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Let Bions Be Bygones News

Day 1 Development Update - Critical bugs

Hello everyone, Djordje here!

Thank you for your ongoing support and feedback. We're constantly working to enhance your experience, but we focused on the most frustrating issues for this first update so you can have it ASAP. Here’s a quick rundown for our busy players:

[h2]Settings Adjustments[/h2]
  • Audio Settings: We've set all default audio levels to 100%. The sliders have been improved for better control. For those affected by previous issues, please manually adjust your settings to 100% as they are saved locally.
  • UI Scaling: We changed the default Global UI size to 1080 from 1800, aligning closer to typical screen widths.

[h2]Dialogue Fixes:[/h2]
  • Streamer Mode: We fixed the variable that blocked progression beyond Act 1 for streamers who received and played the game before launch – it's not just a variable change but a complete removal of the problem.
  • Journal Updates: Swapped the positions of Emp and Rec, as that was also a mistake.

[h2]Scene Corrections:[/h2]
  • Corridor Scene: Improvements around the apartment door and interaction hitbox near the tax office (trying to keep it spoiler-free!)
  • Cauldron Area: Restored people scattered around and added a walk-to animation to the barista at the first entrance. We also fixed the dialogue with the barista.

[h3]Other Fixes:[/h3]
  • Language Option: Removed temporarily as it's not ready for release.

[h3]Ongoing Investigations:[/h3]
  • Location Change Issues in Act 2: We are still figuring out the issue of locations not being available for travel. Once we identify the solution, we will deploy a quick fix for everyone stuck in there. (sorry for that; only Cooper was supposed to be stuck in there)

[h3]Future Focus:[/h3]
  • Dialogue Breaking: Our main priority is resolving any instances where dialogues break or cannot be continued.
  • Dialogue Repetition: We will also address dialogue loops as a secondary priority.


Your reports are incredibly helpful, so please continue to share your experiences on our Discord or Steam discussions. We’re committed to addressing each issue.

For those looking for a smoother experience, we recommend waiting another two weeks. By then, we expect to have resolved most of the current issues, allowing you to enjoy the full game more comfortably.

Thanks again for your patience and understanding. Despite our small team size, we're dedicated to making Let Bions Be Bygones the best it can be!

— The Dev Team

WELCOME TO TERRAHIVE - LET BIONS BE BYGONES ACT 1 & 2 NOW AVAILABLE!!



Greetings detectives,
We are absolutely delighted to announce that Act 1 & 2 of Let Bions Be Bygones is now officially available on Steam! The dramatic Act 3 finale will be unleashed to all owners on May 7th as a free update.

Our multi-year development journey alongside MicroProse has been 100% powered by your support, feedback and incredible energy. Now the fun begins, so we wanted to provide some key information to get you locked and loaded.


[h2]AN EXPERIENCE TO REMEMBER[/h2]
  • As you play through Act 1 and Act 2, rest assured that your progress and save files are safe, and this gives you a perfect chance to explore alternative paths and hidden details within the game prior to Act 3 arriving on May 7th. We appreciate your understanding and enthusiasm as we fine-tune the final chapter.
  • This is an adventure game with a LOT of secrets to uncover, alternate endings and total choice-driven gameplay. You can expect a typical playtime of approximately 8 hours, with a fully voiced cast of colorful [and often nefarious] characters.
  • To gain all of the Steam achievements you will need to play through multiple times to uncover the ‘full’ truth of Cooper’s story. Engaging your best ‘detective brain’ will reveal major plot and character reveals on each playthrough. [Our advice is to change your personalities each playthrough, eg: the good / bad / the scientific or a mix of them all.
  • Playing as the hardboiled detective John Cooper’, guide his unique choices, follow up leads and ultimately reach one of 8 different endings.




[h2]AROUND THE CORNER[/h2]
  • Launch week is both a celebration and also the exciting start of some highly anticipated and requested additional features.
  • We will be integrating Simplified Chinese localisation to the game very soon after launch.
  • Following this, we will be adding Japanese, German, French, Italian and Spanish language options as well.
  • Controller support is also planned for post-launch as an update, which we’re excited to deliver for more ways to play the way you want.
  • Rejoice! SteamDeck support is also on the way, which we think is the perfect way to experience the game in a cozy, immersive atmosphere.




Packing over 8000+ dialogue lines and 800+ choices means this game packs a hefty punch in terms of unique paths and combinations. Whilst every endeavour has been made to ensure a stable experience, due to the complex nature of the myriad decisions you can make in the game, there might be some issues that arise. Please let us know if you encounter any logic issues or progress blockers and we’ll put every ounce of energy to address each and every issue.

For the fastest response time, join our official Discord server, meet other detectives and get the latest updates straight from the source. It’s also the place to share and discuss your favourite moments in spoiler + spoiler-free zones of the server.



Thank you again for supporting our small team on this [literally] amazing adventure.

Jump in, keep your wits sharp and your trusty, chaotic sidearms muzzled!




FIXES, FEEDBACK, AND A RAPPORT MANY DEVS COULD ONLY DREAM OF

Greetings, detectives!

In the coming months (years, decades?!), we will be dwelling in the far dystopian future of a planet Terrahive, eerily similar to our own.
On it, time is as relativized as it can possibly be, all the way to the brink of irrelevance: It moves too slowly and too quickly at the same time, and the lives of its inhabitants pass like on a rollercoaster - completely out of their control, for better or worse.
Mostly worse.



The same goes for the development process of a video game, especially if it’s a choice-based adventure made by people whose criteria for a satisfying adventure are enormous.
Let Bions Be Bygones is not an ordinary point-and-click adventure, there are no absurd puzzles and illogical item connections – just a striking noir story, choices, consequences, and all that intertwined in a thousand directions and interdependencies.
Something can go wrong, and we are fully aware of that (it would be absurd if we weren’t).
After April 30th, players will have access to the first playable version of Let Bions Be Bygones. It won’t be perfect, and we are facing a huge post-launch period during which we will polish, fix bugs, and do everything in our power to make this game take the shape we envisioned almost four and a half years ago.



What we can promise our players is that we will continue to carefully listen/read absolutely every comment, and we will value every feedback, criticism, and praise, as we have so far. You have been and remain invaluable, an integral part of the process of creating the game Let Bions Be Bygones, and your selfless help is something this small, very tired gamedev team could only dream of.
With that in mind - this is not a cry for help, this is an invitation to furtherly grow a wonderful community of P&C adventure enthusiasts.

Thank you for your support and understanding, both in the past and present, and in the future.
See you in The Pit!



THE CULTURAL MELTING POT: ABOUT LOCALIZATION

Greetings, detectives!

Over the past four and a half years, the game Let Bions Be Bygones has undergone numerous iterations, both in terms of the game’s development and its presentation to the global public.
The amount and continuity of positive impressions have literally astounded us: You liked the art design, characters, hints of the story (which we carefully keep in spolier-free waters), voice acting... and you liked Gun. Because, of course, you did.



It was only natural to expect that audiences around the world would ask the logical question: “Will the game be translated into my language?”
The great news is we are now in the final stages to deliver Simplified Chinese, Japanese, French, German, Italian, and Spanish in-game localisations for early May. With over 80k+ words in this sprawling adventure, it’s certainly a colossal task and we want to get it 100% right.
We are working closely with our international localisation experts to retain the game’s unique humor, nuanced meanings and ‘tone’ per language, whilst giving our translators the creative freedom to deliver the BEST possible play experience for you.
It goes without saying that we’re incredibly thankful for your patience and understanding. We know how important localisation is to you, and it’s our top priority ‘update’ following the big launch on April 30th.




Cultural diversity is something that is woven into every location you will be able to visit during the game - The Pit is a real cultural melting pot that we are proud of, and it is of utmost importance to us to follow that by making the game as accessible as possible.
Going beyond our upcoming update for in-game localisations, fully voice-acted localisations is our ‘big hairy audacious goal’ if we can smash our launch goals. Your passion, energy and wishlist support each day until launch are truly appreciated!

Thank you for your great understanding and support so far, and stay tuned for future information about the localization of our game!

IMMORTALIZED IN THE PIT: GOODIES FOR OUR PATREONS AND FANS

Greetings, detectives!

As we’ve mentioned several times already, the entire development process of Let Bions Be Bygones has been marked, among other things, by the amazing support of the gaming community, spearheaded by fans of point & click adventures.
They, like us, are eager for new titles in this genre. They crave well-told stories, a sense of exploration, and getting to know the world into which the video game “throws” them. As this is a kind of “two-way street”, the planet Terrahive would not be the same without the community that, together with us, participated in its creation.
That’s why we’ve decided to go a step further in the future of Let Bions Be Bygones and delight those who have given us the greatest support over the past four and a half years - by making them part of our world!



The world of Let Bions Be Bygones is, so to speak, iterative, and over time it will become richer in content in the form of free DLC goodies in which we plan to “immortalize” our Patreons and most fervent fans!
These additions will include: Special callouts within the unique aesthetics of the gloomy city of The Pit, obscure NPCs with special interactions, and even side quests that will be an additional challenge for the already busy Detective John Cooper.

In case you missed it, check out our fun video created for our Patreon fans.

We still can’t guarantee the dynamics with which these DLCs will be published, but we can guarantee that we want those who have been with us all these years, as well as all those who find pleasure in exploring Let Bions Be Bygones, to actively participate in enriching the world we have built.

We look forward to corresponding with our players, and everything we plan to add to The Pit.
That includes at least one jazz gig in The Scray. It’s the least we can do for good ol’ Malt.