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Hexarchy News

Hexarchy Alpha Update 0.317

Thank you to our testers on Discord!

[h2]New Content[/h2]
  • New ability: Mobilize. Requires Horseback Riding tech. Costs 1 horse. Allows a unit to be given an order the turn it is built.
  • New promotion: Woodsman. Requires Hunter Gatherer civic. Units move faster and fight better in forests and hills.
  • Extra happiness in a city will now cause your citizens to give you extra victory points (and a small fireworks show to celebrate)
  • Tutorial and in-game tips have been redone



[h2]UI Improvements[/h2]
  • Can view the game's tech tree in game, including which cards you've researched and destroyed
  • New card glow effect
  • Price trends for resources are displayed in the trade window
  • Points earned are displayed at the end of each turn
  • Your current ranking compared to other discovered players is now visible
  • New title screen
  • Added icons above points of interest on the map
  • Floating text font change


[h2]Balance Changes[/h2]
These are intended to make tradeoffs clearer, especially to new players.
  • Most gold costs removed cards
  • Hammer yields reduced from unimproved tiles
  • Most hammer costs removed from cards when playing with special resources (eg Iron, Marble, etc)
  • Gold unit and city maintenance costs increased
  • Draw card now costs 2 gold
  • Warehouse now lets you build 2 things in a city per turn
  • Hut and Holy Site bonuses improved
  • Settlers now consume 2 population when built
  • Great Lighthouse can now only be built on coast



[h2]Noteworthy Bug Fixes[/h2]
  • Fixed a bug where Hanging Gardens would significantly effect game performance
  • Disband ability now executes immediately as intended


[h2]Other[/h2]
  • Various bot improvements

Hexarchy Alpha Update 0.291

[h2]Misc[/h2]
  • Players on our Discord will now be granted the Daily Champion role if they're the most recent person to get the high score in the Daily Challenge. Only one player can have this role at a time.


[h2]UI Changes[/h2]
  • Cards glow orange if they can be played with special resources

Hexarchy Alpha Update 0.289

Thanks as always to all of our testers on Discord!

[h2]New Content[/h2]
  • New technologies: Engineering, Gunpowder
  • New units: Musketman, Cannon, Crossbowman
  • New wonder: Notre Dame


[h2]Graphical Improvements[/h2]
  • Terrain art has been overhauled
  • Can test different color palettes in the options menu


[h2]Balance Changes[/h2]
  • Swordsman strength increased

Hexarchy Alpha Update 0.281

[h2]UI Changes[/h2]
  • Added a tooltip for Tech and Civic cards that shows what cards you'll get by playing it


[h2]Noteworthy Bug Fixes[/h2]
  • Fixed an issue with Russia's Resiliency ability
  • Fixed a UI error that could cause gold coins to show in your inventory when you don't have any

Hexarchy Alpha Update 0.277

Thanks as always to all of our testers on Discord!

[h2]Gameplay Changes[/h2]
  • Civ abilities are now cards
  • Civ abilities have been rebalanced. Most are more powerful since you cannot use them every turn


[h2]Graphical Improvements[/h2]
  • Buildings and Wonders built in cities now show up on the game board
  • Added antialiasing at higher graphics settings


[h2]UI Changes[/h2]
  • Added an indicator next to a city if it has already built something this turn (thanks for suggestion @Anoc)
  • UI performance improvements


[h2]Noteworthy Bug Fixes[/h2]
  • Fixed an issue where a player could get no hammers or gold in a turn if an enemy was occupying one of their hexes
  • New population will now automatically be assigned to the city hex if there are no other available hexes (thanks @Moulefrite)
  • Fixed an issue where huts always gave you Scouts
  • Fixed a graphical issue where a partially dissolved card could get stuck (thanks @ATotalParadox)
  • Fixed some issues with finding a multiplayer game while playing single player
  • Fixed an issue where culture tokens could get stuck showing on top of your gold stack