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Hexarchy News

Hexarchy Beta 0.767

[h3]Misc[/h3]
  • Eliminate players challenges have an alternate condition of getting to 250 points
  • Added more city names to each civilization


[h3]UI[/h3]
  • Positive and negative movement modifiers show up on map when issuing move orders
  • Press TAB while holding a card (before playing it) to use the other card cost if you can afford it
  • Added Undo button to Campaign Card store
  • Added "Requeue" button after a ranked multiplayer game
  • ESC key navigates back in menus
  • Custom game settings are formatted now instead of being raw JSON
  • Resource trade panel "x2" appearance change


[h3]Fixes[/h3]
  • Fixed an issue in multiplayer where a player could be disconnected at the end of the game before receiving the final game state
  • Fixed issue where tab key would keep card discarded if it was being played
  • Fixed issue where saving Found Capital card would get stuck
  • Fixed issues where a player could end up in a multiplayer game lobby more than once
  • Fixed an issue where you couldn't cancel out of the lobby screen once the countdown started
  • Fixed an issue where the attack cursor could get stuck
  • Localization fix for "unknown" city name
  • Fixed missing Merchant seller tooltip
  • Language setting now disabled while in a match as intended

Hexarchy Beta 0.759

[h3]Misc[/h3]
  • Added visual range indicator when using abilities that have area effects (eg Monument, Pyramids)
  • Unity game engine update
  • Various multiplayer server configuration changes
  • Added QQ link to title screen if language is Chinese (Simplified)


[h3]Fixes[/h3]
  • Changes to address issue where players that choose random could steal a preferred civ from a player
  • Fixed issue where searching for a multiplayer game would repeatedly take you back to the main title screen
  • Fixed issue were portion of multiplayer find game panel would clip onto other title screen menus
  • Fixed issue where "Chance to get a Victory Point" text was not correctly localized

The final Hexarchy playtest ahead of the October 19th release date is now live!

Hello,

The final weeks are upon us as we head to the October 19th launch date! - You have 1 full week for your final chance to play and provide feedback ahead of launch!



We have been hard at work adding the finishing touches to Hexarchy and we feel the game has never been in a better position in terms of polish, balance and bugs. the latest patch has added some improvements to gameplay and UI, some bug fixes and some balance changes including some minor nerfs and buffs to even out the strength of a few of the civs.

Check out the full patch notes HERE

If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.

We hope you enjoy the playtest and please feel free to provide any feedback on the Steam forums or Discord. We hope to see you all enjoying Hexarchy at launch!

Hexarchy Beta 0.753

[h3]Misc[/h3]
  • Can use Steam friend UI to join game custom lobbies
  • Difficulty for existing levels reduced, new "Hardest" difficulty level added
  • Performance improvements
  • Localization updates
  • Backend matchmaking changes
  • Game server networking changes
  • Added tips for burning cards
  • New music tracks
  • New card art
  • Can hide game code for custom game lobbies
  • Added notification to player if network issues detected
  • Hotkeys for Burn and Save card now always show
  • UI tweaks to reduce accidental card plays


[h3]Balance[/h3]
  • Pillaging a city now gives 4 victory points
  • Pillaging a city no longer destroys nearby Holy Sites
  • Fort now reduces damage taken while attacking or defending on the hex by 50%
  • Farm food yield bonus increased to 3
  • Legionnaire - player now immediately draws a promotion card when built
  • Jaguar - strength increased
  • Mamluk - strength increased and moved one tech tier later
  • Arabia Trade Hub - now gives 3 gold
  • Cossack hammer cost increased
  • Imperial Guard hammer cost increased
  • Bread and Circus happiness increased to 75%. Hammer cost increased
  • Zero damage attacks no longer can be used to trigger a flank attack


[h3]Fixes[/h3]
  • Fixed an issue where a player that selected Random might end up with your chosen civilization in multiplayer
  • Fixed an issue where famine multiple turns in a row wouldn't remove population
  • Catapult and cannon move sound volume reduced
  • Fixed issue where target hex arrow would stay active while picking which unit on a hex to target
  • Fixed issue where Arabia's Trade Hub would not always add at least 3 resources for trade
  • Hut and Holy Site notification icon fixes
  • Fixed an issue where captured cities could show maintenance that could not be paid
  • Fixed an issue where East India Company would sometimes not give enough hexes
  • Fixed an issue where collected huts would block improvements from being built on that hex this turn

Civilization and Slay the Spire collide in 4X deck builder on Steam

Take Civilization 6, with its strategic city building and decision making as you expand your empire across a hex-based map while outsmarting your rival factions. Add Slay the Spire, with its card-based tactics, asking you to build a deck capable of consistently delivering the tools you need to secure victory. Now shake those up and pour over ice, and you get Hexarchy, a cool 4X deck builder coming to Steam in October. Ahead of its release, PCGamesN spoke to developer Main Tank Software at WASD to find out what makes it tick.


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