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Hexarchy News

Hexarchy Alpha 0.445

[h2]UI Overhaul[/h2]
  • Almost all UI graphics replaced
  • Most UI components rearranged
  • New fonts


[h2]Other Visual Changes[/h2]
  • New color scheme
  • New fog of war graphics


[h2]Other[/h2]
  • New music from original soundtrack


Hexarchy Alpha Update 0.432

[h2]Misc[/h2]
  • Resource sale prices start at 2g instead of 3g
  • Luxury and Food resource sale prices are pegged at 2g
  • Card hammer cost is increased by 1 for each time you've already played it this turn. Cost resets for the next turn.
  • Reduced the brightness of lighting on the units


[h2]Bug Fixes[/h2]
  • Fixed an issue where the Needs Orders button could show units that don't actually need orders


Thanks everyone!

Hexarchy Alpha Update 0.429

[h2]Bug Fixes[/h2]
  • Fixed an issue where you could no longer draw cards to force your deck to shuffle when your draw pile is empty
  • Fixed a problem where you could buy a resource off the market and immediately sell it for more than you bought it for. The amount of gold you receive for selling a resource you bought is capped at the amount spent to buy it. When you get x2 resources when buying a food or luxury resource, the cap for each is the amount spent divided by 2.


Thanks everyone!

Hexarchy Alpha 0.428

[h2]New Civics and their Abilities[/h2]

Military Dictatorship (Government) Conscription Ability - Sacrafice a population to make a military unit in your hand cost 1 gold
Garrison Promotion - Unit produces 1 happiness when in a city, removes gold upkeep for 1 population, and +25% city and fort defense

Agrarian Society (Economic) Winery Improvement - Produces Wine (luxury resource). Removes food yield from hex.
Cultivate Ability - Adds 1 Wheat production to a farm or 1 Wine production to a Winery.

Hereditary Rule (Government) Legacy Ability - Reduces happiness cost from population in a city by half this turn. Produces culture equal to amount reduced.
Royal Guard Promotion - +8 strength when within 3 hexes of your capital

[h2]Other New Content[/h2]
Jeweler building - Produces Jewels luxury resource. Built with Marble or Iron.
Forge building - Produces 1 Hammer for each population working the city hex. Adds 1 build per turn to the city.

[h2]Visual Changes[/h2]
  • New road graphics
  • Changes to game world lighting (work in progress - expect more changes)


[h2]Other Changes[/h2]
  • Selling resources now gives you gold immediately instead of when another player buys it
  • Workshop has been moved to the Feudalism technology


[h2]Bug Fixes[/h2]
  • Target hex arrow no longer clips on mountains
  • Needs Orders button now refreshes when a unit is mobilized or a mounted unit is built
  • Fixed rendering issues with Notre Dame
  • Attempting to draw more cards no longer costs the gold if there are no cards that can be drawn
  • Fixed UI glitches that occurred when canceling an order while a card was moving to the discard pile
  • Fixed an issue where a card could accidentally be played by moving it off the screen when trying to destroy it

Hexarchy Alpha Update 0.422

[h2]Bug Fixes[/h2]
  • Fixed an issue where map generation could fail for certain daily challenges causing them not to load
  • Fixed an issue where the game occasionally got stuck in between turns


Thanks everyone!