Hexarchy Alpha Update 0.317
Thank you to our testers on Discord!
[h2]New Content[/h2]
[h2]UI Improvements[/h2]
[h2]Balance Changes[/h2]
These are intended to make tradeoffs clearer, especially to new players.
[h2]Noteworthy Bug Fixes[/h2]
[h2]Other[/h2]
[h2]New Content[/h2]
- New ability: Mobilize. Requires Horseback Riding tech. Costs 1 horse. Allows a unit to be given an order the turn it is built.
- New promotion: Woodsman. Requires Hunter Gatherer civic. Units move faster and fight better in forests and hills.
- Extra happiness in a city will now cause your citizens to give you extra victory points (and a small fireworks show to celebrate)
- Tutorial and in-game tips have been redone
[h2]UI Improvements[/h2]
- Can view the game's tech tree in game, including which cards you've researched and destroyed
- New card glow effect
- Price trends for resources are displayed in the trade window
- Points earned are displayed at the end of each turn
- Your current ranking compared to other discovered players is now visible
- New title screen
- Added icons above points of interest on the map
- Floating text font change
[h2]Balance Changes[/h2]
These are intended to make tradeoffs clearer, especially to new players.
- Most gold costs removed cards
- Hammer yields reduced from unimproved tiles
- Most hammer costs removed from cards when playing with special resources (eg Iron, Marble, etc)
- Gold unit and city maintenance costs increased
- Draw card now costs 2 gold
- Warehouse now lets you build 2 things in a city per turn
- Hut and Holy Site bonuses improved
- Settlers now consume 2 population when built
- Great Lighthouse can now only be built on coast
[h2]Noteworthy Bug Fixes[/h2]
- Fixed a bug where Hanging Gardens would significantly effect game performance
- Disband ability now executes immediately as intended
[h2]Other[/h2]
- Various bot improvements