This update includes an option to use some new experimental rules for single-player skirmish and custom multiplayer games. The experimental rules are intended to change some of the incentives for burning cards in your deck and slightly extend the duration of games.
[h3]Experimental Rules[/h3]
- Can enable "Experimental Rules" for Skirmish and custom multiplayer games
- Card burns now give 4 gold for first burn per turn then 3,2,1
- Firewood burns still give 2 hammers and 1 science
- Palace gives 1 additional hammer
- Mine adds 1 additional hammer to yield
- Scout gather hammer cost removed
- Huts are more likely to give science
- Hut spawn rates increased
[h3]Fixes[/h3]
- Fixed an error in the Player Explorer
- Fixed an error that could occur with citizens when a city is pillaged