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Let Bions Be Bygones News

Nominate us for The Steam Awards!

Hey detectives!

The Steam Awards are back, and we’d love your vote to nominate Let Bions Be Bygones for the Story-Rich category!

From its noir-soaked mysteries to its choice-driven twists, this is a story we’ve poured our hearts into. With our latest update it can even be played in five new languages, making The Pit a true cultural melting pot and more alive than ever!

Thank you for all your support—it’s what keeps us going. See you in The Pit!

Localization Update:

Hello everyone!

We’ve got a major update for you today, and it's one that many of you have been eagerly waiting for. After a lot of hard work, we’re thrilled to announce that the game is now available in five new languages: Simplified Chinese, Japanese, French, Spanish, and German! This has been a huge endeavor for both our team and the talented localization experts who poured their hearts into making sure the game feels natural and immersive in each language.

Why was it so challenging? Well, it turns out that translating the game’s unique tone, humor, and all the jargon (oh, the jargon!) was quite the task. On top of that, the complex branching paths in the game didn't make it any easier. But we’re really proud of the results, and we’re excited for even more players around the world to enjoy the game in their own language.

That said, we know that nothing is perfect. Some translations may still need tweaking, and you might find an occasional line that slips through in English. If you do, we’d love to hear from you! Please report any issues you encounter either in the Steam Discussions or on our Discord. We’re committed to fixing any mistakes as quickly as possible!

[h2]Bug Fixes Galore[/h2]

Along with the new languages, we’ve also tackled a lot of the bugs that have been piling up. To be honest, once we dove into localization, it was hard to release any new updates (our project hierarchy is a bit of a tangled web—live and learn, right?). But now that we’ve cleared that hurdle, we’ve fixed many of the game’s lingering issues. We hope this results in a much smoother experience for you all, with fewer, if any, game-breaking bugs. As always, if you do come across any pesky problems, let us know and we’ll squash them ASAP.

[h2]What’s Next?[/h2]

Now that localization is behind us, our next big focus is something many of you have been asking for: gamepad support! Not only that, but we’re also working on Linux and Mac compatibility so that more players can enjoy the game on their favorite devices. With these two in place, we’re also excited to say that Steam Deck will be supported as a result, which we think will be the perfect way to experience everything the game has to offer!

We’re also planning to add support for more languages in the future! However, due to the complexity and effort involved in this process, we can’t give any dates or confirm how many more languages will be added.

[h2]Thank You for Your Patience and Support[/h2]

We want to give a huge thank you to everyone in our community for your patience, feedback, and enthusiasm throughout this journey. This update is a big one, and it wouldn’t have been possible without your support. We’re excited to see what you think of the new localizations, and we’re always here to listen to your thoughts and make the game even better.

Until next time, happy gaming!

— The Dev Team

Development Update: Expanding Endings and Ongoing Enhancements

Hello everyone,

It's been a long and busy week(end) for our team as we've pushed to not only address existing bugs but also to enrich the game's depth with additional end-game sequences. We're excited to share that the game now features over 10 endings, considering all variations, with around 5 significantly distinct ones, even introducing a few new scenes to the game. Integrating these with the animations and conditions while also revisiting some persistent issues from previous builds has been quite the challenge but equally rewarding.
[h2]Current Focus and Upcoming Challenges[/h2]
  • Unfortunately, we haven't yet resolved the issue with old saves from Act 2, but it's high on our priority list, and we aim to address it soon.
  • Our next major undertaking is the localization of the game, which will allow more players around the globe to enjoy our story in their native language.
  • Rest assured, we will continue to polish the game and squash bugs as you and we discover them.

[h2]Ongoing Improvements and Feedback[/h2]
  • Although missing voiceovers and some residual "Tips" have not been our primary focus, we are steadily cleaning these up.
  • As always, we've tested the latest build extensively, yet we acknowledge that some issues may still slip through.
  • We greatly appreciate your help sharing these. Those who haven't can join our Discord to share feedback and bug reports. The best way to do this is by sharing screenshots or descriptions of what occurred before an issue.

[h2]Huge thank You![/h2]
Your support and words of encouragement have been fantastic. We are deeply grateful for your patience and enthusiasm, which continue to motivate us every day.
Thank you for being such a vital part of our community and for helping us shape the game into the best version it can be.

— The Dev Team

Act 3 Release: The Culmination of Your Choices!


Hello everyone,

We're thrilled to announce that after an additional week of diligent work and adjustments, Act 3 is now live! This extra time was devoted to refining the gameplay to ensure the best experience for you. Despite thorough testing, some issues might only become apparent with broader play. We are fully committed to promptly addressing any such issues, and we encourage you to reach out via our Steam discussions or on Discord for quicker assistance.



[h2]Experience the Climax of Act 2[/h2]

As you re-engage with the game, prepare for the dramatic conclusion of Act 2. Depending on your earlier choices, you'll encounter four major variations, one of which includes three sub-variations and a hidden achievement that will be revealed later, reflecting the consequences of your decisions.



[h2]What to Expect in Act 3[/h2]

Act 3 serves as an epilogue, weaving together the strands of your decisions into one of eight unique endings. Each ending offers a distinct perspective and leaves behind clues for you to unravel the final mysteries.

Crafting these varied conclusions was a formidable challenge, as we endeavored to surprise and fulfill the diverse expectations of our players. We are immensely proud of our work and excited for you to explore these outcomes.

We are eager to hear your thoughts on these endings and see how your choices have shaped your journey. Thank you for your patience and support; your input has been invaluable throughout this process. Enjoy the culmination of our story, and remember—every decision counts!

The Dev Team

Development Update: Progress and Enhancements in Act 2

Hello everyone, Djordje (MegaOptimus) here,

Firstly, I want to express our gratitude for your patience and support. It’s been a huge learning curve developing our first game, and admittedly, the launch came with more challenges than anticipated. Despite our rigorous testing, the stress and crunch around the launch with the game's scale led to unforeseen issues. Each bug we fixed seemed to produce three new ones, particularly as we approached release. We sincerely apologize for all the inconvenience this caused, and thank you for sticking with us.

This update prioritized addressing critical issues in Act 2, but we also fixed a lot in Act 1. Here's a summary of the key updates:
  • Progression Blocks: Fixed a lot of conditions in Act 2 that prevented players from advancing through tasks and clues.
  • Fast Travel: Fixed issue of traveling between locations in Act 2. You can also use the 'M' key for fast travel.
  • Dialogue System UI: Improved by moving the 'Continue' button above the option menus to prevent accidentally clicking the first option.
  • Menu Navigation: Adjusted the scroll function in the dialogue system to handle multiple options more effectively, especially if the UI is scaled up.
  • Animations: Improved and added numerous animations, although some are still pending.
  • Audio Mixing: Addressed a lot of issues with audio mixing.
  • Missing lines: Fixed a lot of missing or wrong lines, but some still occur. Some were even missed during the recording, but our awesome actors will handle it soon!
  • Intermezzo Scenes: Added and corrected lines within these segments.


As much as we wanted to fix it all, we also had to push this fix with the critical bug fixes. That said, there are still some areas we're working on:
  • Missing Animations: Some animations broke and are currently disabled while we work on fixes.
  • Fast Travel Map Icon: Currently not available, but the 'M' key functionality is intact.
  • Joypad Controls: We couldn't disable Joypad controls as they are linked with mouse inputs. For all of you who have some weird controllers that hinder gameplay, you'll have to disable them or wait for the next update, where we'll make a setting for mouse-exclusive controls.
  • Dialogue Consistency: We're aware of missing or incorrect dialogue lines and are committed to resolving these.
  • Journal UI: Needs further refinement and cleanup.


As we prepare for Act 3's release on May 7th, our focus remains on enhancing the game's stability and playability. We're dedicated to continuous improvements and eagerly await your feedback, which can be shared on our Discord channel.

Thank you again for your understanding and commitment. We're excited to move forward together and deliver an experience that meets your expectations and our vision.

And May the 4th be with you!🖖

— The Dev Team