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Hexarchy News

A Thank you to all the players and your feedback!

Hello,

We would like to see a big thank you to all those who have been playing and enjoying Hexarchy and especially to those who have taken the time to write a review and provide us feedback on the Steam forums and Discord!

We are very pleased to see how well the launch has gone so far, it has been great to see so many players in the multiplayer lobbies, joining our Discord and writing positive reviews and providing feedback! We have spent some time going through the feedback to address not only the small amount of bugs that managed to slip through the net but also working on a plan to introduce new features and enhance the gameplay.

The first thing on our new features list is to introduce a new save feature, this is a feature that has been heavily requested and we are happy to announce we are closer to implementing this than we thought, we currently have the save feature on a test branch and hope to have this rolled out to the larger player base in the next few days.

Once the save feature is out we will continue to work on bug fixes and QoL improvements with these expected in the coming weeks! Once we have addressed the player feedback we will be ready to announce other additional content we have planned for Hexarchy! We hope you will be as excited about these new features as we are!

We really appreciate all your feedback and suggestions and would recommended you join on DISCORD to be part of the discussion for new features and improvements and consider leaving a review on Steam!


Free game giveaway - win a Cooler Master hardware bundle with Hexarchy

Hexarchy takes the best bits from 4X games and deck builders and blends them together to create a fast-paced, strategic experience guaranteed to entice fans of both genres. Construct a deck to suit your own playstyle, then use it to build cities, grow armies, and learn technology as your civilization expands across a procedurally generated hex map. Do you prefer to send your military units to decimate any other civilization you come across, or engage in diplomatic duels with trade routes and resources? With the right cards, victory is in your grasp.


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RELATED LINKS:

Civilization and Slay the Spire collide in 4X deck builder on Steam

Hexarchy 1.0.792

**Multiplayer games require all players to be on the same game version**

[h3]Misc[/h3]
  • Localization updates
  • Fixed an issue where the Explore Players button could appear in title menus when it shouldn't

Hexarchy Out now! with a 20% launch discount!

[h3]Hexarchy is now available for purchase with a 20% launch discount! [/h3]

Hexarchy has come a long way since its inception when we decided to make a deck building strategy game that can be played in about an hour! We have spent countless hours developing, overhauling and refining every aspect of the game and are very happy to have made a game we can take pride in and many people will enjoy!

We would like to extend a special thank you to our kickstarter backers and playtesters whose support and feedback has been instrumental in the development process! Without you this would not be possible!

If you are new here and this is your first time seeing Hexarchy, at its core Hexarchy is "Civilization in about an hour".

Hexarchy combines the best elements from deckbuilders, 4X strategy, and hex-based board games to create a truly unique experience.

Build a deck to your own style, playing cards from your hand to perform actions on the board. Construct on your hexes to collect resources and broaden your empire, or play technology cards to expand your deck. Develop an economy which fuels your objectives, balancing the happiness of your civilization with the demands of war.

Also you can check out our launch trailer here!

[previewyoutube][/previewyoutube]

We hope you all enjoy Hexarchy, and would love to hear your feedback on our Discord channel! and if you want to support us further it would really help us if you could leave a review on Steam and encourage your friends to do the same, we would be eternally grateful.

Hexarchy 1.0 - Launch Ready

[h3]Misc[/h3]
  • Many localization fixes
  • Fewer mountains in map generation
  • Player start balance adjustments
  • Destroy card button disabled in Tutorial Level 1
  • Tutorial AI adjustments
  • All Challenge and Hegemon objectives can alternatively be completed by getting to 250 points
  • Catapults and Cannons can no longer capture other Catapults and Cannons
  • Adjustments to how AI uses Berserker and Charge cards
  • Divine Decree now also immediately gives 1 Happiness



[h3]Rewards / Cosmetics[/h3]
  • All unit avatars in Player Explorer now have a pet
  • Added earnable Lion, Pig, and Goat pets
  • Added badge achievement rewards
  • Added Kickstarter card backs
  • Added Kickstarter backers to credits
  • New achievement for reaching Legendary Hegemon contribution status even if your civilization doesn't win


[h3]UI[/h3]
  • New tooltip graphics
  • Progress screen can filter on earned / unearned achievements
  • France color adjusted
  • New card art
  • Score breakdown visual changes
  • Lots of widget arrangement tweaks
  • New AI bot icons with bot names
  • Added help button that shows a simple overlay on the UI explaining some key points
  • Added links to Wiki
  • Announce on Discord setting for custom games is remembered between matches
  • Added option to disable arrow key scrolling. This should address issues where other control devices were causing scrolling



[h3]Fixes[/h3]
  • Fixed an issue where mounted units could receive terrain defense bonuses
  • Fixed an issue where the "x2" labels would not update when buying a resource off the market
  • Fixed an issue with canceling multiplayer game join requests
  • Ranked multiplayer games should never start with only 1 player
  • Fixed issues related to dead citizens from a pillaged city
  • Fixed an issue causing stuck draw card events
  • Paragon achievement should now work correctly
  • Fixed an issue where sometimes cards would go back towards your hand as they dissolve
  • Fixed an issue where dead units could be shown as alive after the game ends
  • Fixed an issue where AI settlers would sometimes show up in the wrong spot when building a city
  • Fixed an issue where title screen news could pop up on top of other screens
  • Fixed issues related to navigating away from campaign screen while it animates
  • Fixed an issue where a destroyed card could still be shown in your hand
  • Fixed issues related rapidly turning the resource overlay on and off
  • Fixed issues with player lobby widget when over 8 players are in the lobby
  • Fixed an issue where the attack cursor would briefly show when canceling a move order
  • Fixed an issue where the inventory panel could quickly change size when dropping resources on a city
  • Fixed an issue where level 2 and 3 of the tutorial would be the same if you play them again