Construction level of 1 and will grant no XP when built - it's all about the style with these ones!

[h2]Research Points and Dry Protection[/h2]

Each time you rummage through Ent offerings (the loot pile they leave behind), you’ll earn a Research Point. These can be traded in for the new rewards, including:
  • Fletching Knife
  • Mask
  • Spool
  • Ent Branches

If luck isn’t on your side, research points offer a guaranteed path to progression. Unwanted untradeables (or any item if you’re an Ironman) can also be converted into research points, making every offering count.

[h2]Atlatl Darts[/h2]

A fresh way to craft Atlatl Darts has arrived - perfect for high-level Fletchers looking to take a more hands-on approach. While these darts have previously been obtainable through content like Perilous Moons, this update introduces the materials required for a fully craftable method, offering greater flexibility in how you stock up.

Unlocked at 74 Fletching, this new four-step process fits neatly into the existing arrow-making flow, but with a distinctly Varlamorean twist!

Let's take a look at how they’re made:

1) Atlatl Dart Shafts
  • Created by using a knife on Ent Branches (from the Fletching activity)
  • Yields 100 shafts per branch
  • Grants 30 XP

2) Atlatl Dart Tips
  • Made by using a chisel on Broken Antlers (dropped by Custodians)
  • Produces 100 tips per antler
  • Grants 10 XP

3) Headless Atlatl Darts
  • Add feathers to the shafts
  • Grants 1 XP per dart
  • Requires 74 Fletching

4) Atlatl Darts
  • Attach the tips to the headless darts
  • Grants 9.5 XP per dart
  • Also requires 74 Fletching

Both the Ent branches and Broken Antlers are tradeable, so whether you gather them yourself or grab them off the market, you’ve got options!

[h2]Greenman Mask[/h2]

A whimsical, woodland-inspired cosmetic headpiece you can customise by offering 300 leaves of any one type (Oak, Willow, Maple, Yew, or Magic).

  • The base mask is tradeable.
  • Transmogged versions are not.
  • Unlock them once and swap freely via the "Change Style" interface.

Perfect for those who want to roleplay as a druid, tree-hugger, or accursed forest spirit!

[h2]The Redwood Hiking Staff[/h2]

We've also included a new addition to your FashionScape kit: the Redwood Hiking Staff!



Made with jus 1 Redwood Log and 90 Fletching, this decorative staff gives you a fancy new FashionScape option and a practical totem decoration.
  • Tradeable and equipable as a weak crush weapon (on par with your earliest RuneScape memories).
  • Can be used as a decoration on Redwood Totems - much easier than making a shield, which needs 92 Fletching and two logs.

[h2]XP rates[/h2]

Number time! These are rough estimates, and your results may vary depending on your route, Inventory management, and whether or not you brought your shiny new knife:
  • Oak: 20,000 - 25,000
  • Willow: 50,000 – 60,000
  • Maple: 80,000 – 95,000
  • Yew: 130,000 – 150,000
  • Magic: 245,000 – 285,000
  • Redwood: 300,000 – 350,000

There’s more detail in the full blog post, but the takeaway is simple: chill vibes, decent XP, cool rewards, and a lot of love for Fletching.
[hr][/hr]
Custodia Pass Slayer Dungeon


Nestled along the treacherous Custodia Pass, where the rugged terrain of Varlamore meets the fringes of Kourend, lies the Custodia Pass Slayer Dungeon - a brutal new combat hotspot designed for hardened Slayer fans and bold adventurers alike.

To access the dungeon, you’ll need the following:
  • 54 Slayer
  • 45 Fishing
  • 41 Construction
  • 36 Hunter
  • Completion of Children of the Sun

This dungeon introduces an entirely new threat to the mainland in the form of the Custodian Stalkers.

You’ll encounter three varieties of these antlered horrors:

Juvenile
54
Mature
67
Elder
76


These foes sport low to mid defence, large health pools, and an elemental weakness - ideal for mages looking to melt their way through Tasks. We’ve seen some players question the Slayer level requirement here, and we get it - 54 might feel a little modest. However, these creatures are meant to support mid-level progression, offering a rewarding option before the high-tier nasties kick in. It’s a deliberate gap-filler, and one we think still holds plenty of value for the level. On that note, let's introduce...

[h2]The Antler Guard[/h2]

These Stalkers aren’t just here to creep you out - they also drop the Antler Guard, a distinct new off-hand weapon that prioritises offensive and Prayer bonuses over Defence. Think of it as a stepping stone to the Dragon Defender - less tanky, but still no slouch when paired with your overhead Prayers! Here's a reminder of what it offers:



That +5 Prayer Bonus makes it a real treat for anyone rocking that Proselyte setup. The Antler Guard is tradeable, so even if RNG isn't your friend, the Grand Exchange might be!

While tackling these Stalkers, you may occasionally come across a curious new item: the Alchemist's Signet. These rare drops aren’t immediately useful, but those with an eye for experimentation may find a way to redeem them elsewhere in Varlamore…
[hr][/hr]
The Gemstone Crab


Deep within the glittering greenery of the Tlati Rainforest scuttles a creature so fabulous, even a dragonstone would feel underdressed. Meet the Gemstone Crab - Old School’s sparkliest new boss. It rarely deals damage (and then only deals 1 damage at a time), so if your idea of PvM is relaxed combat XP with virtually no risk of getting KO’d by a crab, congratulations - you’ve found your new best mate.



The Gemstone Crab is the massive, gem-encrusted cousin of the humble Sand and Rock Crabs - except this one skipped leg day. It technically does fight back, but it mostly hits 0s, so the only real threat is forgetting your pickaxe.

Despite its (extremely polite) aggression, the crab doesn’t have traditional combat stats. Instead, it has a timer bar above its head - a visual representation of how long it’ll stick around before it gets sick of you whacking it.

It's group content for players who want something fun, social, and sparkly - or for anyone whose combat strategy mainly involves clicking once and scrolling social media for a bit.

[h2]How It Works[/h2]

  • The crab spawns randomly across three potential multi-combat locations in the Tlati Rainforest, which means you’ll be doing a bit of cardio to track it down.
  • Once enough people have lovingly bonked it into submission for long enough, the crab reconsiders its life choices and burrows away, leaving behind a giant, mineable gem rock. Nature’s piñata.
  • Hit rock, get shiny things!
  • Only the top 16 players who deal the most damage get to mine the gem rock it leaves behind, and each player can mine a small number of gems.
  • Want to keep the bash-and-mine train rolling? Use the small cave nearby to crawl through the undergrowth and follow the crab to its next hiding spot.

[hr][/hr]
New Nagua and the Earthbound Tecpatl


Once you’ve wrapped up The Final Dawn quest you’ll get access to the Ruins of Mokhaiotl. These ancient stones aren’t just home to the Delve boss, but also to a new nagua variant.

They drop the Earthbound Tecpatl - a two-handed twin Stab weapon that completes Sulphur Blades and Glacial Temotli trio. Each attack hits twice, splitting damage over two hitsplats. It requires 55 Attack to wield.

Here’s a closer look at what it has to offer:


[h2]And So Much More...[/h2]

From hidden lore, vibrant scenery, and charming details, The Final Dawn is more than just its headline features.

Thank you for joining us on this journey through Varlamore. Whether you were here from the very beginning or are just now setting foot in the Shining Kingdom, we hope this final chapter offers a worthy challenge and a rewarding close to a year of unforgettable content.

Now, steel your mind, sharpen your weapons, and prepare for what lies ahead.

The Final Dawn is here.
[hr][/hr]
Other Changes


  • Krystlia's Slayer assignments now boost the Mossy Key drop rate only within the Wilderness.
  • Zaff's discount staff barrel can now trigger its daily reset without you having to log out and in again.
  • Armadylean Guards encountered on Treasure Trails are no longer vulnerable to melee attacks except via halberds, like other aviansie.
  • On Deadman worlds, the Volcanic Mine is closed, but Petrified Pete was cheekily taking players' numulites as an entrance fee before telling them! The Fossil Trade Constabulary has intervened to stop this, and Pete will now return his victims' numulites next time they try to enter the mine on a Deadman world.
  • Items like the Slayer Gem now give more appropriate messaging when you reach the cap for consecutive tasks.

[hr][/hr]
Champagne Problems


We’ve had an absolutely massive surge in players lately, and we couldn’t be more excited. Whether you’ve been grinding since 2007 or just started Cook's assistant - welcome to Gielinor!

Of course, with more players comes more... traffic. Some of you may have noticed full worlds and slower performance during peak times. To help ease the pressure and keep things running nicely, we’ve expanded our live infrastructure to better support the growing population.

We’ve added the following worlds:
  • 4x US East - Worlds 402, 403, 404, 473
  • 4x US West - Worlds 409, 541, 542, 543
  • 2x UK - Worlds 562, 563

These should help spread things out more evenly across regions.

These are the kinds of problems we love to have, and we’re incredibly proud to see the community growing so rapidly. We’ll keep doing our part to ensure the game remains fun, stable, and welcoming for everyone - whether you’re chasing your next drop or taking your very first steps.

Thanks for being part of it all - and as always,

Happy Scaping!
[hr][/hr]
Varlamore Merch


To celebrate the release of The Final Dawn, we've got a new range of Varlamore themed Angels Scapes pins and Keyrings - limited edition and available now on the merch store. Capybara, Water Capybara (Orange), Sol Heredit, and Renu, along with the cutest Ribbiting Frogs Mini Pin Set and Dizana's Max Cape Keyring.




[hr][/hr]
Cole Rolland RuneFest Medley (Deluxe) & Mod Ash AMA


Celebrate the 21st Modiversary of Mod Ash with the Deluxe version of RuneFest Medley. He'll be hosting an exclusive AMA tomorrow at 5pm BST, 12pm EDT and 9am PDT.Go and ask him your questions here!



The track will be dropping on all major digital music platforms tomorrow, alongside a music video with Cole Rolland. You can add the tracks to your playlist now via this page!


[hr][/hr]
Varlamore Q&A Livestream and In-Game March


Join us on Thursday 24th July from 4:00-5:00 PM BST for a special Varlamore Q&A livestream and in-game celebration!

We’ll be live on Twitch with a panel of J-Mods, including: Mods Kieren, Ed and Halo from the Development team, and Mods Skylark and West from the Art team. They’ll be answering your questions and giving behind-the-scenes insights into the creation of Varlamore - from lore and characters to environments and gameplay systems.

At the same time, Mods Manked and Rice will be leading an in-game March across the newly unveiled regions of Varlamore on World 522, and you're invited to join them!



We recommend bringing some food with you for the March, as some of the creatures in the Tlati Rainforest can be a little unfriendly - you’ll encounter aggressive level 60 monsters along the way, so come prepared!
[hr][/hr]
Competition: A Postcard from Varlamore


July 24 - July 31

We're calling on all adventurers and meme lords to send us your very own "Postcard from Varlamore"! Submit a screenshot from anywhere in the Varlamore region - whether you're chilling in Civitas illa Fortis, fighting for your life in the Delve boss, or vibing with a Jewelled crab. Add a short caption or "story" (no more than 500 words) to go with it - dramatic, wholesome, or downright cursed, it's up to you. Where to submit? To the #postcard-from-varlamore channel in the official OSRS Discord, and the Reddit post on the r/2007scape Reddit page when they open!

We're aiming to give away some new Capybara and Sol Heredit pins to our top picks - and of course, the eternal glory of winning!

We'll be selecting 3 winners across both Discord and Reddit for the following categories:
  • Funniest Postcard
  • Most Creative Postcard
  • Most Varlamorian Postcard


Winners will be announced via Discord and Reddit in early August!
[hr][/hr]
PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Old School Runescape's resurgence proves it's the perfect MMO for the modern era

Back in the early 2000s, your MMO options were far more limited than what they are now. If you had a decent enough setup and 15 bucks to spare each month, you'd play World of Warcraft. For the broke kids like me, the then-$5 subscription cost and modest system requirements (it was in-browser!) made Runescape the far more palatable option. WoW has long reigned as the king of MMOs, but the recent content drought has seen even its most ardent supporters bite the bullet and give Jagex's alternative a go, only to discover what I've been saying for the past two decades: Old School Runescape is peak.


Just this week, Old School Runescape topped out at over 200,000 concurrent players, just 30k shy of the record set in December 2024. This isn't surprising, considering how en vogue one of the best MMO games is right now. Alongside the launch of OSRS' massive Varlamore update, some of the biggest streamers in the game, including 'AnnieFuschia,' 'Guzu,' and Chance 'Sodapoppin' Morris, have been turning their audiences onto the joys of fishing up Dragon Harpoons, among other dopamine-eliciting in-game activities.


Read the rest of the story...


RELATED LINKS:

OSRS Project Zanaris lets you "ruin the game," and that's why it's so exciting

You can try Old School RuneScape Sailing soon, and it'll change how you explore

Old School RuneScape dev Jagex has a new survival game, and you can sign up now

New Renderer Beta is Out Today! | July 9th



As the team is preparing to launch Varlamore: The Final Dawn, there will be no game update next week, although there will be the usual quick reboot to adjust the PvP World Rota. See you on July 23rd for the final instalment of the Shining Kingdom!
[hr][/hr]
A new renderer rises! Plus: stackable Clue tweaks, a new Revenant Ether source and more…
[hr][/hr]
Changelog July 9th


[expand]

New Renderer
  • The new renderer beta for the Official Client will go live at 11:30am BST today!
  • When playing on the Official Client (desktop and mobile), find the new setting under the Experimental header in the display settings, or in the quick access settings tab.
  • You can force-disable the new renderer from the login page - this ignores your renderer setting in-game.
  • Check the newspost or the original blog for known issues.
  • Please note that using the new renderer at this early stage may be risky, so we recommend avoiding high-stakes gameplay.
Stackable Clues Tweaks
  • Added Mimic dry protection:
    • You’ll be guaranteed a Mimic encounter on either your 10th Master or 25th Elite clue.
    • If you’ve already passed this threshold for Elite or Master clues, but you haven't obtained one or unlocked the music track already, you’ll get a Mimic encounter on your next clue of that tier.
    • This guaranteed encounter is a one-time deal - so if you trigger it on your 25th Elite, you won’t get another on your 10th Master.
  • Completing X Marks the Spot quest now awards a Beginner Scroll Box rather than a Beginner Clue Scroll.
  • Fixed a bug where the Minor Scroll Case didn't show up in the Collection Log, even though its +1 cap was correctly applied after completing X Marks the Spot and unlocking the Major Scroll Case retroactively.
Chiselling for Ether
  • You can now use a chisel on Ancient Artefacts to break them into Revenant Ether, providing 1 Ether for every 500 GP.
Other Changes
  • You can now open the World Map by pressing Ctrl + M.
  • Obor and Bryophyta's chests now each drop a guaranteed Beginner Clue Scroll, provided you have space to receive it.
  • Yama's Elite Clue drop rate is now 1/30 instead of 1/66. We announced this change back in May, but some pesky backend gremlins got hold of the update. It’s all sorted now – apologies for the oopsie!
  • Fixed a bug where the "I Should See a Doctor" Combat Achievement couldn't be completed at Nex, due to the cough effects getting cleared upon reaching the final phase.
  • The 'Raffle' button no longer appears on Group Ironman Settings menus, as it's been nearly three years since the last Raffle and there are currently no plans to run another.

Plus, a hotfix we rolled out late last week:
  • In permanent Deadman, Scroll Boxes now work as expected with and without the Stockpiling charm.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
New Renderer


The new renderer goes live in-game today!

You can read all about the new renderer in last week’s blog, here, but we’ll give you the lowdown here as well.

The renderer is the part of the game engine that draws each frame, working with your device’s hardware to turn data into images. The current renderer is based on the Java version of the game, with roots tracing back decades. The mission is to migrate our Official Client to a new renderer, with settings that maintain the current, classic look of the game. This is also the foundation of the upcoming HD mode, and once released, you'll be able to toggle between the OSRS classic graphics (SD) and HD whenever you fancy; all within the new renderer!

We’ve been testing the build internally across the range of devices we have, but this is a fraction of the desktop configurations and mobile devices out there. This means we need your help to catch any bugs we’ve missed! We've set up a new forum space in our Official Discord server for you to share any performance hiccups, visual oddities, or crashes you encounter when using the new renderer. It's really helpful if you can share your device type and settings, too!

Please note that using the new renderer at this stage may be risky, so we recommend avoiding high-stakes gameplay!

[h2]Getting In[/h2]

Firstly, make sure you're playing on client 231.2, this might mean you need to update the app if on mobile.

You’ll find the new setting under the Experimental header in the display settings, or in the quick access settings tab.

If you can’t see the image above, click here!

If you can’t see the image above, click here!

We've also added a 'Force Disable New Renderer' button to the title screen. Clicking this will force the game to start with the original renderer, ignoring your selection in-game. This means that if you hit an issue while using the new renderer and find yourself unable to get back into the game because of it, you can easily swap back to the original and continue your grind.

If you can’t see the image above, click here!

[h2]Known Issues[/h2]

This new renderer is launching as a beta, meaning there will definitely be bugs. We’ve already spotted a few of them and will be keeping an updated Known Issues list on this page and on the new renderer blog. This is because the beta is not time-limited, it'll continue to be available in Beta format until we're confident it's ready to be fully launched, at which point it'll replace the existing Official Client renderer. We went into a little more depth about some of these bugs in our earlier blog, but here we're just going to give you a real simple overview of those we know about.
  • Load times are slower than they should be.
  • There are still many areas, particularly the PoH and boss arenas, with visual issues including shimmering surfaces and missing detail.
  • Some holes in the ground, doorways and pathways to different levels will appear blocked or blank. Don't worry though, they’re still fully interactable.
  • Objects or effects with transparency, like crystals, smoke, and overlays are not rendering as intended.
  • Some clothing items (e.g. Skill Capes, amulets) may be missing pattern detail.
  • Sometimes, when toggling the new renderer, the ground may fail to load and will appear black. Toggling the renderer again should address it.
  • Sometimes, when toggling the new renderer, it may show a single frame from the previous time the new renderer was active. It looks like your character has randomly teleported for a split second - they haven't!
  • Some textures may appear incorrect, or squashed.
  • Draw distance currently does not work and is always set to max.
  • Changing the brightness currently results in a significant redraw.
  • Some avatars and NPCs may appear to be sinking into the ground.
  • Some NPCs may have animation issues where they appear to shrink for a few frames.
  • Some hitsplats and health bars may appear offset from where they should be.
  • Desktop only: opening the popout panel squishes the aspect ratio of the game panel.
  • Desktop only: in 'Fixed - Classic Layout', changing the window size squashes the aspect ratio of the game.

We’ll continue to fix these bugs while responding to your feedback. The aim is to reach a point where the new renderer becomes the default and we can retire the original, paving the way for future improvements and the much-anticipated HD mode!

[h2]FAQ[/h2]

After last week’s blog you had some burning questions for us, so we thought we’d send over some answers!

Is this available on mobile?

It is! The new renderer beta is on both desktop and mobile when using the Official Client.

Can I see a side by side?

If you can’t see the image above, click here!

Here you go - a little side-by-side of a classic locale! Our aim is to be as faithful to the original as possible. At this early stage we know things aren't 100% correct yet. Please bear with us, and please report any errors you encounter.

Does it affect my experience on RuneLite?

The new renderer is part of the Official Client which is written in C++. RuneLite is based on the Java client and is not affected by this release.

Will the new renderer allow me to scale my UI?

We already have settings for this! You need to head to Interface then Interface scaling in your settings menu.

If you can’t see the image above, click here!

Keep an eye out for the new renderer going live, and remember to join the #new-renderer-bugs channel in our Official Discord server to help us bash those bugs!
[hr][/hr]
Stackable Clue Tweaks


Last week saw the much-anticipated arrival of Stackable Clue Scrolls! Now that we’re into the second week of Stackable Clues, we’re looking at making the system that little bit smoother.

First up: securing a Mimic encounter. Since one way to increase your Clue Scroll capacity is by consuming a Mimic Scroll Case - earned from the Mimic boss - we’ve added Mimic dry protection to help keep your clue-hunting journey on track. Here's how it works:
  • You’ll be guaranteed a Mimic encounter on either your 10th Master or 25th Elite clue, if you have Mimic encounters enabled.
  • If you’ve already passed this threshold for Elite or Master clues, but you haven't obtained one or unlocked the music track already, you’ll get a Mimic encounter on your next clue of that tier.
  • This guaranteed encounter is a one-time deal - so if you trigger it on your 25th Elite, you won’t get another on your 10th Master.
If you can’t see the image above, click here!

We’ve also got a couple of smaller fixes:
  • Completing X Marks the Spot quest now awards a Beginner Scroll Box rather than a Beginner Clue Scroll.
  • Fixed a bug where the Minor Scroll Case didn't show up in the Collection Log, even though its +1 cap was correctly applied after completing X Marks the Spot and unlocking the Major Scroll Case retroactively.

Happy clue hunting, and may the RNG gods be with you!
[hr][/hr]
Chiselling for Ether


If you can’t see the image above, click here!

Up next, we have an update from Poll 84. Those who were eagerly waiting for a new way to get Revenant Ether - today is your day!

Previously, charging a Revenant weapon required a hefty 1,000 Revenant Ether, making it tough for Iron players to use these powerful drops due to the upkeep cost. To ease that pain point, there’s now an alternative source of Ether in town: Ancient Artefacts, which can be broken down with a bog-standard Chisel.

Use your Chisel on Ancient Artefacts to break them into Revenant Ether and get 1 Ether for every 500 GP. This offers a solid and more flexible alternative to simply trading them in to the Emblem Trader – if you've already secured a Revenant weapon, this will be a new way to help sustain it.

Here’s how the breakdown looks:
  • Emblem: 500,000 GP or 1,000 Ether
  • Ancient Totem: 1,000,000 GP or 2,000 Ether
  • Ancient Artefacts: 2,000,000 GP or 4,000 Ether
  • Ancient Medallion: 4,000,000 GP or 8,000 Ether
  • Ancient Effigy: 8,000,000 GP or 16,000 Ether
  • Ancient Relic: 16,000,000 GP or 32,000 Ether


This is by no means a new money-making method. Rather, it gives players who have no need for extra GP a more impactful way to charge their Wilderness weapons. If you're someone who’s deep in the Wilderness grind, this should go a long way towards making Revenant weapons more viable long-term.
[hr][/hr]
Varlamore: The Final Dawn is Two Weeks Away!


It's The Final Count-Dawn - the third and final instalment of the Varlamore trilogy will release in two weeks! Mark your calendars for Wednesday, July 23rd.

If you can’t see the image above, click here!

You’ve probably seen all the proposal blogs and polls for Varlamore: The Final Dawn by now. But with so much packed into the final chapter of Varlamore, it’s worth a quick refresher. You’ll find a full breakdown of the new content here, details on the Delve Boss rewards here, and everything you need to know about the new Fletching activity rewards here.

In just fourteen days, you’ll:
  • Embark on the epic finale of the Varlamore questline.
  • Face Old School’s first-ever Delve Boss: the fearsome Doom of Mokhaiotl.
  • Expand your Slayer grind with a new dungeon and deadly Custodia Stalkers.
  • Explore Auburnvale's autumn-hued forests and partake in a brand-new Fletching activity.
  • Challenge the Gemstone Crab and a new type of Nagua.

Whether you're a skiller, PvMer, or lore lover, Varlamore: The Final Dawn brings a fresh adventure for everyone.

Missed the trailer for the Doom of Mokhaiotl? Tune in below!

https://youtu.be/aKzgJ6yeoYs?si=0N0srtX03yyVQZIk

With the team hard at work preparing for this major release, there will be no game update next week. We will however reboot the game to adjust the PvP World Rota as we normally do. See you on the 23rd, for more shiny adventures in the Shining Kingdom!

On the topic of Varlamore...

[h2]Varlamore Community Spotlight[/h2]


[h3]RAC Community Contest[/h3]

One week before the launch of Varlamore: The Final Dawn, the one and only RuneScape Art Community is kicking off a Varlamore Art Challenge!

To take part, head over to the RuneScape Art Community Discord, find the #Varlamore-Art-Challenge channel (which will open on the first day of the event) and submit your artwork based on the week's theme. A new theme will be revealed each week over the course of four weeks - so get those creative juices flowing!

The Art Community team will reveal the new theme each week, but we can give you a little sneak peek at week one right now! Drawn Before the Dawn (begins July 14th): show us your artwork inspired by existing Varlamore content!

This four week long contest opens at 10:00 BST, July 14th 2025 and closes at 10:00 BST, August 11th 2025.

There will be four winners with a winner from each of the thematic weeks. Each winner will get to snag:
  • 1 x Capybara plushie from Makeship
  • 1 x Gift of Guthix Novel
  • 1 x RuneScape: The Official Cookbook

Keep an eye on the RuneScape Art Community Discord for more details!

[h3]RAC Art Fight![/h3]

Sticking with our friends over on the RuneScape Art Community Discord where their annual Art Fight has been given a Varlamorian twist!

What is an Art Fight?

An Art Fight is a 'friendly' competition between two teams of artists in which they 'attack' one another using artwork of their opponent's character. The attacks are scored based on a variety of different criteria, and the team with the most points is declared the victor!


The RuneScape Art Community hosts an Art Fight every summer, and this year it's been Varlamored! Artists can couple up their art attacks with the Main Varlamore art challenge. Plus, they're going to reward extra points to the team for any attacks fitting the weekly prompt! So, artists can hit two quetzals with one stone.

There's no prize for this one, but we wanted to shout out this fun, arty challenge. We can't wait to see the artwork being shared!

[h3]OSRS Discord Banner Contest[/h3]

We’ve also been running a Varlamore challenge on our official Discord server. Design a Varlamore: The Final Dawn inspired Discord banner for a chance to be featured on our Discord and win an Old School RuneScape Bond! The banner size needs to be 960x540 pixels with 16:9 aspect ratio.

To enter, find the Varlamore Discord Banner Competition thread under the #server-events channel and submit your art piece before the competition closes on Thursday, July 17th 2025 at 23:59 BST - there's only 9 days left to enter!

On that note, we'd like to shoutout our ever-growing Discord community: our official Discord server has just reached over 200,000 members! Our Discord is a space where you can get up to date with the latest news on Old School, chat with fellow 'Scapers, interact with J-Mods, join community and J-Mod run events, enter contests and more! If you’re yet to become a member, click here to join us!
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Other Changes


Ever wanted to open the World Map with a hotkey instead of clicking the icon every single time? You're not alone! We’ve seen a growing number of players requesting this feature - especially fresh faces who have joined the game and 'Scapers who also echo this requests. As of this update, you can now press Ctrl + M to instantly open the Gielinor World Map pop up - this is of course a desktop-only feature. To turn it off, you can disable the World Map Hotkeys box under the Controls tab or just search for "World Map" in the Settings menu.

If you can’t see the image above, click here!

Now, on to the rest of the changes:
  • Obor and Bryophyta's chests now each drop a guaranteed Beginner Clue Scroll, provided you have space to receive it.
  • Yama's Elite Clue drop rate is now 1/30 instead of 1/66. We announced this change back in May, but some pesky backend gremlins got hold of the update. It’s all sorted now – apologies for the oopsie!
  • Fixed a bug where the "I Should See a Doctor" Combat Achievement couldn't be completed at Nex, due to the cough effects getting cleared upon reaching the final phase.
  • The 'Raffle' button no longer appears on Group Ironman Settings menus, as it's been nearly three years since the last Raffle and there are currently no plans to run another.

Plus, a hotfix we rolled out late last week:
  • In permanent Deadman, Scroll Boxes now work as expected with and without the Stockpiling charm.

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PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

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The Old School Team.