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Hexarchy News

Hexarchy 1.2.1171

[h3]Fixes[/h3]
  • Fixed a rare issue that could occur when loading a single-player game

Hexarchy 1.2.1164

[h3]Fixes[/h3]
  • Fixed an issue that was sometimes preventing single-player games from loading
  • Fixed an issue where some experimental rules were not working in multiplayer

Hexarchy 1.2.1161

[h3]Experimental Rule Mode Updates[/h3]
  • These changes are only when using the "Experimental Rules" option for skirmish and custom multiplayer games
  • Removed Embark hammer cost
  • Draw card draws 2 cards and costs 5 gold
  • Shuffle costs 5 gold
  • Redraw costs 5 gold
  • Base card burn gold increased to 5


[h3]Fixes[/h3]
  • Fixed an issue where using a VPN with split-tunneling could cause single-player games to fail to load
  • Fixed an issue that could cause orders to very rarely time out in single player
  • Fixed an issue with the font for Flank Attack notifications in Portuguese
  • Fixed an error in the Player Explorer

March Update

This update includes an option to use some new experimental rules for single-player skirmish and custom multiplayer games. The experimental rules are intended to change some of the incentives for burning cards in your deck and slightly extend the duration of games.

[h3]Experimental Rules[/h3]
  • Can enable "Experimental Rules" for Skirmish and custom multiplayer games
  • Card burns now give 4 gold for first burn per turn then 3,2,1
  • Firewood burns still give 2 hammers and 1 science
  • Palace gives 1 additional hammer
  • Mine adds 1 additional hammer to yield
  • Scout gather hammer cost removed
  • Huts are more likely to give science
  • Hut spawn rates increased



[h3]Fixes[/h3]
  • Fixed an error in the Player Explorer
  • Fixed an error that could occur with citizens when a city is pillaged

Hexarchy 1.2.1147

[h3]Misc[/h3]
  • Added a leaderboard in the Player Explorer for total XP earned
  • Some adjustments to player login management


[h3]Fixes[/h3]
  • Fixed issue where you couldn't charge into one of your own occupied cities if it was only occupied by a Catapult, Cannon, or Warship
  • Fixed an issue where orders could timeout showing the disconnect icon when they shouldn't have
  • Fixed an issue where loaded save games would not show players as eliminated if they were eliminated before the game was saved
  • Fixed an issue where cards in the tech tree could get stuck if you close it with the escape key
  • Fixed issues related to Charge and friendly cities in team and co-op games
  • Fixed issues related to multiple players having Great Lighthouse
  • Fixes for issues where the Great Lighthouse model not appear sometimes after being built
  • Great Lighthouse gold bonus is now immediately applied to nearby citizens
  • Fixed an issue where you could play Mass Produce again without the effect being consumed from the first time played
  • Fixed an issue where Catapults, Cannons, and Warships could not be spawned on a Barracks near city with 1 population